Bochs/bochs/iodev/sound/soundsdl.h

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/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2012 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Lowlevel sound output support for SDL written by Volker Ruppert
#if BX_WITH_SDL
#include "bochs.h"
class bx_sound_sdl_c : public bx_sound_lowlevel_c {
public:
bx_sound_sdl_c(logfunctions *dev);
virtual ~bx_sound_sdl_c();
virtual int get_type() {return BX_SOUNDLOW_SDL;}
virtual int waveready();
virtual int openwaveoutput(const char *wavedev);
virtual int startwaveplayback(int frequency, int bits, bx_bool stereo, int format);
virtual int sendwavepacket(int length, Bit8u data[]);
virtual int stopwaveplayback();
virtual int closewaveoutput();
private:
bx_bool WaveOpen;
};
#endif // BX_WITH_SDL