toaruos/userspace/blur_test.c
Kevin Lange df4d1cca39 Text shadows in various places.
- Desktop icons use the shadowing
- The login screen uses shadows instead of poorly-executed strokes
- The blur_test app has been updated to show multiple blur levels,
  but does not use the library function.
2012-10-16 19:05:58 -07:00

122 lines
2.3 KiB
C

#include <stdio.h>
#include "lib/window.h"
#include "lib/graphics.h"
#include "lib/shmemfonts.h"
gfx_context_t * ctx;
window_t * window;
#define INPUT_SIZE 512
char input_buffer[INPUT_SIZE] = {0};
int input_collected = 0;
void display() {
gfx_context_t * tmp_c, * out_c;
sprite_t * tmp_s, * out_s;
tmp_s = create_sprite(window->width, window->height, ALPHA_EMBEDDED);
tmp_c = init_graphics_sprite(tmp_s);
out_s = create_sprite(window->width, window->height, ALPHA_EMBEDDED);
out_c = init_graphics_sprite(out_s);
draw_fill(tmp_c, rgba(0,0,0,0));
draw_string(tmp_c, 20, 20, rgb(0,0,0), input_buffer);
blur_context(out_c, tmp_c, 3);
draw_string(out_c, 19, 19, rgb(255,255,255), input_buffer);
draw_fill(ctx, rgba(0,0,0,0));
draw_sprite(ctx, out_s, 0, 0);
draw_sprite(ctx, out_s, 0, 20);
draw_sprite(ctx, out_s, 0, 20);
draw_sprite(ctx, out_s, 0, 40);
draw_sprite(ctx, out_s, 0, 40);
draw_sprite(ctx, out_s, 0, 40);
draw_sprite(ctx, out_s, 0, 60);
draw_sprite(ctx, out_s, 0, 60);
draw_sprite(ctx, out_s, 0, 60);
draw_sprite(ctx, out_s, 0, 60);
sprite_free(tmp_s);
free(tmp_c);
sprite_free(out_s);
free(out_c);
flip(ctx);
}
void resize_callback(window_t * win) {
reinit_graphics_window(ctx, window);
display();
}
int buffer_put(char c) {
if (c == 8) {
/* Backspace */
if (input_collected > 0) {
input_collected--;
input_buffer[input_collected] = '\0';
}
return 0;
}
if (c < 10 || (c > 10 && c < 32) || c > 126) {
return 0;
}
input_buffer[input_collected] = c;
input_collected++;
input_buffer[input_collected] = '\0';
if (input_collected == INPUT_SIZE - 1) {
return 1;
}
return 0;
}
int main(int argc, char * argv[]) {
setup_windowing();
resize_window_callback = resize_callback;
window = window_create(40, 40, 200, 120);
ctx = init_graphics_window_double_buffer(window);
window_enable_alpha(window);
init_shmemfonts();
buffer_put('$');
display();
int playing = 1;
while (playing) {
char ch = 0;
w_keyboard_t * kbd;
do {
kbd = poll_keyboard();
if (kbd != NULL) {
if ((kbd->event.modifiers & KEY_MOD_LEFT_ALT) && (kbd->event.keycode == KEY_F4)) {
playing = 0;
break;
}
if (kbd->key) {
buffer_put(kbd->key);
display();
}
free(kbd);
}
} while (kbd != NULL);
}
teardown_windowing();
return 0;
}