- more accurate speaker output using a separate thread. This is necessary since
Beep() does not return before the speaker is turned off.
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@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////////////
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// $Id: speaker.cc,v 1.4 2005-01-29 12:08:31 vruppert Exp $
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// $Id: speaker.cc,v 1.5 2005-02-09 18:25:57 vruppert Exp $
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2003 by David N. Welton <davidw@dedasys.com>.
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@ -111,6 +111,25 @@ void bx_speaker_c::beep_on(float frequency)
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bx_gui->beep_on(frequency);
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}
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#if defined(WIN32)
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struct {
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DWORD frequency;
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DWORD msec;
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} beep_info;
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DWORD WINAPI BeepThread(LPVOID)
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{
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static BOOL threadActive = FALSE;
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while (threadActive) Sleep(10);
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threadActive = TRUE;
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Beep(beep_info.frequency, beep_info.msec);
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threadActive = FALSE;
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}
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#endif
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void bx_speaker_c::beep_off()
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{
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if (beep_frequency != 0.0) {
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@ -119,9 +138,11 @@ void bx_speaker_c::beep_off()
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ioctl(consolefd, KIOCSOUND, 0);
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}
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#elif defined(WIN32)
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// FIXME: sound should start at beep_on() and end here
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Bit32u msec = (bx_pc_system.time_usec() - usec_start) / 1000;
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Beep((Bit32u)beep_frequency, msec);
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// FIXME: sound should start at beep_on() and end here
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DWORD threadID;
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beep_info.msec = (DWORD)((bx_pc_system.time_usec() - usec_start) / 1000);
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beep_info.frequency = (DWORD)beep_frequency;
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CreateThread(NULL, 0, BeepThread, NULL, 0, &threadID);
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#endif
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// give the gui a chance to signal beep off
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