Bochs/bochs/bochs.h

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// Copyright (C) 2001 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
2001-04-10 05:58:07 +04:00
//
// bochs.h is the master header file for all C++ code. It includes all
// the system header files needed by bochs, and also includes all the bochs
// C++ header files. Because bochs.h and the files that it includes has
// structure and class definitions, it cannot be called from C code.
//
#ifndef BX_BOCHS_H
# define BX_BOCHS_H 1
extern "C" {
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#ifndef WIN32
# include <unistd.h>
#else
# include <io.h>
#endif
#include <time.h>
#ifdef macintosh
# include <types.h>
# include <stat.h>
# include <utime.h>
#else
# ifndef WIN32
# include <sys/time.h>
# endif
# include <sys/types.h>
# include <sys/stat.h>
#endif
#include <ctype.h>
#include <string.h>
#include <fcntl.h>
#ifdef macintosh
# include "macutils.h"
# define SuperDrive "[fd:]"
#endif
}
// Hacks for win32: always return regular file.
#ifdef WIN32
#ifndef __MINGW32__
# define S_ISREG(st_mode) 1
# define S_ISCHR(st_mode) 0
// VCPP includes also are missing these
# define off_t long
# define ssize_t int
#endif
#endif
2001-04-10 05:53:28 +04:00
#include "config.h" /* generated by configure script from config.h.in */
#include "osdep.h" /* platform dependent includes and defines */
#include "debug/debug.h"
//
// some macros to interface the CPU and memory to external environment
// so that these functions can be redirected to the debugger when
// needed.
//
#if ((BX_DEBUGGER == 1) && (BX_NUM_SIMULATORS >= 2))
// =-=-=-=-=-=-=- Redirected to cosimulation debugger -=-=-=-=-=-=-=
#define BX_VGA_MEM_READ(addr) bx_dbg_ucmem_read(addr)
#define BX_VGA_MEM_WRITE(addr, val) bx_dbg_ucmem_write(addr, val)
#if BX_SUPPORT_A20
# define A20ADDR(x) ( (x) & bx_pc_system.a20_mask )
#else
# define A20ADDR(x) (x)
#endif
#define BX_INP(addr, len) bx_dbg_inp(addr, len)
#define BX_OUTP(addr, val, len) bx_dbg_outp(addr, val, len)
#define BX_HRQ (bx_pc_system.HRQ)
#define BX_RAISE_HLDA() bx_dbg_raise_HLDA()
#define BX_TICK1()
#define BX_INTR bx_pc_system.INTR
#define BX_SET_INTR(b) bx_dbg_set_INTR(b)
#if BX_SIM_ID == 0
# define BX_CPU_C bx_cpu0_c
# define BX_CPU bx_cpu0
# define BX_MEM_C bx_mem0_c
# define BX_MEM bx_mem0
#else
# define BX_CPU_C bx_cpu1_c
# define BX_CPU bx_cpu1
# define BX_MEM_C bx_mem1_c
# define BX_MEM bx_mem1
#endif
#define BX_SET_ENABLE_A20(enabled) bx_dbg_async_pin_request(BX_DBG_ASYNC_PENDING_A20, \
enabled)
#define BX_GET_ENABLE_A20() bx_pc_system.get_enable_a20()
#else
// =-=-=-=-=-=-=- Normal optimized use -=-=-=-=-=-=-=-=-=-=-=-=-=-=
#define BX_VGA_MEM_READ(addr) (bx_devices.vga->mem_read(addr))
#define BX_VGA_MEM_WRITE(addr, val) bx_devices.vga->mem_write(addr, val)
#if BX_SUPPORT_A20
# define A20ADDR(x) ( (x) & bx_pc_system.a20_mask )
#else
# define A20ADDR(x) (x)
#endif
//
// some pc_systems functions just redirect to the IO devices so optimize
// by eliminating call here
//
// #define BX_INP(addr, len) bx_pc_system.inp(addr, len)
// #define BX_OUTP(addr, val, len) bx_pc_system.outp(addr, val, len)
#define BX_INP(addr, len) bx_devices.inp(addr, len)
#define BX_OUTP(addr, val, len) bx_devices.outp(addr, val, len)
#define BX_HRQ (bx_pc_system.HRQ)
#define BX_RAISE_HLDA() bx_pc_system.raise_HLDA()
#define BX_TICK1() bx_pc_system.tick1()
#define BX_INTR bx_pc_system.INTR
#define BX_SET_INTR(b) bx_pc_system.set_INTR(b)
#define BX_CPU_C bx_cpu_c
#define BX_CPU bx_cpu
#define BX_MEM_C bx_mem_c
#define BX_MEM bx_mem
#define BX_SET_ENABLE_A20(enabled) bx_pc_system.set_enable_a20(enabled)
#define BX_GET_ENABLE_A20() bx_pc_system.get_enable_a20()
#endif // ((BX_DEBUGGER == 1) && (BX_NUM_SIMULATORS >= 2))
// #define BX_IAC() bx_pc_system.IAC()
#define BX_IAC() bx_devices.pic->IAC()
//#define BX_IAC() bx_dbg_IAC()
//
// Ways for the the external environment to report back information
// to the debugger.
//
#if BX_DEBUGGER
# define BX_DBG_ASYNC_INTR bx_guard.async.irq
# define BX_DBG_ASYNC_DMA bx_guard.async.dma
#if (BX_NUM_SIMULATORS > 1)
// for multiple simulators, we always need this info, since we're
// going to replay it.
# define BX_DBG_DMA_REPORT(addr, len, what, val) \
bx_dbg_dma_report(addr, len, what, val)
# define BX_DBG_IAC_REPORT(vector, irq) \
bx_dbg_iac_report(vector, irq)
# define BX_DBG_A20_REPORT(val) \
bx_dbg_a20_report(val)
# define BX_DBG_IO_REPORT(addr, size, op, val) \
bx_dbg_io_report(addr, size, op, val)
# define BX_DBG_UCMEM_REPORT(addr, size, op, val)
#else
// for a single simulator debug environment, we can optimize a little
// by conditionally calling, as per requested.
# define BX_DBG_DMA_REPORT(addr, len, what, val) \
if (bx_guard.report.dma) bx_dbg_dma_report(addr, len, what, val)
# define BX_DBG_IAC_REPORT(vector, irq) \
if (bx_guard.report.irq) bx_dbg_iac_report(vector, irq)
# define BX_DBG_A20_REPORT(val) \
if (bx_guard.report.a20) bx_dbg_a20_report(val)
# define BX_DBG_IO_REPORT(addr, size, op, val) \
if (bx_guard.report.io) bx_dbg_io_report(addr, size, op, val)
# define BX_DBG_UCMEM_REPORT(addr, size, op, val) \
if (bx_guard.report.ucmem) bx_dbg_ucmem_report(addr, size, op, val)
#endif // #if (BX_NUM_SIMULATORS > 1)
#else // #if BX_DEBUGGER
// debugger not compiled in, use empty stubs
# define BX_DBG_ASYNC_INTR 1
# define BX_DBG_ASYNC_DMA 1
# define BX_DBG_DMA_REPORT(addr, len, what, val)
# define BX_DBG_IAC_REPORT(vector, irq)
# define BX_DBG_A20_REPORT(val)
# define BX_DBG_IO_REPORT(addr, size, op, val)
# define BX_DBG_UCMEM_REPORT(addr, size, op, val)
#endif // #if BX_DEBUGGER
extern Bit8u DTPageDirty[];
#if BX_DYNAMIC_TRANSLATION
# define BX_DYN_DIRTY_PAGE(page) DTPageDirty[page] = 1;
#else
# define BX_DYN_DIRTY_PAGE(page)
#endif
#include "state_file.h"
#ifndef UNUSED
# define UNUSED(x) ((void)x)
#endif
#define uint8 Bit8u
#define uint16 Bit16u
#define uint32 Bit32u
#if BX_PROVIDE_CPU_MEMORY==1
# include "cpu/cpu.h"
#endif
#if BX_DISASM
# include "disasm/disasm.h"
#endif
#if BX_DYNAMIC_TRANSLATION
# include "dynamic/dynamic.h"
#endif
typedef struct {
Boolean floppy;
Boolean keyboard;
Boolean video;
Boolean disk;
Boolean pit;
Boolean pic;
Boolean bios;
Boolean cmos;
Boolean a20;
Boolean interrupts;
Boolean exceptions;
Boolean unsupported;
Boolean temp;
Boolean reset;
Boolean debugger;
Boolean mouse;
Boolean io;
Boolean xms;
Boolean v8086;
Boolean paging;
Boolean creg;
Boolean dreg;
Boolean dma;
Boolean unsupported_io;
Boolean serial;
Boolean cdrom;
#ifdef MAGIC_BREAKPOINT
Boolean magic_break_enabled;
#endif /* MAGIC_BREAKPOINT */
void* record_io;
} bx_debug_t;
void bx_printf(char *fmt, ...);
void bx_panic(char *fmt, ...);
void bx_atexit(void);
extern bx_debug_t bx_dbg;
#define BX_FLOPPY_NONE 10 // floppy not present
#define BX_FLOPPY_1_2 11 // 1.2M 5.25"
#define BX_FLOPPY_1_44 12 // 1.44M 3.5"
#define BX_FLOPPY_2_88 13 // 2.88M 3.5"
#define BX_FLOPPY_720K 14 // 720K 3.5"
#define BX_READ 10
#define BX_WRITE 11
#define BX_RW 12
#include "memory/memory.h"
enum PCS_OP { PCS_CLEAR, PCS_SET, PCS_TOGGLE };
#include "pc_system.h"
#include "gui/gui.h"
extern bx_gui_c bx_gui;
#include "iodev/iodev.h"
/* --- EXTERNS --- */
extern FILE *bx_logfd;
#if ( BX_PROVIDE_DEVICE_MODELS==1 )
extern bx_devices_c bx_devices;
#endif
#define BX_EJECTED 10
#define BX_INSERTED 11
#define BX_RESET_SOFTWARE 10
#define BX_RESET_HARDWARE 11
typedef struct {
char path[512];
unsigned type;
unsigned initial_status;
} bx_floppy_options;
typedef struct {
Boolean present;
char path[512];
unsigned int cylinders;
unsigned int heads;
unsigned int spt;
} bx_disk_options;
struct bx_cdrom_options
{
Boolean present;
char dev[512];
Boolean inserted;
};
typedef struct {
char *path;
unsigned long address;
} bx_rom_options;
typedef struct {
char *path;
} bx_vgarom_options;
typedef struct {
size_t megs;
} bx_mem_options;
typedef struct {
char *path;
Boolean cmosImage;
unsigned int time0;
} bx_cmos_options;
typedef struct {
int valid;
unsigned ioaddr;
unsigned irq;
unsigned char macaddr[6];
char *ethmod;
char *ethdev;
} bx_ne2k_options;
typedef struct {
// These options are used for a special hack to load a
// 32bit OS directly into memory, so it can be run without
// any of the 16bit real mode or BIOS assistance. This
// is for the development of freemware, so we don't have
// to implement real mode up front.
#define Load32bitOSLinux 1
#define Load32bitOSNullKernel 2 // being developed for freemware
unsigned whichOS;
char *path;
char *iolog;
char *initrd;
} bx_load32bitOSImage_t;
typedef struct {
char *midifile, *wavefile, *logfile;
unsigned int midimode, wavemode, loglevel;
Bit32u dmatimer;
} bx_sb16_options;
typedef struct {
bx_floppy_options floppya;
bx_floppy_options floppyb;
bx_disk_options diskc;
bx_disk_options diskd;
bx_cdrom_options cdromd;
bx_rom_options rom;
bx_vgarom_options vgarom;
bx_mem_options memory;
bx_sb16_options sb16;
char bootdrive[2];
unsigned long vga_update_interval;
unsigned long keyboard_serial_delay;
unsigned long floppy_command_delay;
unsigned long ips;
Boolean mouse_enabled;
Boolean private_colormap;
Boolean i440FXSupport;
bx_cmos_options cmos;
bx_ne2k_options ne2k;
Boolean newHardDriveSupport;
bx_load32bitOSImage_t load32bitOSImage;
} bx_options_t;
extern bx_options_t bx_options;
#if BX_PROVIDE_CPU_MEMORY==1
#else
// # include "external_interface.h"
#endif
#define BX_USE_PS2_MOUSE 1
int bx_bochs_init(int argc, char *argv[]);
#include "instrument.h"
#endif /* BX_BOCHS_H */