df4d1cca39
- Desktop icons use the shadowing - The login screen uses shadows instead of poorly-executed strokes - The blur_test app has been updated to show multiple blur levels, but does not use the library function.
156 lines
3.9 KiB
C
156 lines
3.9 KiB
C
/* vim: tabstop=4 shiftwidth=4 noexpandtab
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*
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*
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* Shared-memory font management and access library.
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*
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*/
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#include <stdint.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_CACHE_H
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#include "graphics.h"
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#include "shmemfonts.h"
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static FT_Library library;
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static FT_Face face; /* perhaps make this an array ? */
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static FT_GlyphSlot slot;
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static FT_UInt glyph_index;
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static int initialized = 0;
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static float opacity = 1.0;
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static int _font_size = 12;
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#define SGFX(CTX,x,y,WIDTH) *((uint32_t *)&CTX[((WIDTH) * (y) + (x)) * 4])
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#define FONT_SIZE 12
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/*
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* XXX: take font name as an argument / allow multiple fonts
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*/
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static void _loadSansSerif() {
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char * font;
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size_t s = 0;
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int error;
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font = (char *)syscall_shm_obtain(WINS_SERVER_IDENTIFIER ".fonts.sans-serif", &s);
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error = FT_New_Memory_Face(library, font, s, 0, &face);
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error = FT_Set_Pixel_Sizes(face, FONT_SIZE, FONT_SIZE);
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}
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void init_shmemfonts() {
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if (!initialized) {
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FT_Init_FreeType(&library);
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_loadSansSerif();
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initialized = 1;
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}
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}
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void set_font_size(int size) {
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_font_size = size;
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FT_Set_Pixel_Sizes(face, size, size);
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}
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void set_text_opacity(float new_opacity) {
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opacity = new_opacity;
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}
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/*
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* Draw a character to a context.
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*/
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static void draw_char(FT_Bitmap * bitmap, int x, int y, uint32_t fg, gfx_context_t * ctx) {
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int i, j, p, q;
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int x_max = x + bitmap->width;
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int y_max = y + bitmap->rows;
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for (j = y, q = 0; j < y_max; j++, q++) {
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for ( i = x, p = 0; i < x_max; i++, p++) {
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SGFX(ctx->backbuffer,i,j,ctx->width) = alpha_blend(SGFX(ctx->backbuffer,i,j,ctx->width),fg,rgb(bitmap->buffer[q * bitmap->width + p] * opacity,0,0));
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}
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}
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}
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uint32_t draw_string_width(char * string) {
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slot = face->glyph;
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int pen_x = 0, i = 0;
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int len = strlen(string);
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int error;
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for (i = 0; i < len; ++i) {
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FT_UInt glyph_index;
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glyph_index = FT_Get_Char_Index( face, string[i]);
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error = FT_Load_Glyph(face, glyph_index, FT_LOAD_DEFAULT);
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if (error) {
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printf("Error loading glyph for '%c'\n", string[i]);
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continue;
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}
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slot = (face)->glyph;
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pen_x += slot->advance.x >> 6;
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}
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return pen_x;
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}
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void draw_string(gfx_context_t * ctx, int x, int y, uint32_t fg, char * string) {
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slot = face->glyph;
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int pen_x = x, pen_y = y, i = 0;
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int len = strlen(string);
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int error;
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for (i = 0; i < len; ++i) {
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FT_UInt glyph_index;
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glyph_index = FT_Get_Char_Index( face, string[i]);
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error = FT_Load_Glyph(face, glyph_index, FT_LOAD_DEFAULT);
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if (error) {
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printf("Error loading glyph for '%c'\n", string[i]);
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continue;
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}
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slot = (face)->glyph;
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if (slot->format == FT_GLYPH_FORMAT_OUTLINE) {
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error = FT_Render_Glyph((face)->glyph, FT_RENDER_MODE_NORMAL);
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if (error) {
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printf("Error rendering glyph for '%c'\n", string[i]);
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continue;
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}
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}
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draw_char(&slot->bitmap, pen_x + slot->bitmap_left, pen_y - slot->bitmap_top, fg, ctx);
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pen_x += slot->advance.x >> 6;
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pen_y += slot->advance.y >> 6;
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}
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}
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void draw_string_shadow(gfx_context_t * ctx, int x, int y, uint32_t fg, char * string, uint32_t shadow_color, int darkness, int offset_x, int offset_y, double radius) {
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#define OFFSET_X 5
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#define OFFSET_Y 5
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#define WIDTH_PAD 15
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#define HEIGHT_PAD 15
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gfx_context_t * tmp_c, * out_c;
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sprite_t * tmp_s, * out_s;
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size_t width = draw_string_width(string) + WIDTH_PAD;
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size_t height = _font_size + HEIGHT_PAD;
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tmp_s = create_sprite(width, height, ALPHA_EMBEDDED);
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tmp_c = init_graphics_sprite(tmp_s);
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out_s = create_sprite(width, height, ALPHA_EMBEDDED);
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out_c = init_graphics_sprite(out_s);
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draw_fill(tmp_c, rgba(0,0,0,0));
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draw_string(tmp_c, OFFSET_X + offset_x, OFFSET_Y + offset_y + _font_size, shadow_color, string);
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blur_context(out_c, tmp_c, radius);
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draw_string(out_c, OFFSET_X, OFFSET_Y + _font_size, fg, string);
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for (int i = 0; i < darkness; ++i) {
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draw_sprite(ctx, out_s, x - OFFSET_X, y - OFFSET_Y - _font_size);
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}
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sprite_free(tmp_s);
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free(tmp_c);
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sprite_free(out_s);
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free(out_c);
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}
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