Bochs/bochs/gui/siminterface.cc

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/////////////////////////////////////////////////////////////////////////
// $Id: siminterface.cc,v 1.53 2002-09-05 15:51:03 bdenney Exp $
/////////////////////////////////////////////////////////////////////////
//
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
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// See siminterface.h for description of the siminterface concept.
// Basically, the siminterface is visible from both the simulator and
// the configuration user interface, and allows them to talk to each other.
#include "bochs.h"
bx_simulator_interface_c *SIM = NULL;
logfunctions *siminterface_log = NULL;
#define LOG_THIS siminterface_log->
// bx_simulator_interface just defines the interface that the Bochs simulator
// and the gui will use to talk to each other. None of the methods of
// bx_simulator_interface are implemented; they are all virtual. The
// bx_real_sim_c class is a child of bx_simulator_interface_c, and it
// implements all the methods. The idea is that a gui needs to know only
// definition of bx_simulator_interface to talk to Bochs. The gui should
// not need to include bochs.h.
//
// I made this separation to ensure that all guis use the siminterface to do
// access bochs internals, instead of accessing things like
// bx_keyboard.s.internal_buffer[4] (or whatever) directly. -Bryce
//
class bx_real_sim_c : public bx_simulator_interface_c {
sim_interface_callback_t callback;
void *callback_ptr;
int init_done;
bx_param_c **param_registry;
int registry_alloc_size;
int enabled;
// save context to jump to if we must quit unexpectedly
jmp_buf *quit_context;
public:
bx_real_sim_c ();
virtual ~bx_real_sim_c ();
virtual void set_quit_context (jmp_buf *context) { quit_context = context; }
virtual int get_init_done () { return init_done; }
virtual int set_init_done (int n) { init_done = n; return 0;}
virtual void get_param_id_range (int *min, int *max) {
*min = BXP_NULL;
*max = BXP_THIS_IS_THE_LAST-1;
}
virtual int register_param (bx_id id, bx_param_c *it);
virtual void reset_all_param ();
virtual bx_param_c *get_param (bx_id id);
virtual bx_param_num_c *get_param_num (bx_id id);
virtual bx_param_string_c *get_param_string (bx_id id);
virtual bx_param_bool_c *get_param_bool (bx_id id);
virtual int get_n_log_modules ();
virtual char *get_prefix (int mod);
virtual int get_log_action (int mod, int level);
virtual void set_log_action (int mod, int level, int action);
virtual char *get_action_name (int action);
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virtual const char *get_log_level_name (int level);
virtual int get_max_log_level ();
virtual void quit_sim (int code);
virtual int get_default_rc (char *path, int len);
virtual int read_rc (char *path);
virtual int write_rc (char *path, int overwrite);
virtual int get_log_file (char *path, int len);
virtual int set_log_file (char *path);
virtual int get_log_prefix (char *prefix, int len);
virtual int set_log_prefix (char *prefix);
virtual int get_floppy_options (int drive, bx_floppy_options *out);
virtual int get_cdrom_options (int drive, bx_cdrom_options *out);
virtual char *get_floppy_type_name (int type);
virtual void set_notify_callback (sim_interface_callback_t func, void *arg);
virtual BxEvent* sim_to_ci_event (BxEvent *event);
virtual int log_msg (const char *prefix, int level, char *msg);
virtual int ask_param (bx_id which);
// ask the user for a pathname
virtual int ask_filename (char *filename, int maxlen, char *prompt, char *the_default, int flags);
// called at a regular interval, currently by the keyboard handler.
virtual void periodic ();
virtual int create_disk_image (const char *filename, int sectors, Boolean overwrite);
};
bx_param_c *
bx_real_sim_c::get_param (bx_id id)
{
BX_ASSERT (id >= BXP_NULL && id < BXP_THIS_IS_THE_LAST);
int index = (int)id - BXP_NULL;
bx_param_c *retval = param_registry[index];
if (!retval)
BX_INFO (("get_param can't find id %u", id));
return retval;
}
bx_param_num_c *
bx_real_sim_c::get_param_num (bx_id id) {
bx_param_c *generic = get_param(id);
if (generic==NULL) {
BX_PANIC (("get_param_num(%u) could not find a parameter", id));
return NULL;
}
int type = generic->get_type ();
if (type == BXT_PARAM_NUM || type == BXT_PARAM_BOOL || type == BXT_PARAM_ENUM)
return (bx_param_num_c *)generic;
BX_PANIC (("get_param_num %u could not find an integer parameter with that id", id));
return NULL;
}
bx_param_string_c *
bx_real_sim_c::get_param_string (bx_id id) {
bx_param_c *generic = get_param(id);
if (generic==NULL) {
BX_PANIC (("get_param_string(%u) could not find a parameter", id));
return NULL;
}
if (generic->get_type () == BXT_PARAM_STRING)
return (bx_param_string_c *)generic;
BX_PANIC (("get_param_string %u could not find an integer parameter with that id", id));
return NULL;
}
bx_param_bool_c *
bx_real_sim_c::get_param_bool (bx_id id) {
bx_param_c *generic = get_param(id);
if (generic==NULL) {
BX_PANIC (("get_param_bool(%u) could not find a parameter", id));
return NULL;
}
if (generic->get_type () == BXT_PARAM_BOOL)
return (bx_param_bool_c *)generic;
BX_PANIC (("get_param_bool %u could not find a bool parameter with that id", id));
return NULL;
}
void bx_init_siminterface ()
{
siminterface_log = new logfunctions ();
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siminterface_log->put ("CTRL");
siminterface_log->settype(CTRLLOG);
if (SIM == NULL)
SIM = new bx_real_sim_c();
}
bx_simulator_interface_c::bx_simulator_interface_c ()
{
}
bx_real_sim_c::bx_real_sim_c ()
{
callback = NULL;
callback_ptr = NULL;
enabled = 1;
int i;
init_done = 0;
registry_alloc_size = BXP_THIS_IS_THE_LAST - BXP_NULL;
param_registry = new bx_param_c* [registry_alloc_size];
for (i=0; i<registry_alloc_size; i++)
param_registry[i] = NULL;
quit_context = NULL;
}
// called by constructor of bx_param_c, so that every parameter that is
// initialized gets registered. This builds a list of all parameters
// which can be used to look them up by number (get_param).
bx_real_sim_c::~bx_real_sim_c ()
{
if ( param_registry != NULL )
{
delete [] param_registry;
param_registry = NULL;
}
}
int
bx_real_sim_c::register_param (bx_id id, bx_param_c *it)
{
if (id == BXP_NULL) return 0;
BX_ASSERT (id >= BXP_NULL && id < BXP_THIS_IS_THE_LAST);
int index = (int)id - BXP_NULL;
if (this->param_registry[index] != NULL) {
BX_INFO (("register_param is overwriting parameter id %d", id));
}
this->param_registry[index] = it;
return 0;
}
void
bx_real_sim_c::reset_all_param ()
{
bx_reset_options ();
}
int
bx_real_sim_c::get_n_log_modules ()
{
return io->get_n_logfns ();
}
char *
bx_real_sim_c::get_prefix (int mod)
{
logfunc_t *logfn = io->get_logfn (mod);
return logfn->getprefix ();
}
int
bx_real_sim_c::get_log_action (int mod, int level)
{
logfunc_t *logfn = io->get_logfn (mod);
return logfn->getonoff (level);
}
void
bx_real_sim_c::set_log_action (int mod, int level, int action)
{
logfunc_t *logfn = io->get_logfn (mod);
logfn->setonoff (level, action);
}
char *
bx_real_sim_c::get_action_name (int action)
{
return io->getaction (action);
}
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const char *
bx_real_sim_c::get_log_level_name (int level)
{
return io->getlevel (level);
}
int
bx_real_sim_c::get_max_log_level ()
{
return N_LOGLEV;
}
void
bx_real_sim_c::quit_sim (int code) {
BX_INFO (("quit_sim called"));
// use longjmp to quit cleanly, no matter where in the stack we are.
//fprintf (stderr, "using longjmp() to jump directly to the quit context!\n");
longjmp (*quit_context, 1);
BX_PANIC (("in bx_real_sim_c::quit_sim, longjmp should never return"));
#if BX_WITH_WX
// in wxWindows, the whole simulator is running in a separate thread.
// our only job is to end the thread as soon as possible, NOT to shut
// down the whole application with an exit.
BX_CPU(0)->async_event = 1;
BX_CPU(0)->kill_bochs_request = 1;
// the cpu loop will exit very soon after this condition is set.
#else
// just a single thread. Use exit() to stop the application.
if (!code)
BX_PANIC (("Quit simulation command"));
::exit (0);
#endif
}
int
bx_real_sim_c::get_default_rc (char *path, int len)
{
char *rc = bx_find_bochsrc ();
if (rc == NULL) return -1;
strncpy (path, rc, len);
return 0;
}
int
bx_real_sim_c::read_rc (char *rc)
{
return bx_read_configuration (rc);
}
// return values:
// 0: written ok
// -1: failed
// -2: already exists, and overwrite was off
int
bx_real_sim_c::write_rc (char *rc, int overwrite)
{
return bx_write_configuration (rc, overwrite);
}
int
bx_real_sim_c::get_log_file (char *path, int len)
{
strncpy (path, bx_options.log.Ofilename->getptr (), len);
return 0;
}
int
bx_real_sim_c::set_log_file (char *path)
{
bx_options.log.Ofilename->set (path);
return 0;
}
int
bx_real_sim_c::get_log_prefix (char *prefix, int len)
{
strncpy (prefix, bx_options.log.Oprefix->getptr (), len);
return 0;
}
int
bx_real_sim_c::set_log_prefix (char *prefix)
{
bx_options.log.Oprefix->set (prefix);
return 0;
}
int
bx_real_sim_c::get_floppy_options (int drive, bx_floppy_options *out)
{
*out = (drive==0)? bx_options.floppya : bx_options.floppyb;
return 0;
}
int
bx_real_sim_c::get_cdrom_options (int drive, bx_cdrom_options *out)
{
BX_ASSERT (drive == 0);
*out = bx_options.cdromd;
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return 0;
}
char *floppy_type_names[] = { "none", "1.2M", "1.44M", "2.88M", "720K", "360K", NULL };
int floppy_type_n_sectors[] = { -1, 80*2*15, 80*2*18, 80*2*36, 80*2*9, 40*2*9 };
int n_floppy_type_names = 6;
char *floppy_status_names[] = { "ejected", "inserted", NULL };
int n_floppy_status_names = 2;
char *floppy_bootdisk_names[] = { "floppy", "hard","cdrom", NULL };
int n_floppy_bootdisk_names = 3;
char *loader_os_names[] = { "none", "linux", "nullkernel", NULL };
int n_loader_os_names = 3;
char *keyboard_type_names[] = { "xt", "at", "mf", NULL };
int n_keyboard_type_names = 3;
char *
bx_real_sim_c::get_floppy_type_name (int type)
{
BX_ASSERT (type >= BX_FLOPPY_NONE && type <= BX_FLOPPY_LAST);
type -= BX_FLOPPY_NONE;
return floppy_type_names[type];
}
void
bx_real_sim_c::set_notify_callback (sim_interface_callback_t func, void *arg)
{
callback = func;
callback_ptr = arg;
}
BxEvent *
bx_real_sim_c::sim_to_ci_event (BxEvent *event)
{
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if (callback == NULL) {
BX_ERROR (("notify called, but no callback function is registered"));
return NULL;
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} else {
return (*callback)(callback_ptr, event);
}
}
// returns 0 for continue, 1 for alwayscontinue, 2 for die.
int
bx_real_sim_c::log_msg (const char *prefix, int level, char *msg)
{
BxEvent *be = new BxEvent ();
be->type = BX_SYNC_EVT_LOG_ASK;
be->u.logmsg.prefix = (char *)prefix;
be->u.logmsg.level = level;
be->u.logmsg.msg = msg;
//fprintf (stderr, "calling notify.\n");
BxEvent *response = sim_to_ci_event (be);
return response? response->retcode : -1;
}
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
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// Called by simulator whenever it needs the user to choose a new value
// for a registered parameter. Create a synchronous ASK_PARAM event,
// send it to the CI, and wait for the response. The CI will call the
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
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// set() method on the parameter if the user changes the value.
int
bx_real_sim_c::ask_param (bx_id param)
{
bx_param_c *paramptr = SIM->get_param(param);
BX_ASSERT (paramptr != NULL);
// create appropriate event
BxEvent *event = new BxEvent ();
event->type = BX_SYNC_EVT_ASK_PARAM;
event->u.param.param = paramptr;
BxEvent *response = sim_to_ci_event (event);
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
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return response->retcode;
}
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
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int
bx_real_sim_c::ask_filename (char *filename, int maxlen, char *prompt, char *the_default, int flags)
{
// implement using ASK_PARAM on a newly created param. I can't use
// ask_param because I don't intend to register this param.
BxEvent event;
bx_param_string_c param (BXP_NULL, "filename", prompt, the_default, maxlen);
flags |= param.BX_IS_FILENAME;
param.get_options()->set (flags);
event.type = BX_SYNC_EVT_ASK_PARAM;
event.u.param.param = &param;
BxEvent *response = sim_to_ci_event (&event);
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
BX_ASSERT ((response == &event));
if (event.retcode >= 0)
memcpy (filename, param.getptr(), maxlen);
return event.retcode;
}
void
bx_real_sim_c::periodic ()
{
// give the GUI a chance to do periodic things on the bochs thread. in
// particular, notice if the thread has been asked to die.
BxEvent *tick = new BxEvent ();
tick->type = BX_SYNC_EVT_TICK;
BxEvent *response = sim_to_ci_event (tick);
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
int retcode = response->retcode;
BX_ASSERT (response == tick);
delete tick;
if (retcode < 0) {
BX_INFO (("Bochs thread has been asked to quit."));
bx_atexit ();
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
quit_sim (0);
}
#if 0
// watch for memory leaks. Allocate a small block of memory, print the
// pointer that is returned, then free.
BxEvent *memcheck = new BxEvent ();
BX_INFO(("memory allocation at %p", memcheck));
delete memcheck;
#endif
}
// create a disk image file called filename, size=512 bytes * sectors.
// If overwrite is true and the file exists, returns -1 without changing it.
// Otherwise, opens up the image and starts writing. Returns -2 if
// the image could not be opened, or -3 if there are failures during
// write, e.g. disk full.
//
// wxWindows: This may be called from the gui thread.
int
bx_real_sim_c::create_disk_image (
const char *filename,
int sectors,
Boolean overwrite)
{
FILE *fp;
if (!overwrite) {
// check for existence first
fp = fopen (filename, "r");
if (fp) {
// yes it exists
fclose (fp);
return -1;
}
}
fp = fopen (filename, "w");
if (fp == NULL) {
#ifdef HAVE_PERROR
char buffer[1024];
sprintf (buffer, "while opening '%s' for writing", filename);
perror (buffer);
// not sure how to get this back into the CI
#endif
return -2;
}
int sec = sectors;
/*
* seek to sec*512-1 and write a single character.
* can't just do: fseek(fp, 512*sec-1, SEEK_SET)
* because 512*sec may be too large for signed int.
*/
while (sec > 0)
{
/* temp <-- min(sec, 4194303)
* 4194303 is (int)(0x7FFFFFFF/512)
*/
int temp = ((sec < 4194303) ? sec : 4194303);
fseek(fp, 512*temp, SEEK_CUR);
sec -= temp;
}
fseek(fp, -1, SEEK_CUR);
if (fputc('\0', fp) == EOF)
{
fclose (fp);
return -3;
}
fclose (fp);
return 0;
}
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
/////////////////////////////////////////////////////////////////////////
// define methods of bx_param_* and family
/////////////////////////////////////////////////////////////////////////
bx_object_c::bx_object_c (bx_id id)
{
this->id = id;
this->type = BXT_OBJECT;
}
void
bx_object_c::set_type (bx_objtype type)
{
this->type = type;
}
bx_param_c::bx_param_c (bx_id id, char *name, char *description)
: bx_object_c (id)
{
set_type (BXT_PARAM);
this->name = name;
this->description = description;
this->text_format = NULL;
this->ask_format = NULL;
this->runtime_param = 0;
this->enabled = 1;
SIM->register_param (id, this);
}
bx_param_num_c::bx_param_num_c (bx_id id,
char *name,
char *description,
Bit32s min, Bit32s max, Bit32s initial_val)
: bx_param_c (id, name, description)
{
set_type (BXT_PARAM_NUM);
this->min = min;
this->max = max;
this->initial_val = initial_val;
this->val = initial_val;
this->handler = NULL;
this->base = 10;
set (initial_val);
}
void
bx_param_num_c::reset ()
{
this->val = initial_val;
}
void
bx_param_num_c::set_handler (param_event_handler handler)
{
this->handler = handler;
// now that there's a handler, call set once to run the handler immediately
//set (get ());
}
Bit32s
bx_param_num_c::get ()
{
if (handler) {
// the handler can decide what value to return and/or do some side effect
return (*handler)(this, 0, val);
} else {
// just return the value
return val;
}
}
void
bx_param_num_c::set (Bit32s newval)
{
if (handler) {
// the handler can override the new value and/or perform some side effect
val = newval;
(*handler)(this, 1, newval);
} else {
// just set the value. This code does not check max/min.
val = newval;
}
if (val < min || val > max)
BX_PANIC (("numerical parameter %s was set to %d, which is out of range %d to %d", get_name (), val, min, max));
}
bx_param_bool_c::bx_param_bool_c (bx_id id,
char *name,
char *description,
Bit32s initial_val)
: bx_param_num_c (id, name, description, 0, 1, initial_val)
{
set_type (BXT_PARAM_BOOL);
// dependent_list must be initialized before the set(),
// because set calls update_dependents().
dependent_list = NULL;
set (initial_val);
}
void bx_param_bool_c::update_dependents ()
{
if (dependent_list) {
int en = val? 1 : 0;
for (int i=0; i<dependent_list->get_size (); i++)
dependent_list->get (i)->set_enabled (en);
}
}
bx_param_enum_c::bx_param_enum_c (bx_id id,
char *name,
char *description,
char **choices,
Bit32s initial_val,
Bit32s value_base)
: bx_param_num_c (id, name, description, value_base, BX_MAX_INT, initial_val)
{
set_type (BXT_PARAM_ENUM);
this->choices = choices;
// count number of choices, set max
char **p = choices;
while (*p != NULL) p++;
this->min = value_base;
// now that the max is known, replace the BX_MAX_INT sent to the parent
// class constructor with the real max.
this->max = value_base + (p - choices - 1);
set (initial_val);
}
bx_param_string_c::bx_param_string_c (bx_id id,
char *name,
char *description,
char *initial_val,
int maxsize)
: bx_param_c (id, name, description)
{
set_type (BXT_PARAM_STRING);
if (maxsize < 0)
maxsize = strlen(initial_val) + 1;
this->val = new char[maxsize];
this->initial_val = new char[maxsize];
this->handler = NULL;
this->maxsize = maxsize;
strncpy (this->val, initial_val, maxsize);
strncpy (this->initial_val, initial_val, maxsize);
this->options = new bx_param_num_c (BXP_NULL,
"stringoptions", NULL, 0, BX_MAX_INT, 0);
set (initial_val);
}
bx_param_filename_c::bx_param_filename_c (bx_id id,
char *name,
char *description,
char *initial_val,
int maxsize)
: bx_param_string_c (id, name, description, initial_val, maxsize)
{
get_options()->set (BX_IS_FILENAME);
}
bx_param_string_c::~bx_param_string_c ()
{
if ( this->val != NULL )
{
delete [] this->val;
this->val = NULL;
}
if ( this->initial_val != NULL )
{
delete [] this->initial_val;
this->initial_val = NULL;
}
if ( this->options != NULL )
{
delete [] this->options;
this->options = NULL;
}
}
void
bx_param_string_c::reset () {
strncpy (this->val, this->initial_val, maxsize);
}
void
bx_param_string_c::set_handler (param_string_event_handler handler)
{
this->handler = handler;
// now that there's a handler, call set once to run the handler immediately
//set (getptr ());
}
Bit32s
bx_param_string_c::get (char *buf, int len)
{
if (options->get () & BX_RAW_BYTES)
memcpy (buf, val, len);
else
strncpy (buf, val, len);
if (handler) {
// the handler can choose to replace the value in val/len. Also its
// return value is passed back as the return value of get.
(*handler)(this, 0, buf, len);
}
return 0;
}
void
bx_param_string_c::set (char *buf)
{
if (options->get () & BX_RAW_BYTES)
memcpy (val, buf, maxsize);
else
strncpy (val, buf, maxsize);
if (handler) {
// the handler can return a different char* to be copied into the value
buf = (*handler)(this, 1, buf, -1);
}
}
bx_list_c::bx_list_c (bx_id id, int maxsize)
: bx_param_c (id, "list", "")
{
set_type (BXT_LIST);
this->size = 0;
this->maxsize = maxsize;
this->list = new bx_param_c* [maxsize];
init ();
}
bx_list_c::bx_list_c (bx_id id, char *name, char *description, bx_param_c **init_list)
: bx_param_c (id, name, description)
{
set_type (BXT_LIST);
this->size = 0;
while (init_list[this->size] != NULL)
this->size++;
this->maxsize = this->size;
this->list = new bx_param_c* [maxsize];
for (int i=0; i<this->size; i++)
this->list[i] = init_list[i];
init ();
}
bx_list_c::~bx_list_c()
{
if (this->list)
{
delete [] this->list;
this->list = NULL;
}
if ( this->title != NULL)
{
delete this->title;
this->title = NULL;
}
if (this->options != NULL)
{
delete this->options;
this->options = NULL;
}
if ( this->choice != NULL )
{
delete this->choice;
this->choice = NULL;
}
}
void
bx_list_c::init ()
{
// the title defaults to the name
this->title = new bx_param_string_c (BXP_NULL,
"title of list",
"",
get_name (), 80);
this->options = new bx_param_num_c (BXP_NULL,
"list_option", "", 0, BX_MAX_INT,
0);
this->choice = new bx_param_num_c (BXP_NULL,
"list_choice", "", 0, BX_MAX_INT,
1);
this->parent = NULL;
}
void
bx_list_c::add (bx_param_c *param)
{
if (this->size >= this->maxsize)
BX_PANIC (("bx_list_c::add parameter id=%u exceeds capacity of list", param->get_id ()));
list[size] = param;
size++;
}
bx_param_c *
bx_list_c::get (int index)
{
BX_ASSERT (index >= 0 && index < size);
return list[index];
}
void
bx_list_c::set_parent (bx_param_c *parent)
{
this->parent = parent;
}