Bochs/bochs/gui/siminterface.h

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/////////////////////////////////////////////////////////////////////////
// $Id: siminterface.h,v 1.38 2002-06-26 14:42:34 cbothamy Exp $
/////////////////////////////////////////////////////////////////////////
//
/*
* gui/siminterface.h
* $Id: siminterface.h,v 1.38 2002-06-26 14:42:34 cbothamy Exp $
*
* Interface to the simulator, currently only used by control.cc.
* The base class bx_simulator_interface_c, contains only virtual functions
* and it defines the interface that control.cc is allowed to use.
* In siminterface.cc, a class called bx_real_sim_c is defined with
* bx_simulator_interface_c as its parent class. Bx_real_sim_c
* implements each of the functions. The separation into parent class
* and child class leaves the possibility of making a different child
* class that talks to the simulator in a different way (networking
* for example).
*
*/
// BX_UI_TEXT should be set to 1 when the text mode configuration interface
// is compiled in. This gives each type of parameter a text_print and text_ask
// method (defined in gui/control.cc) so that you can call text_ask() on any
// kind of parameter to ask the user to edit the value.
//
// I have been considering whether to use the same strategy for the wxWindows
// interface, but I'm not sure if I like it. One problem is that in order to
// declare member functions that are useful for wxWindows, the wxWindows header
// files would have to be included before the param object definitions. That
// means that all the wxwindows headers would have be included when compiling
// every single bochs file. One of the things I like about the separation
// between the simulator and GUI is that the two halves can be compiled without
// any knowledge of the other. Bochs doesn't include <wx.h>, and the wxwindows
// code doesn't include <bochs.h>. Aside from making compiles faster, this
// enforces the use of the interface so it keeps the interface clean (important
// when we may have multiple GUI implementations for example). This argues
// for keeping GUI-specific structures out of the simulator interface. It
// certainly works well for the text interface, but that's because FILE* is
// standard and portable.
#define BX_UI_TEXT (!BX_WITH_WX)
//////////////////////////////////////////////////////
// list of possible types for bx_param_c and descendant objects
typedef enum {
BXT_OBJECT = 201,
BXT_PARAM,
BXT_PARAM_NUM,
BXT_PARAM_BOOL,
BXT_PARAM_ENUM,
BXT_PARAM_STRING,
BXT_LIST
} bx_objtype;
typedef enum {
BXP_NULL = 101,
BXP_IPS,
BXP_VGA_UPDATE_INTERVAL,
BXP_MOUSE_ENABLED,
BXP_MEM_SIZE,
BXP_ROM_PATH,
BXP_ROM_ADDRESS,
BXP_VGA_ROM_PATH,
BXP_KBD_SERIAL_DELAY,
BXP_KBD_PASTE_DELAY,
BXP_KBD_TYPE,
BXP_FLOPPY_CMD_DELAY,
BXP_FLOPPYA_PATH,
BXP_FLOPPYA_TYPE,
BXP_FLOPPYA_STATUS,
BXP_FLOPPYA,
BXP_FLOPPYB_PATH,
BXP_FLOPPYB_TYPE,
BXP_FLOPPYB_STATUS,
BXP_FLOPPYB,
BXP_DISKC_PRESENT,
BXP_DISKC_PATH,
BXP_DISKC_CYLINDERS,
BXP_DISKC_HEADS,
BXP_DISKC_SPT,
BXP_DISKC,
BXP_DISKD_PRESENT,
BXP_DISKD_PATH,
BXP_DISKD_CYLINDERS,
BXP_DISKD_HEADS,
BXP_DISKD_SPT,
BXP_DISKD,
BXP_COM1_PRESENT,
BXP_COM1_PATH,
BXP_COM2_PRESENT,
BXP_COM2_PATH,
BXP_COM3_PRESENT,
BXP_COM3_PATH,
BXP_COM4_PRESENT,
BXP_COM4_PATH,
BXP_CDROM_PRESENT,
BXP_CDROM_PATH,
BXP_CDROM_INSERTED,
BXP_CDROMD,
BXP_PRIVATE_COLORMAP,
BXP_FULLSCREEN,
BXP_SCREENMODE,
BXP_I440FX_SUPPORT,
BXP_NEWHARDDRIVESUPPORT,
BXP_LOG_FILENAME,
BXP_LOG_PREFIX,
BXP_CMOS_PATH,
BXP_CMOS_IMAGE,
BXP_CMOS_TIME0,
BXP_LOAD32BITOS_WHICH,
BXP_LOAD32BITOS_PATH,
BXP_LOAD32BITOS_IOLOG,
BXP_LOAD32BITOS_INITRD,
BXP_LOAD32BITOS,
BXP_BOOTDRIVE,
BXP_FLOPPYSIGCHECK,
BXP_MENU_MAIN,
BXP_MENU_MEMORY,
BXP_MENU_INTERFACE,
BXP_MENU_DISK,
BXP_MENU_SERIAL_PARALLEL,
BXP_MENU_SOUND,
BXP_MENU_MISC,
BXP_MENU_RUNTIME,
BXP_SYSTEM_CLOCK_SYNC,
BXP_MAX_IPS,
BXP_NE2K_VALID,
BXP_NE2K_IOADDR,
BXP_NE2K_IRQ,
BXP_NE2K_MACADDR,
BXP_NE2K_ETHMOD,
BXP_NE2K_ETHDEV,
BXP_NE2K_SCRIPT,
BXP_NE2K,
BXP_SB16_PRESENT,
BXP_SB16_MIDIFILE,
BXP_SB16_WAVEFILE,
BXP_SB16_LOGFILE,
BXP_SB16_MIDIMODE,
BXP_SB16_WAVEMODE,
BXP_SB16_LOGLEVEL,
BXP_SB16_DMATIMER,
BXP_SB16,
BXP_PARPORT1_ENABLE,
BXP_PARPORT1_OUTFILE,
BXP_PARPORT2_ENABLE,
BXP_PARPORT2_OUTFILE,
BXP_KEYBOARD_USEMAPPING,
BXP_KEYBOARD_MAP,
BXP_KEYBOARD,
BXP_ASK_FOR_PATHNAME, // for general file selection dialog
BXP_THIS_IS_THE_LAST // used to determine length of list
} bx_id;
typedef enum {
BX_TOOLBAR_UNDEFINED,
BX_TOOLBAR_FLOPPYA,
BX_TOOLBAR_FLOPPYB,
BX_TOOLBAR_CDROMD,
BX_TOOLBAR_RESET,
BX_TOOLBAR_POWER,
BX_TOOLBAR_COPY,
BX_TOOLBAR_PASTE,
BX_TOOLBAR_SNAPSHOT,
BX_TOOLBAR_CONFIG,
BX_TOOLBAR_MOUSE_EN
} bx_toolbar_buttons;
// Log level defines
typedef enum {
LOGLEV_DEBUG = 0,
LOGLEV_INFO,
LOGLEV_ERROR,
LOGLEV_PANIC,
N_LOGLEV
} bx_log_levels;
///////////////////////////////////////////////////////////////////
// event structure for communication between simulator and gui
///////////////////////////////////////////////////////////////////
///// types and definitions used in event structures
#define BX_EVT_IS_ASYNC(type) ((type) > __ALL_EVENTS_BELOW_ARE_ASYNC__)
typedef enum {
__ALL_EVENTS_BELOW_ARE_SYNCHRONOUS__ = 2000,
BX_SYNC_EVT_GET_PARAM, // cpanel -> simulator -> cpanel
BX_SYNC_EVT_ASK_PARAM, // simulator -> cpanel -> simulator
BX_SYNC_EVT_TICK, // simulator -> cpanel, wait for response.
__ALL_EVENTS_BELOW_ARE_ASYNC__,
BX_ASYNC_EVT_KEY, // vga gui -> simulator
BX_ASYNC_EVT_MOUSE, // vga gui -> simulator
BX_ASYNC_EVT_SET_PARAM, // cpanel -> simulator
BX_ASYNC_EVT_LOG_MSG, // simulator -> cpanel
BX_ASYNC_EVT_VALUE_CHANGED, // simulator -> cpanel
BX_ASYNC_EVT_SHUTDOWN_GUI, // simulator -> cpanel
BX_ASYNC_EVT_TOOLBAR // cpanel -> simulator
} BxEventType;
typedef union {
Bit32s s32;
char *charptr;
} AnyParamVal;
// Define substructures which make up the interior of BxEvent. The
// substructures, such as BxKeyEvent or BxMouseEvent, should never be allocated
// on their own. They are only intended to be used within the union in the
// BxEvent structure.
// Event type: BX_SYNC_EVT_TICK
// A tick event is synchronous, sent from the simulator to the GUI. The
// event doesn't do anything visible. Primarily it gives the GUI a chance
// to tell the simulator to quit, if necessary. There may be other uses
// for the tick, such as giving some kind of regular status report or
// mentioning watched values that changed, but so far it's just for
// that one thing. There is no data associated with a tick event.
// Event type: BX_ASYNC_EVT_KEY
// (unused)
// A key event can be sent from the GUI to the Bochs simulator. It is
// asynchronous.
typedef struct {
// what was pressed? This is a BX_KEY_* value. For key releases,
// BX_KEY_RELEASED is ORed with the base BX_KEY_*.
Bit32u bx_key;
Boolean raw_scancode;
} BxKeyEvent;
// Event type: BX_ASYNC_EVT_MOUSE
// (unused)
// A mouse event can be sent from the GUI to the Bochs simulator. It is
// asynchronous. Currently not used, but when Psyon's wxwindows gui is
// integrated, we will need mouse events.
typedef struct {
// type is BX_EVT_MOUSE
Bit16u x, y; // coordinate (vga screen?)
Bit8u buttons; // which buttons are pressed.
// bit 0: 1=left button down, 0=up
// bit 1: 1=right button down, 0=up
} BxMouseEvent;
// Event type: BX_SYNC_EVT_GET_PARAM, BX_ASYNC_EVT_SET_PARAM
// (unused)
// Parameter set/get events are initiated by the GUI, since Bochs can always
// access the parameters directly. So far, I haven't used this type. In
// the GUI I just call SIM->get_param(parameter_id) to get a pointer to the
// bx_param_c object and then call the get/set methods. This is okay for
// configuration since bochs is not running. However it could be dangerous
// for the GUI thread to poke around in Bochs structures while the thread is
// running. For these cases, I may have to be more careful: build parameter
// change events in the GUI and place them on Bochs's event queue to be
// processed during SIM->periodic() or something.
typedef struct {
// type is BX_EVT_GET_PARAM, BX_EVT_SET_PARAM
class bx_param_c *param; // pointer to param structure
AnyParamVal val;
} BxParamEvent;
// Event type: BX_SYNC_EVT_ASK_PARAM
// Syncronous event sent from the simulator to the GUI. This tells the
// GUI to ask the user to choose the value of a parameter. The GUI may
// need to discover the type of parameter so that it can use the right
// kind of graphical display. The BxParamEvent is used for these events
// too.
// FIXME: at the moment the GUI implements the ASK_PARAM event for just
// a few parameter types. I need to implement the event for all parameter
// types.
// Event type: BX_ASYNC_EVT_VALUE_CHANGED
// (unused)
// Asynchronous event sent from the simulator to the GUI, telling it that
// some value that it (hopefully) cares about has changed. This isn't
// being used yet, but a good example is in a debugger interface, you might
// want to maintain a reasonably current display of the PC or some other
// simulation state. The GUI would set some kind of event mask (which
// doesn't exist now of course) and then when certain values change, the
// simulator would send this event so that the GUI can update. We may need
// some kind of "flow control" since the simulator will be able to produce
// new events much faster than the gui can handle them.
// Event type: BX_ASYNC_EVT_LOG_MSG
// Asynchronous event from the simulator to the GUI. When a BX_PANIC,
// BX_ERROR, BX_INFO, or BX_DEBUG is found in the simulator code, this
// event type can be used to inform the GUI of the condition. There is
// no point in sending messages to the GUI that will not be displayed; these
// would only slow the simulation. So we will need some mechanism for
// choosing what kinds of events will be delivered to the GUI. Normally,
// you wouldn't want to look at the log unless something is going wrong.
// At that point, you might want to open up a window to watch the debug
// messages from one device only.
//
// Idea: Except for panics that require user attention to continue, it might be
// most efficient to just append log messages to a file. When the user wants
// to look at the log messages, the gui can reopen the file (read only), skip
// to the end, and look backward for a reasonable number of lines to display
// (200?). This allows it to skip over huge bursts of log entries without
// allocating memory, synchronizing threads, etc. for each.
typedef struct {
// type is BX_EVT_LOG_MSG
Bit8u level;
char *prefix;
char *msg;
} BxLogMsgEvent;
// Event type: BX_EVT_TOOLBAR
// Asynchronous event from the GUI to the simulator, sent when the user
// clicks on a toolbar button. This may one day become something more
// general, like a command event, but at the moment it's only needed for
// the toolbar events.
typedef struct {
bx_toolbar_buttons button;
bool on; // for toggling buttons, on=true means the toolbar button is
// pressed. on=false means it is not pressed.
} BxToolbarEvent;
// The BxEvent structure should be used for all events. Every event has
// a type and a spot for a return code (only used for synchronous events).
typedef struct {
BxEventType type; // what kind is this?
Bit32s retcode; // sucess or failure. only used for synchronous events.
union {
BxKeyEvent key;
BxMouseEvent mouse;
BxParamEvent param;
BxLogMsgEvent logmsg;
BxToolbarEvent toolbar;
} u;
} BxEvent;
////////////////////////////////////////////////////////////////////
class bx_object_c {
private:
bx_id id;
bx_objtype type;
protected:
void set_type (bx_objtype type);
public:
bx_object_c (bx_id id);
bx_id get_id () { return id; }
Bit8u get_type () { return type; }
};
class bx_param_c : public bx_object_c {
protected:
char *name;
char *description;
char *text_format; // printf format string. %d for ints, %s for strings, etc.
char *ask_format; // format string for asking for a new value
int runtime_param;
int enabled;
public:
bx_param_c (bx_id id, char *name, char *description);
void set_format (char *format) {text_format = format;}
char *get_format () {return text_format;}
void set_ask_format (char *format) {ask_format = format; }
char *get_ask_format () {return ask_format;}
void set_runtime_param (int val) { runtime_param = val; }
char *get_name () { return name; }
char *get_description () { return description; }
int get_enabled () { return enabled; }
void set_enabled (int enabled) { this->enabled = enabled; }
void reset () {}
int getint () {return -1;}
#if BX_UI_TEXT
virtual void text_print (FILE *fp) {}
virtual int text_ask (FILE *fpin, FILE *fpout) {return -1;}
#endif
};
typedef Bit32s (*param_event_handler)(class bx_param_c *, int set, Bit32s val);
class bx_param_num_c : public bx_param_c {
protected:
Bit32s min, max, val, initial_val;
param_event_handler handler;
int base;
public:
bx_param_num_c (bx_id id,
char *name,
char *description,
Bit32s min, Bit32s max, Bit32s initial_val);
void reset ();
void set_handler (param_event_handler handler);
Bit32s get ();
void set (Bit32s val);
void set_base (int base) { this->base = base; }
int get_base () { return base; }
Bit32s get_min () { return min; }
Bit32s get_max () { return max; }
#if BX_UI_TEXT
virtual void text_print (FILE *fp);
virtual int text_ask (FILE *fpin, FILE *fpout);
#endif
};
class bx_param_bool_c : public bx_param_num_c {
public:
bx_param_bool_c (bx_id id,
char *name,
char *description,
Bit32s initial_val);
#if BX_UI_TEXT
virtual void text_print (FILE *fp);
virtual int text_ask (FILE *fpin, FILE *fpout);
#endif
};
class bx_param_enum_c : public bx_param_num_c {
char **choices;
public:
bx_param_enum_c (bx_id id,
char *name,
char *description,
char **choices,
Bit32s initial_val,
Bit32s value_base = 0);
char *get_choice (int n) { return choices[n]; }
#if BX_UI_TEXT
virtual void text_print (FILE *fp);
virtual int text_ask (FILE *fpin, FILE *fpout);
#endif
};
typedef char* (*param_string_event_handler)(class bx_param_string_c *, int set, char *val, int maxlen);
class bx_param_string_c : public bx_param_c {
int maxsize;
char *val, *initial_val;
param_string_event_handler handler;
bx_param_num_c *options;
char separator;
public:
enum {
BX_RAW_BYTES = 1, // need binary text editor, like MAC addr
BX_IS_FILENAME = 2, // 1=yes it's a filename, 0=not a filename.
// Some guis have a file browser.
BX_SAVE_FILE_DIALOG = 4, // Use save dialog opposed to open file dialog
} bx_string_opt_bits;
bx_param_string_c (bx_id id,
char *name,
char *description,
char *initial_val,
int maxsize=-1);
virtual ~bx_param_string_c ();
void reset ();
void set_handler (param_string_event_handler handler);
Bit32s get (char *buf, int len);
char *getptr () {return val; }
void set (char *buf);
bx_param_num_c *get_options () { return options; }
void set_separator (char sep) {separator = sep; }
#if BX_UI_TEXT
virtual void text_print (FILE *fp);
virtual int text_ask (FILE *fpin, FILE *fpout);
#endif
};
// declare a filename class. It is identical to a string, except that
// it initializes the options differently. This is just a shortcut
// for declaring a string param and setting the options with BX_IS_FILENAME.
class bx_param_filename_c : public bx_param_string_c {
public:
bx_param_filename_c (bx_id id,
char *name,
char *description,
char *initial_val,
int maxsize=-1);
};
class bx_list_c : public bx_param_c {
private:
// just a list of bx_param_c objects. size tells current number of
// objects in the list, and maxsize tells how many list items are
// allocated in the constructor.
bx_param_c **list;
int size, maxsize;
// options is a bit field whose bits are defined by bx_listopt_bits ORed
// together. Options is a bx_param so that if necessary the bx_list could
// install a handler to cause get/set of options to have side effects.
bx_param_num_c *options;
// for a menu, the value of choice before the call to "ask" is default.
// After ask, choice holds the value that the user chose. Choice defaults
// to 1 in the constructor.
bx_param_num_c *choice;
// title of the menu or series
bx_param_string_c *title;
// if the menu shows a "return to previous menu" type of choice,
// this controls where that choice will go.
bx_param_c *parent;
void init ();
public:
enum {
// When a bx_list_c is displayed as a menu, SHOW_PARENT controls whether or
// not the menu shows "0. Return to previous menu" or not.
BX_SHOW_PARENT = (1<<0),
// Some lists are best displayed shown as menus, others as a series of
// related questions.
BX_SERIES_ASK = (1<<1)
} bx_listopt_bits;
//bx_list_c (bx_id id, int maxsize);
bx_list_c (bx_id id, char *name, char *description, bx_param_c **init_list);
virtual ~bx_list_c();
void add (bx_param_c *param);
bx_param_c *get (int index);
bx_param_num_c *get_options () { return options; }
bx_param_num_c *get_choice () { return choice; }
bx_param_string_c *get_title () { return title; }
void set_parent (bx_param_c *parent);
#if BX_UI_TEXT
virtual void text_print (FILE *);
virtual int text_ask (FILE *fpin, FILE *fpout);
#endif
};
////////////////////////////////////////////////////////////////
#define BX_FLOPPY_NONE 10 // floppy not present
#define BX_FLOPPY_1_2 11 // 1.2M 5.25"
#define BX_FLOPPY_1_44 12 // 1.44M 3.5"
#define BX_FLOPPY_2_88 13 // 2.88M 3.5"
#define BX_FLOPPY_720K 14 // 720K 3.5"
#define BX_FLOPPY_LAST 14 // last legal value of floppy type
#define BX_FLOPPY_GUESS 20 // decide based on image size
extern char *floppy_type_names[];
extern int n_floppy_type_names;
extern char *floppy_status_names[];
extern int n_floppy_status_names;
extern char *floppy_bootdisk_names[];
extern int n_floppy_bootdisk_names;
extern char *loader_os_names[];
extern int n_loader_os_names;
extern char *keyboard_type_names[];
extern int n_keyboard_type_names;
typedef struct {
bx_param_string_c *Opath;
bx_param_enum_c *Otype;
bx_param_enum_c *Oinitial_status;
} bx_floppy_options;
typedef struct {
bx_param_bool_c *Opresent;
bx_param_string_c *Opath;
bx_param_num_c *Ocylinders;
bx_param_num_c *Oheads;
bx_param_num_c *Ospt;
} bx_disk_options;
typedef struct {
bx_param_bool_c *Opresent;
bx_param_string_c *Odev;
} bx_serial_options;
struct bx_cdrom_options
{
bx_param_bool_c *Opresent;
bx_param_string_c *Opath;
bx_param_enum_c *Oinserted;
};
////////////////////////////////////////////////////////////////////
extern int bx_main (int argc, char *argv[]);
class bx_simulator_interface_c {
public:
bx_simulator_interface_c ();
virtual int get_init_done () { return -1; }
virtual int set_init_done (int n) {return -1;}
virtual void get_param_id_range (int *min, int *max) {}
virtual int register_param (bx_id id, bx_param_c *it) {return -1;}
virtual bx_param_c *get_param (bx_id id) {return NULL;}
virtual bx_param_num_c *get_param_num (bx_id id) {return NULL;}
virtual bx_param_string_c *get_param_string (bx_id id) {return NULL;}
virtual int get_n_log_modules () {return -1;}
virtual char *get_prefix (int mod) {return 0;}
virtual int get_log_action (int mod, int level) {return -1;}
virtual void set_log_action (int mod, int level, int action) {}
virtual char *get_action_name (int action) {return 0;}
2001-11-14 03:23:08 +03:00
virtual const char *get_log_level_name (int level) {return 0;}
virtual int get_max_log_level () {return -1;}
// exiting is somewhat complicated! The preferred way to exit bochs is
// to call BX_EXIT(exitcode). That is defined to call
// SIM->quit_sim(exitcode). The quit_sim function first calls
// the cleanup functions in bochs so that it can destroy windows
// and free up memory, then sends a notify message to the control
// panel telling it that bochs has stopped.
virtual void quit_sim (int code) {}
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virtual int get_default_rc (char *path, int len) {return -1;}
virtual int read_rc (char *path) {return -1;}
virtual int write_rc (char *rc, int overwrite) {return -1;}
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virtual int get_log_file (char *path, int len) {return -1;}
virtual int set_log_file (char *path) {return -1;}
virtual int get_log_prefix (char *prefix, int len) {return -1;}
virtual int set_log_prefix (char *prefix) {return -1;}
virtual int get_floppy_options (int drive, bx_floppy_options *out) {return -1;}
virtual int get_cdrom_options (int drive, bx_cdrom_options *out) {return -1;}
virtual char *get_floppy_type_name (int type) {return NULL;}
// The control panel calls set_notify_callback to register an event
// handler. This handler is for events which are generated by Bochs
// or the Bochs controller vga screen. For example, if the simulator
// hits a panic and wants a dialog box to appear, it would use the
// sim_interface_callback to ask the control panel to display a dialog.
// At present, the standard floppy disk buttons, power button, etc are under
// control of Bochs, NOT the control panel. Bochs uses the callback to tell
// the control panel that one of these buttons has been pressed.
typedef BxEvent* (*sim_interface_callback_t)(void *theclass, BxEvent *event);
virtual void set_notify_callback (sim_interface_callback_t func, void *arg) {}
// send an event from the simulator to the GUI.
virtual BxEvent* sim_to_gui_event (BxEvent *event) {return NULL;}
// this "notify arg" passing is very ugly and Bryce needs to clean it up!
virtual int log_msg (const char *prefix, int level, char *msg) {return -1;}
// called by gui.cc event handler when a button is pressed.
virtual int ask_param (bx_id param) {return -1;}
virtual int get_enabled () {return -1;}
virtual void set_enabled (int enabled) {}
// ask the user for a pathname
virtual int ask_filename (char *filename, int maxlen, char *prompt, char *the_default, int flags) {return -1;}
// called at a regular interval, currently by the keyboard handler.
virtual void periodic () {}
};
extern bx_simulator_interface_c *SIM;
extern void bx_init_siminterface ();
extern void bx_init_main ();
extern int bx_continue_after_control_panel (int argc, char *argv[]);