Bochs/bochs/gui/sdl.cc

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#define _MULTI_THREAD
#include <iostream>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <SDL/SDL_endian.h>
#include <SDL/SDL_thread.h>
#include "bochs.h"
#include "icon_bochs.h"
#include "sdl.h"
#define LOG_THIS bx_gui.
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SDL_Thread *sdl_thread;
SDL_Surface *sdl_screen, *sdl_fullscreen;
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SDL_Event sdl_event;
int sdl_fullscreen_toggle;
int sdl_grab;
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int res_x, res_y;
int headerbar_height;
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int textres_x, textres_y;
int fontwidth = 8, fontheight = 16;
unsigned tilewidth, tileheight;
unsigned char *font = &sdl_font8x16[0][0];
unsigned char menufont[256][8];
Uint32 palette[256];
Uint32 headerbar_fg, headerbar_bg;
Bit8u old_mousebuttons=0, new_mousebuttons=0;
int old_mousex=0, new_mousex=0;
int old_mousey=0, new_mousey=0;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SWAP16(X) (X)
#define SWAP32(X) (X)
#else
#define SWAP16(X) SDL_Swap16(X)
#define SWAP32(X) SDL_Swap32(X)
#endif
void switch_to_windowed(void)
{
SDL_Surface *tmp;
SDL_Rect src, dst;
src.x = 0; src.y = 0;
src.w = res_x; src.h = res_y;
dst.x = 0; dst.y = 0;
tmp = SDL_CreateRGBSurface(
SDL_SWSURFACE,
res_x,
res_y,
32,
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
0xff000000,
0x00ff0000,
0x0000ff00,
0x000000ff
#else
0x000000ff,
0x0000ff00,
0x00ff0000,
0xff000000
#endif
);
SDL_BlitSurface(sdl_fullscreen,&src,tmp,&dst);
SDL_UpdateRect(tmp,0,0,res_x,res_y);
SDL_FreeSurface(sdl_fullscreen);
sdl_fullscreen = NULL;
sdl_screen = SDL_SetVideoMode(res_x,res_y+headerbar_height,32, SDL_SWSURFACE);
dst.y = headerbar_height;
SDL_BlitSurface(tmp,&src,sdl_screen,&dst);
SDL_UpdateRect(tmp,0,0,res_x,res_y+headerbar_height);
SDL_FreeSurface(tmp);
SDL_ShowCursor(1);
SDL_WM_GrabInput(SDL_GRAB_OFF);
bx_gui.show_headerbar();
sdl_grab = 0;
}
void switch_to_fullscreen(void)
{
SDL_Surface *tmp;
SDL_Rect src, dst;
src.x = 0; src.y = headerbar_height;
src.w = res_x; src.h = res_y;
dst.x = 0; dst.y = 0;
tmp = SDL_CreateRGBSurface(
SDL_SWSURFACE,
res_x,
res_y,
32,
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
0xff000000,
0x00ff0000,
0x0000ff00,
0x000000ff
#else
0x000000ff,
0x0000ff00,
0x00ff0000,
0xff000000
#endif
);
SDL_BlitSurface(sdl_screen,&src,tmp,&dst);
SDL_UpdateRect(tmp,0,0,res_x,res_y);
SDL_FreeSurface(sdl_screen);
sdl_screen = NULL;
sdl_fullscreen = SDL_SetVideoMode(res_x,res_y,32, SDL_HWSURFACE|SDL_FULLSCREEN);
src.y = 0;
SDL_BlitSurface(tmp,&src,sdl_fullscreen,&dst);
SDL_UpdateRect(tmp,0,0,res_x,res_y);
SDL_FreeSurface(tmp);
SDL_ShowCursor(0);
SDL_WM_GrabInput(SDL_GRAB_ON);
sdl_grab = 1;
}
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void bx_gui_c::specific_init(
bx_gui_c *th,
int argc,
char **argv,
unsigned x_tilesize,
unsigned y_tilesize,
unsigned header_bar_y)
{
int i,j;
Uint32 color, *buf;
tilewidth = x_tilesize;
tileheight = y_tilesize;
headerbar_height = header_bar_y;
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for(i=0;i<256;i++)
for(j=0;j<8;j++)
menufont[i][j] = sdl_font8x8[i][j];
if( SDL_Init(SDL_INIT_VIDEO) < 0 )
{
LOG_THIS setonoff(LOGLEV_PANIC, ACT_FATAL);
BX_PANIC (("Unable to initialize SDL libraries"));
return;
}
atexit(SDL_Quit);
sdl_screen = NULL;
th->dimension_update(640,480);
sdl_fullscreen_toggle = 0;
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SDL_EnableKeyRepeat(250,50);
SDL_WM_SetCaption(
#if BX_CPU_LEVEL < 2
"Bochs 8086 emulator, http://bochs.sourceforge.net/",
#elif BX_CPU_LEVEL == 2
"Bochs 80286 emulator, http://bochs.sourceforge.net/",
#elif BX_CPU_LEVEL == 3
"Bochs 80386 emulator, http://bochs.sourceforge.net/",
#elif BX_CPU_LEVEL == 4
"Bochs 80486 emulator, http://bochs.sourceforge.net/",
#else
"Bochs Pentium emulator, http://bochs.sourceforge.net/",
#endif
"Bochs" );
SDL_WarpMouse(res_x/2, res_y/2);
}
void bx_gui_c::text_update(
Bit8u *old_text,
Bit8u *new_text,
unsigned long cursor_x,
unsigned long cursor_y,
Bit16u cursor_state,
unsigned rows)
{
char *oldText = (char *)old_text;
char *newText = (char *)new_text;
unsigned char font_row, *pfont_row;
int hchars,fontrows,fontpixels,x,y;
int fgcolor_ndx;
int bgcolor_ndx;
Uint32 fgcolor;
Uint32 bgcolor;
Uint32 *buf, *buf_row, *buf_char;
Uint32 disp;
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if( sdl_screen )
{
disp = sdl_screen->pitch/4;
buf_row = (Uint32 *)sdl_screen->pixels + headerbar_height*disp;
}
else
{
disp = sdl_fullscreen->pitch/4;
buf_row = (Uint32 *)sdl_fullscreen->pixels;
}
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do
{
buf = buf_row;
hchars = textres_x;
do
{
// check if char needs to be updated
if( (old_text[0] != new_text[0])
|| (old_text[1] != new_text[1]) )
{
// Get Foreground/Background pixel colors
fgcolor_ndx = new_text[1] & 0x0F;
bgcolor_ndx = (new_text[1] >> 4) & 0x07;
fgcolor = palette[fgcolor_ndx];
bgcolor = palette[bgcolor_ndx];
// Display this one char
fontrows = fontheight;
pfont_row = &font[(new_text[0]*fontheight)];
buf_char = buf;
do
{
font_row = *pfont_row++;
fontpixels = fontwidth;
do
{
if( (font_row & 0x80) == 0 )
*buf = bgcolor;
else
*buf = fgcolor;
buf++;
font_row = font_row << 1;
} while( --fontpixels );
buf -= fontwidth;
buf += disp;
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} while( --fontrows );
// restore output buffer ptr to start of this char
buf = buf_char;
}
// move to next char location on screen
buf += fontwidth;
// select next char in old/new text
new_text+=2;
old_text+=2;
// process one entire horizontal row
} while( --hchars );
// go to next character row location
buf_row += disp * fontheight;
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} while( --rows );
}
void bx_gui_c::graphics_tile_update(
Bit8u *snapshot,
unsigned x,
unsigned y)
{
Uint32 *buf, disp;
Uint32 *buf_row;
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int i,j;
if( sdl_screen )
{
disp = sdl_screen->pitch/4;
buf = (Uint32 *)sdl_screen->pixels + (headerbar_height+y)*disp + x;
}
else
{
disp = sdl_fullscreen->pitch/4;
buf = (Uint32 *)sdl_fullscreen->pixels + y*disp + x;
}
i = tileheight;
if( i + y > res_y ) i = res_y - y;
do
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{
buf_row = buf;
j = tilewidth;
do
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{
*buf++ = palette[*snapshot++];
} while( --j );
buf = buf_row + disp;
} while( --i);
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}
void bx_gui_c::handle_events(void)
{
Bit32u key_event;
while( SDL_PollEvent(&sdl_event) )
{
switch( sdl_event.type )
{
case SDL_VIDEOEXPOSE:
if( sdl_fullscreen_toggle == 0 )
SDL_UpdateRect( sdl_screen, 0,0, res_x, res_y+headerbar_height );
else
SDL_UpdateRect( sdl_screen, 0,headerbar_height, res_x, res_y );
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break;
case SDL_MOUSEMOTION:
new_mousebuttons = ((sdl_event.motion.state & 0x01)|((sdl_event.motion.state>>1)&0x02));
bx_devices.keyboard->mouse_motion(
sdl_event.motion.xrel,
sdl_event.motion.yrel,
new_mousebuttons );
old_mousebuttons = new_mousebuttons;
old_mousex = (int)(sdl_event.motion.x);
old_mousey = (int)(sdl_event.motion.y);
break;
case SDL_MOUSEBUTTONDOWN:
if( (sdl_event.button.button == SDL_BUTTON(2))
&& (sdl_fullscreen_toggle == 0) )
{
if( sdl_grab == 0 )
{
SDL_ShowCursor(0);
SDL_WM_GrabInput(SDL_GRAB_ON);
}
else
{
SDL_ShowCursor(1);
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
sdl_grab = ~sdl_grab;
break;
}
case SDL_MOUSEBUTTONUP:
// figure out mouse state
new_mousex = (int)(sdl_event.button.x);
new_mousey = (int)(sdl_event.button.y);
new_mousebuttons =
(sdl_event.button.state & 0x01) |
((sdl_event.button.state>>1)&0x02) |
((sdl_event.button.state<<1)&0x04) ;
// filter out middle button if not fullscreen
if( sdl_fullscreen_toggle == 0 )
new_mousebuttons &= 0x03;
// send motion information
bx_devices.keyboard->mouse_motion(
new_mousex - old_mousex,
new_mousey - old_mousey,
new_mousebuttons );
// mark current state to diff with next packet
old_mousebuttons = new_mousebuttons;
old_mousex = new_mousex;
old_mousey = new_mousey;
break;
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case SDL_KEYDOWN:
// Windows/Fullscreen toggle-check
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if( sdl_event.key.keysym.sym == SDLK_SCROLLOCK )
{
Uint32 *buf, *buf_row;
Uint32 *buf2, *buf_row2;
Uint32 disp, disp2;
int rows, cols;
// SDL_WM_ToggleFullScreen( sdl_screen );
sdl_fullscreen_toggle = ~sdl_fullscreen_toggle;
if( sdl_fullscreen_toggle == 0 )
switch_to_windowed();
else
switch_to_fullscreen();
bx_gui.show_headerbar();
bx_gui.flush();
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break;
}
// convert scancode->bochs code
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if( sdl_event.key.keysym.scancode > _SCN2BX_LAST_ ) break;
key_event = scancodes2bx[ sdl_event.key.keysym.scancode-8 ][1];
if( key_event == 0 ) break;
bx_devices.keyboard->gen_scancode( key_event );
break;
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case SDL_KEYUP:
// filter out release of Windows/Fullscreen toggle and unsupported keys
if( (sdl_event.key.keysym.sym != SDLK_SCROLLOCK)
&& (sdl_event.key.keysym.scancode < _SCN2BX_LAST_ ))
{
// convert scancode->bochs code
key_event = scancodes2bx[ sdl_event.key.keysym.scancode-8 ][1];
if( key_event == 0 ) break;
bx_devices.keyboard->gen_scancode( key_event | BX_KEY_RELEASED );
}
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break;
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case SDL_QUIT:
LOG_THIS setonoff(LOGLEV_PANIC, ACT_FATAL);
BX_PANIC (("User requested shutdown."));
}
}
}
void bx_gui_c::flush(void)
{
if( sdl_screen )
SDL_UpdateRect( sdl_screen,0,0,res_x,res_y+headerbar_height );
else
SDL_UpdateRect( sdl_fullscreen,0,0,res_x,res_y);
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}
void bx_gui_c::clear_screen(void)
{
int i = res_y, j;
Uint32 color;
Uint32 *buf, *buf_row;
Uint32 disp;
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if( sdl_screen )
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{
color = SDL_MapRGB( sdl_screen->format, 0,0,0 );
disp = sdl_screen->pitch/4;
buf = (Uint32 *)sdl_screen->pixels + headerbar_height*disp;
}
else if( sdl_fullscreen )
{
color = SDL_MapRGB( sdl_fullscreen->format, 0,0,0 );
disp = sdl_fullscreen->pitch/4;
buf = (Uint32 *)sdl_fullscreen->pixels;
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}
else return;
do
{
buf_row = buf;
j = res_x;
while( j-- ) *buf++ = color;
buf = buf_row + disp;
} while( --i );
if( sdl_screen )
SDL_UpdateRect(sdl_screen,0,0,res_x,res_y+headerbar_height);
else
SDL_UpdateRect(sdl_fullscreen,0,0,res_x,res_y);
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}
Boolean bx_gui_c::palette_change(
unsigned index,
unsigned red,
unsigned green,
unsigned blue)
{
unsigned char palred = red & 0xFF;
unsigned char palgreen = green & 0xFF;
unsigned char palblue = blue & 0xFF;
if( index > 255 ) return 0;
if( sdl_screen )
palette[index] = SDL_MapRGB( sdl_screen->format, palred, palgreen, palblue );
else if( sdl_fullscreen )
palette[index] = SDL_MapRGB( sdl_fullscreen->format, palred, palgreen, palblue );
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return 1;
}
void bx_gui_c::dimension_update(
unsigned x,
unsigned y)
{
int i=headerbar_height;
// TODO: remove this stupid check whenever the vga driver is fixed
if( y == 208 ) y = 200;
// TODO: remove this stupid check whenever 80x50 font is properly handled
if( y > x )
{
y = y>>1;
font = &sdl_font8x8[0][0];
fontheight = 8;
fontwidth = 8;
}
else
{
font = &sdl_font8x16[0][0];
fontheight = 16;
fontwidth = 8;
}
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if( (x == res_x) && (y == res_y )) return;
if( sdl_screen )
{
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SDL_FreeSurface( sdl_screen );
sdl_screen = NULL;
}
if( sdl_fullscreen )
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{
SDL_FreeSurface( sdl_fullscreen );
sdl_fullscreen = NULL;
}
if( sdl_fullscreen_toggle == 0 )
{
sdl_screen = SDL_SetVideoMode( x, y+headerbar_height, 32, SDL_SWSURFACE );
if( !sdl_screen )
{
LOG_THIS setonoff(LOGLEV_PANIC, ACT_FATAL);
BX_PANIC (("Unable to set requested videomode: %ix%i: %s",x,y,SDL_GetError()));
}
headerbar_fg = SDL_MapRGB(
sdl_screen->format,
BX_HEADERBAR_FG_RED,
BX_HEADERBAR_FG_GREEN,
BX_HEADERBAR_FG_BLUE );
headerbar_bg = SDL_MapRGB(
sdl_screen->format,
BX_HEADERBAR_BG_RED,
BX_HEADERBAR_BG_GREEN,
BX_HEADERBAR_BG_BLUE );
}
else
{
sdl_fullscreen = SDL_SetVideoMode( x, y, 32, SDL_HWSURFACE|SDL_FULLSCREEN );
if( !sdl_fullscreen )
{
LOG_THIS setonoff(LOGLEV_PANIC, ACT_FATAL);
BX_PANIC (("Unable to set requested videomode: %ix%i: %s",x,y,SDL_GetError()));
}
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}
res_x = x;
res_y = y;
textres_x = x / fontwidth;
textres_y = y / fontheight;
bx_gui.show_headerbar();
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}
unsigned bx_gui_c::create_bitmap(
const unsigned char *bmap,
unsigned xdim,
unsigned ydim)
{
cout << "sdl: create bitmap" <<endl;
return 0;
}
unsigned bx_gui_c::headerbar_bitmap(
unsigned bmap_id,
unsigned alignment,
void (*f)(void))
{
cout << "sdl: headerbar bitmap" <<endl;
return 0;
}
void bx_gui_c::replace_bitmap(
unsigned hbar_id,
unsigned bmap_id)
{
cout << "sdl: replace bitmap" << endl;
}
void bx_gui_c::show_headerbar(void)
{
Uint32 *buf;
Uint32 *buf_row;
int rowsleft = headerbar_height;
int colsleft;
if( !sdl_screen ) return;
buf = (Uint32 *)sdl_screen->pixels;
do
{
colsleft = res_x;
buf_row = buf;
do
{
*buf++ = headerbar_bg;
} while( --colsleft );
buf = buf_row + sdl_screen->pitch/4;
} while( --rowsleft );
SDL_UpdateRect(sdl_screen,0,0,res_x,headerbar_height);
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}
void update_floppy_status_buttons (void)
{
cout << "sdl: update floppy status buttons" <<endl;
}
void bx_gui_c::mouse_enabled_changed_specific (Boolean val)
{
cout << "sdl: mouse enabled changed specific" <<endl;
}
void bx_gui_c::exit(void)
{
if( sdl_screen )
SDL_FreeSurface(sdl_screen);
}
void init_signal_handlers ()
{
cout << "sdl: init signal handlers" <<endl;
}
void key_event(Bit32u key)
{
cout << "sdl: key event" << endl;
}
void init(
int argc,
char **argv,
unsigned x_tilesize,
unsigned y_tilesize)
{
cout << "sdl: init" <<endl;
}
void sim_is_idle(void)
{
cout << "sdl: sim is idle" <<endl;
}
Bit32u get_sighandler_mask ()
{
cout << "sdl: get sighandler mask" <<endl;
}
void sighandler (int sig)
{
cout << "sdl: sighandler" <<endl;
}