Bochs/bochs/gui/textconfig.h

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/////////////////////////////////////////////////////////////////////////
// $Id: textconfig.h,v 1.7 2006-08-29 20:10:26 vruppert Exp $
/////////////////////////////////////////////////////////////////////////
//
#include "config.h"
#if BX_USE_TEXTCONFIG
enum {
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
BX_CI_INIT,
BX_CI_START_MENU,
BX_CI_START_OPTS,
BX_CI_START_OPTS_MEM,
BX_CI_START_OPTS_INTERFACE,
BX_CI_START_OPTS_DISK,
BX_CI_START_OPTS_SOUND,
BX_CI_START_OPTS_MISC,
Add plugin support to Bochs by merging all the changes from the BRANCH_PLUGINS branch! Authors: Bryce Denney Christophe Bothamy Kevin Lawton (we grabbed a lot of plugin code from plex86) Testing help from: Volker Ruppert Don Becker (Psyon) Jeremy Parsons (Br'fin) The change log is too long to paste in here. To read the change log, do cvs log patches/patch.final-from-BRANCH_PLUGINS.gz All the changes and a detailed description are contained in a patch called patch.final-from-BRANCH_PLUGINS.gz. To look at the complete patch, do cvs upd -r1.1 patches/patch.final-from-BRANCH_PLUGINS.gz Then you will have a local copy of the patch, which you can gunzip and play with however you want. Modified Files: .bochsrc Makefile.in aclocal.m4 bochs.h config.h.in configure configure.in gdbstub.cc logio.cc main.cc pc_system.cc pc_system.h state_file.h bios/Makefile.in bios/rombios.c cpu/Makefile.in cpu/access.cc cpu/apic.cc cpu/arith16.cc cpu/arith32.cc cpu/arith8.cc cpu/cpu.cc cpu/cpu.h cpu/ctrl_xfer32.cc cpu/exception.cc cpu/fetchdecode.cc cpu/fetchdecode64.cc cpu/flag_ctrl.cc cpu/flag_ctrl_pro.cc cpu/init.cc cpu/io.cc cpu/logical16.cc cpu/logical32.cc cpu/logical8.cc cpu/paging.cc cpu/proc_ctrl.cc cpu/protect_ctrl.cc cpu/segment_ctrl_pro.cc cpu/shift16.cc cpu/shift32.cc cpu/stack64.cc cpu/string.cc cpu/tasking.cc debug/Makefile.in debug/dbg_main.cc disasm/Makefile.in doc/docbook/user/user.dbk dynamic/Makefile.in fpu/Makefile.in gui/Makefile.in gui/amigaos.cc gui/beos.cc gui/carbon.cc gui/control.cc gui/control.h gui/gui.cc gui/gui.h gui/keymap.cc gui/keymap.h gui/macintosh.cc gui/nogui.cc gui/rfb.cc gui/sdl.cc gui/sdlkeys.h gui/siminterface.cc gui/siminterface.h gui/term.cc gui/win32.cc gui/wx.cc gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc gui/wxmain.h gui/x.cc gui/keymaps/sdl-pc-de.map gui/keymaps/sdl-pc-us.map gui/keymaps/x11-pc-de.map instrument/example0/instrument.h instrument/example1/instrument.h instrument/stubs/instrument.cc instrument/stubs/instrument.h iodev/Makefile.in iodev/biosdev.cc iodev/biosdev.h iodev/cdrom.cc iodev/cmos.cc iodev/cmos.h iodev/devices.cc iodev/dma.cc iodev/dma.h iodev/eth_fbsd.cc iodev/eth_linux.cc iodev/eth_null.cc iodev/eth_tap.cc iodev/floppy.cc iodev/floppy.h iodev/guest2host.cc iodev/guest2host.h iodev/harddrv.cc iodev/harddrv.h iodev/iodebug.cc iodev/iodebug.h iodev/iodev.h iodev/keyboard.cc iodev/keyboard.h iodev/ne2k.cc iodev/ne2k.h iodev/parallel.cc iodev/parallel.h iodev/pci.cc iodev/pci.h iodev/pci2isa.cc iodev/pci2isa.h iodev/pic.cc iodev/pic.h iodev/pit.cc iodev/pit.h iodev/pit_wrap.cc iodev/pit_wrap.h iodev/sb16.cc iodev/sb16.h iodev/scancodes.cc iodev/scancodes.h iodev/serial.cc iodev/serial.h iodev/slowdown_timer.cc iodev/slowdown_timer.h iodev/unmapped.cc iodev/unmapped.h iodev/vga.cc iodev/vga.h memory/Makefile.in memory/memory.cc memory/memory.h memory/misc_mem.cc misc/bximage.c misc/niclist.c Added Files: README-plugins extplugin.h ltdl.c ltdl.h ltdlconf.h.in ltmain.sh plugin.cc plugin.h
2002-10-25 01:07:56 +04:00
BX_CI_START_SIMULATION,
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
BX_CI_RUNTIME,
BX_CI_N_MENUS
};
enum {
BX_CI_RT_FLOPPYA = 1,
BX_CI_RT_FLOPPYB,
BX_CI_RT_CDROM1,
BX_CI_RT_CDROM2,
BX_CI_RT_CDROM3,
BX_CI_RT_CDROM4,
BX_CI_RT_IPS,
BX_CI_RT_LOGOPTS1,
BX_CI_RT_LOGOPTS2,
BX_CI_RT_INST_TR,
BX_CI_RT_MISC,
BX_CI_RT_CONT,
BX_CI_RT_QUIT
};
int init_text_config_interface();
#endif