From 35bf91d01a5d4a78b9900b432712fc8c344350e6 Mon Sep 17 00:00:00 2001 From: Jacob He Date: Tue, 27 Feb 2018 16:11:58 +0800 Subject: [PATCH] Update README: 1. Geometry and tessellation shaders are supported for Vega 2. The known issue of F12017 was already fixed. --- README.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/README.md b/README.md index 62a7d17..704218d 100644 --- a/README.md +++ b/README.md @@ -20,7 +20,6 @@ The AMD Open Source Driver for Vulkan is designed to support the following AMD G * Radeon™ Pro WX x100 Series * Radeon™ Pro 400/500 Series -> **Note:** Pipeline compiler support for geometry and tessellation shaders is not fully implemented for the Radeon™ RX Vega Series. APU support is limited. These issues will be addressed in upcoming releases. ### Operating System Support The AMD Open Source Driver for Vulkan is designed to support following distros on both the AMDGPU upstream driver stack and the [AMDGPU Pro driver stack](http://support.amd.com/en-us/kb-articles/Pages/Radeon-Software-for-Linux-Release-Notes.aspx): @@ -47,8 +46,7 @@ The following features and improvements are planned in future releases (Please r > **Note:** The CPU overhead of command submission may be reduced by leveraging the kernel driver's developmental VM-always-valid feature. This feature is temporarily disabled by default. For the time being, you may try it as described in [Runtime Settings](#runtime-settings). ### Known Issues -* Dawn of War III may crash during gameplay on Radeon™ RX Vega Series due to geometry shader is not yet supported in LLPC -* F1 2017 old version may hang or crash during gameplay on Radeon™ RX Vega Series. Please upgrade the game to latest version to run it with the AMD Open Source Driver for Vulkan +* Dawn of War III show corruption with max setting on Radeon™ RX Vega Series * CTS may hang in VK.synchronization.internally_synchronized_objects.pipeline_cache_compute with Linux kernel versions lower than 4.13 ### How to Contribute