Update README.md:
update AMDVLK README.md to fix typo and revise some words
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README.md
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README.md
@ -219,17 +219,17 @@ Some example settings are listed below:
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| Setting Name | Valid Values | Comment |
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| ------------------------ | ----------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------- |
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| `ShaderCacheMode` | 0: disable cache<br/>1: runtime cache<br/>2: cache to disk | Runtime cache is the default mode. For "cache to disk", the cache file is generated under $AMD_SHADER_DISK_CACHE_PATH/AMD/LlpcCache or $XDG_CACHE_HOME/AMD/LlpcCach or $HOME/.cache/AMD/LlpcCach |
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| `ShaderCacheMode` | 0: disable cache<br/>1: runtime cache<br/>2: cache to disk | Runtime cache is the default mode. For "cache to disk", the cache file is generated under $AMD_SHADER_DISK_CACHE_PATH/AMD/LlpcCache or $XDG_CACHE_HOME/AMD/LlpcCache or $HOME/.cache/AMD/LlpcCache |
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| `IFH` | 0: default<br/>1: drop all submits<br/> | Infinitely Fast Hardware. Submit calls are dropped before being sent to hardware. Useful for measuring CPU-limited performance. |
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| `EnableVmAlwaysValid` | 0: disable<br/>1: default<br/>2: force enable<br/> | 1 is the default setting which enables the VM-always-valid feature for kernel 4.16 and above. The feature can reduce command buffer submission overhead related to virtual memory management. |
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| `IdleAfterSubmitGpuMask` | Bitmask of GPUs (i.e., bit 0 is GPU0, etc.) | Forces the CPU to immediately wait for each GPU submission to complete on the specified set of GPUs. |
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*All* available settings can be determined by examining the .cfg source files that define them.
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*All* available settings can be determined by examining below source files that define them.
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* .../xgl/icd/settings/settings.cfg (API layer settings)
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* .../pal/src/core/settings.cfg (PAL hardware-independent settings)
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* .../pal/src/core/hw/gfxip/gfx6/gfx6PalSettings.cfg (PAL GFX6-8 settings)
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* .../pal/src/core/hw/gfxip/gfx9/gfx9PalSettings.cfg (PAL GFX9+ settings)
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* .../pal/src/core/settings_core.json (PAL hardware-independent settings)
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* .../pal/src/core/hw/gfxip/gfx6/settings_gfx6.json (PAL GFX6-8 settings)
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* .../pal/src/core/hw/gfxip/gfx9/settings_gfx9.json (PAL GFX9+ settings)
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Runtime settings are only read at device initialization, and cannot be changed without restarting the application. If running on a system with multiple GPUs, the same settings will apply to all of them. Lines in the settings file that start with `;` will be treated as comments.
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@ -241,14 +241,14 @@ You can use the following [Runtime Settings](#runtime-settings) to generate .csv
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| Setting Name | Value | Comment |
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| -------------------------------- | -------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `GpuProfilerMode` | 0: disable<br/>1: enable with sqtt off<br/>2: enable with sqtt for thread trace<br/>3: enable with sqtt for RGP | Enables and sets the SQTT mode for the GPU performance profiler layer. Actual capture of performance data must be specified via frame number with GpuProfilerStartFrame. |
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| `GpuProfilerLogDirectory` | <nobr><directory-path></nobr> | The directory path is relative to $AMD_DEBUG_DIR or $TMPDIR or /var/tmp/, default value is "amdpal/". Your application must have write permissions to the directory. The profiling log will be output to a subdirectory that is named in the format like <nobr><AppName></nobr>_<nobr><yyyy-MM-dd></nobr>_<nobr><HH:mm:ss></nobr>. |
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| `GpuProfilerMode` | 0: disable<br/>1: enable with sqtt off<br/>2: enable with sqtt for thread trace<br/>3: enable with sqtt for RGP | Enables and sets the SQTT mode for the GPU performance profiler layer. Actual capture of performance data must be specified via frame number with GpuProfilerConfig_StartFrame or by pressing shift-F11. |
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| `GpuProfilerLogDirectory` | <nobr><directory-path></nobr> | The directory path is relative to $AMD_DEBUG_DIR or $TMPDIR or /var/tmp/, default value is "amdpal/". Your application must have write permissions to the directory. The profiling logs are output to a subdirectory that is named in the format like <nobr><AppName></nobr>_<nobr><yyyy-MM-dd></nobr>_<nobr><HH:mm:ss></nobr>. |
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| `GpuProfilerGranularity` | 0: per-draw<br/>1: per-cmdbuf | Defines what is measured/profiled. *Per-draw* times individual commands (such as draw, dispatch, etc.) inside command buffers, while *per-cmdbuf* only profiles entire command buffers in aggregate. |
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| `GpuProfilerConfig_StartFrame` | Positive integer | First frame to capture data for. If StartFrame and FrameCount are not set, all frames will be profiled. |
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| `GpuProfilerConfig_FrameCount` | Positive integer | Number of frames to capture data for. |
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| `GpuProfilerRecordPipelineStats` | 0, 1 | Gathers pipeline statistic query data per entry if enabled. |
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You can use the script [timingReport.py](https://github.com/GPUOpen-Drivers/pal/tree/dev/tools/gpuProfilerTools/timingReport.py) to analyze the profiling log:
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You can use the script [timingReport.py](https://github.com/GPUOpen-Drivers/pal/tree/master/tools/gpuProfilerTools/timingReport.py) to analyze the profiling log:
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```
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python timeReport.py <profiling_log_subdirectory>
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```
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@ -268,7 +268,7 @@ You can add the following settings to amdPalSettings.cfg to dump the information
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EnablePipelineDump,1
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PipelineDumpDir,<dump_dir_path>
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```
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The pipeline dump file is named in the format like Pipeline<nobr><Type></nobr>_<nobr><Compiler_Hash></nobr>.pipe. For example, the above top 1 pipeline is dumped to PipelineVsFs_0xD91D15E42D62DCBB.pipe. The shaders referenced by each pipeline will also be dumped to .spv files.
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PipelineDumpDir is a sub-path relative to $AMD_DEBUG_DIR or $TMPDIR or /var/tmp/, default value is "spvPipeline/". The pipeline dump file is named in the format like Pipeline<nobr><Type></nobr>_<nobr><Compiler_Hash></nobr>.pipe. For example, the above top 1 pipeline is dumped to PipelineVsFs_0xD91D15E42D62DCBB.pipe. The shaders referenced by each pipeline are also dumped to .spv files.
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## PAL Debug Overlay
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PAL's debug overlay can be enabled to display real time statistics and information on top of a running application. This includes a rolling FPS average, CPU and GPU frame times, and a ledger tracking how much video memory has been allocated from each available heap. Benchmarking (i.e., "Benchmark (F11)") is currently unsupported.
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