Bochs/bochs/iodev/sound/soundsdl.cc

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/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2012-2017 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Lowlevel sound output support for SDL written by Volker Ruppert
#include "iodev.h"
#include "soundlow.h"
#include "soundsdl.h"
#if BX_HAVE_SOUND_SDL && BX_SUPPORT_SOUNDLOW
#define LOG_THIS
#include <SDL.h>
// SDL audio callback
void sdl_callback(void *thisptr, Bit8u *stream, int len)
{
memset(stream, 0, len);
((bx_soundlow_waveout_sdl_c*)thisptr)->mixer_common(stream, len);
}
// bx_soundlow_waveout_sdl_c class implemenzation
bx_soundlow_waveout_sdl_c::bx_soundlow_waveout_sdl_c()
:bx_soundlow_waveout_c()
{
WaveOpen = 0;
if (SDL_InitSubSystem(SDL_INIT_AUDIO)) {
BX_PANIC(("Initialization of sound lowlevel module 'sdl' failed"));
} else {
BX_INFO(("Sound lowlevel module 'sdl' initialized"));
}
}
bx_soundlow_waveout_sdl_c::~bx_soundlow_waveout_sdl_c()
{
if (pcm_callback_id >= 0) {
unregister_wave_callback(pcm_callback_id);
pcm_callback_id = -1;
}
WaveOpen = 0;
mixer_control = 0;
SDL_CloseAudio();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
int bx_soundlow_waveout_sdl_c::openwaveoutput(const char *wavedev)
{
set_pcm_params(&real_pcm_param);
start_resampler_thread();
return BX_SOUNDLOW_OK;
}
int bx_soundlow_waveout_sdl_c::set_pcm_params(bx_pcm_param_t *param)
{
int signeddata = param->format & 1;
BX_DEBUG(("set_pcm_params(): %u, %u, %u, %02x", param->samplerate, param->bits,
param->channels, param->format));
fmt.freq = param->samplerate;
if (param->bits == 16) {
if (signeddata == 1)
fmt.format = AUDIO_S16;
else
fmt.format = AUDIO_U16;
} else if (param->bits == 8) {
if (signeddata == 1)
fmt.format = AUDIO_S8;
else
fmt.format = AUDIO_U8;
} else
return BX_SOUNDLOW_ERR;
fmt.channels = param->channels;
fmt.samples = fmt.freq / 10;
fmt.callback = sdl_callback;
fmt.userdata = this;
if (WaveOpen) {
SDL_CloseAudio();
} else {
pcm_callback_id = register_wave_callback(this, pcm_callback);
}
if (SDL_OpenAudio(&fmt, NULL) < 0) {
BX_PANIC(("SDL_OpenAudio() failed"));
WaveOpen = 0;
return BX_SOUNDLOW_ERR;
} else {
if (fmt.freq != param->samplerate) {
param->samplerate = fmt.freq;
BX_INFO(("changed sample rate to %d", fmt.freq));
}
WaveOpen = 1;
mixer_control = 1;
}
SDL_PauseAudio(0);
return BX_SOUNDLOW_OK;
}
void bx_soundlow_waveout_sdl_c::resampler(audio_buffer_t *inbuffer, audio_buffer_t *outbuffer)
{
Bit32u fcount;
float *fbuffer = NULL;
UNUSED(outbuffer);
fcount = resampler_common(inbuffer, &fbuffer);
SDL_LockAudio();
if (WaveOpen) {
audio_buffer_t *newbuffer = audio_buffers[1]->new_buffer(fcount << 1);
convert_float_to_s16le(fbuffer, fcount, newbuffer->data);
}
SDL_UnlockAudio();
if (fbuffer != NULL) {
delete [] fbuffer;
}
}
bx_bool bx_soundlow_waveout_sdl_c::mixer_common(Bit8u *buffer, int len)
{
Bit32u len2 = 0;
Bit8u *tmpbuffer = (Bit8u*)malloc(len);
for (int i = 0; i < cb_count; i++) {
if (get_wave[i].cb != NULL) {
memset(tmpbuffer, 0, len);
len2 = get_wave[i].cb(get_wave[i].device, fmt.freq, tmpbuffer, len);
if (len2 > 0) {
SDL_MixAudio(buffer, tmpbuffer, len2, SDL_MIX_MAXVOLUME);
}
}
}
free(tmpbuffer);
return 1;
}
void bx_soundlow_waveout_sdl_c::unregister_wave_callback(int callback_id)
{
SDL_LockAudio();
if ((callback_id >= 0) && (callback_id < BX_MAX_WAVE_CALLBACKS)) {
get_wave[callback_id].device = NULL;
get_wave[callback_id].cb = NULL;
}
SDL_UnlockAudio();
}
// bx_sound_sdl_c class implemenzation
bx_sound_sdl_c::bx_sound_sdl_c()
:bx_sound_lowlevel_c()
{
// nothing here yet
}
bx_soundlow_waveout_c* bx_sound_sdl_c::get_waveout()
{
if (waveout == NULL) {
waveout = new bx_soundlow_waveout_sdl_c();
}
return waveout;
}
#endif // BX_HAVE_SOUND_SDL