toaruos/userspace/game-win.c
2012-03-27 19:09:11 -05:00

271 lines
5.0 KiB
C

/*
* The ToAru Sample Game
*/
#include <stdio.h>
#include <stdint.h>
#include <syscall.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include "lib/window.h"
#include "lib/graphics.h"
#include "lib/decorations.h"
sprite_t * sprites[128];
window_t * window;
#define WINDOW_SIZE 224
int out_of_bounds(int x, int y) {
if (x < graphics_width / 2 - WINDOW_SIZE)
return 1;
if (x >= graphics_width / 2 + WINDOW_SIZE)
return 1;
if (y < graphics_height / 2 - WINDOW_SIZE)
return 1;
if (y >= graphics_height / 2 + WINDOW_SIZE)
return 1;
return 0;
}
/* RPG Mapping Bits */
struct {
int width;
int height;
char * buffer;
int size;
} map;
void load_map(char * filename) {
FILE * f = fopen(filename, "r");
char tmp[256];
fgets(tmp, 255, f);
map.width = atoi(tmp);
fgets(tmp, 256, f);
map.height = atoi(tmp);
map.size = map.height * map.width;
map.buffer = malloc(map.size);
fread(map.buffer, map.size, 1, f);
fclose(f);
}
char cell(int x, int y) {
if (x < 0 || y < 0 || x >= map.width || y >= map.height) {
return 'A'; /* The abyss is trees! */
}
return (map.buffer[y * map.width + x]);
}
#define VIEW_SIZE 4
#define CELL_SIZE 64
int my_x = 2;
int my_y = 2;
int direction = 0;
int offset_x = 0;
int offset_y = 0;
int offset_iter = 0;
int map_x;
int map_y;
void render_map(int x, int y) {
int i = 0;
for (int _y = y - VIEW_SIZE; _y <= y + VIEW_SIZE; ++_y) {
int j = 0;
for (int _x = x - VIEW_SIZE; _x <= x + VIEW_SIZE; ++_x) {
char c = cell(_x,_y);
int sprite;
switch (c) {
case '\n':
case 'A':
sprite = 1;
break;
case '.':
sprite = 2;
break;
case 'W':
sprite = 3;
break;
default:
sprite = 0;
break;
}
draw_sprite(sprites[sprite],
decor_left_width + map_x + offset_x * offset_iter + j * CELL_SIZE,
decor_top_height + map_y + offset_y * offset_iter + i * CELL_SIZE);
++j;
}
++i;
}
}
void display() {
render_map(my_x,my_y);
draw_sprite(sprites[124 + direction], decor_left_width + map_x + CELL_SIZE * 4, decor_top_height + map_y + CELL_SIZE * 4);
render_decorations(window, frame_mem, "RPG Demo");
flip();
//window_redraw_wait(window);
}
void transition(int nx, int ny) {
if (nx < my_x) {
offset_x = 1;
offset_y = 0;
} else if (ny < my_y) {
offset_x = 0;
offset_y = 1;
} else if (nx > my_x) {
offset_x = -1;
offset_y = 0;
} else if (ny > my_y) {
offset_x = 0;
offset_y = -1;
}
for (int i = 0; i < 64; i += 2) {
offset_iter = i;
display();
}
offset_iter = 0;
offset_x = 0;
offset_y = 0;
my_x = nx;
my_y = ny;
display();
}
void move(int cx, int cy) {
int nx = my_x + cx;
int ny = my_y + cy;
if (cx == 1) {
if (direction != 1) {
direction = 1;
display();
return;
}
} else if (cx == -1) {
if (direction != 2) {
direction = 2;
display();
return;
}
} else if (cy == 1) {
if (direction != 0) {
direction = 0;
display();
return;
}
} else if (cy == -1) {
if (direction != 3) {
direction = 3;
display();
return;
}
}
switch (cell(nx,ny)) {
case '_':
case '.':
transition(nx,ny);
break;
default:
break;
}
display();
}
/* woah */
char font_buffer[400000];
sprite_t alpha_tmp;
void init_sprite(int i, char * filename, char * alpha) {
sprites[i] = malloc(sizeof(sprite_t));
load_sprite(sprites[i], filename);
if (alpha) {
sprites[i]->alpha = 1;
load_sprite(&alpha_tmp, alpha);
sprites[i]->masks = alpha_tmp.bitmap;
} else {
sprites[i]->alpha = 0;
}
sprites[i]->blank = 0x0;
}
int main(int argc, char ** argv) {
setup_windowing();
window = window_create(10,10, 2 * WINDOW_SIZE, 2 * WINDOW_SIZE);
window_fill(window, rgb(100,100,100));
window_redraw_full(window);
init_graphics_window_double_buffer(window);
init_decorations();
map_x = WINDOW_SIZE - (64 * 9) / 2;
map_y = WINDOW_SIZE - (64 * 9) / 2;
printf("Graphics memory is at %p, backbuffer is at %p.\n", gfx_mem, frame_mem);
printf("Loading sprites...\n");
init_sprite(0, "/etc/game/0.bmp", NULL);
init_sprite(1, "/etc/game/1.bmp", NULL);
init_sprite(2, "/etc/game/2.bmp", NULL);
init_sprite(3, "/etc/game/3.bmp", NULL);
init_sprite(4, "/etc/game/4.bmp", NULL);
init_sprite(5, "/etc/game/5.bmp", NULL);
init_sprite(6, "/etc/game/6.bmp", NULL);
init_sprite(7, "/etc/game/7.bmp", NULL);
init_sprite(124, "/etc/game/remilia.bmp", NULL);
init_sprite(125, "/etc/game/remilia_r.bmp", NULL);
init_sprite(126, "/etc/game/remilia_l.bmp", NULL);
init_sprite(127, "/etc/game/remilia_f.bmp", NULL);
load_map("/etc/game/map");
printf("%d x %d\n", map.width, map.height);
display();
int playing = 1;
while (playing) {
char ch = 0;
w_keyboard_t * kbd;
do {
kbd = poll_keyboard();
if (kbd != NULL) {
ch = kbd->key;
free(kbd);
}
} while (kbd != NULL);
switch (ch) {
case 'q':
playing = 0;
break;
case 'a':
move(-1,0);
/* left */
break;
case 'd':
move(1,0);
/* right */
break;
case 's':
move(0,1);
/* Down */
break;
case 'w':
move(0,-1);
/* Up */
break;
default:
break;
}
}
teardown_windowing();
return 0;
}