/** * @brief pong - Window Manager Pong * * Play pong where the paddles and ball are all windows. * Use the WM bindings to drag the left paddle to play. * Press `q` to quit. * * Rendering updates are all done by the compositor, while the game * only renders to the windows once at start up. * * Window movement tracking keeps the game logic aware of the paddle * position, and window moves for the ball and other paddle keep * things in the right place visually. * * @copyright * This file is part of ToaruOS and is released under the terms * of the NCSA / University of Illinois License - see LICENSE.md * Copyright (C) 2015 K. Lange */ #include #include #include #include #include #include #include #include #include #include #include #define GAME_PATH "/usr/share/games/pong" #define PADDLE_WIDTH 50 #define PADDLE_HEIGHT 300 #define BALL_SIZE 50 static yutani_t * yctx; static int spkr = 0; struct object { double x; double y; int width; int height; double vel_x; double vel_y; sprite_t sprite; }; static yutani_window_t * paddle_left; static yutani_window_t * paddle_right; static yutani_window_t * ball_win; static struct object left; static struct object right; static struct object ball; static gfx_context_t * paddle_left_ctx; static gfx_context_t * paddle_right_ctx; static gfx_context_t * ball_ctx; static int should_exit = 0; static int left_score = 0; static int right_score = 0; struct spkr { int length; int frequency; }; static void note(int frequency) { struct spkr s = { .length = 2, .frequency = frequency, }; write(spkr, &s, sizeof(s)); } static uint32_t current_time() { static uint32_t start_time = 0; static uint32_t start_subtime = 0; struct timeval t; gettimeofday(&t, NULL); if (!start_time) { start_time = t.tv_sec; start_subtime = t.tv_usec; } uint32_t sec_diff = t.tv_sec - start_time; uint32_t usec_diff = t.tv_usec - start_subtime; if (t.tv_usec < (int)start_subtime) { sec_diff -= 1; usec_diff = (1000000 + t.tv_usec) - start_subtime; } return (uint32_t)(sec_diff * 1000 + usec_diff / 1000); } static int colliding(struct object * a, struct object * b) { if (a->x >= b->x + b->width) return 0; if (a->y >= b->y + b->height) return 0; if (b->x >= a->x + a->width) return 0; if (b->y >= a->y + a->height) return 0; return 1; } void redraw(void) { draw_fill(paddle_left_ctx, rgba(0,0,0,0)); draw_fill(paddle_right_ctx, rgba(0,0,0,0)); draw_fill(ball_ctx, rgba(0,0,0,0)); draw_sprite(paddle_left_ctx, &left.sprite, 0, 0); draw_sprite(paddle_right_ctx, &right.sprite, 0, 0); draw_sprite(ball_ctx, &ball.sprite, 0, 0); yutani_flip(yctx, paddle_left); yutani_flip(yctx, paddle_right); yutani_flip(yctx, ball_win); } void update_left(void) { yutani_window_move(yctx, paddle_left, left.x, left.y); } void update_right(void) { yutani_window_move(yctx, paddle_right, right.x, right.y); } void update_ball(void) { yutani_window_move(yctx, ball_win, ball.x, ball.y); } void update_stuff(void) { right.vel_y = (right.y + right.height / 2 < ball.y + ball.height / 2) ? 2.0 : -2.0; right.y += right.vel_y; update_right(); ball.x += ball.vel_x; ball.y += ball.vel_y; if (ball.y < 0) { ball.vel_y = -ball.vel_y; ball.y = 0; } if (ball.y > yctx->display_height - ball.height) { ball.vel_y = -ball.vel_y; ball.y = yctx->display_height - ball.height; } if (ball.x < 0) { ball.x = yctx->display_width / 2 - ball.width / 2; ball.y = yctx->display_height / 2 - ball.height / 2; ball.vel_x = -10.0; ball.vel_y = ((double)rand() / RAND_MAX) * 6.0 - 3.0; note(10000); right_score++; printf("%d : %d\n", left_score, right_score); } if (ball.x > yctx->display_width - ball.width ) { ball.x = yctx->display_width / 2 - ball.width / 2; ball.y = yctx->display_height / 2 - ball.height / 2; ball.vel_x = 10.0; ball.vel_y = ((double)rand() / RAND_MAX) * 6.0 - 3.0; note(17000); left_score++; printf("%d : %d\n", left_score, right_score); } if (colliding(&ball, &left)) { ball.x = left.x + left.width + 2; ball.vel_x = (fabs(ball.vel_x) < 8.0) ? -ball.vel_x * 1.05 : -ball.vel_x; double intersect = ((ball.y + ball.height/2) - (left.y)) / ((double)left.height) - 0.5; ball.vel_y = intersect * 8.0; note(15680); } if (colliding(&ball, &right)) { ball.x = right.x - ball.width - 2; ball.vel_x = (fabs(ball.vel_x) < 8.0) ? -ball.vel_x * 1.05 : -ball.vel_x; double intersect = ((ball.y + ball.height/2) - (right.y)) / ((double)right.height/2.0); ball.vel_y = intersect * 3.0; note(11747); } update_ball(); } int main (int argc, char ** argv) { yctx = yutani_init(); left.width = PADDLE_WIDTH; left.height = PADDLE_HEIGHT; right.width = PADDLE_WIDTH; right.height = PADDLE_HEIGHT; ball.width = BALL_SIZE; ball.height = BALL_SIZE; ball.x = yctx->display_width / 2 - ball.width / 2; ball.y = yctx->display_height / 2 - ball.height / 2; left.x = 10; left.y = yctx->display_height / 2 - left.height / 2; right.x = yctx->display_width - right.width - 10; right.y = yctx->display_height / 2 - right.height / 2; paddle_left = yutani_window_create(yctx, PADDLE_WIDTH, PADDLE_HEIGHT); paddle_right = yutani_window_create(yctx, PADDLE_WIDTH, PADDLE_HEIGHT); ball_win = yutani_window_create(yctx, BALL_SIZE, BALL_SIZE); paddle_left_ctx = init_graphics_yutani(paddle_left); paddle_right_ctx = init_graphics_yutani(paddle_right); ball_ctx = init_graphics_yutani(ball_win); srand(time(NULL)); ball.vel_y = ((double)rand() / RAND_MAX) * 6.0 - 3.0; ball.vel_x = -10.0; fprintf(stderr, "Loading sprites...\n"); load_sprite(&left.sprite, GAME_PATH "/paddle-red.png"); load_sprite(&right.sprite,GAME_PATH "/paddle-blue.png"); load_sprite(&ball.sprite, GAME_PATH "/ball.png"); redraw(); update_left(); update_right(); update_ball(); uint32_t last_tick = current_time(); spkr = open("/dev/spkr", O_WRONLY); while (!should_exit) { uint32_t t = current_time(); if (t > last_tick + 10) { last_tick += 10; update_stuff(); } yutani_msg_t * m = yutani_poll_async(yctx); if (m) { switch (m->type) { case YUTANI_MSG_KEY_EVENT: { struct yutani_msg_key_event * ke = (void*)m->data; if (ke->event.key == 'q' && ke->event.action == KEY_ACTION_DOWN) { should_exit = 1; } } break; case YUTANI_MSG_WINDOW_MOVE: { struct yutani_msg_window_move * wm = (void*)m->data; if (wm->wid == paddle_left->wid) { /* Update paddle speed and position */ left.y = (double)wm->y; if (wm->x != (int)left.x) { update_left(); } } } break; case YUTANI_MSG_WINDOW_MOUSE_EVENT: { struct yutani_msg_window_mouse_event * me = (void*)m->data; if (me->command == YUTANI_MOUSE_EVENT_DOWN && me->buttons & YUTANI_MOUSE_BUTTON_LEFT) { if (me->wid == paddle_left->wid) { yutani_window_drag_start(yctx, paddle_left); } } } break; case YUTANI_MSG_SESSION_END: should_exit = 1; break; default: break; } free(m); } else { sched_yield(); } } yutani_close(yctx, paddle_left); yutani_close(yctx, paddle_right); yutani_close(yctx, ball_win); return 0; }