c0f45e0b7f
BIOS execution is provided through the `v8086` module, which provides software emulation of an 8086 processor. It is not currently working with some BIOSes and may (read: probably will be) replaced with another emulator (x86emu comes to mind) at some point in the near future. In the meantime, the default video mode for QEMU works with this and it's enough to get us on real VESA instead of fake VBE. The `bochs` module will be renamed in a future commit. Userspace programs have been adjusted to work at bitrates other than 32 *POORLY*. If you write pixels left-to-right, they should work fine. They only work with 24-bpp otherwise, and then you need to be careful of what pixels you are writing when, or you will overwrite things in other pixels. You may pass a commandline argument like the following to set display modes: vid=vesa,1024,768 Or for stranger modes under QEMU or Bochs, use the bochs VBE initializer: vid=bochs,1280,720 Note that the address of the linear framebuffer is still found via hackish probing instead of PCI or trusting the VBE information, so if you have things in the wrong memory ranges (0xE0000000+), be prepared to have them get read. Once again, this entire commit is a massive hack. I am happy that it worked, and I will continue to make it less hacky, but in the meantime, this is what we've got. Happy holidays.
410 lines
8.7 KiB
C
410 lines
8.7 KiB
C
/*
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* The ToAru Sample Game
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*/
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#include <stdio.h>
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#include <stdint.h>
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#include <syscall.h>
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#include <string.h>
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#include <stdlib.h>
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#include <time.h>
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DEFN_SYSCALL0(getgraphicsaddress, 11);
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DEFN_SYSCALL1(kbd_mode, 12, int);
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DEFN_SYSCALL0(kbd_get, 13);
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DEFN_SYSCALL1(setgraphicsoffset, 16, int);
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DEFN_SYSCALL0(getgraphicswidth, 18);
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DEFN_SYSCALL0(getgraphicsheight, 19);
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DEFN_SYSCALL0(getgraphicsdepth, 20);
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typedef struct sprite {
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uint16_t width;
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uint16_t height;
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uint32_t * bitmap;
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uint32_t * masks;
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uint32_t blank;
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uint8_t alpha;
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} sprite_t;
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uint16_t graphics_width = 0;
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uint16_t graphics_height = 0;
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uint16_t graphics_depth = 0;
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#define GFX_W graphics_width
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#define GFX_H graphics_height
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#define GFX_B (graphics_depth / 8) /* Display byte depth */
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#define GFX(x,y) *((uint32_t *)&frame_mem[(GFX_W * (y) + (x)) * GFX_B])
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#define SPRITE(sprite,x,y) sprite->bitmap[sprite->width * (y) + (x)]
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#define SMASKS(sprite,x,y) sprite->masks[sprite->width * (y) + (x)]
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uint8_t * gfx_mem;
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uint8_t * frame_mem;
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uint32_t gfx_size;
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sprite_t * sprites[128];
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void * malloc_(size_t size) {
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void * ret = malloc(size);
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if (!ret) {
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printf("[WARNING!] malloc_(%d) returned NULL!\n", size);
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while ((ret = malloc(size)) == NULL) {
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printf(".");
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}
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}
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return ret;
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}
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uint32_t rgb(uint8_t r, uint8_t g, uint8_t b) {
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return (r * 0x10000) + (g * 0x100) + (b * 0x1);
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}
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uint32_t flip_offset;
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void flip() {
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#if 0
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void * tmp = frame_mem;
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frame_mem = gfx_mem;
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gfx_mem = tmp;
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syscall_setgraphicsoffset(flip_offset);
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flip_offset = GFX_H - flip_offset;
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#else
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memcpy(gfx_mem, frame_mem, gfx_size);
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#endif
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memset(frame_mem, 0, GFX_H * GFX_W * GFX_B);
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}
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void
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load_sprite(sprite_t * sprite, char * filename) {
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/* Open the requested binary */
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FILE * image = fopen(filename, "r");
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size_t image_size= 0;
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fseek(image, 0, SEEK_END);
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image_size = ftell(image);
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fseek(image, 0, SEEK_SET);
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/* Alright, we have the length */
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char * bufferb = malloc_(image_size);
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fread(bufferb, image_size, 1, image);
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uint16_t x = 0; /* -> 212 */
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uint16_t y = 0; /* -> 68 */
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/* Get the width / height of the image */
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signed int *bufferi = (signed int *)((uintptr_t)bufferb + 2);
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uint32_t width = bufferi[4];
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uint32_t height = bufferi[5];
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uint16_t bpp = bufferi[6] / 0x10000;
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uint32_t row_width = (bpp * width + 31) / 32 * 4;
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/* Skip right to the important part */
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size_t i = bufferi[2];
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sprite->width = width;
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sprite->height = height;
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sprite->bitmap = malloc_(sizeof(uint32_t) * width * height);
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for (y = 0; y < height; ++y) {
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for (x = 0; x < width; ++x) {
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if (i > image_size) return;
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/* Extract the color */
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uint32_t color;
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if (bpp == 24) {
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color = bufferb[i + 3 * x] +
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bufferb[i+1 + 3 * x] * 0x100 +
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bufferb[i+2 + 3 * x] * 0x10000;
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} else if (bpp == 32) {
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color = bufferb[i + 4 * x] * 0x1000000 +
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bufferb[i+1 + 4 * x] * 0x100 +
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bufferb[i+2 + 4 * x] * 0x10000 +
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bufferb[i+3 + 4 * x] * 0x1;
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}
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/* Set our point */
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sprite->bitmap[(height - y - 1) * width + x] = color;
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}
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i += row_width;
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}
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free(bufferb);
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}
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#define _RED(color) ((color & 0x00FF0000) / 0x10000)
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#define _GRE(color) ((color & 0x0000FF00) / 0x100)
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#define _BLU(color) ((color & 0x000000FF) / 0x1)
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uint32_t alpha_blend(uint32_t bottom, uint32_t top, uint32_t mask) {
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float a = _RED(mask) / 256.0;
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uint8_t red = _RED(bottom) * (1.0 - a) + _RED(top) * a;
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uint8_t gre = _GRE(bottom) * (1.0 - a) + _GRE(top) * a;
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uint8_t blu = _BLU(bottom) * (1.0 - a) + _BLU(top) * a;
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return rgb(red,gre,blu);
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}
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void draw_sprite(sprite_t * sprite, uint16_t x, uint16_t y) {
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for (uint16_t _y = 0; _y < sprite->height; ++_y) {
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for (uint16_t _x = 0; _x < sprite->width; ++_x) {
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if (sprite->alpha) {
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GFX(x + _x, y + _y) = alpha_blend(GFX(x + _x, y + _y), SPRITE(sprite, _x, _y), SMASKS(sprite, _x, _y));
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} else {
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if (SPRITE(sprite,_x,_y) != sprite->blank) {
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GFX(x + _x, y + _y) = SPRITE(sprite, _x, _y);
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}
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}
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}
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}
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}
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void waitabit() {
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int x = time(NULL);
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while (time(NULL) < x + 1) {
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// Do nothing.
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}
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}
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void draw_line(uint16_t x0, uint16_t x1, uint16_t y0, uint16_t y1, uint32_t color) {
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int deltax = abs(x1 - x0);
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int deltay = abs(y1 - y0);
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int sx = (x0 < x1) ? 1 : -1;
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int sy = (y0 < y1) ? 1 : -1;
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int error = deltax - deltay;
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while (1) {
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GFX(x0, y0) = color;
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if (x0 == x1 && y0 == y1) break;
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int e2 = 2 * error;
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if (e2 > -deltay) {
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error -= deltay;
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x0 += sx;
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}
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if (e2 < deltax) {
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error += deltax;
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y0 += sy;
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}
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}
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}
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/* RPG Mapping Bits */
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struct {
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int width;
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int height;
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char * buffer;
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int size;
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} map;
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void load_map(char * filename) {
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FILE * f = fopen(filename, "r");
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char tmp[256];
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fgets(tmp, 255, f);
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map.width = atoi(tmp);
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fgets(tmp, 256, f);
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map.height = atoi(tmp);
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map.size = map.height * map.width;
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map.buffer = malloc_(map.size);
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fread(map.buffer, map.size, 1, f);
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fclose(f);
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}
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char cell(int x, int y) {
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if (x < 0 || y < 0 || x >= map.width || y >= map.height) {
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return 'A'; /* The abyss is trees! */
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}
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return (map.buffer[y * map.width + x]);
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}
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#define VIEW_SIZE 4
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#define CELL_SIZE 64
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int my_x = 2;
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int my_y = 2;
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int direction = 0;
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int offset_x = 0;
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int offset_y = 0;
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int offset_iter = 0;
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int map_x;
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int map_y;
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void render_map(int x, int y) {
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int i = 0;
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for (int _y = y - VIEW_SIZE; _y <= y + VIEW_SIZE; ++_y) {
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int j = 0;
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for (int _x = x - VIEW_SIZE; _x <= x + VIEW_SIZE; ++_x) {
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char c = cell(_x,_y);
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int sprite;
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switch (c) {
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case '\n':
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case 'A':
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sprite = 1;
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break;
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case '.':
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sprite = 2;
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break;
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case 'W':
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sprite = 3;
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break;
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default:
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sprite = 0;
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break;
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}
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draw_sprite(sprites[sprite],
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map_x + offset_x * offset_iter + j * CELL_SIZE,
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map_y + offset_y * offset_iter + i * CELL_SIZE);
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++j;
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}
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++i;
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}
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}
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void display() {
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render_map(my_x,my_y);
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draw_sprite(sprites[124 + direction], map_x + CELL_SIZE * 4, map_y + CELL_SIZE * 4);
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flip();
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}
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void transition(int nx, int ny) {
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if (nx < my_x) {
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offset_x = 1;
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offset_y = 0;
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} else if (ny < my_y) {
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offset_x = 0;
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offset_y = 1;
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} else if (nx > my_x) {
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offset_x = -1;
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offset_y = 0;
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} else if (ny > my_y) {
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offset_x = 0;
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offset_y = -1;
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}
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for (int i = 0; i < 64; i += 1) {
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offset_iter = i;
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display();
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}
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offset_iter = 0;
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offset_x = 0;
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offset_y = 0;
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my_x = nx;
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my_y = ny;
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}
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void move(int cx, int cy) {
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int nx = my_x + cx;
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int ny = my_y + cy;
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if (cx == 1) {
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if (direction != 1) {
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direction = 1;
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return;
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}
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} else if (cx == -1) {
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if (direction != 2) {
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direction = 2;
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return;
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}
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} else if (cy == 1) {
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if (direction != 0) {
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direction = 0;
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return;
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}
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} else if (cy == -1) {
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if (direction != 3) {
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direction = 3;
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return;
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}
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}
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switch (cell(nx,ny)) {
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case '_':
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case '.':
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transition(nx,ny);
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break;
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default:
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break;
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}
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}
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/* woah */
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char font_buffer[400000];
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sprite_t alpha_tmp;
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void init_sprite(int i, char * filename, char * alpha) {
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sprites[i] = malloc_(sizeof(sprite_t));
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load_sprite(sprites[i], filename);
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if (alpha) {
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sprites[i]->alpha = 1;
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load_sprite(&alpha_tmp, alpha);
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sprites[i]->masks = alpha_tmp.bitmap;
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} else {
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sprites[i]->alpha = 0;
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}
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sprites[i]->blank = 0x0;
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}
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int main(int argc, char ** argv) {
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graphics_width = syscall_getgraphicswidth();
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graphics_height = syscall_getgraphicsheight();
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graphics_depth = syscall_getgraphicsdepth();
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map_x = GFX_W / 2 - (64 * 9) / 2;
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map_y = GFX_H / 2 - (64 * 9) / 2;
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flip_offset = GFX_H;
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gfx_size = GFX_B * GFX_H * GFX_W;
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gfx_mem = (void *)syscall_getgraphicsaddress();
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frame_mem = (void *)((uintptr_t)gfx_mem + sizeof(uint32_t) * GFX_W * GFX_H);
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printf("Graphics memory is at %p, backbuffer is at %p.\n", gfx_mem, frame_mem);
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printf("Loading sprites...\n");
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init_sprite(0, "/etc/game/0.bmp", NULL);
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init_sprite(1, "/etc/game/1.bmp", NULL);
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init_sprite(2, "/etc/game/2.bmp", NULL);
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init_sprite(3, "/etc/game/3.bmp", NULL);
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init_sprite(4, "/etc/game/4.bmp", NULL);
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init_sprite(5, "/etc/game/5.bmp", NULL);
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init_sprite(6, "/etc/game/6.bmp", NULL);
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init_sprite(7, "/etc/game/7.bmp", NULL);
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init_sprite(124, "/etc/game/remilia.bmp", NULL);
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init_sprite(125, "/etc/game/remilia_r.bmp", NULL);
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init_sprite(126, "/etc/game/remilia_l.bmp", NULL);
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init_sprite(127, "/etc/game/remilia_f.bmp", NULL);
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load_map("/etc/game/map");
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printf("%d x %d\n", map.width, map.height);
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printf("\033[J\n");
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syscall_kbd_mode(1);
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int playing = 1;
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while (playing) {
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display();
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char ch = 0;
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ch = syscall_kbd_get();
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switch (ch) {
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case 16:
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playing = 0;
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break;
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case 30:
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move(-1,0);
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/* left */
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break;
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case 32:
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move(1,0);
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/* right */
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break;
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case 31:
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move(0,1);
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/* Down */
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break;
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case 17:
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move(0,-1);
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/* Up */
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break;
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case 18:
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break;
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default:
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break;
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}
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}
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syscall_kbd_mode(0);
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return 0;
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}
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