Bochs/bochs/iodev/sound/soundlow.cc

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/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2011-2015 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Common sound module code and dummy sound lowlevel functions
// Define BX_PLUGGABLE in files that can be compiled into plugins. For
// platforms that require a special tag on exported symbols, BX_PLUGGABLE
// is used to know when we are exporting symbols and when we are importing.
#define BX_PLUGGABLE
#include "iodev.h"
#if BX_SUPPORT_SOUNDLOW
#include "soundlow.h"
#ifndef WIN32
#include <pthread.h>
#endif
// audio buffer support
static audio_buffer_t *audio_buffers = NULL;
audio_buffer_t* new_audio_buffer(Bit32u size)
{
audio_buffer_t *newbuffer = new audio_buffer_t;
newbuffer->data = new Bit8u[size];
newbuffer->size = size;
newbuffer->pos = 0;
newbuffer->next = NULL;
if (audio_buffers == NULL) {
audio_buffers = newbuffer;
} else {
audio_buffer_t *temp = audio_buffers;
while (temp->next)
temp = temp->next;
temp->next = newbuffer;
}
return newbuffer;
}
audio_buffer_t* get_current_buffer()
{
return audio_buffers;
}
void delete_audio_buffer()
{
audio_buffer_t *tmpbuffer = audio_buffers;
audio_buffers = tmpbuffer->next;
delete [] tmpbuffer->data;
delete tmpbuffer;
}
// audio buffer callback function
Bit32u pcm_callback(void *dev, Bit16u rate, Bit8u *buffer, Bit32u len)
{
Bit32u copied = 0;
UNUSED(dev);
UNUSED(rate);
while (len > 0) {
audio_buffer_t *curbuffer = get_current_buffer();
if (curbuffer == NULL)
break;
Bit32u tmplen = curbuffer->size - curbuffer->pos;
if (tmplen > len) {
tmplen = len;
}
if (tmplen > 0) {
memcpy(buffer+copied, curbuffer->data+curbuffer->pos, tmplen);
curbuffer->pos += tmplen;
copied += tmplen;
len -= tmplen;
}
if (curbuffer->pos >= curbuffer->size) {
delete_audio_buffer();
}
}
return copied;
}
// mixer thread support
static int mixer_control;
BX_THREAD_FUNC(mixer_thread, indata)
{
bx_sound_lowlevel_c *soundmod = (bx_sound_lowlevel_c*)indata;
mixer_control = 1;
while (mixer_control > 0) {
if (!soundmod->mixer_common()) {
BX_MSLEEP(25);
}
}
mixer_control = -1;
BX_THREAD_EXIT;
}
// The dummy sound lowlevel functions. They don't do anything.
bx_sound_lowlevel_c::bx_sound_lowlevel_c()
{
put("soundlow", "SNDLOW");
record_timer_index = BX_NULL_TIMER_HANDLE;
cb_count = 0;
emu_pcm_param.samplerate = 0;
mixer_control = 0;
}
bx_sound_lowlevel_c::~bx_sound_lowlevel_c()
{
if (mixer_control > 0) {
mixer_control = 0;
while (mixer_control >= 0) {
BX_MSLEEP(1);
}
}
}
void bx_sound_lowlevel_c::start_mixer_thread()
{
BX_THREAD_ID(threadID);
BX_THREAD_CREATE(mixer_thread, this, threadID);
}
bx_bool bx_sound_lowlevel_c::mixer_common()
{
// TODO
return 0;
}
int bx_sound_lowlevel_c::waveready()
{
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::midiready()
{
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::openmidioutput(const char *mididev)
{
UNUSED(mididev);
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::sendmidicommand(int delta, int command, int length, Bit8u data[])
{
UNUSED(delta);
UNUSED(command);
UNUSED(length);
UNUSED(data);
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::closemidioutput()
{
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::openwaveoutput(const char *wavedev)
{
UNUSED(wavedev);
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::startwaveplayback(int frequency, int bits, bx_bool stereo, int format)
{
UNUSED(frequency);
UNUSED(bits);
UNUSED(stereo);
UNUSED(format);
return BX_SOUNDLOW_OK;
}
void bx_sound_lowlevel_c::convert_pcm_data(Bit8u *src, int srcsize, Bit8u *dst, int dstsize, bx_pcm_param_t *param)
{
int i, j;
Bit8u xor_val;
Bit16s value16s;
Bit8u volumes[2], channel = 0;
xor_val = (param->format & 1) ? 0x00 : 0x80;
if (param->bits == 16) {
if ((param->format & 1) && (param->channels == 2)) {
memcpy(dst, src, dstsize);
} else if (param->channels == 2) {
j = 0;
for (i = 0; i < srcsize; i+=2) {
dst[j++] = src[i];
dst[j++] = src[i+1] ^ xor_val;
}
} else {
j = 0;
for (i = 0; i < srcsize; i+=2) {
dst[j++] = src[i];
dst[j++] = src[i+1] ^ xor_val;
dst[j++] = src[i];
dst[j++] = src[i+1] ^ xor_val;
}
}
} else {
if (param->channels == 2) {
j = 0;
for (i = 0; i < srcsize; i++) {
dst[j++] = 0;
dst[j++] = src[i] ^ xor_val;
}
} else {
j = 0;
for (i = 0; i < srcsize; i++) {
dst[j++] = 0;
dst[j++] = src[i] ^ xor_val;
dst[j++] = 0;
dst[j++] = src[i] ^ xor_val;
}
}
}
if (param->volume != 0xffff) {
volumes[0] = (Bit8u)(param->volume & 0xff);
volumes[1] = (Bit8u)(param->volume >> 8);
for (i = 0; i < dstsize; i+=2) {
value16s = (Bit16s)(dst[i] | (dst[i+1] << 8));
value16s = (Bit16s)((Bit32s)value16s * volumes[channel] / 256);
dst[i] = (Bit8u)(value16s & 0xff);
dst[i+1] = (Bit8u)(value16s >> 8);
channel ^= 1;
}
}
}
int bx_sound_lowlevel_c::sendwavepacket(int length, Bit8u data[], bx_pcm_param_t *src_param)
{
if (memcmp(src_param, &emu_pcm_param, sizeof(bx_pcm_param_t)) != 0) {
startwaveplayback(src_param->samplerate, 16, 1, 1);
emu_pcm_param = *src_param;
}
UNUSED(length);
UNUSED(data);
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::stopwaveplayback()
{
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::closewaveoutput()
{
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::openwaveinput(const char *wavedev, sound_record_handler_t rh)
{
UNUSED(wavedev);
record_handler = rh;
if (rh != NULL) {
record_timer_index = bx_pc_system.register_timer(this, record_timer_handler, 1, 1, 0, "soundmod");
// record timer: inactive, continuous, frequency variable
}
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::startwaverecord(int frequency, int bits, bx_bool stereo, int format)
{
Bit64u timer_val;
Bit8u shift = 0;
UNUSED(format);
if (record_timer_index != BX_NULL_TIMER_HANDLE) {
if (bits == 16) shift++;
if (stereo) shift++;
record_packet_size = (frequency / 10) << shift; // 0.1 sec
if (record_packet_size > BX_SOUNDLOW_WAVEPACKETSIZE) {
record_packet_size = BX_SOUNDLOW_WAVEPACKETSIZE;
}
timer_val = (Bit64u)record_packet_size * 1000000 / (frequency << shift);
bx_pc_system.activate_timer(record_timer_index, (Bit32u)timer_val, 1);
}
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::getwavepacket(int length, Bit8u data[])
{
memset(data, 0, length);
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::stopwaverecord()
{
if (record_timer_index != BX_NULL_TIMER_HANDLE) {
bx_pc_system.deactivate_timer(record_timer_index);
}
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::closewaveinput()
{
stopwaverecord();
return BX_SOUNDLOW_OK;
}
void bx_sound_lowlevel_c::record_timer_handler(void *this_ptr)
{
bx_sound_lowlevel_c *class_ptr = (bx_sound_lowlevel_c *) this_ptr;
class_ptr->record_timer();
}
void bx_sound_lowlevel_c::record_timer(void)
{
record_handler(this, record_packet_size);
}
#endif