- fixed the vga memory read/write functions in text mode

- text mode cursor feature added
This commit is contained in:
Volker Ruppert 2001-12-13 18:34:30 +00:00
parent 5b13f74356
commit 5427df8b36

View File

@ -1,5 +1,5 @@
/////////////////////////////////////////////////////////////////////////
// $Id: vga.cc,v 1.18 2001-10-03 13:10:38 bdenney Exp $
// $Id: vga.cc,v 1.19 2001-12-13 18:34:30 vruppert Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2001 MandrakeSoft S.A.
@ -665,7 +665,7 @@ bx_vga_c::write(Bit32u address, Bit32u value, unsigned io_len, Boolean no_log)
{
unsigned i;
Boolean prev_video_enabled;
Bit8u prev_memory_mapping;
Bit8u charmap1, charmap2, prev_memory_mapping;
Boolean prev_graphics_alpha, prev_chain_odd_even;
Boolean needs_update;
@ -906,6 +906,11 @@ BX_VGA_THIS s.sequencer.bit1 = (value >> 1) & 0x01;
break;
case 3: /* sequencer: character map select register */
BX_VGA_THIS s.sequencer.char_map_select = value;
charmap1 = value & 0x13;
if (charmap1 > 3) charmap1 = (charmap1 & 3) + 4;
charmap2 = (value & 0x2C) >> 2;
if (charmap2 > 3) charmap2 = (charmap2 & 3) + 4;
BX_INFO(("char map select: #1=%d / #2=%d (unused)", charmap1, charmap2));
break;
case 4: /* sequencer: memory mode register */
BX_VGA_THIS s.sequencer.extended_mem = (value >> 1) & 0x01;
@ -1305,6 +1310,7 @@ bx_vga_c::update(void)
else { // text mode
unsigned long start_address;
unsigned long cursor_address, cursor_x, cursor_y;
Bit16u cursor_state;
switch (BX_VGA_THIS s.graphics_ctrl.memory_mapping) {
@ -1323,12 +1329,13 @@ bx_vga_c::update(void)
cursor_x = ((cursor_address - start_address)/2) % 80;
cursor_y = ((cursor_address - start_address)/2) / 80;
}
cursor_state = (bx_vga.s.CRTC.reg[0x0a] << 8) | bx_vga.s.CRTC.reg[0x0b];
bx_gui.text_update(BX_VGA_THIS s.text_snapshot,
&BX_VGA_THIS s.vga_memory[0x10000 + start_address],
cursor_x, cursor_y, 25);
&BX_VGA_THIS s.vga_memory[start_address],
cursor_x, cursor_y, cursor_state, 25);
// screen updated, copy new VGA memory contents into text snapshot
memcpy(BX_VGA_THIS s.text_snapshot,
&BX_VGA_THIS s.vga_memory[0x10000 + start_address],
&BX_VGA_THIS s.vga_memory[start_address],
2*80*25);
BX_VGA_THIS s.vga_mem_updated = 0;
break;
@ -1358,12 +1365,13 @@ bx_vga_c::update(void)
cursor_x = ((cursor_address - start_address)/2) % 80;
cursor_y = ((cursor_address - start_address)/2) / 80;
}
cursor_state = (bx_vga.s.CRTC.reg[0x0a] << 8) | bx_vga.s.CRTC.reg[0x0b];
bx_gui.text_update(BX_VGA_THIS s.text_snapshot,
&BX_VGA_THIS s.vga_memory[0x18000 + start_address],
cursor_x, cursor_y, rows);
&BX_VGA_THIS s.vga_memory[start_address],
cursor_x, cursor_y, cursor_state, rows);
// screen updated, copy new VGA memory contents into text snapshot
memcpy(BX_VGA_THIS s.text_snapshot,
&BX_VGA_THIS s.vga_memory[0x18000 + start_address],
&BX_VGA_THIS s.vga_memory[start_address],
2*80*rows);
BX_VGA_THIS s.vga_mem_updated = 0;
break;
@ -1421,64 +1429,76 @@ bx_vga_c::mem_read(Bit32u addr)
return(0xff);
// addr between 0xA0000 and 0xAFFFF
offset = addr - 0xA0000;
if ( BX_VGA_THIS s.sequencer.chain_four ) {
offset = addr - 0xA0000;
// Mode 13h: 320 x 200 256 color mode: chained pixel representation
return( BX_VGA_THIS s.vga_memory[(offset & ~0x03) + (offset % 4)*65536] );
}
/* addr between 0xA0000 and 0xAFFFF */
switch (BX_VGA_THIS s.graphics_ctrl.read_mode) {
case 0: /* read mode 0 */
offset = addr - 0xA0000;
BX_VGA_THIS s.graphics_ctrl.latch[0] = BX_VGA_THIS s.vga_memory[ offset];
BX_VGA_THIS s.graphics_ctrl.latch[1] = BX_VGA_THIS s.vga_memory[1*65536 + offset];
BX_VGA_THIS s.graphics_ctrl.latch[2] = BX_VGA_THIS s.vga_memory[2*65536 + offset];
BX_VGA_THIS s.graphics_ctrl.latch[3] = BX_VGA_THIS s.vga_memory[3*65536 + offset];
return(BX_VGA_THIS s.graphics_ctrl.latch[BX_VGA_THIS s.graphics_ctrl.read_map_select]);
break;
case 1: /* read mode 1 */
{
Bit8u color_compare, color_dont_care;
Bit8u latch0, latch1, latch2, latch3, retval, pixel_val;
color_compare = BX_VGA_THIS s.graphics_ctrl.color_compare & 0x0f;
color_dont_care = BX_VGA_THIS s.graphics_ctrl.color_dont_care & 0x0f;
offset = addr - 0xA0000;
latch0 = BX_VGA_THIS s.graphics_ctrl.latch[0] = BX_VGA_THIS s.vga_memory[ offset];
latch1 = BX_VGA_THIS s.graphics_ctrl.latch[1] = BX_VGA_THIS s.vga_memory[1*65536 + offset];
latch2 = BX_VGA_THIS s.graphics_ctrl.latch[2] = BX_VGA_THIS s.vga_memory[2*65536 + offset];
latch3 = BX_VGA_THIS s.graphics_ctrl.latch[3] = BX_VGA_THIS s.vga_memory[3*65536 + offset];
retval = 0;
for (unsigned b=0; b<8; b++) {
pixel_val =
((latch0 << 0) & 0x01) |
((latch1 << 1) & 0x02) |
((latch2 << 2) & 0x04) |
((latch3 << 3) & 0x08);
latch0 >>= 1;
latch1 >>= 1;
latch2 >>= 1;
latch3 >>= 1;
if ( (pixel_val & color_dont_care) ==
(color_compare & color_dont_care) )
retval |= (1 << b);
}
return(retval);
}
break;
default:
BX_PANIC(("vga_mem_read: read mode %u ?",
(unsigned) BX_VGA_THIS s.graphics_ctrl.read_mode));
return(0);
}
return(0);
}
else {
return(BX_VGA_THIS s.vga_memory[addr - 0xa0000]);
switch (BX_VGA_THIS s.graphics_ctrl.memory_mapping) {
case 1: // 0xA0000 .. 0xAFFFF
if (addr > 0xAFFFF) return(0xff);
offset = addr - 0xA0000;
break;
case 2: // 0xB0000 .. 0xB7FFF
if ((addr < 0xB0000) | (addr > 0xB7FFF)) return(0xff);
offset = addr - 0xB0000;
break;
case 3: // 0xB8000 .. 0xBFFFF
if (addr < 0xB8000) return(0xff);
offset = addr - 0xB8000;
break;
default: // 0xA0000 .. 0xBFFFF
offset = addr - 0xA0000;
}
if (BX_VGA_THIS s.graphics_ctrl.memory_mapping != 1)
return(BX_VGA_THIS s.vga_memory[offset]);
}
/* addr between 0xA0000 and 0xAFFFF */
switch (BX_VGA_THIS s.graphics_ctrl.read_mode) {
case 0: /* read mode 0 */
BX_VGA_THIS s.graphics_ctrl.latch[0] = BX_VGA_THIS s.vga_memory[ offset];
BX_VGA_THIS s.graphics_ctrl.latch[1] = BX_VGA_THIS s.vga_memory[1*65536 + offset];
BX_VGA_THIS s.graphics_ctrl.latch[2] = BX_VGA_THIS s.vga_memory[2*65536 + offset];
BX_VGA_THIS s.graphics_ctrl.latch[3] = BX_VGA_THIS s.vga_memory[3*65536 + offset];
return(BX_VGA_THIS s.graphics_ctrl.latch[BX_VGA_THIS s.graphics_ctrl.read_map_select]);
break;
case 1: /* read mode 1 */
{
Bit8u color_compare, color_dont_care;
Bit8u latch0, latch1, latch2, latch3, retval, pixel_val;
color_compare = BX_VGA_THIS s.graphics_ctrl.color_compare & 0x0f;
color_dont_care = BX_VGA_THIS s.graphics_ctrl.color_dont_care & 0x0f;
latch0 = BX_VGA_THIS s.graphics_ctrl.latch[0] = BX_VGA_THIS s.vga_memory[ offset];
latch1 = BX_VGA_THIS s.graphics_ctrl.latch[1] = BX_VGA_THIS s.vga_memory[1*65536 + offset];
latch2 = BX_VGA_THIS s.graphics_ctrl.latch[2] = BX_VGA_THIS s.vga_memory[2*65536 + offset];
latch3 = BX_VGA_THIS s.graphics_ctrl.latch[3] = BX_VGA_THIS s.vga_memory[3*65536 + offset];
retval = 0;
for (unsigned b=0; b<8; b++) {
pixel_val =
((latch0 << 0) & 0x01) |
((latch1 << 1) & 0x02) |
((latch2 << 2) & 0x04) |
((latch3 << 3) & 0x08);
latch0 >>= 1;
latch1 >>= 1;
latch2 >>= 1;
latch3 >>= 1;
if ( (pixel_val & color_dont_care) ==
(color_compare & color_dont_care) )
retval |= (1 << b);
}
return(retval);
}
break;
default:
return(0);
}
}
@ -1537,198 +1557,218 @@ bx_vga_c::mem_write(Bit32u addr, Bit8u value)
return;
}
/* addr between 0xA0000 and 0xAFFFF */
switch (BX_VGA_THIS s.graphics_ctrl.write_mode) {
Bit8u and_mask, bitmask;
Bit8u set_reset_b[4];
unsigned i, b;
}
else {
switch (BX_VGA_THIS s.graphics_ctrl.memory_mapping) {
case 1: // 0xA0000 .. 0xAFFFF
if (addr > 0xAFFFF) return;
offset = addr - 0xA0000;
break;
case 2: // 0xB0000 .. 0xB7FFF
if ((addr < 0xB0000) | (addr > 0xB7FFF)) return;
offset = addr - 0xB0000;
break;
case 3: // 0xB8000 .. 0xBFFFF
if (addr < 0xB8000) return;
offset = addr - 0xB8000;
break;
default: // 0xA0000 .. 0xBFFFF
offset = addr - 0xA0000;
}
if (BX_VGA_THIS s.graphics_ctrl.memory_mapping != 1) {
BX_VGA_THIS s.vga_memory[offset] = value;
BX_VGA_THIS s.vga_mem_updated = 1;
return;
}
}
case 0: /* write mode 0 */
/* perform rotate on CPU data in case its needed */
value = (value >> BX_VGA_THIS s.graphics_ctrl.data_rotate) |
(value << (8 - BX_VGA_THIS s.graphics_ctrl.data_rotate));
bitmask = BX_VGA_THIS s.graphics_ctrl.bitmask;
for (i=0; i<4; i++ ) {
new_val[i] = 0;
}
set_reset_b[0] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 0) & 0x01;
set_reset_b[1] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 1) & 0x01;
set_reset_b[2] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 2) & 0x01;
set_reset_b[3] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 3) & 0x01;
and_mask = 1;
for (b=0; b<8; b++) {
if (bitmask & 0x01) { /* bit-mask bit set, perform op */
for (i=0; i<4; i++) {
/* derive bit from set/reset register */
if ( (BX_VGA_THIS s.graphics_ctrl.enable_set_reset >> i) & 0x01 ) {
new_bit = (set_reset_b[i] << b);
}
/* derive bit from rotated CPU data */
else {
new_bit = (value & and_mask);
}
switch (BX_VGA_THIS s.graphics_ctrl.raster_op) {
case 0: /* replace */
new_val[i] |= new_bit;
break;
case 1: /* AND with latch data */
new_val[i] |=
(new_bit & (BX_VGA_THIS s.graphics_ctrl.latch[i] & and_mask));
break;
case 2: /* OR with latch data */
new_val[i] |=
(new_bit | (BX_VGA_THIS s.graphics_ctrl.latch[i] & and_mask));
break;
case 3: /* XOR with latch data */
new_val[i] |=
(new_bit ^ (BX_VGA_THIS s.graphics_ctrl.latch[i] & and_mask));
break;
default:
BX_PANIC(("vga_mem_write: write mode 0: op = %u",
(unsigned) BX_VGA_THIS s.graphics_ctrl.raster_op));
}
/* addr between 0xA0000 and 0xAFFFF */
switch (BX_VGA_THIS s.graphics_ctrl.write_mode) {
Bit8u and_mask, bitmask;
Bit8u set_reset_b[4];
unsigned i, b;
case 0: /* write mode 0 */
/* perform rotate on CPU data in case its needed */
value = (value >> BX_VGA_THIS s.graphics_ctrl.data_rotate) |
(value << (8 - BX_VGA_THIS s.graphics_ctrl.data_rotate));
bitmask = BX_VGA_THIS s.graphics_ctrl.bitmask;
for (i=0; i<4; i++ ) {
new_val[i] = 0;
}
set_reset_b[0] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 0) & 0x01;
set_reset_b[1] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 1) & 0x01;
set_reset_b[2] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 2) & 0x01;
set_reset_b[3] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 3) & 0x01;
and_mask = 1;
for (b=0; b<8; b++) {
if (bitmask & 0x01) { /* bit-mask bit set, perform op */
for (i=0; i<4; i++) {
/* derive bit from set/reset register */
if ( (BX_VGA_THIS s.graphics_ctrl.enable_set_reset >> i) & 0x01 ) {
new_bit = (set_reset_b[i] << b);
}
/* derive bit from rotated CPU data */
else {
new_bit = (value & and_mask);
}
}
else { /* bit-mask bit clear, pass data thru from latch */
new_val[0] |= (BX_VGA_THIS s.graphics_ctrl.latch[0] & and_mask);
new_val[1] |= (BX_VGA_THIS s.graphics_ctrl.latch[1] & and_mask);
new_val[2] |= (BX_VGA_THIS s.graphics_ctrl.latch[2] & and_mask);
new_val[3] |= (BX_VGA_THIS s.graphics_ctrl.latch[3] & and_mask);
}
bitmask >>= 1;
and_mask <<= 1;
}
break;
case 1: /* write mode 1 */
for (i=0; i<4; i++ ) {
new_val[i] = BX_VGA_THIS s.graphics_ctrl.latch[i];
}
break;
case 2: /* write mode 2 */
if (BX_VGA_THIS s.graphics_ctrl.raster_op)
BX_PANIC(("vga_mem_write: write mode 2: op = %u",
(unsigned) BX_VGA_THIS s.graphics_ctrl.raster_op));
bitmask = BX_VGA_THIS s.graphics_ctrl.bitmask;
for (i=0; i<4; i++ ) {
new_val[i] = 0;
}
cpu_data_b[0] = (value >> 0) & 0x01;
cpu_data_b[1] = (value >> 1) & 0x01;
cpu_data_b[2] = (value >> 2) & 0x01;
cpu_data_b[3] = (value >> 3) & 0x01;
and_mask = 1;
for (b=0; b<8; b++) {
if (bitmask & 0x01) { /* bit-mask bit set, perform op */
switch (BX_VGA_THIS s.graphics_ctrl.raster_op) {
case 0: /* replace: write cpu data unmodified */
new_val[0] |= cpu_data_b[0] << b;
new_val[1] |= cpu_data_b[1] << b;
new_val[2] |= cpu_data_b[2] << b;
new_val[3] |= cpu_data_b[3] << b;
case 0: /* replace */
new_val[i] |= new_bit;
break;
case 1: /* AND with latch data */
new_val[i] |=
(new_bit & (BX_VGA_THIS s.graphics_ctrl.latch[i] & and_mask));
break;
case 2: /* OR with latch data */
new_val[i] |=
(new_bit | (BX_VGA_THIS s.graphics_ctrl.latch[i] & and_mask));
break;
case 3: /* XOR with latch data */
new_val[i] |=
(new_bit ^ (BX_VGA_THIS s.graphics_ctrl.latch[i] & and_mask));
break;
case 1: /* AND */
case 2: /* OR */
case 3: /* XOR */
default:
BX_PANIC(("vga_mem_write: raster_op = %u?",
BX_PANIC(("vga_mem_write: write mode 0: op = %u",
(unsigned) BX_VGA_THIS s.graphics_ctrl.raster_op));
}
}
else { /* bit-mask bit clear, pass data thru from latch */
new_val[0] |= (BX_VGA_THIS s.graphics_ctrl.latch[0] & and_mask);
new_val[1] |= (BX_VGA_THIS s.graphics_ctrl.latch[1] & and_mask);
new_val[2] |= (BX_VGA_THIS s.graphics_ctrl.latch[2] & and_mask);
new_val[3] |= (BX_VGA_THIS s.graphics_ctrl.latch[3] & and_mask);
}
bitmask >>= 1;
and_mask <<= 1;
}
break;
else { /* bit-mask bit clear, pass data thru from latch */
new_val[0] |= (BX_VGA_THIS s.graphics_ctrl.latch[0] & and_mask);
new_val[1] |= (BX_VGA_THIS s.graphics_ctrl.latch[1] & and_mask);
new_val[2] |= (BX_VGA_THIS s.graphics_ctrl.latch[2] & and_mask);
new_val[3] |= (BX_VGA_THIS s.graphics_ctrl.latch[3] & and_mask);
}
bitmask >>= 1;
and_mask <<= 1;
}
break;
case 3: /* write mode 3 */
/* perform rotate on CPU data */
value = (value >> BX_VGA_THIS s.graphics_ctrl.data_rotate) |
(value << (8 - BX_VGA_THIS s.graphics_ctrl.data_rotate));
bitmask = (value & BX_VGA_THIS s.graphics_ctrl.bitmask);
for (i=0; i<4; i++ ) {
new_val[i] = 0;
case 1: /* write mode 1 */
for (i=0; i<4; i++ ) {
new_val[i] = BX_VGA_THIS s.graphics_ctrl.latch[i];
}
break;
case 2: /* write mode 2 */
if (BX_VGA_THIS s.graphics_ctrl.raster_op)
BX_PANIC(("vga_mem_write: write mode 2: op = %u",
(unsigned) BX_VGA_THIS s.graphics_ctrl.raster_op));
bitmask = BX_VGA_THIS s.graphics_ctrl.bitmask;
for (i=0; i<4; i++ ) {
new_val[i] = 0;
}
cpu_data_b[0] = (value >> 0) & 0x01;
cpu_data_b[1] = (value >> 1) & 0x01;
cpu_data_b[2] = (value >> 2) & 0x01;
cpu_data_b[3] = (value >> 3) & 0x01;
and_mask = 1;
for (b=0; b<8; b++) {
if (bitmask & 0x01) { /* bit-mask bit set, perform op */
switch (BX_VGA_THIS s.graphics_ctrl.raster_op) {
case 0: /* replace: write cpu data unmodified */
new_val[0] |= cpu_data_b[0] << b;
new_val[1] |= cpu_data_b[1] << b;
new_val[2] |= cpu_data_b[2] << b;
new_val[3] |= cpu_data_b[3] << b;
break;
case 1: /* AND */
case 2: /* OR */
case 3: /* XOR */
default:
BX_PANIC(("vga_mem_write: raster_op = %u?",
(unsigned) BX_VGA_THIS s.graphics_ctrl.raster_op));
}
}
set_reset_b[0] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 0) & 0x01;
set_reset_b[1] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 1) & 0x01;
set_reset_b[2] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 2) & 0x01;
set_reset_b[3] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 3) & 0x01;
and_mask = 1;
for (b=0; b<8; b++) {
if (bitmask & 0x01) { /* bit-mask bit set, perform op */
for (i=0; i<4; i++) {
/* derive bit from set/reset register */
/* (mch) I can't find any justification for this... */
if ( /* (mch) */ 1 || ((BX_VGA_THIS s.graphics_ctrl.enable_set_reset >> i) & 0x01 )) {
// (mch) My guess is that the function select logic should go here
switch (BX_VGA_THIS s.graphics_ctrl.raster_op) {
case 0: // write
new_val[i] |= (set_reset_b[i] << b);
break;
case 1: // AND
new_val[i] |= (set_reset_b[i] << b) &
(BX_VGA_THIS s.graphics_ctrl.latch[i] & (1 << b));
break;
case 2: // OR
new_val[i] |= (set_reset_b[i] << b) |
(BX_VGA_THIS s.graphics_ctrl.latch[i] & (1 << b));
break;
case 3: // XOR
new_val[i] |= (set_reset_b[i] << b) ^
(BX_VGA_THIS s.graphics_ctrl.latch[i] & (1 << b));
break;
}
}
/* derive bit from rotated CPU data */
else {
new_val[i] |= (value & and_mask);
else { /* bit-mask bit clear, pass data thru from latch */
new_val[0] |= (BX_VGA_THIS s.graphics_ctrl.latch[0] & and_mask);
new_val[1] |= (BX_VGA_THIS s.graphics_ctrl.latch[1] & and_mask);
new_val[2] |= (BX_VGA_THIS s.graphics_ctrl.latch[2] & and_mask);
new_val[3] |= (BX_VGA_THIS s.graphics_ctrl.latch[3] & and_mask);
}
bitmask >>= 1;
and_mask <<= 1;
}
break;
case 3: /* write mode 3 */
/* perform rotate on CPU data */
value = (value >> BX_VGA_THIS s.graphics_ctrl.data_rotate) |
(value << (8 - BX_VGA_THIS s.graphics_ctrl.data_rotate));
bitmask = (value & BX_VGA_THIS s.graphics_ctrl.bitmask);
for (i=0; i<4; i++ ) {
new_val[i] = 0;
}
set_reset_b[0] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 0) & 0x01;
set_reset_b[1] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 1) & 0x01;
set_reset_b[2] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 2) & 0x01;
set_reset_b[3] = (BX_VGA_THIS s.graphics_ctrl.set_reset >> 3) & 0x01;
and_mask = 1;
for (b=0; b<8; b++) {
if (bitmask & 0x01) { /* bit-mask bit set, perform op */
for (i=0; i<4; i++) {
/* derive bit from set/reset register */
/* (mch) I can't find any justification for this... */
if ( /* (mch) */ 1 || ((BX_VGA_THIS s.graphics_ctrl.enable_set_reset >> i) & 0x01 )) {
// (mch) My guess is that the function select logic should go here
switch (BX_VGA_THIS s.graphics_ctrl.raster_op) {
case 0: // write
new_val[i] |= (set_reset_b[i] << b);
break;
case 1: // AND
new_val[i] |= ((set_reset_b[i] << b) &
BX_VGA_THIS s.graphics_ctrl.latch[i] & (1 << b));
break;
case 2: // OR
new_val[i] |= (set_reset_b[i] << b) |
(BX_VGA_THIS s.graphics_ctrl.latch[i] & (1 << b));
break;
case 3: // XOR
new_val[i] |= ((set_reset_b[i] << b) ^
BX_VGA_THIS s.graphics_ctrl.latch[i] & (1 << b));
break;
}
}
/* derive bit from rotated CPU data */
else {
new_val[i] |= (value & and_mask);
}
}
else { /* bit-mask bit clear, pass data thru from latch */
new_val[0] |= (BX_VGA_THIS s.graphics_ctrl.latch[0] & and_mask);
new_val[1] |= (BX_VGA_THIS s.graphics_ctrl.latch[1] & and_mask);
new_val[2] |= (BX_VGA_THIS s.graphics_ctrl.latch[2] & and_mask);
new_val[3] |= (BX_VGA_THIS s.graphics_ctrl.latch[3] & and_mask);
}
bitmask >>= 1;
and_mask <<= 1;
}
break;
else { /* bit-mask bit clear, pass data thru from latch */
new_val[0] |= (BX_VGA_THIS s.graphics_ctrl.latch[0] & and_mask);
new_val[1] |= (BX_VGA_THIS s.graphics_ctrl.latch[1] & and_mask);
new_val[2] |= (BX_VGA_THIS s.graphics_ctrl.latch[2] & and_mask);
new_val[3] |= (BX_VGA_THIS s.graphics_ctrl.latch[3] & and_mask);
}
bitmask >>= 1;
and_mask <<= 1;
}
break;
default:
BX_PANIC(("vga_mem_write: write mode %u ?",
(unsigned) BX_VGA_THIS s.graphics_ctrl.write_mode));
}
if (BX_VGA_THIS s.sequencer.map_mask & 0x0f) {
BX_VGA_THIS s.vga_mem_updated = 1;
if (BX_VGA_THIS s.sequencer.map_mask_bit[0])
BX_VGA_THIS s.vga_memory[0*65536 + offset] = new_val[0];
if (BX_VGA_THIS s.sequencer.map_mask_bit[1])
BX_VGA_THIS s.vga_memory[1*65536 + offset] = new_val[1];
if (BX_VGA_THIS s.sequencer.map_mask_bit[2])
BX_VGA_THIS s.vga_memory[2*65536 + offset] = new_val[2];
if (BX_VGA_THIS s.sequencer.map_mask_bit[3])
BX_VGA_THIS s.vga_memory[3*65536 + offset] = new_val[3];
{
unsigned x_tileno, y_tileno;
x_tileno = (offset % (BX_VGA_THIS s.scan_bits/8)) / (X_TILESIZE / 8);
y_tileno = (offset / (BX_VGA_THIS s.scan_bits/8)) / Y_TILESIZE;
BX_VGA_THIS s.vga_tile_updated[x_tileno][y_tileno] = 1;
}
}
default:
BX_PANIC(("vga_mem_write: write mode %u ?",
(unsigned) BX_VGA_THIS s.graphics_ctrl.write_mode));
}
else {
BX_VGA_THIS s.vga_memory[addr - 0xa0000] = value;
if (BX_VGA_THIS s.sequencer.map_mask & 0x0f) {
BX_VGA_THIS s.vga_mem_updated = 1;
if (BX_VGA_THIS s.sequencer.map_mask_bit[0])
BX_VGA_THIS s.vga_memory[0*65536 + offset] = new_val[0];
if (BX_VGA_THIS s.sequencer.map_mask_bit[1])
BX_VGA_THIS s.vga_memory[1*65536 + offset] = new_val[1];
if (BX_VGA_THIS s.sequencer.map_mask_bit[2])
BX_VGA_THIS s.vga_memory[2*65536 + offset] = new_val[2];
if (BX_VGA_THIS s.sequencer.map_mask_bit[3])
BX_VGA_THIS s.vga_memory[3*65536 + offset] = new_val[3];
unsigned x_tileno, y_tileno;
x_tileno = (offset % (BX_VGA_THIS s.scan_bits/8)) / (X_TILESIZE / 8);
y_tileno = (offset / (BX_VGA_THIS s.scan_bits/8)) / Y_TILESIZE;
BX_VGA_THIS s.vga_tile_updated[x_tileno][y_tileno] = 1;
}
}