df4d1cca39
- Desktop icons use the shadowing - The login screen uses shadows instead of poorly-executed strokes - The blur_test app has been updated to show multiple blur levels, but does not use the library function.
122 lines
2.3 KiB
C
122 lines
2.3 KiB
C
#include <stdio.h>
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#include "lib/window.h"
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#include "lib/graphics.h"
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#include "lib/shmemfonts.h"
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gfx_context_t * ctx;
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window_t * window;
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#define INPUT_SIZE 512
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char input_buffer[INPUT_SIZE] = {0};
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int input_collected = 0;
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void display() {
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gfx_context_t * tmp_c, * out_c;
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sprite_t * tmp_s, * out_s;
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tmp_s = create_sprite(window->width, window->height, ALPHA_EMBEDDED);
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tmp_c = init_graphics_sprite(tmp_s);
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out_s = create_sprite(window->width, window->height, ALPHA_EMBEDDED);
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out_c = init_graphics_sprite(out_s);
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draw_fill(tmp_c, rgba(0,0,0,0));
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draw_string(tmp_c, 20, 20, rgb(0,0,0), input_buffer);
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blur_context(out_c, tmp_c, 3);
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draw_string(out_c, 19, 19, rgb(255,255,255), input_buffer);
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draw_fill(ctx, rgba(0,0,0,0));
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draw_sprite(ctx, out_s, 0, 0);
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draw_sprite(ctx, out_s, 0, 20);
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draw_sprite(ctx, out_s, 0, 20);
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draw_sprite(ctx, out_s, 0, 40);
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draw_sprite(ctx, out_s, 0, 40);
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draw_sprite(ctx, out_s, 0, 40);
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draw_sprite(ctx, out_s, 0, 60);
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draw_sprite(ctx, out_s, 0, 60);
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draw_sprite(ctx, out_s, 0, 60);
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draw_sprite(ctx, out_s, 0, 60);
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sprite_free(tmp_s);
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free(tmp_c);
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sprite_free(out_s);
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free(out_c);
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flip(ctx);
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}
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void resize_callback(window_t * win) {
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reinit_graphics_window(ctx, window);
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display();
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}
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int buffer_put(char c) {
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if (c == 8) {
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/* Backspace */
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if (input_collected > 0) {
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input_collected--;
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input_buffer[input_collected] = '\0';
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}
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return 0;
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}
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if (c < 10 || (c > 10 && c < 32) || c > 126) {
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return 0;
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}
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input_buffer[input_collected] = c;
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input_collected++;
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input_buffer[input_collected] = '\0';
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if (input_collected == INPUT_SIZE - 1) {
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return 1;
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}
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return 0;
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}
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int main(int argc, char * argv[]) {
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setup_windowing();
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resize_window_callback = resize_callback;
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window = window_create(40, 40, 200, 120);
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ctx = init_graphics_window_double_buffer(window);
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window_enable_alpha(window);
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init_shmemfonts();
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buffer_put('$');
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display();
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int playing = 1;
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while (playing) {
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char ch = 0;
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w_keyboard_t * kbd;
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do {
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kbd = poll_keyboard();
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if (kbd != NULL) {
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if ((kbd->event.modifiers & KEY_MOD_LEFT_ALT) && (kbd->event.keycode == KEY_F4)) {
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playing = 0;
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break;
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}
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if (kbd->key) {
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buffer_put(kbd->key);
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display();
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}
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free(kbd);
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}
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} while (kbd != NULL);
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}
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teardown_windowing();
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return 0;
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}
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