40e3a43b1f
No, really, I'm not going to beat around the bush here. This is a straight up clone of the gnome-shell panel design. It always was anyway - this is just doing a better job of it.
236 lines
7.3 KiB
C
236 lines
7.3 KiB
C
/**
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* @brief Panel Volume Widget
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*
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* Shows an icon indicating the mixer's master volume,
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* and shows a menu with a volume slider when clicked.
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*/
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#include <fcntl.h>
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#include <sys/ioctl.h>
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#include <kernel/mod/sound.h>
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#include <toaru/yutani.h>
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#include <toaru/graphics.h>
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#include <toaru/menu.h>
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#include <toaru/text.h>
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#include <toaru/panel.h>
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#define VOLUME_DEVICE_ID 0
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#define VOLUME_KNOB_ID 0
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static sprite_t * sprite_volume_mute;
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static sprite_t * sprite_volume_low;
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static sprite_t * sprite_volume_med;
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static sprite_t * sprite_volume_high;
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static struct MenuList * volume_menu;
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static long volume_level = 0;
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static int mixer = -1;
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static int widget_update_volume(struct PanelWidget * this, int * force_updates) {
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if (mixer == -1) {
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mixer = open("/dev/mixer", O_RDONLY);
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}
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snd_knob_value_t value = {0};
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value.device = VOLUME_DEVICE_ID; /* TODO configure this somewhere */
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value.id = VOLUME_KNOB_ID; /* TODO this too */
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ioctl(mixer, SND_MIXER_READ_KNOB, &value);
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volume_level = value.val;
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return 0;
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}
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static void set_volume(void) {
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snd_knob_value_t value = {0};
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value.device = VOLUME_DEVICE_ID; /* TODO configure this somewhere */
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value.id = VOLUME_KNOB_ID; /* TODO this too */
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value.val = volume_level;
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ioctl(mixer, SND_MIXER_WRITE_KNOB, &value);
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redraw();
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}
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static void volume_raise(void) {
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volume_level += 0x10000000;
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if (volume_level > 0xF0000000) volume_level = 0xFC000000;
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set_volume();
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}
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static void volume_lower(void) {
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volume_level -= 0x10000000;
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if (volume_level < 0x0) volume_level = 0x0;
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set_volume();
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}
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#define VOLUME_SLIDER_LEFT_PAD 38
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#define VOLUME_SLIDER_RIGHT_PAD 14
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#define VOLUME_SLIDER_PAD (VOLUME_SLIDER_LEFT_PAD + VOLUME_SLIDER_RIGHT_PAD)
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#define VOLUME_SLIDER_VERT_PAD 10
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#define VOLUME_SLIDER_BALL_RADIUS 8
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struct SliderStuff {
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int level;
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uint32_t on;
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uint32_t off;
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};
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uint32_t volume_pattern(int32_t x, int32_t y, double alpha, void * extra) {
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struct SliderStuff * stuff = extra;
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if (alpha > 1.0) alpha = 1.0;
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if (alpha < 0.0) alpha = 0.0;
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uint32_t color = stuff->off;
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if (x < stuff->level + VOLUME_SLIDER_LEFT_PAD) {
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color = stuff->on;
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}
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color |= rgba(0,0,0,alpha*255);
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return premultiply(color);
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}
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void _menu_draw_MenuEntry_Slider(gfx_context_t * ctx, struct MenuEntry * self, int offset) {
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self->offset = offset;
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draw_sprite_alpha_paint(ctx, sprite_volume_high, 4, offset, 1.0, rgb(0,0,0));
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struct SliderStuff stuff;
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stuff.level = (ctx->width - VOLUME_SLIDER_PAD) * (float)volume_level / (float)0xFC000000;
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stuff.on = rgba(0,120,220,0);
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stuff.off = rgba(140,140,140,0);
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draw_rounded_rectangle_pattern(ctx,
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/* x */ VOLUME_SLIDER_LEFT_PAD - 4,
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/* y */ offset + VOLUME_SLIDER_VERT_PAD - 1,
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/* w */ ctx->width - VOLUME_SLIDER_PAD + 8,
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/* h */ self->height - 2 * VOLUME_SLIDER_VERT_PAD + 2, 6, volume_pattern, &stuff);
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stuff.on = rgba(40,160,255,0);
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stuff.off = rgba(200,200,200,0);
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draw_rounded_rectangle_pattern(ctx,
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/* x */ VOLUME_SLIDER_LEFT_PAD - 3,
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/* y */ offset + VOLUME_SLIDER_VERT_PAD,
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/* w */ ctx->width - VOLUME_SLIDER_PAD + 6,
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/* h */ self->height - 2 * VOLUME_SLIDER_VERT_PAD, 5, volume_pattern, &stuff);
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draw_rounded_rectangle(ctx,
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/* x */ stuff.level - VOLUME_SLIDER_BALL_RADIUS + VOLUME_SLIDER_LEFT_PAD,
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/* y */ offset + 12 - VOLUME_SLIDER_BALL_RADIUS,
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/* w */ VOLUME_SLIDER_BALL_RADIUS * 2,
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/* h */ VOLUME_SLIDER_BALL_RADIUS * 2, VOLUME_SLIDER_BALL_RADIUS, rgb(140,140,140));
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draw_rounded_rectangle(ctx,
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/* x */ stuff.level - VOLUME_SLIDER_BALL_RADIUS + 1 + VOLUME_SLIDER_LEFT_PAD,
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/* y */ offset + 12 - VOLUME_SLIDER_BALL_RADIUS + 1,
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/* w */ VOLUME_SLIDER_BALL_RADIUS * 2 - 2,
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/* h */ VOLUME_SLIDER_BALL_RADIUS * 2 - 2, VOLUME_SLIDER_BALL_RADIUS - 1, rgb(220,220,220));
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}
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int _menu_mouse_MenuEntry_Slider(struct MenuEntry * self, struct yutani_msg_window_mouse_event * event) {
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if (event->buttons & YUTANI_MOUSE_BUTTON_LEFT) {
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/* Figure out where it is */
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float level = (float)(event->new_x - VOLUME_SLIDER_LEFT_PAD) / (float)(self->width - VOLUME_SLIDER_PAD);
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if (level >= 1.0) level = 1.0;
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if (level <= 0.0) level = 0.0;
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if (volume_level != level * 0xFC000000) {
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volume_level = level * 0xFC000000;
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set_volume();
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return 1;
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}
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}
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return 0;
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}
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static struct MenuEntryVTable slider_vtable = {
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.methods = 4,
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.renderer = _menu_draw_MenuEntry_Slider,
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.mouse_event = _menu_mouse_MenuEntry_Slider,
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};
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struct MenuEntry * menu_create_slider(void) {
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struct MenuEntry * out = menu_create_separator(); /* Steal some defaults */
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out->_type = -1; /* Special */
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out->height = 24;
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out->rwidth = 200;
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out->vtable = &slider_vtable;
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return out;
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}
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static int widget_click_volume(struct PanelWidget * this, struct yutani_msg_window_mouse_event * evt) {
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if (!volume_menu) {
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volume_menu = menu_create();
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volume_menu->flags |= MENU_FLAG_BUBBLE_LEFT;
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}
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/* Clear the menu */
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while (volume_menu->entries->length) {
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node_t * node = list_pop(volume_menu->entries);
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menu_free_entry((struct MenuEntry *)node->value);
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free(node);
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}
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menu_insert(volume_menu, menu_create_slider());
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/* TODO Our mixer supports multiple knobs and we could show all of them. */
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/* TODO We could also show a nice slider... if we had one... */
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if (!volume_menu->window) {
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panel_menu_show(this, volume_menu);
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}
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return 1;
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}
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static int widget_draw_volume(struct PanelWidget * this, gfx_context_t * ctx) {
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uint32_t color = (volume_menu && volume_menu->window) ? this->pctx->color_text_hilighted : this->pctx->color_icon_normal;
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panel_highlight_widget(this,ctx,(volume_menu && volume_menu->window));
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if (volume_level < 10) {
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draw_sprite_alpha_paint(ctx, sprite_volume_mute, (ctx->width - sprite_volume_mute->width) / 2, 1, 1.0, color);
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} else if (volume_level < 0x547ae147) {
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draw_sprite_alpha_paint(ctx, sprite_volume_low, (ctx->width - sprite_volume_low->width) / 2, 1, 1.0, color);
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} else if (volume_level < 0xa8f5c28e) {
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draw_sprite_alpha_paint(ctx, sprite_volume_med, (ctx->width - sprite_volume_med->width) / 2, 1, 1.0, color);
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} else {
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draw_sprite_alpha_paint(ctx, sprite_volume_high, (ctx->width - sprite_volume_high->width) / 2, 1, 1.0, color);
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}
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return 0;
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}
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/* For dumb legacy reasons, scroll wheel movement shows up here... */
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static int widget_move_volume(struct PanelWidget * this, struct yutani_msg_window_mouse_event * evt) {
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int scroll_direction = 0;
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if (evt->buttons & YUTANI_MOUSE_SCROLL_UP) scroll_direction = -1;
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else if (evt->buttons & YUTANI_MOUSE_SCROLL_DOWN) scroll_direction = 1;
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if (scroll_direction == 1) {
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volume_lower();
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return 1;
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} else if (scroll_direction == -1) {
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volume_raise();
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return 1;
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}
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return 0;
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}
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struct PanelWidget * widget_init_volume(void) {
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sprite_volume_mute = malloc(sizeof(sprite_t));
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sprite_volume_low = malloc(sizeof(sprite_t));
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sprite_volume_med = malloc(sizeof(sprite_t));
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sprite_volume_high = malloc(sizeof(sprite_t));
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load_sprite(sprite_volume_mute, "/usr/share/icons/24/volume-mute.png");
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load_sprite(sprite_volume_low, "/usr/share/icons/24/volume-low.png");
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load_sprite(sprite_volume_med, "/usr/share/icons/24/volume-medium.png");
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load_sprite(sprite_volume_high, "/usr/share/icons/24/volume-full.png");
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struct PanelWidget * widget = widget_new();
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widget->width = sprite_volume_high->width + widget->pctx->extra_widget_spacing;
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widget->draw = widget_draw_volume;
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widget->click = widget_click_volume;
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widget->move = widget_move_volume;
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widget->update = widget_update_volume;
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list_insert(widgets_enabled, widget);
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return widget;
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}
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