toaruos/lib/graphics.c

1262 lines
38 KiB
C

/**
* @brief Generic Graphics library for ToaruOS
*
* @copyright
* This file is part of ToaruOS and is released under the terms
* of the NCSA / University of Illinois License - see LICENSE.md
* Copyright (C) 2012-2021 K. Lange
*/
#include <stdint.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <fcntl.h>
#include <dlfcn.h>
#include <sys/ioctl.h>
#if !defined(NO_SSE) && defined(__x86_64__)
#include <xmmintrin.h>
#include <emmintrin.h>
#endif
#include <kernel/video.h>
#include <toaru/graphics.h>
static inline int32_t min(int32_t a, int32_t b) {
return (a < b) ? a : b;
}
static inline int32_t max(int32_t a, int32_t b) {
return (a > b) ? a : b;
}
static inline uint16_t min16(uint16_t a, uint16_t b) {
return (a < b) ? a : b;
}
static inline uint16_t max16(uint16_t a, uint16_t b) {
return (a > b) ? a : b;
}
#define fmax(a,b) ((a) > (b) ? (a) : (b))
#define fmin(a,b) ((a) < (b) ? (a) : (b))
static inline int _is_in_clip(gfx_context_t * ctx, int32_t y) {
if (!ctx->clips) return 1;
if (y < 0 || y >= ctx->clips_size) return 1;
return ctx->clips[y];
}
void gfx_add_clip(gfx_context_t * ctx, int32_t x, int32_t y, int32_t w, int32_t h) {
(void)x;
(void)w; // TODO Horizontal clipping
if (!ctx->clips) {
ctx->clips = malloc(ctx->height);
memset(ctx->clips, 0, ctx->height);
ctx->clips_size = ctx->height;
}
for (int i = max(y,0); i < min(y+h,ctx->clips_size); ++i) {
ctx->clips[i] = 1;
}
}
void gfx_clear_clip(gfx_context_t * ctx) {
if (ctx->clips) {
memset(ctx->clips, 0, ctx->clips_size);
}
}
void gfx_no_clip(gfx_context_t * ctx) {
void * tmp = ctx->clips;
if (!tmp) return;
ctx->clips = NULL;
free(tmp);
}
/* Pointer to graphics memory */
void flip(gfx_context_t * ctx) {
if (ctx->clips) {
for (size_t i = 0; i < ctx->height; ++i) {
if (_is_in_clip(ctx,i)) {
memcpy(&ctx->buffer[i*GFX_S(ctx)], &ctx->backbuffer[i*GFX_S(ctx)], 4 * ctx->width);
}
}
} else {
memcpy(ctx->buffer, ctx->backbuffer, ctx->size);
}
}
void gfx_flip_24bit(gfx_context_t * ctx) {
for (size_t y = 0; y < ctx->height; ++y) {
if (_is_in_clip(ctx,y)) {
for (size_t x = 0; x < ctx->width; ++x) {
((uint8_t*)ctx->buffer)[y * ctx->_true_stride + x * 3] = ((uint8_t*)ctx->backbuffer)[y * ctx->stride + x * 4];
((uint8_t*)ctx->buffer)[y * ctx->_true_stride + x * 3+1] = ((uint8_t*)ctx->backbuffer)[y * ctx->stride + x * 4+1];
((uint8_t*)ctx->buffer)[y * ctx->_true_stride + x * 3+2] = ((uint8_t*)ctx->backbuffer)[y * ctx->stride + x * 4+2];
}
}
}
}
void clearbuffer(gfx_context_t * ctx) {
memset(ctx->backbuffer, 0, ctx->size);
}
/* Deprecated */
static int framebuffer_fd = 0;
gfx_context_t * init_graphics_fullscreen() {
gfx_context_t * out = malloc(sizeof(gfx_context_t));
out->clips = NULL;
out->buffer = NULL;
if (!framebuffer_fd) {
framebuffer_fd = open("/dev/fb0", 0, 0);
}
if (framebuffer_fd < 0) {
/* oh shit */
free(out);
return NULL;
}
ioctl(framebuffer_fd, IO_VID_WIDTH, &out->width);
ioctl(framebuffer_fd, IO_VID_HEIGHT, &out->height);
ioctl(framebuffer_fd, IO_VID_DEPTH, &out->depth);
ioctl(framebuffer_fd, IO_VID_STRIDE, &out->stride);
ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer);
ioctl(framebuffer_fd, IO_VID_SIGNAL, NULL);
out->size = GFX_H(out) * GFX_S(out);
if (out->depth == 24) {
out->depth = 32;
out->_true_stride = out->stride;
out->stride = 4 * GFX_W(out);
out->size = 0;
}
out->backbuffer = out->buffer;
return out;
}
uint32_t framebuffer_stride(void) {
uint32_t stride;
ioctl(framebuffer_fd, IO_VID_STRIDE, &stride);
return stride;
}
gfx_context_t * init_graphics_fullscreen_double_buffer() {
gfx_context_t * out = init_graphics_fullscreen();
if (!out) return NULL;
out->backbuffer = malloc(GFX_S(out) * GFX_H(out));
return out;
}
gfx_context_t * init_graphics_subregion(gfx_context_t * base, int x, int y, int width, int height) {
gfx_context_t * out = malloc(sizeof(gfx_context_t));
out->clips = NULL;
out->depth = 32;
out->width = width;
out->height = height;
out->stride = base->stride;
out->backbuffer = base->backbuffer + (base->stride * y) + x * 4;
out->buffer = base->buffer + (base->stride * y) + x * 4;
if (base->clips) {
for (int _y = 0; _y < height; ++_y) {
if (_is_in_clip(base, y + _y)) {
gfx_add_clip(out,0,_y,width,1);
}
}
}
out->size = 0; /* don't allow flip or clear operations */
return out;
}
void reinit_graphics_fullscreen(gfx_context_t * out) {
ioctl(framebuffer_fd, IO_VID_WIDTH, &out->width);
ioctl(framebuffer_fd, IO_VID_HEIGHT, &out->height);
ioctl(framebuffer_fd, IO_VID_DEPTH, &out->depth);
ioctl(framebuffer_fd, IO_VID_STRIDE, &out->stride);
out->size = GFX_H(out) * GFX_S(out);
if (out->clips && out->clips_size != out->height) {
free(out->clips);
out->clips = NULL;
out->clips_size = 0;
}
if (out->buffer != out->backbuffer) {
ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer);
out->backbuffer = realloc(out->backbuffer, GFX_S(out) * GFX_H(out));
} else {
ioctl(framebuffer_fd, IO_VID_ADDR, &out->buffer);
out->backbuffer = out->buffer;
}
}
gfx_context_t * init_graphics_sprite(sprite_t * sprite) {
gfx_context_t * out = malloc(sizeof(gfx_context_t));
out->clips = NULL;
out->width = sprite->width;
out->stride = sprite->width * sizeof(uint32_t);
out->height = sprite->height;
out->depth = 32;
out->size = GFX_H(out) * GFX_W(out) * GFX_B(out);
out->buffer = (char *)sprite->bitmap;
out->backbuffer = out->buffer;
return out;
}
sprite_t * create_sprite(size_t width, size_t height, int alpha) {
sprite_t * out = malloc(sizeof(sprite_t));
/*
uint16_t width;
uint16_t height;
uint32_t * bitmap;
uint32_t * masks;
uint32_t blank;
uint8_t alpha;
*/
out->width = width;
out->height = height;
out->bitmap = malloc(sizeof(uint32_t) * out->width * out->height);
out->masks = NULL;
out->blank = 0x00000000;
out->alpha = alpha;
return out;
}
void sprite_free(sprite_t * sprite) {
if (sprite->masks) {
free(sprite->masks);
}
free(sprite->bitmap);
free(sprite);
}
inline uint32_t rgb(uint8_t r, uint8_t g, uint8_t b) {
return 0xFF000000 | (r << 16) | (g << 8) | (b);
}
inline uint32_t rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
return (a << 24U) | (r << 16) | (g << 8) | (b);
}
uint32_t alpha_blend(uint32_t bottom, uint32_t top, uint32_t mask) {
uint8_t a = _RED(mask);
uint8_t red = (_RED(bottom) * (255 - a) + _RED(top) * a) / 255;
uint8_t gre = (_GRE(bottom) * (255 - a) + _GRE(top) * a) / 255;
uint8_t blu = (_BLU(bottom) * (255 - a) + _BLU(top) * a) / 255;
uint8_t alp = (int)a + (int)_ALP(bottom) > 255 ? 255 : a + _ALP(bottom);
return rgba(red,gre,blu, alp);
}
inline uint32_t alpha_blend_rgba(uint32_t bottom, uint32_t top) {
if (_ALP(bottom) == 0) return top;
if (_ALP(top) == 255) return top;
if (_ALP(top) == 0) return bottom;
uint8_t a = _ALP(top);
uint16_t t = 0xFF ^ a;
uint8_t d_r = _RED(top) + (((uint32_t)(_RED(bottom) * t + 0x80) * 0x101) >> 16UL);
uint8_t d_g = _GRE(top) + (((uint32_t)(_GRE(bottom) * t + 0x80) * 0x101) >> 16UL);
uint8_t d_b = _BLU(top) + (((uint32_t)(_BLU(bottom) * t + 0x80) * 0x101) >> 16UL);
uint8_t d_a = _ALP(top) + (((uint32_t)(_ALP(bottom) * t + 0x80) * 0x101) >> 16UL);
return rgba(d_r, d_g, d_b, d_a);
}
uint32_t premultiply(uint32_t color) {
uint16_t a = _ALP(color);
uint16_t r = _RED(color);
uint16_t g = _GRE(color);
uint16_t b = _BLU(color);
r = r * a / 255;
g = g * a / 255;
b = b * a / 255;
return rgba(r,g,b,a);
}
static inline int clamp(int a, int l, int h) {
return a < l ? l : (a > h ? h : a);
}
static void _box_blur_horizontal(gfx_context_t * _src, int radius) {
int w = _src->width;
int h = _src->height;
int half_radius = radius / 2;
uint32_t * out_color = calloc(sizeof(uint32_t), w);
for (int y = 0; y < h; y++) {
int hits = 0;
int r = 0;
int g = 0;
int b = 0;
int a = 0;
for (int x = -half_radius; x < w; x++) {
int old_p = x - half_radius - 1;
if (old_p >= 0)
{
uint32_t col = GFX(_src, clamp(old_p,0,w-1), y);
if (col) {
r -= _RED(col);
g -= _GRE(col);
b -= _BLU(col);
a -= _ALP(col);
}
hits--;
}
int newPixel = x + half_radius;
if (newPixel < w) {
uint32_t col = GFX(_src, clamp(newPixel,0,w-1), y);
if (col != 0) {
r += _RED(col);
g += _GRE(col);
b += _BLU(col);
a += _ALP(col);
}
hits++;
}
if (x >= 0 && x < w) {
out_color[x] = rgba(r / hits, g / hits, b / hits, a / hits);
}
}
if (!_is_in_clip(_src, y)) continue;
for (int x = 0; x < w; x++) {
GFX(_src,x,y) = out_color[x];
}
}
free(out_color);
}
static void _box_blur_vertical(gfx_context_t * _src, int radius) {
int w = _src->width;
int h = _src->height;
int half_radius = radius / 2;
uint32_t * out_color = calloc(sizeof(uint32_t), h);
for (int x = 0; x < w; x++) {
int hits = 0;
int r = 0;
int g = 0;
int b = 0;
int a = 0;
for (int y = -half_radius; y < h; y++) {
int old_p = y - half_radius - 1;
if (old_p >= 0) {
uint32_t col = GFX(_src,x,clamp(old_p,0,h-1));
if (col != 0) {
r -= _RED(col);
g -= _GRE(col);
b -= _BLU(col);
a -= _ALP(col);
}
hits--;
}
int newPixel = y + half_radius;
if (newPixel < h) {
uint32_t col = GFX(_src,x,clamp(newPixel,0,h-1));
if (col != 0)
{
r += _RED(col);
g += _GRE(col);
b += _BLU(col);
a += _ALP(col);
}
hits++;
}
if (y >= 0 && y < h) {
out_color[y] = rgba(r / hits, g / hits, b / hits, a / hits);
}
}
for (int y = 0; y < h; y++) {
if (!_is_in_clip(_src, y)) continue;
GFX(_src,x,y) = out_color[y];
}
}
free(out_color);
}
void blur_context_box(gfx_context_t * _src, int radius) {
_box_blur_horizontal(_src,radius);
_box_blur_vertical(_src,radius);
}
void blur_from_into(gfx_context_t * _src, gfx_context_t * _dest, int radius) {
draw_fill(_dest, rgb(255,0,0));
}
static int (*load_sprite_jpg)(sprite_t *, const char *) = NULL;
static int (*load_sprite_png)(sprite_t *, const char *) = NULL;
static void _load_format_libraries() {
void * _lib_jpeg = dlopen("libtoaru_jpeg.so", 0);
if (_lib_jpeg) load_sprite_jpg = dlsym(_lib_jpeg, "load_sprite_jpg");
void * _lib_png = dlopen("libtoaru_png.so", 0);
if (_lib_png) load_sprite_png = dlsym(_lib_png, "load_sprite_png");
}
static const char * extension_from_filename(const char * filename) {
const char * ext = strrchr(filename, '.');
if (ext && *ext == '.') return ext + 1;
return "";
}
int load_sprite(sprite_t * sprite, const char * filename) {
static int librariesLoaded = 0;
if (!librariesLoaded) {
_load_format_libraries();
librariesLoaded = 1;
}
const char * ext = extension_from_filename(filename);
if (!strcmp(ext,"png") || !strcmp(ext,"sdf")) return load_sprite_png ? load_sprite_png(sprite, filename) : 1;
if (!strcmp(ext,"jpg") || !strcmp(ext,"jpeg")) return load_sprite_jpg ? load_sprite_jpg(sprite, filename) : 1;
/* Fall back to bitmap */
return load_sprite_bmp(sprite, filename);
}
int load_sprite_bmp(sprite_t * sprite, const char * filename) {
/* Open the requested binary */
FILE * image = fopen(filename, "r");
if (!image) return 1;
size_t image_size= 0;
fseek(image, 0, SEEK_END);
image_size = ftell(image);
fseek(image, 0, SEEK_SET);
/* Alright, we have the length */
char * bufferb = malloc(image_size);
fread(bufferb, image_size, 1, image);
if (bufferb[0] == 'B' && bufferb[1] == 'M') {
/* Bitmaps */
uint16_t x = 0; /* -> 212 */
uint16_t y = 0; /* -> 68 */
/* Get the width / height of the image */
signed int *bufferi = (signed int *)((uintptr_t)bufferb + 2);
uint32_t width = bufferi[4];
uint32_t height = bufferi[5];
uint16_t bpp = bufferi[6] / 0x10000;
uint32_t row_width = (bpp * width + 31) / 32 * 4;
/* Skip right to the important part */
size_t i = bufferi[2];
sprite->width = width;
sprite->height = height;
sprite->bitmap = malloc(sizeof(uint32_t) * width * height);
sprite->masks = NULL;
int alpha_after = ((unsigned char *)&bufferi[13])[2] == 0xFF;
#define _BMP_A 0x1000000
#define _BMP_R 0x1
#define _BMP_G 0x100
#define _BMP_B 0x10000
if (bpp == 32) {
sprite->alpha = ALPHA_EMBEDDED;
}
for (y = 0; y < height; ++y) {
for (x = 0; x < width; ++x) {
if (i > image_size) goto _cleanup_sprite;
/* Extract the color */
uint32_t color;
if (bpp == 24) {
color = (bufferb[i + 3 * x] & 0xFF) +
(bufferb[i+1 + 3 * x] & 0xFF) * 0x100 +
(bufferb[i+2 + 3 * x] & 0xFF) * 0x10000 + 0xFF000000;
} else if (bpp == 32 && alpha_after == 0) {
color = (bufferb[i + 4 * x] & 0xFF) * _BMP_A +
(bufferb[i+1 + 4 * x] & 0xFF) * _BMP_R +
(bufferb[i+2 + 4 * x] & 0xFF) * _BMP_G +
(bufferb[i+3 + 4 * x] & 0xFF) * _BMP_B;
color = premultiply(color);
} else if (bpp == 32 && alpha_after == 1) {
color = (bufferb[i + 4 * x] & 0xFF) * _BMP_R +
(bufferb[i+1 + 4 * x] & 0xFF) * _BMP_G +
(bufferb[i+2 + 4 * x] & 0xFF) * _BMP_B +
(bufferb[i+3 + 4 * x] & 0xFF) * _BMP_A;
color = premultiply(color);
} else {
color = rgb(bufferb[i + x],bufferb[i + x],bufferb[i + x]); /* Unsupported */
}
/* Set our point */
sprite->bitmap[(height - y - 1) * width + x] = color;
}
i += row_width;
}
} else {
/* Assume targa; limited support */
struct Header {
uint8_t id_length;
uint8_t color_map_type;
uint8_t image_type;
uint16_t color_map_first_entry;
uint16_t color_map_length;
uint8_t color_map_entry_size;
uint16_t x_origin;
uint16_t y_origin;
uint16_t width;
uint16_t height;
uint8_t depth;
uint8_t descriptor;
} __attribute__((packed));
struct Header * header = (struct Header *)bufferb;
if (header->id_length || header->color_map_type || (header->image_type != 2)) {
/* Unable to parse */
goto _cleanup_sprite;
}
sprite->width = header->width;
sprite->height = header->height;
sprite->bitmap = malloc(sizeof(uint32_t) * sprite->width * sprite->height);
sprite->masks = NULL;
uint16_t x = 0;
uint16_t y = 0;
int i = sizeof(struct Header);
if (header->depth == 24) {
for (y = 0; y < sprite->height; ++y) {
for (x = 0; x < sprite->width; ++x) {
uint32_t color = rgb(
bufferb[i+2 + 3 * x],
bufferb[i+1 + 3 * x],
bufferb[i + 3 * x]);
sprite->bitmap[(sprite->height - y - 1) * sprite->width + x] = color;
}
i += sprite->width * 3;
}
} else if (header->depth == 32) {
for (y = 0; y < sprite->height; ++y) {
for (x = 0; x < sprite->width; ++x) {
uint32_t color = rgba(
bufferb[i+2 + 4 * x],
bufferb[i+1 + 4 * x],
bufferb[i + 4 * x],
bufferb[i+3 + 4 * x]);
sprite->bitmap[(sprite->height - y - 1) * sprite->width + x] = color;
}
i += sprite->width * 4;
}
}
}
_cleanup_sprite:
fclose(image);
free(bufferb);
return 0;
}
#if !defined(NO_SSE) && defined(__x86_64__)
static __m128i mask00ff;
static __m128i mask0080;
static __m128i mask0101;
__attribute__((constructor)) static void _masks(void) {
mask00ff = _mm_set1_epi16(0x00FF);
mask0080 = _mm_set1_epi16(0x0080);
mask0101 = _mm_set1_epi16(0x0101);
}
__attribute__((__force_align_arg_pointer__))
#endif
void draw_sprite(gfx_context_t * ctx, const sprite_t * sprite, int32_t x, int32_t y) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + sprite->width, ctx->width - 1);
int32_t _bottom = min(y + sprite->height, ctx->height - 1);
if (sprite->alpha == ALPHA_EMBEDDED) {
/* Alpha embedded is the most important step. */
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
if (y + _y < _top) continue;
if (y + _y > _bottom) break;
if (!_is_in_clip(ctx, y + _y)) continue;
#if defined(NO_SSE) || !defined(__x86_64__)
for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
}
#else
uint16_t _x = (x < _left) ? _left - x : 0;
/* Ensure alignment */
for (; _x < sprite->width && x + _x <= _right; ++_x) {
if (!((uintptr_t)&GFX(ctx, x + _x, y + _y) & 15)) break;
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
}
for (; _x < sprite->width - 3 && x + _x + 3 <= _right; _x += 4) {
__m128i d = _mm_load_si128((void *)&GFX(ctx, x + _x, y + _y));
__m128i s = _mm_loadu_si128((void *)&SPRITE(sprite, _x, _y));
__m128i d_l, d_h;
__m128i s_l, s_h;
// unpack destination
d_l = _mm_unpacklo_epi8(d, _mm_setzero_si128());
d_h = _mm_unpackhi_epi8(d, _mm_setzero_si128());
// unpack source
s_l = _mm_unpacklo_epi8(s, _mm_setzero_si128());
s_h = _mm_unpackhi_epi8(s, _mm_setzero_si128());
__m128i a_l, a_h;
__m128i t_l, t_h;
// extract source alpha RGBA → AAAA
a_l = _mm_shufflehi_epi16(_mm_shufflelo_epi16(s_l, _MM_SHUFFLE(3,3,3,3)), _MM_SHUFFLE(3,3,3,3));
a_h = _mm_shufflehi_epi16(_mm_shufflelo_epi16(s_h, _MM_SHUFFLE(3,3,3,3)), _MM_SHUFFLE(3,3,3,3));
// negate source alpha
t_l = _mm_xor_si128(a_l, mask00ff);
t_h = _mm_xor_si128(a_h, mask00ff);
// apply source alpha to destination
d_l = _mm_mulhi_epu16(_mm_adds_epu16(_mm_mullo_epi16(d_l,t_l),mask0080),mask0101);
d_h = _mm_mulhi_epu16(_mm_adds_epu16(_mm_mullo_epi16(d_h,t_h),mask0080),mask0101);
// combine source and destination
d_l = _mm_adds_epu8(s_l,d_l);
d_h = _mm_adds_epu8(s_h,d_h);
// pack low + high and write back to memory
_mm_storeu_si128((void*)&GFX(ctx, x + _x, y + _y), _mm_packus_epi16(d_l,d_h));
}
for (; _x < sprite->width && x + _x <= _right; ++_x) {
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
}
#endif
}
} else if (sprite->alpha == ALPHA_OPAQUE) {
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
if (y + _y < _top) continue;
if (y + _y > _bottom) break;
if (!_is_in_clip(ctx, y + _y)) continue;
for (uint16_t _x = (x < _left) ? _left - x : 0; _x < sprite->width && x + _x <= _right; ++_x) {
GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000;
}
}
}
}
void draw_line(gfx_context_t * ctx, int32_t x0, int32_t x1, int32_t y0, int32_t y1, uint32_t color) {
int deltax = abs(x1 - x0);
int deltay = abs(y1 - y0);
int sx = (x0 < x1) ? 1 : -1;
int sy = (y0 < y1) ? 1 : -1;
int error = deltax - deltay;
while (1) {
if (x0 >= 0 && y0 >= 0 && x0 < ctx->width && y0 < ctx->height) {
GFX(ctx, x0, y0) = color;
}
if (x0 == x1 && y0 == y1) break;
int e2 = 2 * error;
if (e2 > -deltay) {
error -= deltay;
x0 += sx;
}
if (e2 < deltax) {
error += deltax;
y0 += sy;
}
}
}
void draw_line_thick(gfx_context_t * ctx, int32_t x0, int32_t x1, int32_t y0, int32_t y1, uint32_t color, char thickness) {
int deltax = abs(x1 - x0);
int deltay = abs(y1 - y0);
int sx = (x0 < x1) ? 1 : -1;
int sy = (y0 < y1) ? 1 : -1;
int error = deltax - deltay;
while (1) {
for (char j = -thickness; j <= thickness; ++j) {
for (char i = -thickness; i <= thickness; ++i) {
if (x0 + i >= 0 && x0 + i < ctx->width && y0 + j >= 0 && y0 + j < ctx->height) {
GFX(ctx, x0 + i, y0 + j) = color;
}
}
}
if (x0 == x1 && y0 == y1) break;
int e2 = 2 * error;
if (e2 > -deltay) {
error -= deltay;
x0 += sx;
}
if (e2 < deltax) {
error += deltax;
y0 += sy;
}
}
}
void draw_fill(gfx_context_t * ctx, uint32_t color) {
for (uint16_t y = 0; y < ctx->height; ++y) {
for (uint16_t x = 0; x < ctx->width; ++x) {
GFX(ctx, x, y) = color;
}
}
}
static inline int out_of_bounds(const sprite_t * tex, int x, int y) {
return x < 0 || y < 0 || x >= tex->width || y >= tex->height;
}
/**
* @brief Use bilinear interpolation to get a blended color at the point u,v
*/
#if 1
static inline uint32_t linear_interp(uint32_t left, uint32_t right, uint16_t pr) {
uint16_t pl = 0xFF ^ pr;
uint8_t d_r = (((uint32_t)(_RED(right) * pr + 0x80) * 0x101) >> 16UL) + (((uint32_t)(_RED(left) * pl + 0x80) * 0x101) >> 16UL);
uint8_t d_g = (((uint32_t)(_GRE(right) * pr + 0x80) * 0x101) >> 16UL) + (((uint32_t)(_GRE(left) * pl + 0x80) * 0x101) >> 16UL);
uint8_t d_b = (((uint32_t)(_BLU(right) * pr + 0x80) * 0x101) >> 16UL) + (((uint32_t)(_BLU(left) * pl + 0x80) * 0x101) >> 16UL);
uint8_t d_a = (((uint32_t)(_ALP(right) * pr + 0x80) * 0x101) >> 16UL) + (((uint32_t)(_ALP(left) * pl + 0x80) * 0x101) >> 16UL);
return rgba(d_r, d_g, d_b, d_a);
}
__attribute__((hot))
static inline uint32_t gfx_bilinear_interpolation(const sprite_t * tex, double u, double v) {
int x = (int)(u + 2.0) - 2;
int y = (int)(v + 2.0) - 2;
uint32_t ul = out_of_bounds(tex,x,y) ? 0 : SPRITE(tex,x,y);
uint32_t ur = out_of_bounds(tex,x+1,y) ? 0 : SPRITE(tex,x+1,y);
uint32_t ll = out_of_bounds(tex,x,y+1) ? 0 : SPRITE(tex,x,y+1);
uint32_t lr = out_of_bounds(tex,x+1,y+1) ? 0 : SPRITE(tex,x+1,y+1);
if ((ul | ul | ll | lr) == 0) return 0;
uint8_t u_ratio = (u - x) * 0xFF;
uint8_t v_ratio = (v - y) * 0xFF;
uint32_t top = linear_interp(ul,ur,u_ratio);
uint32_t bot = linear_interp(ll,lr,u_ratio);
return linear_interp(top,bot,v_ratio);
}
#else
static uint32_t gfx_bilinear_interpolation(const sprite_t * tex, double u, double v) {
return out_of_bounds(tex,u,v) ? 0 : SPRITE(tex,(unsigned int)u,(unsigned int)v);
}
#endif
static inline void apply_alpha_vector(uint32_t * pixels, size_t width, uint8_t alpha) {
size_t i = 0;
#if !defined(NO_SSE) && defined(__x86_64__)
__m128i alp = _mm_set_epi16(alpha,alpha,alpha,alpha,alpha,alpha,alpha,alpha);
while (i + 3 < width) {
__m128i p = _mm_load_si128((void*)&pixels[i]);
__m128i d_l, d_h;
d_l = _mm_mulhi_epu16(_mm_adds_epu16(_mm_mullo_epi16(_mm_unpacklo_epi8(p, _mm_setzero_si128()),alp),mask0080),mask0101);
d_h = _mm_mulhi_epu16(_mm_adds_epu16(_mm_mullo_epi16(_mm_unpackhi_epi8(p, _mm_setzero_si128()),alp),mask0080),mask0101);
_mm_storeu_si128((void*)&pixels[i], _mm_packus_epi16(d_l,d_h));
i += 4;
}
#endif
while (i < width) {
uint8_t r = _RED(pixels[i]);
uint8_t g = _GRE(pixels[i]);
uint8_t b = _BLU(pixels[i]);
uint8_t a = _ALP(pixels[i]);
r = (((uint16_t)r * alpha + 0x80) * 0x101) >> 16UL;
g = (((uint16_t)g * alpha + 0x80) * 0x101) >> 16UL;
b = (((uint16_t)b * alpha + 0x80) * 0x101) >> 16UL;
a = (((uint16_t)a * alpha + 0x80) * 0x101) >> 16UL;
pixels[i] = rgba(r,g,b,a);
i++;
}
}
void draw_sprite_alpha(gfx_context_t * ctx, const sprite_t * sprite, int32_t x, int32_t y, float alpha) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + sprite->width, ctx->width);
int32_t _bottom = min(y + sprite->height, ctx->height);
sprite_t * scanline = create_sprite(_right - _left, 1, ALPHA_EMBEDDED);
uint8_t alp = alpha * 255;
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
if (y + _y < _top) continue;
if (y + _y >= _bottom) break;
if (!_is_in_clip(ctx, y + _y)) continue;
for (uint16_t _x = (x < _left) ? _left - x : 0; _x < sprite->width && x + _x < _right; ++_x) {
SPRITE(scanline,_x + x - _left,0) = SPRITE(sprite, _x, _y);
}
apply_alpha_vector(scanline->bitmap, scanline->width, alp);
draw_sprite(ctx,scanline,_left,y + _y);
}
sprite_free(scanline);
}
void draw_sprite_alpha_paint(gfx_context_t * ctx, const sprite_t * sprite, int32_t x, int32_t y, float alpha, uint32_t c) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + sprite->width, ctx->width);
int32_t _bottom = min(y + sprite->height, ctx->height);
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
if (y + _y < _top) continue;
if (y + _y >= _bottom) break;
if (!_is_in_clip(ctx, y + _y)) continue;
for (uint16_t _x = (x < _left) ? _left - x : 0; _x < sprite->width && x + _x < _right; ++_x) {
/* Get the alpha from the sprite at this pixel */
float n_alpha = alpha * ((float)_ALP(SPRITE(sprite, _x, _y)) / 255.0);
uint32_t f_color = premultiply((c & 0xFFFFFF) | ((uint32_t)(255 * n_alpha) << 24));
f_color = (f_color & 0xFFFFFF) | ((uint32_t)(n_alpha * _ALP(c)) << 24);
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), f_color);
}
}
}
static void apply_matrix(double x, double y, gfx_matrix_t matrix, double *out_x, double *out_y) {
*out_x = matrix[0][0] * x + matrix[0][1] * y + matrix[0][2];
*out_y = matrix[1][0] * x + matrix[1][1] * y + matrix[1][2];
}
static void multiply_matrix(gfx_matrix_t x, gfx_matrix_t y) {
double a = x[0][0];
double b = x[0][1];
double c = x[0][2];
double d = x[1][0];
double e = x[1][1];
double f = x[1][2];
double g = y[0][0];
double h = y[0][1];
double i = y[0][2];
double j = y[1][0];
double k = y[1][1];
double l = y[1][2];
x[0][0] = a * g + b * j;
x[0][1] = a * h + b * k;
x[0][2] = a * i + b * l + c;
x[1][0] = d * g + e * j;
x[1][1] = d * h + e * k;
x[1][2] = d * i + e * l + f;
}
void gfx_matrix_identity(gfx_matrix_t matrix) {
matrix[0][0] = 1;
matrix[0][1] = 0;
matrix[0][2] = 0;
matrix[1][0] = 0;
matrix[1][1] = 1;
matrix[1][2] = 0;
}
void gfx_matrix_scale(gfx_matrix_t matrix, double x, double y) {
multiply_matrix(matrix, (gfx_matrix_t){
{x, 0.0, 0.0},
{0.0, y, 0.0},
});
}
void gfx_matrix_rotate(gfx_matrix_t matrix, double r) {
multiply_matrix(matrix, (gfx_matrix_t){
{ cos(r), -sin(r), 0.0},
{ sin(r), cos(r), 0.0},
});
}
void gfx_matrix_translate(gfx_matrix_t matrix, double x, double y) {
multiply_matrix(matrix, (gfx_matrix_t){
{ 1.0, 0.0, x },
{ 0.0, 1.0, y },
});
}
static double matrix_det(gfx_matrix_t matrix) {
double a = matrix[0][0];
double b = matrix[0][1];
double d = matrix[1][0];
double e = matrix[1][1];
return a * e - b * d;
}
int gfx_matrix_invert(gfx_matrix_t m, gfx_matrix_t inverse) {
double det = matrix_det(m);
if (det == 0.0) return 1;
double a = m[0][0];
double b = m[0][1];
double c = m[1][0];
double d = m[1][1];
double tx = m[0][2];
double ty = m[1][2];
inverse[0][0] = d * (1.0 / det);
inverse[0][1] = -b * (1.0 / det);
inverse[1][0] = -c * (1.0 / det);
inverse[1][1] = a * (1.0 / det);
inverse[0][2] = (b * ty - d * tx) / det;
inverse[1][2] = (c * tx - a * ty) / det;
return 0;
}
/**
* @brief Draw a sprite into a context, applying a transformation matrix.
*
* Uses the affine transformaton matrix @p matrix to draw @p sprite into @p ctx.
*/
void draw_sprite_transform(gfx_context_t * ctx, const sprite_t * sprite, gfx_matrix_t matrix, float alpha) {
double inverse[2][3];
/* Calculate the inverse matrix for use in calculating sprite
* coordinate from screen coordinate. */
gfx_matrix_invert(matrix, inverse);
/* Use primary matrix to obtain corners of the transformed
* sprite in screen coordinates. */
double ul_x, ul_y;
double ll_x, ll_y;
double ur_x, ur_y;
double lr_x, lr_y;
apply_matrix(0, 0, matrix, &ul_x, &ul_y);
apply_matrix(0, sprite->height, matrix, &ll_x, &ll_y);
apply_matrix(sprite->width, 0, matrix, &ur_x, &ur_y);
apply_matrix(sprite->width, sprite->height, matrix, &lr_x, &lr_y);
/* Use the corners to calculate bounds within the target context. */
int32_t _left = clamp(fmin(fmin(ul_x, ll_x), fmin(ur_x, lr_x)), 0, ctx->width);
int32_t _top = clamp(fmin(fmin(ul_y, ll_y), fmin(ur_y, lr_y)), 0, ctx->height);
int32_t _right = clamp(fmax(fmax(ul_x+1, ll_x+1), fmax(ur_x+1, lr_x+1)), 0, ctx->width);
int32_t _bottom = clamp(fmax(fmax(ul_y+1, ll_y+1), fmax(ur_y+1, lr_y+1)), 0, ctx->height);
sprite_t * scanline = create_sprite(_right - _left, 1, ALPHA_EMBEDDED);
uint8_t alp = alpha * 255;
for (int32_t _y = _top; _y < _bottom; ++_y) {
if (!_is_in_clip(ctx, _y)) continue;
for (int32_t _x = _left; _x < _right; ++_x) {
double u, v;
apply_matrix(_x, _y, inverse, &u, &v);
SPRITE(scanline,_x - _left,0) = gfx_bilinear_interpolation(sprite, u, v);
}
apply_alpha_vector(scanline->bitmap, scanline->width, alp);
draw_sprite(ctx,scanline,_left,_y);
}
sprite_free(scanline);
}
void draw_sprite_transform_blur(gfx_context_t * ctx, gfx_context_t * blur_ctx, const sprite_t * sprite, gfx_matrix_t matrix, float alpha, uint8_t threshold) {
double inverse[2][3];
/* Calculate the inverse matrix for use in calculating sprite
* coordinate from screen coordinate. */
gfx_matrix_invert(matrix, inverse);
/* Use primary matrix to obtain corners of the transformed
* sprite in screen coordinates. */
double ul_x, ul_y;
double ll_x, ll_y;
double ur_x, ur_y;
double lr_x, lr_y;
apply_matrix(0, 0, matrix, &ul_x, &ul_y);
apply_matrix(0, sprite->height, matrix, &ll_x, &ll_y);
apply_matrix(sprite->width, 0, matrix, &ur_x, &ur_y);
apply_matrix(sprite->width, sprite->height, matrix, &lr_x, &lr_y);
/* Use the corners to calculate bounds within the target context. */
int32_t _left = clamp(fmin(fmin(ul_x, ll_x), fmin(ur_x, lr_x)), 0, ctx->width);
int32_t _top = clamp(fmin(fmin(ul_y, ll_y), fmin(ur_y, lr_y)), 0, ctx->height);
int32_t _right = clamp(fmax(fmax(ul_x+1, ll_x+1), fmax(ur_x+1, lr_x+1)), 0, ctx->width);
int32_t _bottom = clamp(fmax(fmax(ul_y+1, ll_y+1), fmax(ur_y+1, lr_y+1)), 0, ctx->height);
blur_ctx->clips_size = ctx->clips_size;
blur_ctx->clips = ctx->clips;
blur_ctx->backbuffer = ctx->backbuffer;
gfx_context_t * f = init_graphics_subregion(blur_ctx, _left, _top, _right - _left, _bottom - _top);
flip(f);
f->backbuffer = f->buffer;
blur_context_box(f, 10);
free(f);
blur_ctx->backbuffer = blur_ctx->buffer;
blur_ctx->clips_size = 0;
blur_ctx->clips = NULL;
sprite_t * scanline = create_sprite(_right - _left, 1, ALPHA_EMBEDDED);
sprite_t * blurline = create_sprite(_right - _left, 1, ALPHA_EMBEDDED);
uint8_t alp = alpha * 255;
for (int32_t _y = _top; _y < _bottom; ++_y) {
if (!_is_in_clip(ctx, _y)) continue;
for (int32_t _x = _left; _x < _right; ++_x) {
double u, v;
apply_matrix(_x, _y, inverse, &u, &v);
SPRITE(scanline,_x - _left,0) = gfx_bilinear_interpolation(sprite, u, v);
SPRITE(blurline,_x - _left,0) = (_ALP(SPRITE(scanline,_x - _left,0)) > threshold) ? GFX(blur_ctx,_x,_y) : 0;
}
apply_alpha_vector(blurline->bitmap, blurline->width, alp);
apply_alpha_vector(scanline->bitmap, scanline->width, alp);
draw_sprite(ctx,blurline,_left,_y);
draw_sprite(ctx,scanline,_left,_y);
}
sprite_free(scanline);
sprite_free(blurline);
}
void draw_sprite_rotate(gfx_context_t * ctx, const sprite_t * sprite, int32_t x, int32_t y, float rotation, float alpha) {
gfx_matrix_t m;
gfx_matrix_identity(m);
gfx_matrix_translate(m, x + sprite->width / 2, y + sprite->height / 2);
gfx_matrix_rotate(m, rotation);
gfx_matrix_translate(m, -sprite->width / 2, -sprite->height / 2);
draw_sprite_transform(ctx,sprite,m,alpha);
}
void draw_sprite_scaled(gfx_context_t * ctx, const sprite_t * sprite, int32_t x, int32_t y, uint16_t width, uint16_t height) {
gfx_matrix_t m;
gfx_matrix_identity(m);
gfx_matrix_translate(m, x, y);
gfx_matrix_scale(m, (double)width / (double)sprite->width, (double)height / (double)sprite->height);
draw_sprite_transform(ctx,sprite,m,1.0);
}
void draw_sprite_scaled_alpha(gfx_context_t * ctx, const sprite_t * sprite, int32_t x, int32_t y, uint16_t width, uint16_t height, float alpha) {
gfx_matrix_t m;
gfx_matrix_identity(m);
gfx_matrix_translate(m, x, y);
gfx_matrix_scale(m, (double)width / (double)sprite->width, (double)height / (double)sprite->height);
draw_sprite_transform(ctx,sprite,m,alpha);
}
uint32_t interp_colors(uint32_t bottom, uint32_t top, uint8_t interp) {
uint8_t red = (_RED(bottom) * (255 - interp) + _RED(top) * interp) / 255;
uint8_t gre = (_GRE(bottom) * (255 - interp) + _GRE(top) * interp) / 255;
uint8_t blu = (_BLU(bottom) * (255 - interp) + _BLU(top) * interp) / 255;
uint8_t alp = (_ALP(bottom) * (255 - interp) + _ALP(top) * interp) / 255;
return rgba(red,gre,blu, alp);
}
void draw_rectangle(gfx_context_t * ctx, int32_t x, int32_t y, uint16_t width, uint16_t height, uint32_t color) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + width, ctx->width - 1);
int32_t _bottom = min(y + height, ctx->height - 1);
for (uint16_t _y = 0; _y < height; ++_y) {
if (!_is_in_clip(ctx, y + _y)) continue;
for (uint16_t _x = 0; _x < width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), color);
}
}
}
void draw_rectangle_solid(gfx_context_t * ctx, int32_t x, int32_t y, uint16_t width, uint16_t height, uint32_t color) {
int32_t _left = max(x, 0);
int32_t _top = max(y, 0);
int32_t _right = min(x + width, ctx->width - 1);
int32_t _bottom = min(y + height, ctx->height - 1);
for (uint16_t _y = 0; _y < height; ++_y) {
if (!_is_in_clip(ctx, y + _y)) continue;
for (uint16_t _x = 0; _x < width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
GFX(ctx, x + _x, y + _y) = color;
}
}
}
uint32_t gfx_vertical_gradient_pattern(int32_t x, int32_t y, double alpha, void * extra) {
struct gradient_definition * gradient = extra;
int base_r = _RED(gradient->top), base_g = _GRE(gradient->top), base_b = _BLU(gradient->top);
int last_r = _RED(gradient->bottom), last_g = _GRE(gradient->bottom), last_b = _BLU(gradient->bottom);
double gradpoint = (double)(y - (gradient->y)) / (double)gradient->height;
if (alpha > 1.0) alpha = 1.0;
if (alpha < 0.0) alpha = 0.0;
return premultiply(rgba(
base_r * (1.0 - gradpoint) + last_r * (gradpoint),
base_g * (1.0 - gradpoint) + last_g * (gradpoint),
base_b * (1.0 - gradpoint) + last_b * (gradpoint),
alpha * 255));
}
float gfx_point_distance(const struct gfx_point * a, const struct gfx_point * b) {
return sqrt((a->x - b->x) * (a->x - b->x) + (a->y - b->y) * (a->y - b->y));
}
void draw_rounded_rectangle_pattern(gfx_context_t * ctx, int32_t x, int32_t y, uint16_t width, uint16_t height, int radius, uint32_t (*pattern)(int32_t x, int32_t y, double alpha, void * extra), void * extra) {
/* Draw a rounded rectangle */
if (radius > width / 2) {
radius = width / 2;
}
if (radius > height / 2) {
radius = height / 2;
}
for (int row = y; row < y + height; row++){
if (row < 0) continue;
if (row >= ctx->height) break;
for (int col = x; col < x + width; col++) {
if (col < 0) continue;
if (col >= ctx->width) break;
if ((col < x + radius || col > x + width - radius - 1) &&
(row < y + radius || row > y + height - radius - 1)) {
continue;
}
GFX(ctx, col, row) = alpha_blend_rgba(GFX(ctx, col, row), pattern(col,row,1.0,extra));
}
}
struct gfx_point origin = {0.0,0.0};
for (int py = 0; py < radius + 1; ++py) {
for (int px = 0; px < radius + 1; ++px) {
struct gfx_point this = {px,py};
float dist = gfx_point_distance(&origin,&this);
if (dist > (double)radius) continue;
float alpha = 1.0;
if (dist > (double)(radius-1)) {
alpha = 1.0 - (dist - (double)(radius-1));
}
int _x = clamp(x + width - radius + px, 0, ctx->width-1);
int _y = clamp(y + height - radius + py, 0, ctx->height-1);
int _z = clamp(y + radius - py - 1, 0, ctx->height-1);
GFX(ctx, _x, _y) = alpha_blend_rgba(GFX(ctx, _x, _y), pattern(_x,_y,alpha,extra));
GFX(ctx, _x, _z) = alpha_blend_rgba(GFX(ctx, _x, _z), pattern(_x,_z,alpha,extra));
_x = clamp(x + radius - px - 1, 0, ctx->width-1);
GFX(ctx, _x, _y) = alpha_blend_rgba(GFX(ctx, _x, _y), pattern(_x,_y,alpha,extra));
GFX(ctx, _x, _z) = alpha_blend_rgba(GFX(ctx, _x, _z), pattern(_x,_z,alpha,extra));
}
}
}
uint32_t gfx_fill_pattern(int32_t x, int32_t y, double alpha, void * extra) {
if (alpha > 1.0) alpha = 1.0;
if (alpha < 0.0) alpha = 0.0;
uint32_t c = *(uint32_t*)extra;
return premultiply(rgba(_RED(c),_GRE(c),_BLU(c),(int)((double)_ALP(c) * alpha)));
}
void draw_rounded_rectangle(gfx_context_t * ctx, int32_t x, int32_t y, uint16_t width, uint16_t height, int radius, uint32_t color) {
draw_rounded_rectangle_pattern(ctx,x,y,width,height,radius,gfx_fill_pattern,&color);
}
float gfx_point_distance_squared(const struct gfx_point * a, const struct gfx_point * b) {
return (a->x - b->x) * (a->x - b->x) + (a->y - b->y) * (a->y - b->y);
}
float gfx_point_dot(const struct gfx_point * a, const struct gfx_point * b) {
return (a->x * b->x) + (a->y * b->y);
}
struct gfx_point gfx_point_sub(const struct gfx_point * a, const struct gfx_point * b) {
struct gfx_point p = {a->x - b->x, a->y - b->y};
return p;
}
struct gfx_point gfx_point_add(const struct gfx_point * a, const struct gfx_point * b) {
struct gfx_point p = {a->x + b->x, a->y + b->y};
return p;
}
float gfx_line_distance(const struct gfx_point * p, const struct gfx_point * v, const struct gfx_point * w) {
float lengthlength = gfx_point_distance_squared(v,w);
if (lengthlength == 0.0) return gfx_point_distance(p, v); /* point */
struct gfx_point p_v = gfx_point_sub(p,v);
struct gfx_point w_v = gfx_point_sub(w,v);
float tmp = gfx_point_dot(&p_v,&w_v) / lengthlength;
tmp = fmin(1.0,tmp);
float t = fmax(0.0, tmp);
w_v.x *= t;
w_v.y *= t;
struct gfx_point v_t = gfx_point_add(v, &w_v);
return gfx_point_distance(p, &v_t);
}
/**
* This is slow, but it works...
*
* Maybe acceptable for baked UI elements?
*/
void draw_line_aa_points(gfx_context_t * ctx, struct gfx_point *v, struct gfx_point *w, uint32_t color, float thickness) {
/* Calculate viable bounds */
int x_0 = max(min(v->x - thickness - 1, w->x - thickness - 1), 0);
int x_1 = min(max(v->x + thickness + 1, w->x + thickness + 1), ctx->width);
int y_0 = max(min(v->y - thickness - 1, w->y - thickness - 1), 0);
int y_1 = min(max(v->y + thickness + 1, w->y + thickness + 1), ctx->height);
for (int y = y_0; y < y_1; ++y) {
for (int x = x_0; x < x_1; ++x) {
struct gfx_point p = {x,y};
float d = gfx_line_distance(&p,v,w);
if (d < thickness + 0.5) {
if (d < thickness - 0.5) {
GFX(ctx,x,y) = alpha_blend_rgba(GFX(ctx,x,y), color);
} else {
float alpha = 1.0 - (d - thickness + 0.5);
GFX(ctx,x,y) = alpha_blend_rgba(GFX(ctx,x,y), premultiply(rgba(_RED(color),_GRE(color),_BLU(color),(int)((double)_ALP(color) * alpha))));
}
}
}
}
}
void draw_line_aa(gfx_context_t * ctx, int x_1, int x_2, int y_1, int y_2, uint32_t color, float thickness) {
struct gfx_point v = {(float)x_1, (float)y_1};
struct gfx_point w = {(float)x_2, (float)y_2};
draw_line_aa_points(ctx,&v,&w,color,thickness);
}