Bochs/bochs/iodev/sound/soundmod.cc

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/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2011-2012 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Common sound module code and dummy sound lowlevel functions
// Define BX_PLUGGABLE in files that can be compiled into plugins. For
// platforms that require a special tag on exported symbols, BX_PLUGGABLE
// is used to know when we are exporting symbols and when we are importing.
#define BX_PLUGGABLE
#include "iodev.h"
#if BX_SUPPORT_SOUNDLOW
#include "soundmod.h"
#include "soundlnx.h"
#include "soundosx.h"
#include "soundwin.h"
#include "soundsdl.h"
#ifndef WIN32
#include <pthread.h>
#endif
#if BX_WITH_SDL
#include <SDL.h>
#endif
#define LOG_THIS theSoundModCtl->
bx_soundmod_ctl_c* theSoundModCtl = NULL;
int libsoundmod_LTX_plugin_init(plugin_t *plugin, plugintype_t type, int argc, char *argv[])
{
if (type == PLUGTYPE_CORE) {
theSoundModCtl = new bx_soundmod_ctl_c;
bx_devices.pluginSoundModCtl = theSoundModCtl;
return 0; // Success
} else {
return -1;
}
}
void libsoundmod_LTX_plugin_fini(void)
{
delete theSoundModCtl;
}
bx_soundmod_ctl_c::bx_soundmod_ctl_c()
{
put("sound", "SOUND");
soundmod = NULL;
}
bx_soundmod_ctl_c::~bx_soundmod_ctl_c()
{
if (soundmod != NULL) {
soundmod->closewaveoutput();
}
delete soundmod;
}
void bx_soundmod_ctl_c::init()
{
const char *driver = SIM->get_param_string(BXPN_SOUND_DRIVER)->getptr();
const char *wavedev = SIM->get_param_string(BXPN_SOUND_WAVEDEV)->getptr();
if (!strcmp(driver, "default")) {
soundmod = new BX_SOUND_LOWLEVEL_C();
#if BX_HAVE_ALSASOUND
} else if (!strcmp(driver, "alsa")) {
soundmod = new bx_sound_linux_c();
wavedev = "alsa";
#endif
#if BX_WITH_SDL
} else if (!strcmp(driver, "sdl")) {
soundmod = new bx_sound_sdl_c();
#endif
} else if (!strcmp(driver, "dummy")) {
soundmod = new bx_sound_lowlevel_c();
} else {
BX_PANIC(("unknown lowlevel sound driver '%s'", driver));
return;
}
int ret = soundmod->openwaveoutput(wavedev);
if (ret != BX_SOUNDLOW_OK) {
BX_PANIC(("Could not open wave output device"));
}
}
void* bx_soundmod_ctl_c::get_module()
{
return soundmod;
}
#ifndef WIN32
pthread_t thread;
#endif
Bit8u *beep_buffer;
int beep_bytes, beep_bufsize;
bx_bool beep_active = 0;
#ifdef WIN32
DWORD WINAPI beep_thread(LPVOID indata)
#else
void beep_thread(void *indata)
#endif
{
Bit8u level;
int i, j;
beep_active = 1;
bx_sound_lowlevel_c *soundmod = (bx_sound_lowlevel_c*)indata;
level = 0x40;
i = 0;
while (beep_bytes > 0) {
j = 0;
do {
beep_buffer[j++] = level;
if ((++i % beep_bytes) == 0) level ^= 0x40;
} while (j < beep_bufsize);
soundmod->sendwavepacket(beep_bufsize, beep_buffer);
if (soundmod->get_type() == BX_SOUNDLOW_WIN) {
#ifdef WIN32
Sleep(100);
#endif
} else if (soundmod->get_type() == BX_SOUNDLOW_SDL) {
#if BX_WITH_SDL
SDL_Delay(100);
#endif
}
}
soundmod->stopwaveplayback();
free(beep_buffer);
beep_active = 0;
#ifdef WIN32
return 0;
#else
pthread_exit(NULL);
#endif
}
bx_bool bx_soundmod_ctl_c::beep_on(float frequency)
{
if (soundmod != NULL) {
BX_DEBUG(("Beep ON (frequency=%.2f)",frequency));
if (beep_active) {
beep_off();
}
soundmod->startwaveplayback(44100, 8, 0, 0);
beep_bytes = (int)(44100.0 / frequency / 2);
beep_bufsize = 4410;
beep_buffer = (Bit8u*)malloc(beep_bufsize);
#ifdef WIN32
DWORD threadID;
CreateThread(NULL, 0, beep_thread, soundmod, 0, &threadID);
#else
pthread_create(&thread, NULL, (void *(*)(void *))&beep_thread, soundmod);
#endif
return 1;
}
return 0;
}
bx_bool bx_soundmod_ctl_c::beep_off()
{
if (soundmod != NULL) {
BX_DEBUG(("Beep OFF"));
if (beep_active) {
beep_bytes = 0;
#ifdef WIN32
while (beep_active) Sleep(1);
#else
pthread_join(thread, NULL);
#endif
}
return 1;
}
return 0;
}
// The dummy sound lowlevel functions. They don't do anything.
bx_sound_lowlevel_c::bx_sound_lowlevel_c()
{
put("sound", "SOUND");
record_timer_index = BX_NULL_TIMER_HANDLE;
}
bx_sound_lowlevel_c::~bx_sound_lowlevel_c()
{
}
int bx_sound_lowlevel_c::waveready()
{
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::midiready()
{
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::openmidioutput(const char *mididev)
{
UNUSED(mididev);
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::sendmidicommand(int delta, int command, int length, Bit8u data[])
{
UNUSED(delta);
UNUSED(command);
UNUSED(length);
UNUSED(data);
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::closemidioutput()
{
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::openwaveoutput(const char *wavedev)
{
UNUSED(wavedev);
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::startwaveplayback(int frequency, int bits, bx_bool stereo, int format)
{
UNUSED(frequency);
UNUSED(bits);
UNUSED(stereo);
UNUSED(format);
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::sendwavepacket(int length, Bit8u data[])
{
UNUSED(length);
UNUSED(data);
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::stopwaveplayback()
{
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::closewaveoutput()
{
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::openwaveinput(const char *wavedev, sound_record_handler_t rh)
{
UNUSED(wavedev);
record_handler = rh;
if (rh != NULL) {
record_timer_index = bx_pc_system.register_timer(this, record_timer_handler, 1, 1, 0, "soundmod");
// record timer: inactive, continuous, frequency variable
}
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::startwaverecord(int frequency, int bits, bx_bool stereo, int format)
{
Bit64u timer_val;
Bit8u shift = 0;
UNUSED(format);
if (record_timer_index != BX_NULL_TIMER_HANDLE) {
if (bits == 16) shift++;
if (stereo) shift++;
record_packet_size = (frequency / 10) << shift; // 0.1 sec
if (record_packet_size > BX_SOUNDLOW_WAVEPACKETSIZE) {
record_packet_size = BX_SOUNDLOW_WAVEPACKETSIZE;
}
timer_val = (Bit64u)record_packet_size * 1000000 / (frequency << shift);
bx_pc_system.activate_timer(record_timer_index, (Bit32u)timer_val, 1);
}
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::getwavepacket(int length, Bit8u data[])
{
memset(data, 0, length);
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::stopwaverecord()
{
if (record_timer_index != BX_NULL_TIMER_HANDLE) {
bx_pc_system.deactivate_timer(record_timer_index);
}
return BX_SOUNDLOW_OK;
}
int bx_sound_lowlevel_c::closewaveinput()
{
stopwaverecord();
return BX_SOUNDLOW_OK;
}
void bx_sound_lowlevel_c::record_timer_handler(void *this_ptr)
{
bx_sound_lowlevel_c *class_ptr = (bx_sound_lowlevel_c *) this_ptr;
class_ptr->record_timer();
}
void bx_sound_lowlevel_c::record_timer(void)
{
record_handler(this, record_packet_size);
}
#endif