#include #include #include #include #include FT_FREETYPE_H #include FT_CACHE_H #include "lib/window.h" #include "lib/graphics.h" sprite_t * sprites[128]; sprite_t alpha_tmp; uint16_t win_width; uint16_t win_height; int center_x(int x) { return (win_width - x) / 2; } int center_y(int y) { return (win_height - y) / 2; } void init_sprite(int i, char * filename, char * alpha) { sprites[i] = malloc(sizeof(sprite_t)); load_sprite(sprites[i], filename); if (alpha) { sprites[i]->alpha = 1; load_sprite(&alpha_tmp, alpha); sprites[i]->masks = alpha_tmp.bitmap; } else { sprites[i]->alpha = 0; } sprites[i]->blank = 0x0; } int32_t min(int32_t a, int32_t b) { return (a < b) ? a : b; } int32_t max(int32_t a, int32_t b) { return (a > b) ? a : b; } /* Bilinear filtering from Wikipedia */ uint32_t getBilinearFilteredPixelColor(sprite_t * tex, double u, double v) { u *= tex->width; v *= tex->height; int x = floor(u); int y = floor(v); if (x >= tex->width) return 0; if (y >= tex->height) return 0; double u_ratio = u - x; double v_ratio = v - y; double u_o = 1 - u_ratio; double v_o = 1 - v_ratio; double r_ALP = 256; if (tex->alpha) { if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _RED(SMASKS(tex,x,y)) * 0x1000000); r_ALP = (_RED(SMASKS(tex,x,y)) * u_o + _RED(SMASKS(tex,x+1,y)) * u_ratio) * v_o + (_RED(SMASKS(tex,x,y+1)) * u_o + _RED(SMASKS(tex,x+1,y+1)) * u_ratio) * v_ratio; } if (x == tex->width - 1 || y == tex->height - 1) return SPRITE(tex,x,y); double r_RED = (_RED(SPRITE(tex,x,y)) * u_o + _RED(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_RED(SPRITE(tex,x,y+1)) * u_o + _RED(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio; double r_BLU = (_BLU(SPRITE(tex,x,y)) * u_o + _BLU(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_BLU(SPRITE(tex,x,y+1)) * u_o + _BLU(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio; double r_GRE = (_GRE(SPRITE(tex,x,y)) * u_o + _GRE(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_GRE(SPRITE(tex,x,y+1)) * u_o + _GRE(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio; return rgb(r_RED,r_GRE,r_BLU) & (0xFFFFFF + (int)r_ALP * 0x1000000); } void draw_sprite_scaled(sprite_t * sprite, uint16_t x, uint16_t y, uint16_t width, uint16_t height) { int32_t _left = max(x, 0); int32_t _top = max(y, 0); int32_t _right = min(x + width, graphics_width - 1); int32_t _bottom = min(y + height, graphics_height - 1); for (uint16_t _y = 0; _y < height; ++_y) { for (uint16_t _x = 0; _x < width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; if (sprite->alpha) { uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height); uint32_t f_color = rgb(_ALP(n_color), 0, 0); GFX(x + _x, y + _y) = alpha_blend(GFX(x + _x, y + _y), n_color, f_color); } else { GFX(x + _x, y + _y) = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height); } } } } int main (int argc, char ** argv) { setup_windowing(); int width = wins_globals->server_width; int height = wins_globals->server_height; win_width = width; win_height = height; /* Do something with a window */ window_t * wina = window_create(0,0, width, height); assert(wina); window_fill(wina, rgb(100,100,100)); window_reorder (wina, 0); init_graphics_window_double_buffer(wina); window_redraw_full(wina); #if 1 printf("Loading background...\n"); init_sprite(0, "/usr/share/login-background.bmp", NULL); printf("Background loaded.\n"); draw_sprite_scaled(sprites[0], 0, 0, width, height); #endif #if 0 init_sprite(1, "/usr/share/bs.bmp", "/usr/share/bs-alpha.bmp"); draw_sprite_scaled(sprites[1], center_x(sprites[1]->width), center_y(sprites[1]->height), sprites[1]->width, sprites[1]->height); #endif flip(); window_redraw_full(wina); while (1) { syscall_yield(); //syscall_wait(wins_globals->server_pid); } #if 0 window_destroy(window); // (will close on exit) teardown_windowing(); #endif return 0; }