576 lines
17 KiB
C
576 lines
17 KiB
C
/* vim: tabstop=4 shiftwidth=4 noexpandtab
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*
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* Graphics library
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*/
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#include <syscall.h>
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#include <stdint.h>
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#include <math.h>
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#include "graphics.h"
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#include "window.h"
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#define PNG_DEBUG 3
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#include <png.h>
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static inline int32_t min(int32_t a, int32_t b) {
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return (a < b) ? a : b;
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}
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static inline int32_t max(int32_t a, int32_t b) {
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return (a > b) ? a : b;
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}
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static inline uint16_t min16(uint16_t a, uint16_t b) {
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return (a < b) ? a : b;
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}
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static inline uint16_t max16(uint16_t a, uint16_t b) {
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return (a > b) ? a : b;
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}
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/* Pointer to graphics memory */
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void flip(gfx_context_t * ctx) {
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memcpy(ctx->buffer, ctx->backbuffer, ctx->size);
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}
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void clearbuffer(gfx_context_t * ctx) {
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memset(ctx->backbuffer, 0, ctx->size);
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}
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/* Deprecated */
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gfx_context_t * init_graphics_fullscreen() {
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gfx_context_t * out = malloc(sizeof(gfx_context_t));
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out->width = syscall_getgraphicswidth();
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out->height = syscall_getgraphicsheight();
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out->depth = syscall_getgraphicsdepth();
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out->size = GFX_H(out) * GFX_W(out) * GFX_B(out);
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out->buffer = (void *)syscall_getgraphicsaddress();
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out->backbuffer = out->buffer;
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return out;
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}
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gfx_context_t * init_graphics_fullscreen_double_buffer() {
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gfx_context_t * out = init_graphics_fullscreen();
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out->backbuffer = malloc(sizeof(uint32_t) * GFX_W(out) * GFX_H(out));
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return out;
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}
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gfx_context_t * init_graphics_window(window_t * window) {
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gfx_context_t * out = malloc(sizeof(gfx_context_t));
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out->width = window->width;
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out->height = window->height;
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out->depth = 32;
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out->size = GFX_H(out) * GFX_W(out) * GFX_B(out);
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out->buffer = window->buffer;
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out->backbuffer = out->buffer;
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return out;
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}
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gfx_context_t * init_graphics_window_double_buffer(window_t * window) {
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gfx_context_t * out = init_graphics_window(window);
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out->backbuffer = malloc(sizeof(uint32_t) * GFX_W(out) * GFX_H(out));
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return out;
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}
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void reinit_graphics_window(gfx_context_t * out, window_t * window) {
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out->width = window->width;
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out->height = window->height;
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out->depth = 32;
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out->size = GFX_H(out) * GFX_W(out) * GFX_B(out);
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if (out->buffer == out->backbuffer) {
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out->buffer = window->buffer;
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out->backbuffer = out->buffer;
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} else {
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out->buffer = window->buffer;
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out->backbuffer = realloc(out->backbuffer, sizeof(uint32_t) * GFX_W(out) * GFX_H(out));
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}
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}
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gfx_context_t * init_graphics_sprite(sprite_t * sprite) {
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gfx_context_t * out = malloc(sizeof(gfx_context_t));
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out->width = sprite->width;
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out->height = sprite->height;
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out->depth = 32;
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out->size = GFX_H(out) * GFX_W(out) * GFX_B(out);
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out->buffer = (char *)sprite->bitmap;
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out->backbuffer = out->buffer;
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return out;
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}
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sprite_t * create_sprite(size_t width, size_t height, int alpha) {
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sprite_t * out = malloc(sizeof(sprite_t));
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/*
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uint16_t width;
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uint16_t height;
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uint32_t * bitmap;
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uint32_t * masks;
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uint32_t blank;
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uint8_t alpha;
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*/
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out->width = width;
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out->height = height;
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out->bitmap = malloc(sizeof(uint32_t) * out->width * out->height);
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out->masks = NULL;
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out->blank = 0x00000000;
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out->alpha = alpha;
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return out;
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}
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void sprite_free(sprite_t * sprite) {
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if (sprite->masks) {
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free(sprite->masks);
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}
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free(sprite->bitmap);
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free(sprite);
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}
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uint32_t rgb(uint8_t r, uint8_t g, uint8_t b) {
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return 0xFF000000 + (r * 0x10000) + (g * 0x100) + (b * 0x1);
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}
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uint32_t rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
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return (a * 0x1000000) + (r * 0x10000) + (g * 0x100) + (b * 0x1);
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}
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uint32_t alpha_blend(uint32_t bottom, uint32_t top, uint32_t mask) {
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uint8_t a = _RED(mask);
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uint8_t red = (_RED(bottom) * (255 - a) + _RED(top) * a) / 255;
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uint8_t gre = (_GRE(bottom) * (255 - a) + _GRE(top) * a) / 255;
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uint8_t blu = (_BLU(bottom) * (255 - a) + _BLU(top) * a) / 255;
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uint8_t alp = (int)a + (int)_ALP(bottom) > 255 ? 255 : a + _ALP(bottom);
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return rgba(red,gre,blu, alp);
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}
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#define DONT_USE_FLOAT_FOR_ALPHA 1
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uint32_t alpha_blend_rgba(uint32_t bottom, uint32_t top) {
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if (_ALP(bottom) == 0) return top;
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if (_ALP(top) == 255) return top;
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if (_ALP(top) == 0) return bottom;
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#if DONT_USE_FLOAT_FOR_ALPHA
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uint16_t a = _ALP(top);
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uint16_t c = 255 - a;
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uint16_t b = ((int)_ALP(bottom) * c) / 255;
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uint16_t alp = min16(a + b, 255);
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uint16_t red = min16((uint32_t)(_RED(bottom) * c + _RED(top) * 255) / 255, 255);
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uint16_t gre = min16((uint32_t)(_GRE(bottom) * c + _GRE(top) * 255) / 255, 255);
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uint16_t blu = min16((uint32_t)(_BLU(bottom) * c + _BLU(top) * 255) / 255, 255);
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return rgba(red,gre,blu,alp);
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#else
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double a = _ALP(top) / 255.0;
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double c = 1.0 - a;
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double b = (_ALP(bottom) / 255.0) * c;
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double alp = a + b; if (alp > 1.0) alp = 1.0;
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double red = (_RED(bottom) / 255.0) * c + (_RED(top) / 255.0); if (red > 1.0) red = 1.0;
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double gre = (_GRE(bottom) / 255.0) * c + (_GRE(top) / 255.0); if (gre > 1.0) gre = 1.0;
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double blu = (_BLU(bottom) / 255.0) * c + (_BLU(top) / 255.0); if (blu > 1.0) blu = 1.0;
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return rgba(red * 255, gre * 255, blu * 255, alp * 255);
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#endif
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}
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uint32_t premultiply(uint32_t color) {
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uint16_t a = _ALP(color);
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uint16_t r = _RED(color);
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uint16_t g = _GRE(color);
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uint16_t b = _BLU(color);
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r = r * a / 256;
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g = g * a / 256;
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b = b * a / 256;
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return rgba(r,g,b,a);
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}
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/*
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* based on the blur.c demo for Cairo
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* Copyright © 2008 Kristian Høgsberg
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* Copyright © 2009 Chris Wilson
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*/
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#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
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void blur_context(gfx_context_t * _dst, gfx_context_t * _src, double amount) {
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int width, height;
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int x, y, z, w, i, j, k;
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uint32_t *s, *d, a, p;
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uint8_t * src, * dst;
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uint8_t kernel[17];
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const int size = ARRAY_LENGTH(kernel);
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const int half = size / 2;
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width = _src->width;
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height = _src->height;
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src = _src->backbuffer;
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dst = _dst->backbuffer;
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a = 0;
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for (i = 0; i < size; ++i) {
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double f = i - half;
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a += kernel[i] = exp (- f * f / amount) * 80;
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}
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for (i = 0; i < height; ++i) {
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s = (uint32_t *) (src + i * (_src->width * 4));
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d = (uint32_t *) (dst + i * (_dst->width * 4));
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for (j = 0; j < width; ++j) {
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x = y = z = w = 0;
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for (k = 0; k < size; ++k) {
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if (j - half + k < 0 || j - half + k >= width)
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continue;
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p = s[j - half + k];
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x += ((p >> 24) & 0xFF) * kernel[k];
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y += ((p >> 16) & 0xFF) * kernel[k];
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z += ((p >> 8) & 0xFF) * kernel[k];
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w += ((p >> 0) & 0xFF) * kernel[k];
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}
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d[j] = (x / a << 24) | (y / a << 16) | (z / a << 8) | w / a;
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}
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}
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for (i = 0; i < height; ++i) {
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s = (uint32_t *) (src + i * (_src->width * 4));
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d = (uint32_t *) (dst + i * (_dst->width * 4));
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for (j = 0; j < width; ++j) {
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x = y = z = w = 0;
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for (k = 0; k < size; ++k) {
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if (i - half + k < 0 || i - half + k >= height)
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continue;
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s = (uint32_t *) (dst + (i - half + k) * (_dst->width * 4));
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p = s[j];
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x += ((p >> 24) & 0xFF) * kernel[k];
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y += ((p >> 16) & 0xFF) * kernel[k];
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z += ((p >> 8) & 0xFF) * kernel[k];
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w += ((p >> 0) & 0xFF) * kernel[k];
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}
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d[j] = (x / a << 24) | (y / a << 16) | (z / a << 8) | w / a;
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}
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}
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}
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void load_sprite(sprite_t * sprite, char * filename) {
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/* Open the requested binary */
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FILE * image = fopen(filename, "r");
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size_t image_size= 0;
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fseek(image, 0, SEEK_END);
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image_size = ftell(image);
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fseek(image, 0, SEEK_SET);
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/* Alright, we have the length */
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char * bufferb = malloc(image_size);
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fread(bufferb, image_size, 1, image);
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uint16_t x = 0; /* -> 212 */
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uint16_t y = 0; /* -> 68 */
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/* Get the width / height of the image */
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signed int *bufferi = (signed int *)((uintptr_t)bufferb + 2);
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uint32_t width = bufferi[4];
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uint32_t height = bufferi[5];
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uint16_t bpp = bufferi[6] / 0x10000;
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uint32_t row_width = (bpp * width + 31) / 32 * 4;
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/* Skip right to the important part */
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size_t i = bufferi[2];
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sprite->width = width;
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sprite->height = height;
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sprite->bitmap = malloc(sizeof(uint32_t) * width * height);
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for (y = 0; y < height; ++y) {
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for (x = 0; x < width; ++x) {
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if (i > image_size) return;
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/* Extract the color */
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uint32_t color;
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if (bpp == 24) {
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color = (bufferb[i + 3 * x] & 0xFF) +
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(bufferb[i+1 + 3 * x] & 0xFF) * 0x100 +
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(bufferb[i+2 + 3 * x] & 0xFF) * 0x10000;
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} else if (bpp == 32) {
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color = (bufferb[i + 4 * x] & 0xFF) * 0x1000000 +
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(bufferb[i+1 + 4 * x] & 0xFF) * 0x100 +
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(bufferb[i+2 + 4 * x] & 0xFF) * 0x10000 +
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(bufferb[i+3 + 4 * x] & 0xFF) * 0x1;
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}
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/* Set our point */
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sprite->bitmap[(height - y - 1) * width + x] = color;
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}
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i += row_width;
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}
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free(bufferb);
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}
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int load_sprite_png(sprite_t * sprite, char * file) {
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png_structp png_ptr;
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png_infop info_ptr;
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int number_of_passes;
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png_bytep * row_pointers;
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int x, y;
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png_uint_32 width, height;
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int color_type;
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int bit_depth;
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char header[8];
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FILE *fp = fopen(file, "rb");
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if (!fp) {
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printf("Oh dear. Failed to open wallpaper file.\n");
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return 1;
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}
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fread(header, 1, 8, fp);
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if (png_sig_cmp(header, 0, 8)) {
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printf("Oh dear. Bad signature.\n");
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return 1;
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}
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!png_ptr) {
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printf("Oh dear. Couldn't make a read struct.\n");
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return 1;
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}
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info_ptr = png_create_info_struct(png_ptr);
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png_init_io(png_ptr, fp);
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png_set_sig_bytes(png_ptr, 8);
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png_read_info(png_ptr, info_ptr);
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, NULL, NULL, NULL);
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row_pointers = (png_bytep*) malloc(sizeof(png_bytep) * height);
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for (y = 0; y < height; ++y) {
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row_pointers[y] = (png_byte *) malloc(png_get_rowbytes(png_ptr, info_ptr));
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}
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png_read_image(png_ptr, row_pointers);
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fclose(fp);
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sprite->width = width;
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sprite->height = height;
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sprite->bitmap = malloc(sizeof(uint32_t) * width * height);
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sprite->alpha = 0;
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sprite->blank = 0;
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if (color_type == 2) {
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sprite->alpha = ALPHA_OPAQUE;
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for (y = 0; y < height; ++y) {
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png_byte* row = row_pointers[y];
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for (x = 0; x < width; ++x) {
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png_byte * ptr = &(row[x*3]);
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sprite->bitmap[(y) * width + x] = rgb(ptr[0], ptr[1], ptr[2]);
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}
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}
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} else if (color_type == 6) {
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sprite->alpha = ALPHA_EMBEDDED;
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for (y = 0; y < height; ++y) {
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png_byte* row = row_pointers[y];
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for (x = 0; x < width; ++x) {
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png_byte * ptr = &(row[x*4]);
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sprite->bitmap[(y) * width + x] = premultiply(rgba(ptr[0], ptr[1], ptr[2], ptr[3]));
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}
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}
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} else {
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printf("XXX: UNKNOWN COLOR TYPE: %d!\n", color_type);
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}
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for (y = 0; y < height; ++y) {
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free(row_pointers[y]);
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}
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free(row_pointers);
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return 0;
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}
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void context_to_png(FILE * file, gfx_context_t * ctx) {
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png_structp png_ptr = NULL;
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png_infop info_ptr = NULL;
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int32_t x, y;
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png_byte ** row_pointers = NULL;
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int status = -1;
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int depth = 8;
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png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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info_ptr = png_create_info_struct(png_ptr);
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if (setjmp(png_jmpbuf(png_ptr))) {
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goto png_write_failure;
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}
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png_set_IHDR(png_ptr, info_ptr,
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ctx->width, ctx->height, depth,
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PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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row_pointers = png_malloc(png_ptr, ctx->height * sizeof(png_byte *));
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for (y = 0; y < ctx->height; ++y) {
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png_byte * row = png_malloc(png_ptr, sizeof(uint8_t) * ctx->width * sizeof(uint32_t));
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row_pointers[y] = row;
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for (x = 0; x < ctx->width; ++x) {
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uint32_t pixel = GFX(ctx, x, y);
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*row++ = _RED(pixel);
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*row++ = _GRE(pixel);
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*row++ = _BLU(pixel);
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*row++ = _ALP(pixel);
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}
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}
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png_init_io(png_ptr, file);
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png_set_rows(png_ptr, info_ptr, row_pointers);
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png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
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for (y = 0; y < ctx->height; y++) {
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png_free(png_ptr, row_pointers[y]);
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}
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png_free(png_ptr, row_pointers);
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fprintf(stderr, "Done writing PNG.\n");
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return;
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png_write_failure:
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fprintf(stderr, "There was an exception while trying to write out a PNG file :(\n");
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return;
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}
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void draw_sprite(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y) {
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int32_t _left = max(x, 0);
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int32_t _top = max(y, 0);
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int32_t _right = min(x + sprite->width, ctx->width - 1);
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int32_t _bottom = min(y + sprite->height, ctx->height - 1);
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for (uint16_t _y = 0; _y < sprite->height; ++_y) {
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for (uint16_t _x = 0; _x < sprite->width; ++_x) {
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if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
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continue;
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if (sprite->alpha == ALPHA_MASK) {
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GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y), SMASKS(sprite, _x, _y));
|
|
} else if (sprite->alpha == ALPHA_EMBEDDED) {
|
|
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
|
|
} else if (sprite->alpha == ALPHA_INDEXED) {
|
|
if (SPRITE(sprite, _x, _y) != sprite->blank) {
|
|
GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000;
|
|
}
|
|
} else {
|
|
GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void draw_line(gfx_context_t * ctx, int32_t x0, int32_t x1, int32_t y0, int32_t y1, uint32_t color) {
|
|
int deltax = abs(x1 - x0);
|
|
int deltay = abs(y1 - y0);
|
|
int sx = (x0 < x1) ? 1 : -1;
|
|
int sy = (y0 < y1) ? 1 : -1;
|
|
int error = deltax - deltay;
|
|
while (1) {
|
|
if (x0 >= 0 && y0 >= 0 && x0 < ctx->width && y0 < ctx->height) {
|
|
GFX(ctx, x0, y0) = color;
|
|
}
|
|
if (x0 == x1 && y0 == y1) break;
|
|
int e2 = 2 * error;
|
|
if (e2 > -deltay) {
|
|
error -= deltay;
|
|
x0 += sx;
|
|
}
|
|
if (e2 < deltax) {
|
|
error += deltax;
|
|
y0 += sy;
|
|
}
|
|
}
|
|
}
|
|
|
|
void draw_line_thick(gfx_context_t * ctx, int32_t x0, int32_t x1, int32_t y0, int32_t y1, uint32_t color, char thickness) {
|
|
int deltax = abs(x1 - x0);
|
|
int deltay = abs(y1 - y0);
|
|
int sx = (x0 < x1) ? 1 : -1;
|
|
int sy = (y0 < y1) ? 1 : -1;
|
|
int error = deltax - deltay;
|
|
while (1) {
|
|
for (char j = -thickness; j <= thickness; ++j) {
|
|
for (char i = -thickness; i <= thickness; ++i) {
|
|
if (x0 + i >= 0 && x0 + i < ctx->width && y0 + j >= 0 && y0 + j < ctx->height) {
|
|
GFX(ctx, x0 + i, y0 + j) = color;
|
|
}
|
|
}
|
|
}
|
|
if (x0 == x1 && y0 == y1) break;
|
|
int e2 = 2 * error;
|
|
if (e2 > -deltay) {
|
|
error -= deltay;
|
|
x0 += sx;
|
|
}
|
|
if (e2 < deltax) {
|
|
error += deltax;
|
|
y0 += sy;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void draw_fill(gfx_context_t * ctx, uint32_t color) {
|
|
for (uint16_t y = 0; y < ctx->height; ++y) {
|
|
for (uint16_t x = 0; x < ctx->width; ++x) {
|
|
GFX(ctx, x, y) = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Bilinear filtering from Wikipedia */
|
|
uint32_t getBilinearFilteredPixelColor(sprite_t * tex, double u, double v) {
|
|
u *= tex->width;
|
|
v *= tex->height;
|
|
int x = floor(u);
|
|
int y = floor(v);
|
|
if (x >= tex->width) return 0;
|
|
if (y >= tex->height) return 0;
|
|
double u_ratio = u - x;
|
|
double v_ratio = v - y;
|
|
double u_o = 1 - u_ratio;
|
|
double v_o = 1 - v_ratio;
|
|
double r_ALP = 255;
|
|
if (tex->alpha == ALPHA_MASK) {
|
|
if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _RED(SMASKS(tex,x,y)) * 0x1000000);
|
|
r_ALP = (_RED(SMASKS(tex,x,y)) * u_o + _RED(SMASKS(tex,x+1,y)) * u_ratio) * v_o + (_RED(SMASKS(tex,x,y+1)) * u_o + _RED(SMASKS(tex,x+1,y+1)) * u_ratio) * v_ratio;
|
|
} else if (tex->alpha == ALPHA_EMBEDDED) {
|
|
if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _ALP(SPRITE(tex,x,y)) * 0x1000000);
|
|
r_ALP = (_ALP(SPRITE(tex,x,y)) * u_o + _ALP(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_ALP(SPRITE(tex,x,y+1)) * u_o + _ALP(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
|
|
}
|
|
if (x == tex->width - 1 || y == tex->height - 1) return SPRITE(tex,x,y);
|
|
double r_RED = (_RED(SPRITE(tex,x,y)) * u_o + _RED(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_RED(SPRITE(tex,x,y+1)) * u_o + _RED(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
|
|
double r_BLU = (_BLU(SPRITE(tex,x,y)) * u_o + _BLU(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_BLU(SPRITE(tex,x,y+1)) * u_o + _BLU(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
|
|
double r_GRE = (_GRE(SPRITE(tex,x,y)) * u_o + _GRE(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_GRE(SPRITE(tex,x,y+1)) * u_o + _GRE(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
|
|
|
|
return rgb(r_RED,r_GRE,r_BLU) & (0xFFFFFF + (int)r_ALP * 0x1000000);
|
|
}
|
|
|
|
void draw_sprite_scaled(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y, uint16_t width, uint16_t height) {
|
|
int32_t _left = max(x, 0);
|
|
int32_t _top = max(y, 0);
|
|
int32_t _right = min(x + width, ctx->width - 1);
|
|
int32_t _bottom = min(y + height, ctx->height - 1);
|
|
for (uint16_t _y = 0; _y < height; ++_y) {
|
|
for (uint16_t _x = 0; _x < width; ++_x) {
|
|
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
|
|
continue;
|
|
if (sprite->alpha > 0) {
|
|
uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
|
|
uint32_t f_color = rgb(_ALP(n_color), 0, 0);
|
|
GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), n_color, f_color);
|
|
} else {
|
|
GFX(ctx, x + _x, y + _y) = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
|
|
}
|
|
}
|
|
}
|
|
}
|