b1c6919b53
Rename game-win to game and julia-win to julia.
272 lines
5.0 KiB
C
272 lines
5.0 KiB
C
/*
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* The ToAru Sample Game
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*
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* This is the updated, windowed version of the sample RPG
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*/
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#include <stdio.h>
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#include <stdint.h>
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#include <syscall.h>
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#include <string.h>
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#include <stdlib.h>
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#include <time.h>
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#include "lib/window.h"
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#include "lib/graphics.h"
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#include "lib/decorations.h"
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sprite_t * sprites[128];
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window_t * window;
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gfx_context_t * ctx;
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#define WINDOW_SIZE 224
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int out_of_bounds(int x, int y) {
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if (x < ctx->width / 2 - WINDOW_SIZE)
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return 1;
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if (x >= ctx->width / 2 + WINDOW_SIZE)
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return 1;
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if (y < ctx->height / 2 - WINDOW_SIZE)
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return 1;
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if (y >= ctx->height / 2 + WINDOW_SIZE)
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return 1;
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return 0;
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}
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/* RPG Mapping Bits */
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struct {
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int width;
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int height;
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char * buffer;
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int size;
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} map;
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void load_map(char * filename) {
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FILE * f = fopen(filename, "r");
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char tmp[256];
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fgets(tmp, 255, f);
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map.width = atoi(tmp);
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fgets(tmp, 256, f);
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map.height = atoi(tmp);
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map.size = map.height * map.width;
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map.buffer = malloc(map.size);
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fread(map.buffer, map.size, 1, f);
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fclose(f);
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}
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char cell(int x, int y) {
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if (x < 0 || y < 0 || x >= map.width || y >= map.height) {
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return 'A'; /* The abyss is trees! */
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}
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return (map.buffer[y * map.width + x]);
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}
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#define VIEW_SIZE 4
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#define CELL_SIZE 64
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int my_x = 2;
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int my_y = 2;
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int direction = 0;
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int offset_x = 0;
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int offset_y = 0;
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int offset_iter = 0;
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int map_x;
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int map_y;
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void render_map(int x, int y) {
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int i = 0;
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for (int _y = y - VIEW_SIZE; _y <= y + VIEW_SIZE; ++_y) {
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int j = 0;
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for (int _x = x - VIEW_SIZE; _x <= x + VIEW_SIZE; ++_x) {
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char c = cell(_x,_y);
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int sprite;
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switch (c) {
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case '\n':
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case 'A':
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sprite = 1;
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break;
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case '.':
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sprite = 2;
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break;
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case 'W':
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sprite = 3;
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break;
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default:
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sprite = 0;
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break;
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}
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draw_sprite(ctx, sprites[sprite],
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decor_left_width + map_x + offset_x * offset_iter + j * CELL_SIZE,
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decor_top_height + map_y + offset_y * offset_iter + i * CELL_SIZE);
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++j;
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}
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++i;
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}
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}
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void display() {
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render_map(my_x,my_y);
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draw_sprite(ctx, sprites[124 + direction], decor_left_width + map_x + CELL_SIZE * 4, decor_top_height + map_y + CELL_SIZE * 4);
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render_decorations(window, ctx->backbuffer, "RPG Demo");
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flip(ctx);
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}
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void transition(int nx, int ny) {
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if (nx < my_x) {
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offset_x = 1;
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offset_y = 0;
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} else if (ny < my_y) {
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offset_x = 0;
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offset_y = 1;
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} else if (nx > my_x) {
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offset_x = -1;
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offset_y = 0;
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} else if (ny > my_y) {
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offset_x = 0;
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offset_y = -1;
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}
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for (int i = 0; i < 64; i += 2) {
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offset_iter = i;
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display();
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}
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offset_iter = 0;
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offset_x = 0;
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offset_y = 0;
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my_x = nx;
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my_y = ny;
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display();
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}
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void move(int cx, int cy) {
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int nx = my_x + cx;
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int ny = my_y + cy;
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if (cx == 1) {
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if (direction != 1) {
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direction = 1;
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display();
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return;
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}
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} else if (cx == -1) {
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if (direction != 2) {
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direction = 2;
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display();
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return;
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}
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} else if (cy == 1) {
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if (direction != 0) {
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direction = 0;
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display();
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return;
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}
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} else if (cy == -1) {
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if (direction != 3) {
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direction = 3;
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display();
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return;
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}
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}
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switch (cell(nx,ny)) {
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case '_':
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case '.':
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transition(nx,ny);
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break;
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default:
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break;
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}
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display();
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}
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/* woah */
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char font_buffer[400000];
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sprite_t alpha_tmp;
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void init_sprite(int i, char * filename, char * alpha) {
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sprites[i] = malloc(sizeof(sprite_t));
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load_sprite(sprites[i], filename);
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if (alpha) {
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sprites[i]->alpha = ALPHA_MASK;
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load_sprite(&alpha_tmp, alpha);
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sprites[i]->masks = alpha_tmp.bitmap;
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} else {
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sprites[i]->alpha = ALPHA_INDEXED;
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}
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sprites[i]->blank = 0x0;
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}
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int main(int argc, char ** argv) {
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setup_windowing();
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window = window_create(10,10, 2 * WINDOW_SIZE, 2 * WINDOW_SIZE);
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ctx = init_graphics_window_double_buffer(window);
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draw_fill(ctx,rgb(0,0,0));
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init_decorations();
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map_x = WINDOW_SIZE - (64 * 9) / 2;
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map_y = WINDOW_SIZE - (64 * 9) / 2;
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printf("Loading sprites...\n");
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init_sprite(0, "/etc/game/0.bmp", NULL);
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init_sprite(1, "/etc/game/1.bmp", NULL);
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init_sprite(2, "/etc/game/2.bmp", NULL);
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init_sprite(3, "/etc/game/3.bmp", NULL);
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init_sprite(4, "/etc/game/4.bmp", NULL);
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init_sprite(5, "/etc/game/5.bmp", NULL);
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init_sprite(6, "/etc/game/6.bmp", NULL);
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init_sprite(7, "/etc/game/7.bmp", NULL);
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init_sprite(124, "/etc/game/remilia.bmp", NULL);
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init_sprite(125, "/etc/game/remilia_r.bmp", NULL);
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init_sprite(126, "/etc/game/remilia_l.bmp", NULL);
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init_sprite(127, "/etc/game/remilia_f.bmp", NULL);
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load_map("/etc/game/map");
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printf("%d x %d\n", map.width, map.height);
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display();
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int playing = 1;
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while (playing) {
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char ch = 0;
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w_keyboard_t * kbd;
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do {
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kbd = poll_keyboard();
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if (kbd != NULL) {
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ch = kbd->key;
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free(kbd);
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}
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} while (kbd != NULL);
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switch (ch) {
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case 'q':
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playing = 0;
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break;
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case 'a':
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move(-1,0);
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/* left */
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break;
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case 'd':
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move(1,0);
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/* right */
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break;
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case 's':
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move(0,1);
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/* Down */
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break;
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case 'w':
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move(0,-1);
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/* Up */
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break;
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default:
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break;
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}
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}
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teardown_windowing();
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return 0;
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}
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