added softfloat16.cc
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bochs/fpu/softfloat16.cc
Executable file
127
bochs/fpu/softfloat16.cc
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/*============================================================================
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This C source file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic
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Package, Release 2b.
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Written by John R. Hauser. This work was made possible in part by the
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International Computer Science Institute, located at Suite 600, 1947 Center
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Street, Berkeley, California 94704. Funding was partially provided by the
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National Science Foundation under grant MIP-9311980. The original version
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of this code was written as part of a project to build a fixed-point vector
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processor in collaboration with the University of California at Berkeley,
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overseen by Profs. Nelson Morgan and John Wawrzynek. More information
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is available through the Web page `http://www.cs.berkeley.edu/~jhauser/
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arithmetic/SoftFloat.html'.
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THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has
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been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES
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RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS
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AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES,
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COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE
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EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE
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INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR
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OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE.
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Derivative works are acceptable, even for commercial purposes, so long as
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(1) the source code for the derivative work includes prominent notice that
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the work is derivative, and (2) the source code includes prominent notice with
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these four paragraphs for those parts of this code that are retained.
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=============================================================================*/
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/*============================================================================
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* Adapted for Bochs (x86 achitecture simulator) by
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* Stanislav Shwartsman [sshwarts at sourceforge net]
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* ==========================================================================*/
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#include "softfloat.h"
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#ifdef FLOAT16
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#include "softfloat-round-pack.h"
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#include "softfloat-specialize.h"
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#include "softfloat-macros.h"
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/*----------------------------------------------------------------------------
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| Determine half-precision floating-point number class
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*----------------------------------------------------------------------------*/
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float_class_t float16_class(float16 a)
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{
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Bit16s aExp = extractFloat16Exp(a);
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Bit16u aSig = extractFloat16Frac(a);
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int aSign = extractFloat16Sign(a);
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if(aExp == 0x1F) {
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if (aSig == 0)
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return (aSign) ? float_negative_inf : float_positive_inf;
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return float_NaN;
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}
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if(aExp == 0) {
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if (aSig == 0) return float_zero;
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return float_denormal;
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}
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return float_normalized;
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}
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/*----------------------------------------------------------------------------
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| Returns the result of converting the half-precision floating-point value
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| `a' to the single-precision floating-point format. The conversion is
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| performed according to the IEC/IEEE Standard for Binary Floating-Point
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| Arithmetic.
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*----------------------------------------------------------------------------*/
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float32 float16_to_float32(float16 a, float_status_t &status)
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{
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Bit16u aSig = extractFloat16Frac(a);
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Bit16s aExp = extractFloat16Exp(a);
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int aSign = extractFloat16Sign(a);
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if (aExp == 0x1F) {
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if (aSig) return commonNaNToFloat32(float16ToCommonNaN(a, status));
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return packFloat32(aSign, 0xFF, 0);
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}
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if (aExp == 0) {
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if (aSig == 0) return packFloat32(aSign, 0, 0);
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float_raise(status, float_flag_denormal);
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normalizeFloat16Subnormal(aSig, &aExp, &aSig);
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--aExp;
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}
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return packFloat32(aSign, aExp + 0x70, ((Bit32u) aSig)<<13);
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}
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/*----------------------------------------------------------------------------
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| Returns the result of converting the single-precision floating-point value
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| `a' to the half-precision floating-point format. The conversion is
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| performed according to the IEC/IEEE Standard for Binary Floating-Point
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| Arithmetic.
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*----------------------------------------------------------------------------*/
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float16 float32_to_float16(float32 a, float_status_t &status)
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{
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Bit32u aSig = extractFloat32Frac(a);
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Bit16s aExp = extractFloat32Exp(a);
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int aSign = extractFloat32Sign(a);
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if (aExp == 0xFF) {
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if (aSig) return commonNaNToFloat16(float32ToCommonNaN(a, status));
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return packFloat16(aSign, 0x1F, 0);
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}
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if (aExp == 0) {
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if (aSig == 0) return packFloat16(aSign, 0, 0);
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float_raise(status, float_flag_denormal);
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}
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aSig = shift32RightJamming(aSig, 9);
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Bit16u zSig = (Bit16u) aSig;
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if (aExp || zSig) {
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zSig |= 0x4000;
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aExp -= 0x71;
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}
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return roundAndPackFloat16(aSign, aExp, zSig, status);
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}
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#endif
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