toaruos/lib/graphics.c
2018-02-25 14:13:54 +09:00

683 lines
19 KiB
C

/* This file is part of ToaruOS and is released under the terms
* of the NCSA / University of Illinois License - see LICENSE.md
* Copyright (C) 2012-2014 Kevin Lange
*
* Guassian context blurring:
* Copyright (C) 2008 Kristian Høgsberg
* Copyright (C) 2009 Chris Wilson
*
* Generic Graphics library for ToaruOS
*/
#include <syscall.h>
#include <stdint.h>
#include <sys/ioctl.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <video.h>
#include "graphics.h"
static inline int32_t min(int32_t a, int32_t b) {
return (a < b) ? a : b;
}
static inline int32_t max(int32_t a, int32_t b) {
return (a > b) ? a : b;
}
static inline uint16_t min16(uint16_t a, uint16_t b) {
return (a < b) ? a : b;
}
static inline uint16_t max16(uint16_t a, uint16_t b) {
return (a > b) ? a : b;
}
/* Pointer to graphics memory */
void flip(gfx_context_t * ctx) {
memcpy(ctx->buffer, ctx->backbuffer, ctx->size);
}
void clearbuffer(gfx_context_t * ctx) {
memset(ctx->backbuffer, 0, ctx->size);
}
/* Deprecated */
static int framebuffer_fd = 0;
gfx_context_t * init_graphics_fullscreen() {
gfx_context_t * out = malloc(sizeof(gfx_context_t));
if (!framebuffer_fd) {
framebuffer_fd = syscall_open("/dev/fb0", 0, 0);
}
if (framebuffer_fd < 0) {
/* oh shit */
free(out);
return NULL;
}
syscall_ioctl(framebuffer_fd, IO_VID_WIDTH, &out->width);
syscall_ioctl(framebuffer_fd, IO_VID_HEIGHT, &out->height);
syscall_ioctl(framebuffer_fd, IO_VID_DEPTH, &out->depth);
syscall_ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer);
syscall_ioctl(framebuffer_fd, IO_VID_SIGNAL, NULL);
out->size = GFX_H(out) * GFX_W(out) * GFX_B(out);
out->backbuffer = out->buffer;
return out;
}
uint32_t framebuffer_stride(void) {
uint32_t stride;
syscall_ioctl(framebuffer_fd, IO_VID_STRIDE, &stride);
return stride;
}
gfx_context_t * init_graphics_fullscreen_double_buffer() {
gfx_context_t * out = init_graphics_fullscreen();
if (!out) return NULL;
out->backbuffer = malloc(sizeof(uint32_t) * GFX_W(out) * GFX_H(out));
return out;
}
void reinit_graphics_fullscreen(gfx_context_t * out) {
syscall_ioctl(framebuffer_fd, IO_VID_WIDTH, &out->width);
syscall_ioctl(framebuffer_fd, IO_VID_HEIGHT, &out->height);
syscall_ioctl(framebuffer_fd, IO_VID_DEPTH, &out->depth);
out->size = GFX_H(out) * GFX_W(out) * GFX_B(out);
if (out->buffer != out->backbuffer) {
syscall_ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer);
out->backbuffer = realloc(out->backbuffer, sizeof(uint32_t) * GFX_W(out) * GFX_H(out));
} else {
syscall_ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer);
out->backbuffer = out->buffer;
}
}
gfx_context_t * init_graphics_sprite(sprite_t * sprite) {
gfx_context_t * out = malloc(sizeof(gfx_context_t));
out->width = sprite->width;
out->height = sprite->height;
out->depth = 32;
out->size = GFX_H(out) * GFX_W(out) * GFX_B(out);
out->buffer = (char *)sprite->bitmap;
out->backbuffer = out->buffer;
return out;
}
sprite_t * create_sprite(size_t width, size_t height, int alpha) {
sprite_t * out = malloc(sizeof(sprite_t));
/*
uint16_t width;
uint16_t height;
uint32_t * bitmap;
uint32_t * masks;
uint32_t blank;
uint8_t alpha;
*/
out->width = width;
out->height = height;
out->bitmap = malloc(sizeof(uint32_t) * out->width * out->height);
out->masks = NULL;
out->blank = 0x00000000;
out->alpha = alpha;
return out;
}
void sprite_free(sprite_t * sprite) {
if (sprite->masks) {
free(sprite->masks);
}
free(sprite->bitmap);
free(sprite);
}
uint32_t rgb(uint8_t r, uint8_t g, uint8_t b) {
return 0xFF000000 + (r * 0x10000) + (g * 0x100) + (b * 0x1);
}
uint32_t rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
return (a * 0x1000000) + (r * 0x10000) + (g * 0x100) + (b * 0x1);
}
uint32_t alpha_blend(uint32_t bottom, uint32_t top, uint32_t mask) {
uint8_t a = _RED(mask);
uint8_t red = (_RED(bottom) * (255 - a) + _RED(top) * a) / 255;
uint8_t gre = (_GRE(bottom) * (255 - a) + _GRE(top) * a) / 255;
uint8_t blu = (_BLU(bottom) * (255 - a) + _BLU(top) * a) / 255;
uint8_t alp = (int)a + (int)_ALP(bottom) > 255 ? 255 : a + _ALP(bottom);
return rgba(red,gre,blu, alp);
}
#define DONT_USE_FLOAT_FOR_ALPHA 1
uint32_t alpha_blend_rgba(uint32_t bottom, uint32_t top) {
if (_ALP(bottom) == 0) return top;
if (_ALP(top) == 255) return top;
if (_ALP(top) == 0) return bottom;
#if DONT_USE_FLOAT_FOR_ALPHA
uint16_t a = _ALP(top);
uint16_t c = 255 - a;
uint16_t b = ((int)_ALP(bottom) * c) / 255;
uint16_t alp = min16(a + b, 255);
uint16_t red = min16((uint32_t)(_RED(bottom) * c + _RED(top) * 255) / 255, 255);
uint16_t gre = min16((uint32_t)(_GRE(bottom) * c + _GRE(top) * 255) / 255, 255);
uint16_t blu = min16((uint32_t)(_BLU(bottom) * c + _BLU(top) * 255) / 255, 255);
return rgba(red,gre,blu,alp);
#else
double a = _ALP(top) / 255.0;
double c = 1.0 - a;
double b = (_ALP(bottom) / 255.0) * c;
double alp = a + b; if (alp > 1.0) alp = 1.0;
double red = (_RED(bottom) / 255.0) * c + (_RED(top) / 255.0); if (red > 1.0) red = 1.0;
double gre = (_GRE(bottom) / 255.0) * c + (_GRE(top) / 255.0); if (gre > 1.0) gre = 1.0;
double blu = (_BLU(bottom) / 255.0) * c + (_BLU(top) / 255.0); if (blu > 1.0) blu = 1.0;
return rgba(red * 255, gre * 255, blu * 255, alp * 255);
#endif
}
uint32_t premultiply(uint32_t color) {
uint16_t a = _ALP(color);
uint16_t r = _RED(color);
uint16_t g = _GRE(color);
uint16_t b = _BLU(color);
r = r * a / 255;
g = g * a / 255;
b = b * a / 255;
return rgba(r,g,b,a);
}
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
void blur_context(gfx_context_t * _dst, gfx_context_t * _src, double amount) {
int width, height;
int x, y, z, w, i, j, k;
uint32_t *s, *d, a, p;
uint8_t * src, * dst;
uint8_t kernel[17];
const int size = ARRAY_LENGTH(kernel);
const int half = size / 2;
width = _src->width;
height = _src->height;
src = _src->backbuffer;
dst = _dst->backbuffer;
a = 0;
for (i = 0; i < size; ++i) {
double f = i - half;
a += kernel[i] = exp (- f * f / amount) * 80;
}
for (i = 0; i < height; ++i) {
s = (uint32_t *) (src + i * (_src->width * 4));
d = (uint32_t *) (dst + i * (_dst->width * 4));
for (j = 0; j < width; ++j) {
x = y = z = w = 0;
for (k = 0; k < size; ++k) {
if (j - half + k < 0 || j - half + k >= width)
continue;
p = s[j - half + k];
x += ((p >> 24) & 0xFF) * kernel[k];
y += ((p >> 16) & 0xFF) * kernel[k];
z += ((p >> 8) & 0xFF) * kernel[k];
w += ((p >> 0) & 0xFF) * kernel[k];
}
d[j] = (x / a << 24) | (y / a << 16) | (z / a << 8) | w / a;
}
}
for (i = 0; i < height; ++i) {
s = (uint32_t *) (src + i * (_src->width * 4));
d = (uint32_t *) (dst + i * (_dst->width * 4));
for (j = 0; j < width; ++j) {
x = y = z = w = 0;
for (k = 0; k < size; ++k) {
if (i - half + k < 0 || i - half + k >= height)
continue;
s = (uint32_t *) (dst + (i - half + k) * (_dst->width * 4));
p = s[j];
x += ((p >> 24) & 0xFF) * kernel[k];
y += ((p >> 16) & 0xFF) * kernel[k];
z += ((p >> 8) & 0xFF) * kernel[k];
w += ((p >> 0) & 0xFF) * kernel[k];
}
d[j] = (x / a << 24) | (y / a << 16) | (z / a << 8) | w / a;
}
}
}
void blur_context_no_vignette(gfx_context_t * _dst, gfx_context_t * _src, double amount) {
int width, height;
int x, y, z, w, i, j, k;
uint32_t *s, *d, a, p;
uint8_t * src, * dst;
uint8_t kernel[17];
const int size = ARRAY_LENGTH(kernel);
const int half = size / 2;
width = _src->width;
height = _src->height;
src = _src->backbuffer;
dst = _dst->backbuffer;
a = 0;
for (i = 0; i < size; ++i) {
double f = i - half;
a += kernel[i] = exp (- f * f / amount) * 80;
}
for (i = 0; i < height; ++i) {
s = (uint32_t *) (src + i * (_src->width * 4));
d = (uint32_t *) (dst + i * (_dst->width * 4));
for (j = 0; j < width; ++j) {
x = y = z = w = 0;
for (k = 0; k < size; ++k) {
int j_ = j;
if (j_ - half + k < 0) {
j_ = half - k;
} else if (j_ - half + k >= width) {
j_ = width - k + half - 1;
}
p = s[j_ - half + k];
x += ((p >> 24) & 0xFF) * kernel[k];
y += ((p >> 16) & 0xFF) * kernel[k];
z += ((p >> 8) & 0xFF) * kernel[k];
w += ((p >> 0) & 0xFF) * kernel[k];
}
d[j] = (x / a << 24) | (y / a << 16) | (z / a << 8) | w / a;
}
}
for (i = 0; i < height; ++i) {
s = (uint32_t *) (src + i * (_src->width * 4));
d = (uint32_t *) (dst + i * (_dst->width * 4));
for (j = 0; j < width; ++j) {
x = y = z = w = 0;
for (k = 0; k < size; ++k) {
int i_ = i;
if (i_ - half + k < 0) {
i_ = half - k;
} else if (i_ - half + k >= height) {
i_ = height - k + half - 1;
}
s = (uint32_t *) (dst + (i_ - half + k) * (_dst->width * 4));
p = s[j];
x += ((p >> 24) & 0xFF) * kernel[k];
y += ((p >> 16) & 0xFF) * kernel[k];
z += ((p >> 8) & 0xFF) * kernel[k];
w += ((p >> 0) & 0xFF) * kernel[k];
}
d[j] = (x / a << 24) | (y / a << 16) | (z / a << 8) | w / a;
}
}
}
static int clamp(int a, int l, int h) {
return a < l ? l : (a > h ? h : a);
}
static void _box_blur_horizontal(gfx_context_t * _src, int radius) {
uint32_t * p = (uint32_t *)_src->backbuffer;
int w = _src->width;
int h = _src->height;
int half_radius = radius / 2;
int index = 0;
uint32_t * out_color = calloc(sizeof(uint32_t), w);
for (int y = 0; y < h; y++) {
int hits = 0;
int r = 0;
int g = 0;
int b = 0;
int a = 0;
for (int x = -half_radius; x < w; x++) {
int old_p = x - half_radius - 1;
if (old_p >= 0)
{
uint32_t col = p[clamp(index + old_p, 0, w*h-1)];
if (col) {
r -= _RED(col);
g -= _GRE(col);
b -= _BLU(col);
a -= _ALP(col);
}
hits--;
}
int newPixel = x + half_radius;
if (newPixel < w) {
int col = p[clamp(index + newPixel, 0, w*h-1)];
if (col != 0) {
r += _RED(col);
g += _GRE(col);
b += _BLU(col);
a += _ALP(col);
}
hits++;
}
if (x >= 0) {
out_color[x] = rgba(r / hits, g / hits, b / hits, a / hits);
}
}
for (int x = 0; x < w; x++) {
p[index + x] = out_color[x];
}
index += w;
}
free(out_color);
}
static void _box_blur_vertical(gfx_context_t * _src, int radius) {
uint32_t * p = (uint32_t *)_src->backbuffer;
int w = _src->width;
int h = _src->height;
int half_radius = radius / 2;
uint32_t * out_color = calloc(sizeof(uint32_t), h);
int old_offset = -(half_radius + 1) * w;
int new_offset = (half_radius) * w;
for (int x = 0; x < w; x++) {
int hits = 0;
int r = 0;
int g = 0;
int b = 0;
int a = 0;
int index = -half_radius * w + x;
for (int y = -half_radius; y < h; y++) {
int old_p = y - half_radius - 1;
if (old_p >= 0) {
uint32_t col = p[clamp(index + old_offset, 0, w*h-1)];
if (col != 0) {
r -= _RED(col);
g -= _GRE(col);
b -= _BLU(col);
a -= _ALP(col);
}
hits--;
}
int newPixel = y + half_radius;
if (newPixel < h) {
uint32_t col = p[clamp(index + new_offset, 0, w*h-1)];
if (col != 0)
{
r += _RED(col);
g += _GRE(col);
b += _BLU(col);
a += _ALP(col);
}
hits++;
}
if (y >= 0) {
out_color[y] = rgba(r / hits, g / hits, b / hits, a / hits);
}
index += w;
}
for (int y = 0; y < h; y++) {
p[y * w + x] = out_color[y];
}
}
free(out_color);
}
void blur_context_box(gfx_context_t * _src, int radius) {
_box_blur_horizontal(_src,radius);
_box_blur_vertical(_src,radius);
}
void load_sprite(sprite_t * sprite, char * filename) {
/* Open the requested binary */
FILE * image = fopen(filename, "r");
size_t image_size= 0;
fseek(image, 0, SEEK_END);
image_size = ftell(image);
fseek(image, 0, SEEK_SET);
/* Alright, we have the length */
char * bufferb = malloc(image_size);
fread(bufferb, image_size, 1, image);
uint16_t x = 0; /* -> 212 */
uint16_t y = 0; /* -> 68 */
/* Get the width / height of the image */
signed int *bufferi = (signed int *)((uintptr_t)bufferb + 2);
uint32_t width = bufferi[4];
uint32_t height = bufferi[5];
uint16_t bpp = bufferi[6] / 0x10000;
uint32_t row_width = (bpp * width + 31) / 32 * 4;
/* Skip right to the important part */
size_t i = bufferi[2];
sprite->width = width;
sprite->height = height;
sprite->bitmap = malloc(sizeof(uint32_t) * width * height);
for (y = 0; y < height; ++y) {
for (x = 0; x < width; ++x) {
if (i > image_size) goto _cleanup_sprite;
/* Extract the color */
uint32_t color;
if (bpp == 24) {
color = (bufferb[i + 3 * x] & 0xFF) +
(bufferb[i+1 + 3 * x] & 0xFF) * 0x100 +
(bufferb[i+2 + 3 * x] & 0xFF) * 0x10000;
} else if (bpp == 32) {
color = (bufferb[i + 4 * x] & 0xFF) * 0x1000000 +
(bufferb[i+1 + 4 * x] & 0xFF) * 0x100 +
(bufferb[i+2 + 4 * x] & 0xFF) * 0x10000 +
(bufferb[i+3 + 4 * x] & 0xFF) * 0x1;
}
/* Set our point */
sprite->bitmap[(height - y - 1) * width + x] = color;
}
i += row_width;
}
_cleanup_sprite:
fclose(image);
free(bufferb);
}
void draw_sprite(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + sprite->width, ctx->width - 1);
int32_t _bottom = min(y + sprite->height, ctx->height - 1);
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
if (sprite->alpha == ALPHA_MASK) {
GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y), SMASKS(sprite, _x, _y));
} else if (sprite->alpha == ALPHA_EMBEDDED) {
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
} else if (sprite->alpha == ALPHA_INDEXED) {
if (SPRITE(sprite, _x, _y) != sprite->blank) {
GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000;
}
} else {
GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000;
}
}
}
}
void draw_line(gfx_context_t * ctx, int32_t x0, int32_t x1, int32_t y0, int32_t y1, uint32_t color) {
int deltax = abs(x1 - x0);
int deltay = abs(y1 - y0);
int sx = (x0 < x1) ? 1 : -1;
int sy = (y0 < y1) ? 1 : -1;
int error = deltax - deltay;
while (1) {
if (x0 >= 0 && y0 >= 0 && x0 < ctx->width && y0 < ctx->height) {
GFX(ctx, x0, y0) = color;
}
if (x0 == x1 && y0 == y1) break;
int e2 = 2 * error;
if (e2 > -deltay) {
error -= deltay;
x0 += sx;
}
if (e2 < deltax) {
error += deltax;
y0 += sy;
}
}
}
void draw_line_thick(gfx_context_t * ctx, int32_t x0, int32_t x1, int32_t y0, int32_t y1, uint32_t color, char thickness) {
int deltax = abs(x1 - x0);
int deltay = abs(y1 - y0);
int sx = (x0 < x1) ? 1 : -1;
int sy = (y0 < y1) ? 1 : -1;
int error = deltax - deltay;
while (1) {
for (char j = -thickness; j <= thickness; ++j) {
for (char i = -thickness; i <= thickness; ++i) {
if (x0 + i >= 0 && x0 + i < ctx->width && y0 + j >= 0 && y0 + j < ctx->height) {
GFX(ctx, x0 + i, y0 + j) = color;
}
}
}
if (x0 == x1 && y0 == y1) break;
int e2 = 2 * error;
if (e2 > -deltay) {
error -= deltay;
x0 += sx;
}
if (e2 < deltax) {
error += deltax;
y0 += sy;
}
}
}
void draw_fill(gfx_context_t * ctx, uint32_t color) {
for (uint16_t y = 0; y < ctx->height; ++y) {
for (uint16_t x = 0; x < ctx->width; ++x) {
GFX(ctx, x, y) = color;
}
}
}
/* Bilinear filtering from Wikipedia */
uint32_t getBilinearFilteredPixelColor(sprite_t * tex, double u, double v) {
u *= tex->width;
v *= tex->height;
int x = floor(u);
int y = floor(v);
if (x >= tex->width) return 0;
if (y >= tex->height) return 0;
double u_ratio = u - x;
double v_ratio = v - y;
double u_o = 1 - u_ratio;
double v_o = 1 - v_ratio;
double r_ALP = 255;
if (tex->alpha == ALPHA_MASK) {
if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _RED(SMASKS(tex,x,y)) * 0x1000000);
r_ALP = (_RED(SMASKS(tex,x,y)) * u_o + _RED(SMASKS(tex,x+1,y)) * u_ratio) * v_o + (_RED(SMASKS(tex,x,y+1)) * u_o + _RED(SMASKS(tex,x+1,y+1)) * u_ratio) * v_ratio;
} else if (tex->alpha == ALPHA_EMBEDDED) {
if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _ALP(SPRITE(tex,x,y)) * 0x1000000);
r_ALP = (_ALP(SPRITE(tex,x,y)) * u_o + _ALP(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_ALP(SPRITE(tex,x,y+1)) * u_o + _ALP(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
}
if (x == tex->width - 1 || y == tex->height - 1) return SPRITE(tex,x,y);
double r_RED = (_RED(SPRITE(tex,x,y)) * u_o + _RED(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_RED(SPRITE(tex,x,y+1)) * u_o + _RED(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
double r_BLU = (_BLU(SPRITE(tex,x,y)) * u_o + _BLU(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_BLU(SPRITE(tex,x,y+1)) * u_o + _BLU(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
double r_GRE = (_GRE(SPRITE(tex,x,y)) * u_o + _GRE(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_GRE(SPRITE(tex,x,y+1)) * u_o + _GRE(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
return rgb(r_RED,r_GRE,r_BLU) & (0xFFFFFF + (int)r_ALP * 0x1000000);
}
void draw_sprite_scaled(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, uint16_t width, uint16_t height) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + width, ctx->width - 1);
int32_t _bottom = min(y + height, ctx->height - 1);
for (uint16_t _y = 0; _y < height; ++_y) {
for (uint16_t _x = 0; _x < width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
if (sprite->alpha > 0) {
uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
uint32_t f_color = rgb(_ALP(n_color), 0, 0);
GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), n_color, f_color);
} else {
GFX(ctx, x + _x, y + _y) = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
}
}
}
}
void draw_sprite_alpha(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, float alpha) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + sprite->width, ctx->width - 1);
int32_t _bottom = min(y + sprite->height, ctx->height - 1);
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
uint32_t n_color = SPRITE(sprite, _x, _y);
uint32_t f_color = rgb(_ALP(n_color) * alpha, 0, 0);
GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), n_color, f_color);
}
}
}
void draw_sprite_scaled_alpha(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, uint16_t width, uint16_t height, float alpha) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + width, ctx->width - 1);
int32_t _bottom = min(y + height, ctx->height - 1);
for (uint16_t _y = 0; _y < height; ++_y) {
for (uint16_t _x = 0; _x < width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
uint32_t f_color = rgb(_ALP(n_color) * alpha, 0, 0);
GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), n_color, f_color);
}
}
}