Bochs/bochs/gui/wx.cc

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/////////////////////////////////////////////////////////////////
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
// $Id: wx.cc,v 1.7 2002-08-26 15:31:21 bdenney Exp $
/////////////////////////////////////////////////////////////////
//
// wxWindows VGA display for Bochs. wx.cc implements a custom
// wxPanel called a MyPanel, which has methods to display
// text and VGA graphics on the panel. Normally, a MyPanel
// is instantiated within a MyFrame created by wxmain.cc, but
// this is not a requirement.
//
// The separation between wxmain.cc and wx.cc is as follows:
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
// - wxmain.cc implements a Bochs configuration user interface (CUI),
// which is the wxWindows equivalent of control.cc. wxmain creates
// a frame with several menus and a toolbar, and allows the user to
// choose the machine configuration and start the simulation. Note
// that wxmain.cc does NOT include bochs.h. All interactions
// between the CUI and the simulator are through the siminterface
// object.
// - wx.cc implements a VGA display screen using wxWindows. It is
// is the wxWindows equivalent of x.cc, win32.cc, macos.cc, etc.
// wx.cc includes bochs.h and has access to all Bochs devices.
// The VGA panel accepts only paint, key, and mouse events. As it
// receives events, it builds BxEvents and places them into a
// thread-safe BxEvent queue. The simulation thread periodically
// processes events from the BxEvent queue (bx_gui_c::handle_events)
// and notifies the appropriate emulated I/O device.
//
/////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
// includes
//////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/image.h"
#include "bochs.h"
#include "gui/icon_bochs.h"
#include "osdep.h"
#include "font/vga.bitmap.h"
// shared elements between wxmain.cc and this file
#include "wxmain.h"
//////////////////////////////////////////////////////////////
// constants
//////////////////////////////////////////////////////////////
#define LOG_THIS bx_gui.
//////////////////////////////////////////////////////////////
// data for wx gui
//////////////////////////////////////////////////////////////
static char *wxScreen = NULL;
wxCriticalSection wxScreen_lock;
static long wxScreenX = 0;
static long wxScreenY = 0;
static long wxTileX = 0;
static long wxTileY = 0;
static unsigned long wxCursorX = 0;
static unsigned long wxCursorY = 0;
static unsigned long wxMouseCaptured = 0;
struct {
unsigned char red;
unsigned char green;
unsigned char blue;
} wxBochsPalette[256];
wxCriticalSection event_thread_lock;
BxEvent event_queue[MAX_EVENTS];
unsigned long num_events = 0;
//////////////////////////////////////////////////////////////
// and now, the code
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
// define the MyPanel which implements the VGA screen
//////////////////////////////////////////////////////////////
BEGIN_EVENT_TABLE(MyPanel, wxPanel)
EVT_KEY_DOWN(MyPanel::OnKeyDown)
EVT_KEY_UP(MyPanel::OnKeyUp)
EVT_PAINT(MyPanel::OnPaint)
END_EVENT_TABLE()
void MyPanel::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
//PrepareDC(dc);
wxCriticalSectionLocker lock(wxScreen_lock);
IFDBG_VGA(wxLogDebug ("MyPanel::OnPaint called with wxScreen = %p", wxScreen));
if(wxScreen != NULL) {
wxPoint pt = GetClientAreaOrigin();
wxImage screenImage(wxScreenX, wxScreenY, (unsigned char *)wxScreen, TRUE);
dc.DrawBitmap(screenImage.ConvertToBitmap(), pt.x, pt.y, FALSE);
}
}
void
MyPanel::MyRefresh ()
{
#if defined(__WXMSW__)
// For some reason, on windows the postevent trick does not
// cause a paint event.
Refresh(FALSE);
#else
wxPaintEvent event;
wxPostEvent (this, event);
#endif
}
void
MyPanel::ReadConfiguration ()
{
char *bochsrc;
long style = wxOPEN;
wxFileDialog *fdialog = new wxFileDialog (this, "Read configuration", "", "", "*.*", style);
if (fdialog->ShowModal() == wxID_OK) {
bochsrc = (char *)fdialog->GetPath().c_str ();
bx_read_configuration(bochsrc);
}
delete fdialog;
}
void
MyPanel::SaveConfiguration ()
{
char *bochsrc;
long style = wxSAVE | wxOVERWRITE_PROMPT;
wxFileDialog *fdialog = new wxFileDialog (this, "Save configuration", "", "", "*.*", style);
if (fdialog->ShowModal() == wxID_OK) {
bochsrc = (char *)fdialog->GetPath().c_str ();
bx_write_configuration(bochsrc, 1);
}
delete fdialog;
}
void MyPanel::OnKeyDown(wxKeyEvent& event)
{
if(event.GetKeyCode() == WXK_F12) {
if(wxMouseCaptured) {
ReleaseMouse();
wxMouseCaptured = FALSE;
} else {
CaptureMouse();
wxMouseCaptured = TRUE;
}
return;
}
wxCriticalSectionLocker lock(event_thread_lock);
if(num_events < MAX_EVENTS) {
event_queue[num_events].type = BX_ASYNC_EVT_KEY;
fillBxKeyEvent (event, event_queue[num_events].u.key, false);
num_events++;
}
}
void MyPanel::OnKeyUp(wxKeyEvent& event)
{
wxCriticalSectionLocker lock(event_thread_lock);
if(num_events < MAX_EVENTS) {
event_queue[num_events].type = BX_ASYNC_EVT_KEY;
fillBxKeyEvent (event, event_queue[num_events].u.key, true);
num_events++;
}
}
/// copied right out of gui/x.cc
static char
wxAsciiKey[0x5f] = {
// !"#$%&'
BX_KEY_SPACE,
BX_KEY_1,
BX_KEY_SINGLE_QUOTE,
BX_KEY_3,
BX_KEY_4,
BX_KEY_5,
BX_KEY_7,
BX_KEY_SINGLE_QUOTE,
// ()*+,-./
BX_KEY_9,
BX_KEY_0,
BX_KEY_8,
BX_KEY_EQUALS,
BX_KEY_COMMA,
BX_KEY_MINUS,
BX_KEY_PERIOD,
BX_KEY_SLASH,
// 01234567
BX_KEY_0,
BX_KEY_1,
BX_KEY_2,
BX_KEY_3,
BX_KEY_4,
BX_KEY_5,
BX_KEY_6,
BX_KEY_7,
// 89:;<=>?
BX_KEY_8,
BX_KEY_9,
BX_KEY_SEMICOLON,
BX_KEY_SEMICOLON,
BX_KEY_COMMA,
BX_KEY_EQUALS,
BX_KEY_PERIOD,
BX_KEY_SLASH,
// @ABCDEFG
BX_KEY_2,
BX_KEY_A,
BX_KEY_B,
BX_KEY_C,
BX_KEY_D,
BX_KEY_E,
BX_KEY_F,
BX_KEY_G,
// HIJKLMNO
BX_KEY_H,
BX_KEY_I,
BX_KEY_J,
BX_KEY_K,
BX_KEY_L,
BX_KEY_M,
BX_KEY_N,
BX_KEY_O,
// PQRSTUVW
BX_KEY_P,
BX_KEY_Q,
BX_KEY_R,
BX_KEY_S,
BX_KEY_T,
BX_KEY_U,
BX_KEY_V,
BX_KEY_W,
// XYZ[\]^_
BX_KEY_X,
BX_KEY_Y,
BX_KEY_Z,
BX_KEY_LEFT_BRACKET,
BX_KEY_BACKSLASH,
BX_KEY_RIGHT_BRACKET,
BX_KEY_6,
BX_KEY_MINUS,
// `abcdefg
BX_KEY_GRAVE,
BX_KEY_A,
BX_KEY_B,
BX_KEY_C,
BX_KEY_D,
BX_KEY_E,
BX_KEY_F,
BX_KEY_G,
// hijklmno
BX_KEY_H,
BX_KEY_I,
BX_KEY_J,
BX_KEY_K,
BX_KEY_L,
BX_KEY_M,
BX_KEY_N,
BX_KEY_O,
// pqrstuvw
BX_KEY_P,
BX_KEY_Q,
BX_KEY_R,
BX_KEY_S,
BX_KEY_T,
BX_KEY_U,
BX_KEY_V,
BX_KEY_W,
// xyz{|}~
BX_KEY_X,
BX_KEY_Y,
BX_KEY_Z,
BX_KEY_LEFT_BRACKET,
BX_KEY_BACKSLASH,
BX_KEY_RIGHT_BRACKET,
BX_KEY_GRAVE
};
// MS Windows specific key mapping, which uses wxKeyEvent::m_rawCode & 2.
Boolean
MyPanel::fillBxKeyEvent_MSW (wxKeyEvent& wxev, BxKeyEvent& bxev, Boolean release)
{
#if defined(wxHAS_RAW_KEY_CODES) && defined(__WXMSW__)
IFDBG_KEY(wxLogDebug ("fillBxKeyEvent_MSW. key code %d, raw codes %d %d", wxev.m_keyCode, wxev.m_rawCode, wxev.m_rawFlags));
// this code was grabbed from gui/win32.cpp
Bit32u lParam = wxev.m_rawFlags;
Bit32u key = HIWORD (lParam) & 0x01FF;
bxev.bx_key = 0x0000;
if (((key & 0x0100) && ((key & 0x01ff) != 0x0145)) | ((key & 0x01ff) == 0x45)) {
// Its an extended key
bxev.bx_key = 0xE000;
}
// Its a key
bxev.bx_key |= (key & 0x00FF) | (release? 0x80 : 0x00);
bxev.raw_scancode = true;
return true;
#else
return false;
#endif
}
#if defined (wxHAS_RAW_KEY_CODES) && defined(__WXGTK__)
// get those keysym definitions
#include <gdk/gdkkeysyms.h>
#endif
// GTK specific key mapping, which uses wxKeyEvent::m_rawCode.
Boolean
MyPanel::fillBxKeyEvent_GTK (wxKeyEvent& wxev, BxKeyEvent& bxev, Boolean release)
{
#if defined (wxHAS_RAW_KEY_CODES) && defined(__WXGTK__)
IFDBG_KEY(wxLogDebug ("fillBxKeyEvent_GTK. key code %d, raw codes %d %d", wxev.m_keyCode, wxev.m_rawCode, wxev.m_rawFlags));
// GTK has only 16bit key codes
Bit16u keysym = (Bit32u) wxev.m_rawCode;
Bit32u bx_key = 0;
// since the GDK_* symbols are very much like the X11 symbols (possibly
// identical), I'm using code that is copied from gui/x.cc.
if (keysym >= GDK_space && keysym < GDK_asciitilde) {
// use nice ASCII conversion table, based on x.cc
bx_key = wxAsciiKey[keysym - GDK_space];
} else switch (keysym) {
case GDK_KP_1:
#ifdef GDK_KP_End
case GDK_KP_End:
#endif
bx_key = BX_KEY_KP_END; break;
case GDK_KP_2:
#ifdef GDK_KP_Down
case GDK_KP_Down:
#endif
bx_key = BX_KEY_KP_DOWN; break;
case GDK_KP_3:
#ifdef GDK_KP_Page_Down
case GDK_KP_Page_Down:
#endif
bx_key = BX_KEY_KP_PAGE_DOWN; break;
case GDK_KP_4:
#ifdef GDK_KP_Left
case GDK_KP_Left:
#endif
bx_key = BX_KEY_KP_LEFT; break;
case GDK_KP_5:
bx_key = BX_KEY_KP_5; break;
case GDK_KP_6:
#ifdef GDK_KP_Right
case GDK_KP_Right:
#endif
bx_key = BX_KEY_KP_RIGHT; break;
case GDK_KP_7:
#ifdef GDK_KP_Home
case GDK_KP_Home:
#endif
bx_key = BX_KEY_KP_HOME; break;
case GDK_KP_8:
#ifdef GDK_KP_Up
case GDK_KP_Up:
#endif
bx_key = BX_KEY_KP_UP; break;
case GDK_KP_9:
#ifdef GDK_KP_Page_Up
case GDK_KP_Page_Up:
#endif
bx_key = BX_KEY_KP_PAGE_UP; break;
case GDK_KP_0:
#ifdef GDK_KP_Insert
case GDK_KP_Insert:
#endif
bx_key = BX_KEY_KP_INSERT; break;
case GDK_KP_Decimal:
#ifdef GDK_KP_Delete
case GDK_KP_Delete:
#endif
bx_key = BX_KEY_KP_DELETE; break;
#ifdef GDK_KP_Enter
case GDK_KP_Enter:
bx_key = BX_KEY_KP_ENTER; break;
#endif
case GDK_KP_Subtract: bx_key = BX_KEY_KP_SUBTRACT; break;
case GDK_KP_Add: bx_key = BX_KEY_KP_ADD; break;
case GDK_KP_Multiply: bx_key = BX_KEY_KP_MULTIPLY; break;
case GDK_KP_Divide: bx_key = BX_KEY_KP_DIVIDE; break;
case GDK_Up: bx_key = BX_KEY_UP; break;
case GDK_Down: bx_key = BX_KEY_DOWN; break;
case GDK_Left: bx_key = BX_KEY_LEFT; break;
case GDK_Right: bx_key = BX_KEY_RIGHT; break;
case GDK_Delete: bx_key = BX_KEY_DELETE; break;
case GDK_BackSpace: bx_key = BX_KEY_BACKSPACE; break;
case GDK_Tab: bx_key = BX_KEY_TAB; break;
case GDK_Return: bx_key = BX_KEY_ENTER; break;
case GDK_Escape: bx_key = BX_KEY_ESC; break;
case GDK_F1: bx_key = BX_KEY_F1; break;
case GDK_F2: bx_key = BX_KEY_F2; break;
case GDK_F3: bx_key = BX_KEY_F3; break;
case GDK_F4: bx_key = BX_KEY_F4; break;
case GDK_F5: bx_key = BX_KEY_F5; break;
case GDK_F6: bx_key = BX_KEY_F6; break;
case GDK_F7: bx_key = BX_KEY_F7; break;
case GDK_F8: bx_key = BX_KEY_F8; break;
case GDK_F9: bx_key = BX_KEY_F9; break;
case GDK_F10: bx_key = BX_KEY_F10; break;
case GDK_F11: bx_key = BX_KEY_F11; break;
case GDK_F12: bx_key = BX_KEY_F12; break;
case GDK_Control_L: bx_key = BX_KEY_CTRL_L; break;
case GDK_Shift_L: bx_key = BX_KEY_SHIFT_L; break;
case GDK_Shift_R: bx_key = BX_KEY_SHIFT_R; break;
case GDK_Caps_Lock: bx_key = BX_KEY_CAPS_LOCK; break;
case GDK_Num_Lock: bx_key = BX_KEY_NUM_LOCK; break;
case GDK_Alt_L: bx_key = BX_KEY_ALT_L; break;
case GDK_Insert: bx_key = BX_KEY_INSERT; break;
case GDK_Home: bx_key = BX_KEY_HOME; break;
case GDK_End: bx_key = BX_KEY_END; break;
case GDK_Page_Up: bx_key = BX_KEY_PAGE_UP; break;
case GDK_Page_Down: bx_key = BX_KEY_PAGE_DOWN; break;
default:
wxLogError( "fillBxKeyEvent_GTK(): keysym %x unhandled!", (unsigned) keysym );
return BX_KEY_UNHANDLED;
}
bxev.bx_key = bx_key | (release? BX_KEY_RELEASED : BX_KEY_PRESSED);
bxev.raw_scancode = false;
return true;
#else // if GTK toolkit
return false;
#endif
}
Boolean
MyPanel::fillBxKeyEvent (wxKeyEvent& wxev, BxKeyEvent& bxev, Boolean release)
{
// Use raw codes if they are available. Raw codes are a nonstandard addition
// to the wxWindows library. At present, the only way to use the "RAW_CODES"
// mode is to apply Bryce's "patch.wx-raw-keycodes" patch to the wxWindows
// sources and recompile. This patch, or something like it, should appear in
// future wxWindows versions.
#if defined (wxHAS_RAW_KEY_CODES) && defined(__WXMSW__)
return fillBxKeyEvent_MSW (wxev, bxev, release);
#endif
#if defined (wxHAS_RAW_KEY_CODES) && defined(__WXGTK__)
return fillBxKeyEvent_GTK (wxev, bxev, release);
#endif
// otherwise fall back to using portable WXK_* keycodes. Not all keys
// can be mapped correctly using WXK_* codes but it should be usable.
IFDBG_KEY (wxLogDebug ("fillBxKeyEvent. key code %d", wxev.m_keyCode));
Bit32u key = wxev.m_keyCode;
Bit32u bx_key;
if(key >= WXK_SPACE && key < WXK_DELETE) {
bx_key = wxAsciiKey[key - WXK_SPACE];
} else {
// handle extended keys here
switch(key) {
case WXK_BACK: bx_key = BX_KEY_BACKSPACE; break;
case WXK_TAB: bx_key = BX_KEY_TAB; break;
case WXK_RETURN: bx_key = BX_KEY_ENTER; break;
case WXK_ESCAPE: bx_key = BX_KEY_ESC; break;
case WXK_DELETE: bx_key = BX_KEY_DELETE; break;
case WXK_SHIFT: bx_key = BX_KEY_SHIFT_L; break;
case WXK_CONTROL: bx_key = BX_KEY_CTRL_L; break;
case WXK_ALT: bx_key = BX_KEY_ALT_L; break;
case WXK_MENU: bx_key = BX_KEY_MENU; break;
case WXK_PAUSE: bx_key = BX_KEY_PAUSE; break;
case WXK_PRIOR: bx_key = BX_KEY_PAGE_UP; break;
case WXK_NEXT: bx_key = BX_KEY_PAGE_DOWN; break;
case WXK_END: bx_key = BX_KEY_END; break;
case WXK_HOME: bx_key = BX_KEY_HOME; break;
case WXK_LEFT: bx_key = BX_KEY_LEFT; break;
case WXK_UP: bx_key = BX_KEY_UP; break;
case WXK_RIGHT: bx_key = BX_KEY_RIGHT; break;
case WXK_DOWN: bx_key = BX_KEY_DOWN; break;
case WXK_INSERT: bx_key = BX_KEY_INSERT; break;
case WXK_NUMPAD0: bx_key = BX_KEY_KP_INSERT; break;
case WXK_NUMPAD1: bx_key = BX_KEY_KP_END; break;
case WXK_NUMPAD2: bx_key = BX_KEY_KP_DOWN; break;
case WXK_NUMPAD3: bx_key = BX_KEY_KP_PAGE_DOWN; break;
case WXK_NUMPAD4: bx_key = BX_KEY_KP_LEFT; break;
case WXK_NUMPAD5: bx_key = BX_KEY_KP_5; break;
case WXK_NUMPAD6: bx_key = BX_KEY_KP_RIGHT; break;
case WXK_NUMPAD7: bx_key = BX_KEY_KP_HOME; break;
case WXK_NUMPAD8: bx_key = BX_KEY_KP_UP; break;
case WXK_NUMPAD9: bx_key = BX_KEY_KP_PAGE_UP; break;
case WXK_F1: bx_key = BX_KEY_F1; break;
case WXK_F2: bx_key = BX_KEY_F2; break;
case WXK_F3: bx_key = BX_KEY_F3; break;
case WXK_F4: bx_key = BX_KEY_F4; break;
case WXK_F5: bx_key = BX_KEY_F5; break;
case WXK_F6: bx_key = BX_KEY_F6; break;
case WXK_F7: bx_key = BX_KEY_F7; break;
case WXK_F8: bx_key = BX_KEY_F8; break;
case WXK_F9: bx_key = BX_KEY_F9; break;
case WXK_F10: bx_key = BX_KEY_F10; break;
case WXK_F11: bx_key = BX_KEY_F11; break;
case WXK_F12: bx_key = BX_KEY_F12; break;
case WXK_NUMLOCK: bx_key = BX_KEY_NUM_LOCK; break;
case WXK_SCROLL: bx_key = BX_KEY_SCRL_LOCK; break;
case WXK_DECIMAL: bx_key = BX_KEY_PERIOD; break;
case WXK_SUBTRACT: bx_key = BX_KEY_MINUS; break;
case WXK_ADD: bx_key = BX_KEY_EQUALS; break;
case WXK_MULTIPLY: bx_key = BX_KEY_KP_MULTIPLY; break;
case WXK_DIVIDE: bx_key = BX_KEY_KP_DIVIDE; break;
case WXK_NUMPAD_ENTER: bx_key = BX_KEY_KP_ENTER; break;
case WXK_NUMPAD_HOME: bx_key = BX_KEY_KP_HOME; break;
case WXK_NUMPAD_LEFT: bx_key = BX_KEY_KP_LEFT; break;
case WXK_NUMPAD_UP: bx_key = BX_KEY_KP_UP; break;
case WXK_NUMPAD_RIGHT: bx_key = BX_KEY_KP_RIGHT; break;
case WXK_NUMPAD_DOWN: bx_key = BX_KEY_KP_DOWN; break;
case WXK_NUMPAD_PRIOR: bx_key = BX_KEY_KP_PAGE_UP; break;
case WXK_NUMPAD_PAGEUP: bx_key = BX_KEY_KP_PAGE_UP; break;
case WXK_NUMPAD_NEXT: bx_key = BX_KEY_KP_PAGE_DOWN; break;
case WXK_NUMPAD_PAGEDOWN: bx_key = BX_KEY_KP_PAGE_DOWN; break;
case WXK_NUMPAD_END: bx_key = BX_KEY_KP_END; break;
case WXK_NUMPAD_BEGIN: bx_key = BX_KEY_KP_HOME; break;
case WXK_NUMPAD_INSERT: bx_key = BX_KEY_KP_INSERT; break;
case WXK_NUMPAD_DELETE: bx_key = BX_KEY_KP_DELETE; break;
case WXK_NUMPAD_EQUAL: bx_key = BX_KEY_KP_ENTER; break;
case WXK_NUMPAD_MULTIPLY: bx_key = BX_KEY_KP_MULTIPLY; break;
case WXK_NUMPAD_SUBTRACT: bx_key = BX_KEY_KP_SUBTRACT; break;
case WXK_NUMPAD_DECIMAL: bx_key = BX_KEY_KP_DELETE; break;
case WXK_NUMPAD_DIVIDE: bx_key = BX_KEY_KP_DIVIDE; break;
// Keys not handled by wxMSW
case 192: bx_key = BX_KEY_GRAVE; break; // `~
case 219: bx_key = BX_KEY_LEFT_BRACKET; break; // [{
case 221: bx_key = BX_KEY_RIGHT_BRACKET; break; // ]}
case 220: bx_key = BX_KEY_BACKSLASH; break; // \|
case 186: bx_key = BX_KEY_SEMICOLON; break; // ;:
case 222: bx_key = BX_KEY_SINGLE_QUOTE; break; // '"
case 188: bx_key = BX_KEY_COMMA; break; // ,<
case 191: bx_key = BX_KEY_SLASH; break; // /?
default:
wxLogMessage("Unhandled key event: %i (0x%x)", key, key);
return 0;
}
}
IFDBG_KEY (wxLogDebug ("fillBxKeyEvent: after remapping, key=%d", bx_key));
bxev.bx_key = bx_key | (release? BX_KEY_RELEASED : BX_KEY_PRESSED);
bxev.raw_scancode = false;
return true;
}
//////////////////////////////////////////////////////////////
// fill in methods of bx_gui
//////////////////////////////////////////////////////////////
void
bx_gui_c::specific_init(bx_gui_c *th, int argc, char **argv, unsigned tilewidth, unsigned tileheight,
unsigned headerbar_y)
{
th->put("NGUI");
if (bx_options.Oprivate_colormap->get ()) {
BX_INFO(("private_colormap option ignored."));
}
for(int i = 0; i < 256; i++) {
wxBochsPalette[i].red = 0;
wxBochsPalette[i].green = 0;
wxBochsPalette[i].blue = 0;
}
wxScreenX = 640;
wxScreenY = 480;
wxCriticalSectionLocker lock(wxScreen_lock);
wxScreen = (char *)malloc(wxScreenX * wxScreenY * 3);
memset(wxScreen, 0, wxScreenX * wxScreenY * 3);
wxTileX = tilewidth;
wxTileY = tileheight;
}
// ::HANDLE_EVENTS()
//
// Called periodically (vga_update_interval in .bochsrc) so the
// the gui code can poll for keyboard, mouse, and other
// relevant events.
void bx_gui_c::handle_events(void)
{
wxCriticalSectionLocker lock(event_thread_lock);
Bit32u bx_key = 0;
for(unsigned int i = 0; i < num_events; i++) {
switch(event_queue[i].type) {
case BX_ASYNC_EVT_TOOLBAR:
switch (event_queue[i].u.toolbar.button) {
case BX_TOOLBAR_FLOPPYA: floppyA_handler (); break;
case BX_TOOLBAR_FLOPPYB: floppyB_handler (); break;
case BX_TOOLBAR_CDROMD: cdromD_handler (); break;
case BX_TOOLBAR_RESET: reset_handler (); break;
case BX_TOOLBAR_POWER: power_handler (); break;
case BX_TOOLBAR_COPY: copy_handler (); break;
case BX_TOOLBAR_PASTE: paste_handler (); break;
case BX_TOOLBAR_SNAPSHOT: snapshot_handler (); break;
case BX_TOOLBAR_CONFIG: config_handler (); break;
case BX_TOOLBAR_MOUSE_EN: toggle_mouse_enable (); break;
case BX_TOOLBAR_USER: userbutton_handler (); break;
default:
wxLogDebug ("unknown toolbar id %d", event_queue[i].u.toolbar.button);
}
break;
case BX_ASYNC_EVT_KEY:
bx_key = event_queue[i].u.key.bx_key;
if (event_queue[i].u.key.raw_scancode) {
// event contains raw scancodes: use put_scancode
Bit8u scancode;
if (bx_key & 0xFF00) { // for extended keys
scancode = 0xFF & (bx_key>>8);
IFDBG_KEY (wxLogDebug ("sending raw scancode 0x%02x (extended key)", (int)scancode));
bx_devices.keyboard->put_scancode (&scancode, 1);
}
scancode = 0xFF & bx_key;
IFDBG_KEY (wxLogDebug ("sending raw scancode 0x%02x", (int)scancode));
bx_devices.keyboard->put_scancode (&scancode, 1);
} else {
// event contains BX_KEY_* codes: use gen_scancode
IFDBG_KEY (wxLogDebug ("sending key event 0x%02x", bx_key));
bx_devices.keyboard->gen_scancode(bx_key);
}
break;
default:
wxLogError ("handle_events received unhandled event type %d in queue", (int)event_queue[i].type);
}
}
num_events = 0;
}
// ::FLUSH()
//
// Called periodically, requesting that the gui code flush all pending
// screen update requests.
void
bx_gui_c::flush(void)
{
}
// ::CLEAR_SCREEN()
//
// Called to request that the VGA region is cleared. Don't
// clear the area that defines the headerbar.
void
bx_gui_c::clear_screen(void)
{
wxCriticalSectionLocker lock(wxScreen_lock);
memset(wxScreen, 0, wxScreenX * wxScreenY * 3);
}
static void
UpdateScreen(char *newBits, int x, int y, int width, int height)
{
wxCriticalSectionLocker lock(wxScreen_lock);
if(wxScreen != NULL) {
for(int i = 0; i < height; i++) {
for(int c = 0; c < width; c++) {
wxScreen[(y * wxScreenX * 3) + ((x+c) * 3)] = wxBochsPalette[newBits[(i * width) + c]].red;
wxScreen[(y * wxScreenX * 3) + ((x+c) * 3) + 1] = wxBochsPalette[newBits[(i * width) + c]].green;
wxScreen[(y * wxScreenX * 3) + ((x+c) * 3) + 2] = wxBochsPalette[newBits[(i * width) + c]].blue;
}
y++;
}
}
}
static void
DrawBochsBitmap(int x, int y, int width, int height, char *bmap, char color)
{
char vgaPallet[] = { (char)0x00, //Black
(char)0x01, //Dark Blue
(char)0x02, //Dark Green
(char)0x03, //Dark Cyan
(char)0x04, //Dark Red
(char)0x05, //Dark Magenta
(char)0x06, //Brown
(char)0x07, //Light Gray
(char)0x38, //Dark Gray
(char)0x09, //Light Blue
(char)0x12, //Green
(char)0x1B, //Cyan
(char)0x24, //Light Red
(char)0x2D, //Magenta
(char)0x36, //Yellow
(char)0x3F //White
};
char bgcolor = vgaPallet[(color >> 4) & 0xF];
char fgcolor = vgaPallet[color & 0xF];
char *newBits = (char *)malloc(width * height);
memset(newBits, 0, (width * height));
for(int i = 0; i < (width * height) / 8; i++) {
newBits[i * 8 + 0] = (bmap[i] & 0x01) ? fgcolor : bgcolor;
newBits[i * 8 + 1] = (bmap[i] & 0x02) ? fgcolor : bgcolor;
newBits[i * 8 + 2] = (bmap[i] & 0x04) ? fgcolor : bgcolor;
newBits[i * 8 + 3] = (bmap[i] & 0x08) ? fgcolor : bgcolor;
newBits[i * 8 + 4] = (bmap[i] & 0x10) ? fgcolor : bgcolor;
newBits[i * 8 + 5] = (bmap[i] & 0x20) ? fgcolor : bgcolor;
newBits[i * 8 + 6] = (bmap[i] & 0x40) ? fgcolor : bgcolor;
newBits[i * 8 + 7] = (bmap[i] & 0x80) ? fgcolor : bgcolor;
}
UpdateScreen(newBits, x, y, width, height);
free(newBits);
}
// ::TEXT_UPDATE()
//
// Called in a VGA text mode, to update the screen with
// new content.
//
// old_text: array of character/attributes making up the contents
// of the screen from the last call. See below
// new_text: array of character/attributes making up the current
// contents, which should now be displayed. See below
//
// format of old_text & new_text: each is 4000 bytes long.
// This represents 80 characters wide by 25 high, with
// each character being 2 bytes. The first by is the
// character value, the second is the attribute byte.
// I currently don't handle the attribute byte.
//
// cursor_x: new x location of cursor
// cursor_y: new y location of cursor
void bx_gui_c::text_update(Bit8u *old_text, Bit8u *new_text,
unsigned long cursor_x, unsigned long cursor_y,
Bit16u cursor_state, unsigned nrows)
{
IFDBG_VGA(wxLogDebug ("text_update"));
2002-04-18 22:36:02 +04:00
Bit8u cs_start = (cursor_state >> 8) & 0x3f;
Bit8u cs_end = cursor_state & 0x1f;
unsigned char cChar;
unsigned int ncols = wxScreenX / 8;
unsigned int nchars = ncols * nrows;
if((wxCursorY * ncols + wxCursorX) < nchars) {
cChar = new_text[(wxCursorY * ncols + wxCursorX) * 2];
DrawBochsBitmap(wxCursorX * 8, wxCursorY * 16, 8, 16, (char *)&bx_vgafont[cChar].data, new_text[((wxCursorY * ncols + wxCursorX) * 2) + 1]);
}
for(int i = 0; i < nchars * 2; i += 2) {
if((old_text[i] != new_text[i]) || (old_text[i+1] != new_text[i+1])) {
cChar = new_text[i];
int x = (i / 2) % ncols;
int y = (i / 2) / ncols;
DrawBochsBitmap(x * 8, y * 16, 8, 16, (char *)&bx_vgafont[cChar].data, new_text[i+1]);
}
}
wxCursorX = cursor_x;
wxCursorY = cursor_y;
if(((cursor_y * ncols + cursor_x) < nchars) && (cs_start <= cs_end)) {
cChar = new_text[(cursor_y * ncols + cursor_x) * 2];
char cAttr = new_text[((cursor_y * ncols + cursor_x) * 2) + 1];
cAttr = ((cAttr >> 4) & 0xF) + ((cAttr & 0xF) << 4);
DrawBochsBitmap(wxCursorX * 8, wxCursorY * 16, 8, 16, (char *)&bx_vgafont[cChar].data, cAttr);
}
thePanel->MyRefresh ();
}
// ::PALETTE_CHANGE()
//
// Allocate a color in the native GUI, for this color, and put
// it in the colormap location 'index'.
// returns: 0=no screen update needed (color map change has direct effect)
// 1=screen updated needed (redraw using current colormap)
Boolean
bx_gui_c::palette_change(unsigned index, unsigned red, unsigned green, unsigned blue)
{
IFDBG_VGA(wxLogDebug ("palette_change"));
wxBochsPalette[index].red = red;
wxBochsPalette[index].green = green;
wxBochsPalette[index].blue = blue;
return(0);
}
// ::GRAPHICS_TILE_UPDATE()
//
// Called to request that a tile of graphics be drawn to the
// screen, since info in this region has changed.
//
// tile: array of 8bit values representing a block of pixels with
// dimension equal to the 'tilewidth' & 'tileheight' parameters to
// ::specific_init(). Each value specifies an index into the
// array of colors you allocated for ::palette_change()
// x0: x origin of tile
// y0: y origin of tile
//
// note: origin of tile and of window based on (0,0) being in the upper
// left of the window.
void bx_gui_c::graphics_tile_update(Bit8u *tile, unsigned x0, unsigned y0)
{
IFDBG_VGA (wxLogDebug ("graphics_tile_update"));
UpdateScreen((char *)tile, x0, y0, wxTileX, wxTileY);
//thePanel->MyRefresh ();
}
// ::DIMENSION_UPDATE()
//
// Called when the VGA mode changes it's X,Y dimensions.
// Resize the window to this size, but you need to add on
// the height of the headerbar to the Y value.
//
// x: new VGA x size
// y: new VGA y size (add headerbar_y parameter from ::specific_init().
void bx_gui_c::dimension_update(unsigned x, unsigned y, unsigned fheight)
{
IFDBG_VGA (wxLogDebug ("dimension_update"));
wxCriticalSectionLocker lock(wxScreen_lock);
if (fheight > 0) {
if (fheight != 16) {
y = y * 16 / fheight;
}
}
wxScreenX = x;
wxScreenY = y;
wxScreen = (char *)realloc(wxScreen, wxScreenX * wxScreenY * 3);
wxASSERT (wxScreen != NULL);
//theFrame->SetSize(-1, -1, wxScreenX + 6, wxScreenY + 100, 0);
//wxSize size = theFrame->GetToolBar()->GetToolSize();
theFrame->SetClientSize(wxScreenX, wxScreenY); // + size.GetHeight());
//thePanel->MyRefresh ();
}
// ::CREATE_BITMAP()
//
// Create a monochrome bitmap of size 'xdim' by 'ydim', which will
// be drawn in the headerbar. Return an integer ID to the bitmap,
// with which the bitmap can be referenced later.
//
// bmap: packed 8 pixels-per-byte bitmap. The pixel order is:
// bit0 is the left most pixel, bit7 is the right most pixel.
// xdim: x dimension of bitmap
// ydim: y dimension of bitmap
unsigned
bx_gui_c::create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim)
{
UNUSED(bmap);
UNUSED(xdim);
UNUSED(ydim);
return(0);
}
// ::HEADERBAR_BITMAP()
//
// Called to install a bitmap in the bochs headerbar (toolbar).
//
// bmap_id: will correspond to an ID returned from
// ::create_bitmap(). 'alignment' is either BX_GRAVITY_LEFT
// or BX_GRAVITY_RIGHT, meaning install the bitmap in the next
// available leftmost or rightmost space.
// alignment: is either BX_GRAVITY_LEFT or BX_GRAVITY_RIGHT,
// meaning install the bitmap in the next
// available leftmost or rightmost space.
// f: a 'C' function pointer to callback when the mouse is clicked in
// the boundaries of this bitmap.
unsigned
bx_gui_c::headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void))
{
UNUSED(bmap_id);
UNUSED(alignment);
UNUSED(f);
return(0);
}
// ::SHOW_HEADERBAR()
//
// Show (redraw) the current headerbar, which is composed of
// currently installed bitmaps.
void
bx_gui_c::show_headerbar(void)
{
}
// ::REPLACE_BITMAP()
//
// Replace the bitmap installed in the headerbar ID slot 'hbar_id',
// with the one specified by 'bmap_id'. 'bmap_id' will have
// been generated by ::create_bitmap(). The old and new bitmap
// must be of the same size. This allows the bitmap the user
// sees to change, when some action occurs. For example when
// the user presses on the floppy icon, it then displays
// the ejected status.
//
// hbar_id: headerbar slot ID
// bmap_id: bitmap ID
void
bx_gui_c::replace_bitmap(unsigned hbar_id, unsigned bmap_id)
{
UNUSED(hbar_id);
UNUSED(bmap_id);
}
// ::EXIT()
//
// Called before bochs terminates, to allow for a graceful
// exit from the native GUI mechanism.
void
bx_gui_c::exit(void)
{
BX_INFO(("bx_gui_c::exit() not implemented yet."));
}
void
bx_gui_c::mouse_enabled_changed_specific (Boolean val)
{
}
int
bx_gui_c::get_clipboard_text(Bit8u **bytes, Bit32s *nbytes)
{
UNUSED(bytes);
UNUSED(nbytes);
return 0;
}
int
bx_gui_c::set_clipboard_text(char *text_snapshot, Bit32u len)
{
UNUSED(text_snapshot);
UNUSED(len);
return 0;
}
#if 0
//////////////
/*
This is basically the old wx.cc from June 2001.
In March 2002, when Psyon and I started working on wxWindows again,
the wx.cc was crashing and I didn't understand why. So I started
over again in wxmain.cc, and we hacked it until it worked.
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
In this old code I had started working on separate parameter editors for
each bx_param_* type, and I expect to need that again.
*/
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#include <wx/scrolwin.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "config.h"
extern "C" {
// siminterface needs stdio.h
#include <stdio.h>
}
#include "osdep.h"
#include "control.h"
#include "siminterface.h"
#include "gui/wx.h"
// I wanted to make this a static member of ParamEditor, but it gave me
// link errors so I just put it outside for now.
wxHashTable paramEditorsById;
// event table for ParamEditor and subclasses
BEGIN_EVENT_TABLE(ParamEditor, wxPanel)
//EVT_CHECKBOX (-1, ParamEditor::OnEvent)
//EVT_CHOICE (-1, ParamEditor::OnEvent)
//EVT_TEXT(-1, ParamEditor::OnEvent)
//EVT_TEXT_ENTER(-1, ParamEditor::OnEvent)
END_EVENT_TABLE()
// event table for wxFrame
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(ID_Quit, MyFrame::OnQuit)
EVT_MENU(ID_StartBochs, MyFrame::HandleEvent)
EVT_MENU(ID_ApplyAction, MyFrame::HandleEvent)
EVT_MENU(ID_RevertAction, MyFrame::HandleEvent)
EVT_MENU(ID_ReadConfig, MyFrame::HandleEvent)
EVT_MENU(ID_WriteConfig, MyFrame::HandleEvent)
EVT_MENU(ID_WriteConfigAs, MyFrame::HandleEvent)
END_EVENT_TABLE()
// event table for MyPanel
BEGIN_EVENT_TABLE(MyPanel, wxScrolledWindow)
EVT_BUTTON (ID_StartBochs, MyPanel::HandleEvent)
EVT_BUTTON (ID_ApplyAction, MyPanel::HandleEvent)
EVT_BUTTON (ID_RevertAction, MyPanel::HandleEvent)
// do not call event handlers for the ParamEditors
//EVT_CHECKBOX (ID_Check1, MyPanel::HandleEvent)
//EVT_CHOICE (ID_Choice1, MyPanel::HandleEvent)
//EVT_COMBOBOX (ID_Combo1, MyPanel::HandleEvent)
//EVT_TEXT (ID_Combo1, MyPanel::HandleEvent)
END_EVENT_TABLE()
// event table for BochsEventHandler and subclasses
BEGIN_EVENT_TABLE(BochsEventHandler, wxEvtHandler)
EVT_MENU (-1, BochsEventHandler::OnEvent)
END_EVENT_TABLE()
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
bochsThread = NULL;
wxMenu *menuFile = new wxMenu;
menuFile->Append( ID_StartBochs, "&Start Bochs..." );
menuFile->AppendSeparator();
menuFile->Append( ID_ReadConfig, "Read Configuration File" );
menuFile->Append( ID_WriteConfig, "Write Configuration" );
menuFile->Append( ID_WriteConfigAs, "Write Configuration As..." );
menuFile->AppendSeparator();
menuFile->Append( ID_Quit, "E&xit" );
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append( menuFile, "&File" );
SetMenuBar( menuBar );
CreateStatusBar();
SetStatusText( "Bochs Controls" );
int width=500, height=3000;
panel = new MyPanel ( this, this, -1, wxPoint(0,0), wxSize(width,height) );
panel->SetScrollbars( 10, 10, width/10, height/10 );
}
void
MyFrame::HandleEvent (wxCommandEvent& event)
{
panel->HandleEvent (event);
}
void
MyFrame::StartBochsThread ()
{
if (bochsThread == NULL)
{
printf ("Starting bochs thread\n");
bochsThread = new BochsThread ();
bochsThread->Create ();
bochsThread->Run ();
} else {
wxMessageBox (
"Can't start Bochs simulator, because it is already running",
"Already Running", wxOK | wxICON_ERROR);
}
}
int
MyFrame::ReadConfiguration (int ask_name)
{
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
char oldrc_cstr[CI_PATH_LENGTH];
int found_default = 1;
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
if (SIM->get_default_rc (oldrc_cstr, CI_PATH_LENGTH) < 0) {
found_default = 0;
oldrc_cstr[0] = 0;
}
wxString oldrc (oldrc_cstr), newrc = oldrc;
if (!found_default) {
if (!ask_name) return -1;
newrc = ::wxFileSelector ("Load which configuration file?",
"", oldrc, "", "", wxOPEN);
}
if (newrc.IsEmpty () || (newrc == "none")) return 0;
if (SIM->read_rc ((char *)newrc.c_str ()) < 0) {
wxMessageBox ("Error loading configuration file");
return -1;
}
panel->forAllEditors (ID_RevertAction, paramEditorsById);
return 0;
}
int
MyFrame::WriteConfiguration (int ask_name)
{
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
char oldrc_cstr[CI_PATH_LENGTH];
int found_default = 1;
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
if (SIM->get_default_rc (oldrc_cstr, CI_PATH_LENGTH) < 0) {
found_default = 0;
oldrc_cstr[0] = 0;
}
wxString oldrc (oldrc_cstr), newrc = oldrc;
if (ask_name || !found_default) {
newrc = ::wxFileSelector ("Save Configuration As",
"", oldrc, "", "", wxSAVE | wxOVERWRITE_PROMPT);
}
if (newrc.IsEmpty () || (newrc == "none")) return 0;
if (SIM->write_rc ((char *)newrc.c_str (), 1) < 0) {
wxMessageBox ("Error while saving configuration file");
return -1;
}
return 0;
}
// static function version that can be referred to by function pointer
int
MyFrame::ProcessBochsEvent (void *class_ptr, int id)
{
printf ("MyFrame::ProcessBochsEvent\n");
MyFrame *f = (MyFrame *)class_ptr;
f->ProcessBochsEvent2 (id);
return 0;
}
int
MyFrame::ProcessBochsEvent2 (int code)
{
printf ("MyFrame::ProcessBochsEvent2\n");
switch (code)
{
case NOTIFY_CODE_LOGMSG:
if (0) {
// dumb static choices for now, I'll fix it once I get it to work
//
// this code works if the gui thread calls it, but it's doing bad
// things when it gets called from the bochs thread.
// I know it's legal for a non-GUI thread to enter a mutex, update
// an object like "m_frame->WriteText(msg)" and then leave the mutex.
// But this code puts up a modal dialog and waits for user input.
// If you comment out the mutex code, you get:
// GLib-WARNING **: g_main_run(): called recursively from within a source's check() or prepare() member or from a second thread, iteration not possible
// And if you uncomment the mutex, it displays the dialog correctly
// but then clicking on it does nothing...deadlock.
// Maybe this must be resolved by posting a message between threads
// instead.
wxMutexGuiEnter();
static wxString choices[] = { "Die", "Continue", "Continue and Disable" };
char prefix[512], msg[512];
int level;
assert (SIM->log_msg_2 (prefix, &level, msg, sizeof(msg)) >= 0);
wxString string;
string.Printf ("%s", msg);
int choice = ::wxGetSingleChoiceIndex (
string,
wxString (SIM->get_log_level_name (level)), 3, choices);
wxMutexGuiLeave();
printf ("you chose %d\n", choice);
} else {
//////////// temporary! still implement this with stdin/stdout ///////////
int level;
char prefix[512], msg[512];
assert (SIM->log_msg_2 (prefix, &level, msg, sizeof(msg)) >= 0);
fprintf (stderr, "========================================================================\n");
fprintf (stderr, "Event type: %s\n", SIM->get_log_level_name (level));
fprintf (stderr, "Device: %s\n", prefix);
fprintf (stderr, "Message: %s\n\n", msg);
fprintf (stderr, "A %s has occurred. Do you want to:\n", SIM->get_log_level_name (level));
fprintf (stderr, " cont - continue execution\n");
fprintf (stderr, " alwayscont - continue execution, and don't ask again.\n");
fprintf (stderr, " This affects only %s events from device %s\n", SIM->get_log_level_name (level), prefix);
fprintf (stderr, " die - stop execution now\n");
int choice;
extern int ask_menu (char *prompt, int n_choices, char *choice[], int the_default, int *out);
char *log_action_ask_choices[] = { "cont", "alwayscont", "die" };
int log_action_n_choices = 3;
if (ask_menu ("Choose cont, alwayscont, or die. [%s] ", 3,
log_action_ask_choices, 2, &choice) < 0)
return SIM->notify_return(-1);
// return 0 for continue, 1 for alwayscontinue, 2 for die.
SIM->notify_return(choice);
}
break;
default:
fprintf (stderr, "Control panel: notify callback called with unknown code %04x\n", code);
}
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
Close( TRUE );
if (bochsThread != NULL)
bochsThread->Delete ();
}
BochsEventHandler *bochsEventHandler;
BochsEventHandler::BochsEventHandler ()
{
printf ("BochsEventHandler::BochsEventHandler\n");
}
void
BochsEventHandler::OnEvent (wxCommandEvent& evt)
{
printf ("BochsEventHandler::OnEvent called with event id=%d\n", evt.GetId ());
}
int wxid_count = ID_LAST_STATIC_ASSIGNED_ID;
IMPLEMENT_APP(BochsApp)
bool BochsApp::OnInit()
{
// do bochs initialization first
siminterface_init ();
MyFrame *frame = new MyFrame( "Bochs Control Panel", wxPoint(50,50), wxSize(450,340) );
SIM->set_notify_callback (frame->ProcessBochsEvent, frame);
bochsEventHandler = new BochsEventHandler ();
frame->Show( TRUE );
SetTopWindow( frame );
return TRUE;
}
void MyPanel::HandleEvent (wxCommandEvent& evt)
{
int id = evt.GetId ();
printf ("Handle event with event id %d\n", id);
switch (id)
{
case ID_StartBochs:
frame->StartBochsThread ();
break;
case ID_ApplyAction:
case ID_RevertAction:
forAllEditors (id, paramEditorsById);
break;
case ID_ReadConfig:
frame->ReadConfiguration (1);
break;
case ID_WriteConfig:
frame->WriteConfiguration (0);
break;
case ID_WriteConfigAs:
frame->WriteConfiguration (1);
break;
default:
printf ("HandleEvent called with id=%d\n", id);
}
}
void
MyPanel::forAllEditors (int evt_id, wxHashTable& hash)
{
printf ("MyPanel::forAllEditors");
// iterate over editors in the editors hashtable
hash.BeginFind ();
wxNode *node;
while (node = hash.Next ())
{
ParamEditor *editor = (ParamEditor *)node->Data ();
editor->Action (evt_id);
}
}
void *
BochsThread::Entry (void)
{
int argc=1;
char *argv[] = {"bochs"};
- I've added lots of comments in siminterface.h, and tried to clean up the terminology a bit. In particular, the term "gui" has started to mean different things in different contexts, so I've defined some more specific names for the parts of the user interface, and updated comments and some variable names to reflect it. See siminterface.h for a more complete description of all of these. VGAW: VGA display window and toolbar buttons, the traditional Bochs display which is ported to X, win32, MacOS X, etc. Implemented in gui/gui.* and platform dependent gui/*.cc files. CI: configuration interface that lets the user change settings such as floppy disk image, ne2k settings, log options. The CI consists of two parts: configuration user interface (CUI) which does the actual rendering to the screen and handles key/mouse/menu events, and the siminterface object. CUI: configuration user interface. This handles the user interactions that allow the user to configure Bochs. To actually change any values it talks to the siminterface object. One implementation of the CUI is the text-mode menus in gui/control.cc. Another implementation is (will be) the wxWindows menus and dialogs in gui/wxmain.cc. siminterface: the glue between the CUI and the simulation code, accessible throughout the code by the global variable bx_simulator_interface_c *SIM; Among other things, siminterface methods allow the simulator to ask the CUI to display things or ask for user input, and allows the CUI to query and modify variables in the simulation code. GUI: Literally, "graphical user interface". Until the configuration menus and wxWindows came along, everyone understood that "gui" referred to the VGA display window and the toolbar buttons because that's all there was. Now that we have the wxWindows code, which implements both the VGAW and the CUI, while all other platforms implement only the VGAW, it's not so clear. So, I'm trying to use VGAW, CI, and CUI consistently since they are more specific. control panel: This has been used as another name for the configuration interface. "control panel" is also somewhat unspecific and it sounds like it would be graphical with buttons and sliders, but our text-mode thing is not graphical at all. I've replaced "control panel" with "configuration interface" wherever I could find it. In configure script, the --disable-control-panel option is still supported, but it politely suggests that you use --disable-config-interface instead. - clean up comments in siminterface,wx* code - add comments and examples for bx_param_* and BxEvents - remove some obsolete stuff: notify_*_args, bx_simulator_interface_c::[sg]et_enabled() methods - in siminterface.cc, move a few bx_real_sim_c methods to where they belong, with the rest of the methods. No changes to the actual methods. - remove some DOS ^M's which crept in and confused my editor.
2002-08-26 19:31:23 +04:00
bx_continue_after_config_interface (argc, argv);
return NULL;
}
MyPanel::MyPanel (MyFrame *frame, wxWindow *parent, wxWindowID id, const wxPoint &pos, const wxSize &size )
: wxScrolledWindow( parent, id, pos, size, wxSUNKEN_BORDER | wxTAB_TRAVERSAL, "Bochs Controls" )
{
this->frame = frame;
// the parent constructor makes this panel a child of frame, with
// proper size.
(void) new wxButton (this, ID_StartBochs, "Start Bochs", wxPoint (10, 10));
(void) new wxButton (this, ID_ApplyAction, "Apply", wxPoint (110, 10));
(void) new wxButton (this, ID_RevertAction, "Revert", wxPoint (210, 10));
//wxCheckBox *check1 = new wxCheckBox (this, ID_Check1, "Checkbox", wxPoint (10, 50));
//wxString choices[] = { "apple", "orange", "banana" };
//wxChoice *choice1 = new wxChoice (this, ID_Choice1, wxPoint (10, 80), wxSize (80, 30), 3, choices);
//wxComboBox *combo1 = new wxComboBox (this, ID_Combo1, "Default Combo String", wxPoint (10, 130), wxSize (180, 80), 3, choices);
//text1 = new wxStaticText (this, ID_Text1, "no text yet", wxPoint (0, 160));
frame->ReadConfiguration (0);
buildParamList (10, 40);
// grab all the settings from siminterface into the GUI
forAllEditors (ID_RevertAction, paramEditorsById);
}
MyPanel::~MyPanel()
{
}
void MyPanel::buildParamList (int x, int y)
{
// get a list of parameters
int min, max;
SIM->get_param_id_range (&min, &max);
for (int i=min; i<=max; i++) {
bx_param_c *param = SIM->get_param ((bx_id) i);
if (param != NULL) {
printf ("param %d is called %s\n", i, param->get_name ());
new wxStaticText (this, i, param->get_name (), wxPoint (x, y));
int wxid = wxid_count++;
ParamEditor *editor = ParamEditor::createEditor (param, this, wxid, x+120, y);
y+=30;
}
}
}
/////////////////////////////////////////////////////////////////////////
// Parameter editor classes
/////////////////////////////////////////////////////////////////////////
ParamEditor::ParamEditor (bx_param_c *param, wxWindow *parent, wxWindowID id, int x, int y)
: wxPanel(parent, id, wxPoint(x, y), wxSize (300, 30))
{
printf ("ParamEditor::ParamEditor\n");
this->param = param;
//wxString text = wxString (param->get_name ());
//new wxStaticText (parent, id, text, wxPoint (x, y));
}
ParamEditor *
ParamEditor::createEditor (bx_param_c *param, wxWindow *parent, wxWindowID id, int x, int y)
{
printf ("ParamEditor::createEditor\n");
Bit8u type = param->get_type ();
ParamEditor *it = NULL;
switch (type) {
case BXT_PARAM_BOOL:
it = new ParamEditorBool (param, parent, id, x, y);
break;
case BXT_PARAM_NUM:
it = new ParamEditorNum (param, parent, id, x, y);
break;
case BXT_PARAM_STRING:
it = new ParamEditorString (param, parent, id, x, y);
break;
case BXT_PARAM_ENUM:
it = new ParamEditorEnum (param, parent, id, x, y);
break;
case BXT_LIST:
it = new ParamEditorList (param, parent, id, x, y);
break;
default:
printf ("ParamEditor::createEditor with unknown type %d\n", type);
it = NULL;
}
paramEditorsById.Put (id, it);
return it;
}
ParamEditorBool::ParamEditorBool (bx_param_c *param, wxWindow *parent, wxWindowID id, int x, int y)
: ParamEditor (param, parent, id, x, y)
{
component = new wxCheckBox (this, id, "", wxPoint (0, 0));
}
void
ParamEditorBool::Action (int evt_id)
{
printf ("ParamEditorBool::Action\n");
bx_param_bool_c *param = (bx_param_bool_c *) get_param ();
switch (evt_id) {
case ID_ApplyAction:
param->set (component->GetValue ());
break;
case ID_RevertAction:
component->SetValue (param->get ());
break;
default:
wxASSERT (0);
}
}
ParamEditorNum::ParamEditorNum (bx_param_c *param, wxWindow *parent, wxWindowID id, int x, int y)
: ParamEditor (param, parent, id, x, y)
{
// background color helps to visualize the borders of the panel
//SetBackgroundColour (wxColour ("red"));
bx_param_num_c *num = (bx_param_num_c *)param;
wxString text;
text.Printf ("%d", num->get ());
component = new wxTextCtrl (this, id, text, wxPoint (-1, -1), wxSize (-1, -1), wxTE_PROCESS_ENTER|wxTE_PROCESS_TAB);
}
void
ParamEditorNum::Action (int evt_id)
{
printf ("ParamEditorNum::Action\n");
bx_param_num_c *param = (bx_param_num_c *) get_param ();
int base = param->get_base ();
wxASSERT (base==10 || base==16);
switch (evt_id) {
case ID_ApplyAction:
{
const char *string = component->GetValue ().c_str ();
int n, status;
if (base==10) status = wxSscanf (string, "%d", &n);
else status = wxSscanf (string, "%x", &n);
if (status != 1) {
printf ("Invalid number in %s, value = '%s'\n", param->get_name (), string);
return;
}
param->set (n);
}
break;
case ID_RevertAction:
{
int n = param->get ();
wxString string;
if (base == 10) string.Printf ("%d", n);
else string.Printf ("%x", n);
component->SetValue (string);
}
break;
default:
wxASSERT (0);
}
}
ParamEditorString::ParamEditorString (bx_param_c *param, wxWindow *parent, wxWindowID id, int x, int y)
: ParamEditor (param, parent, id, x, y)
{
//SetBackgroundColour (wxColour ("red"));
bx_param_string_c *string = (bx_param_string_c *)param;
wxString text = wxString (string->getptr ());
component = new wxTextCtrl (this, id, text, wxPoint (-1, -1), wxSize (-1, -1), wxTE_PROCESS_ENTER);
}
void
ParamEditorString::Action (int evt_id)
{
bx_param_string_c *param = (bx_param_string_c *) get_param ();
const char *string;
switch (evt_id) {
case ID_ApplyAction:
string = component->GetValue ().c_str ();
param->set ((char *)string);
break;
case ID_RevertAction:
component->SetValue (wxString (param->getptr ()));
break;
default:
wxASSERT (0);
}
}
ParamEditorEnum::ParamEditorEnum (bx_param_c *genericparam, wxWindow *parent, wxWindowID id, int x, int y)
: ParamEditor (genericparam, parent, id, x, y)
{
//SetBackgroundColour (wxColour ("red"));
// build the array of choices
bx_param_enum_c *param = (bx_param_enum_c *) genericparam;
n_choices = param->get_max () - param->get_min () + 1;
choices = new wxString[n_choices];
for (int i=0; i<n_choices; i++)
choices[i] = param->get_choice (i);
component = new wxChoice (this, id, wxPoint (-1, -1), wxSize (-1, -1), n_choices, choices);
}
void
ParamEditorEnum::Action (int evt_id)
{
printf ("ParamEditorEnum::Action\n");
bx_param_enum_c *param = (bx_param_enum_c *) get_param ();
int min = param->get_min ();
switch (evt_id) {
case ID_ApplyAction:
param->set (min + component->GetSelection ());
break;
case ID_RevertAction:
component->SetSelection (param->get () - min);
break;
default:
wxASSERT (0);
}
}
ParamEditorList::ParamEditorList (bx_param_c *genericparam, wxWindow *parent, wxWindowID id, int x, int y)
: ParamEditor (genericparam, parent, id, x, y)
{
//SetBackgroundColour (wxColour ("red"));
bx_list_c *param = (bx_list_c *) genericparam;
component = new wxStaticText (this, id, "list param not implemented", wxPoint (-1, -1));
}
void
ParamEditorList::Action (int evt_id)
{
printf ("ParamEditorList::Action\n");
}
bx_param_c *
ParamEditor::get_param ()
{
printf ("You called get_param on ParamEditor %p\n", this);
printf ("My param value is %p\n", this->param);
return this->param;
}
void
ParamEditor::OnEvent (wxCommandEvent& evt)
{
// if you want to run some action on the object that sent this event,
// see the code below.
#if 0
int id = evt.GetId ();
wxObject *object = evt.GetEventObject ();
printf ("ParamEditor::OnEvent, id=%d, object=%p\n", id, object);
ParamEditor *genericeditor = (ParamEditor *) paramEditorsById.Get (id);
if (genericeditor == NULL) {
printf ("I couldn't find the parameter editor for id=%d\n", id);
return;
}
bx_param_c *genericparam = genericeditor->get_param ();
wxASSERT (genericparam != NULL);
printf ("This event will be sent to %s\n", genericparam->get_name ());
genericeditor->Action (evt);
#endif
}
#endif