toaruos/userspace/lib/graphics.c

174 lines
4.7 KiB
C

/* vim: tabstop=4 shiftwidth=4 noexpandtab
*
* Graphics library
*/
#include <syscall.h>
#include <stdint.h>
#include "graphics.h"
#include "window.h"
DEFN_SYSCALL0(getgraphicsaddress, 11);
DEFN_SYSCALL1(kbd_mode, 12, int);
DEFN_SYSCALL0(kbd_get, 13);
DEFN_SYSCALL1(setgraphicsoffset, 16, int);
DEFN_SYSCALL0(getgraphicswidth, 18);
DEFN_SYSCALL0(getgraphicsheight, 19);
DEFN_SYSCALL0(getgraphicsdepth, 20);
uint16_t graphics_width __attribute__ ((aligned (16))) = 0;
uint16_t graphics_height __attribute__ ((aligned (16))) = 0;
uint16_t graphics_depth __attribute__ ((aligned (16))) = 0;
/* Pointer to graphics memory */
uint8_t * gfx_mem = 0;
uint8_t * frame_mem;
uint32_t gfx_size;
void flip() {
memcpy(gfx_mem, frame_mem, gfx_size);
memset(frame_mem, 0, GFX_H * GFX_W * GFX_B);
}
void init_graphics() {
graphics_width = syscall_getgraphicswidth();
graphics_height = syscall_getgraphicsheight();
graphics_depth = syscall_getgraphicsdepth();
gfx_size = GFX_B * GFX_H * GFX_W;
gfx_mem = (void *)syscall_getgraphicsaddress();
frame_mem = gfx_mem;
}
void init_graphics_double_buffer() {
init_graphics();
frame_mem = malloc(sizeof(uint32_t) * GFX_W * GFX_H);
}
void init_graphics_window(window_t * window) {
graphics_width = window->width;
graphics_height = window->height;
graphics_depth = 32;
gfx_size = GFX_B * GFX_H * GFX_W;
gfx_mem = (void *)window->buffer;
frame_mem = gfx_mem;
}
void init_graphics_window_double_buffer(window_t * window) {
init_graphics_window(window);
frame_mem = malloc(sizeof(uint32_t) * GFX_W * GFX_H);
}
uint32_t rgb(uint8_t r, uint8_t g, uint8_t b) {
return 0xFF000000 + (r * 0x10000) + (g * 0x100) + (b * 0x1);
}
uint32_t alpha_blend(uint32_t bottom, uint32_t top, uint32_t mask) {
float a = _RED(mask) / 256.0;
uint8_t red = _RED(bottom) * (1.0 - a) + _RED(top) * a;
uint8_t gre = _GRE(bottom) * (1.0 - a) + _GRE(top) * a;
uint8_t blu = _BLU(bottom) * (1.0 - a) + _BLU(top) * a;
return rgb(red,gre,blu);
}
void load_sprite(sprite_t * sprite, char * filename) {
/* Open the requested binary */
FILE * image = fopen(filename, "r");
size_t image_size= 0;
fseek(image, 0, SEEK_END);
image_size = ftell(image);
fseek(image, 0, SEEK_SET);
/* Alright, we have the length */
char * bufferb = malloc(image_size);
fread(bufferb, image_size, 1, image);
uint16_t x = 0; /* -> 212 */
uint16_t y = 0; /* -> 68 */
/* Get the width / height of the image */
signed int *bufferi = (signed int *)((uintptr_t)bufferb + 2);
uint32_t width = bufferi[4];
uint32_t height = bufferi[5];
uint16_t bpp = bufferi[6] / 0x10000;
uint32_t row_width = (bpp * width + 31) / 32 * 4;
/* Skip right to the important part */
size_t i = bufferi[2];
sprite->width = width;
sprite->height = height;
sprite->bitmap = malloc(sizeof(uint32_t) * width * height);
for (y = 0; y < height; ++y) {
for (x = 0; x < width; ++x) {
if (i > image_size) return;
/* Extract the color */
uint32_t color;
if (bpp == 24) {
color = (bufferb[i + 3 * x] & 0xFF) +
(bufferb[i+1 + 3 * x] & 0xFF) * 0x100 +
(bufferb[i+2 + 3 * x] & 0xFF) * 0x10000;
} else if (bpp == 32) {
color = (bufferb[i + 4 * x] & 0xFF) * 0x1000000 +
(bufferb[i+1 + 4 * x] & 0xFF) * 0x100 +
(bufferb[i+2 + 4 * x] & 0xFF) * 0x10000 +
(bufferb[i+3 + 4 * x] & 0xFF) * 0x1;
}
/* Set our point */
sprite->bitmap[(height - y - 1) * width + x] = color;
}
i += row_width;
}
free(bufferb);
}
static inline int32_t min(int32_t a, int32_t b) {
return (a < b) ? a : b;
}
static inline int32_t max(int32_t a, int32_t b) {
return (a > b) ? a : b;
}
void draw_sprite(sprite_t * sprite, int32_t x, int32_t y) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + sprite->width, graphics_width - 1);
int32_t _bottom = min(y + sprite->height, graphics_height - 1);
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
if (sprite->alpha) {
GFX(x + _x, y + _y) = alpha_blend(GFX(x + _x, y + _y), SPRITE(sprite, _x, _y), SMASKS(sprite, _x, _y));
} else {
if (SPRITE(sprite,_x,_y) != sprite->blank) {
GFX(x + _x, y + _y) = SPRITE(sprite, _x, _y);
}
}
}
}
}
void draw_line(uint16_t x0, uint16_t x1, uint16_t y0, uint16_t y1, uint32_t color) {
int deltax = abs(x1 - x0);
int deltay = abs(y1 - y0);
int sx = (x0 < x1) ? 1 : -1;
int sy = (y0 < y1) ? 1 : -1;
int error = deltax - deltay;
while (1) {
GFX(x0, y0) = color;
if (x0 == x1 && y0 == y1) break;
int e2 = 2 * error;
if (e2 > -deltay) {
error -= deltay;
x0 += sx;
}
if (e2 < deltax) {
error += deltax;
y0 += sy;
}
}
}