/* * Julia Fractal Generator */ #include #include #include #include #include #include #include #include #include "lib/window.h" #include "lib/graphics.h" #include "lib/decorations.h" /* * Macros make verything easier. */ #define SPRITE(sprite,x,y) sprite->bitmap[sprite->width * (y) + (x)] #define GFX_(xpt, ypt) ((uint32_t *)window->buffer)[DIRECT_OFFSET(xpt+decor_left_width,ypt+decor_top_height)] /* Pointer to graphics memory */ window_t * window = NULL; /* Julia fractals elements */ float conx = -0.74; /* real part of c */ float cony = 0.1; /* imag part of c */ float Maxx = 2; /* X bounds */ float Minx = -2; float Maxy = 1; /* Y bounds */ float Miny = -1; float initer = 1000; /* Iteration levels */ float pixcorx; /* Internal values */ float pixcory; int newcolor; /* Color we're placing */ int lastcolor; /* Last color we placed */ int no_repeat = 0; /* Repeat colors? */ /* * Color table * These are orange/red shades from the Ubuntu platte. */ int colors[] = { 0xeec73e, 0xf0a513, 0xfb8b00, 0xf44800, 0xffff99, 0xffff00, 0xfdca01, 0x986601, 0xf44800, 0xfd3301, 0xd40000, 0x980101, }; void julia(int xpt, int ypt) { long double x = xpt * pixcorx + Minx; long double y = Maxy - ypt * pixcory; long double xnew = 0; long double ynew = 0; int k = 0; for (k = 0; k <= initer; k++) { xnew = x * x - y * y + conx; ynew = 2 * x * y + cony; x = xnew; y = ynew; if ((x * x + y * y) > 4) break; } int color; if (no_repeat) { color = 12 * k / initer; } else { color = k; if (color > 11) { color = color % 12; } } if (k >= initer) { GFX_(xpt,ypt) = 0; } else { GFX_(xpt,ypt) = colors[color]; } newcolor = color; } void usage(char * argv[]) { printf( "Julia fractal generator.\n" "\n" "usage: %s [-n] [-i \033[3miniter\033[0m] [-x \033[3mminx\033[0m] \n" " [-X \033[3mmaxx\033[0m] [-c \033[3mconx\033[0m] [-C \033[3mcony\033[0m]\n" " [-W \033[3mwidth\033[0m] [-H \033[3mheight\033[0m] [-h]\n" "\n" " -n --no-repeat \033[3mDo not repeat colors\033[0m\n" " -i --initer \033[3mInitializer value\033[0m\n" " -x --minx \033[3mMinimum X value\033[0m\n" " -X --maxx \033[3mMaximum X value\033[0m\n" " -c --conx \033[3mcon x\033[0m\n" " -C --cony \033[3mcon y\033[0m\n" " -W --width \033[3mWindow width\033[0m\n" " -H --height \033[3mWindow height\033[0m\n" " -h --help \033[3mShow this help message.\033[0m\n", argv[0]); } int main(int argc, char * argv[]) { int left = 40; int top = 40; int width = 300; int height = 300; static struct option long_opts[] = { {"no-repeat", no_argument, 0, 'n'}, {"initer", required_argument, 0, 'i'}, {"minx", required_argument, 0, 'x'}, {"maxx", required_argument, 0, 'X'}, {"conx", required_argument, 0, 'c'}, {"cony", required_argument, 0, 'C'}, {"width", required_argument, 0, 'W'}, {"height", required_argument, 0, 'H'}, {"help", no_argument, 0, 'h'}, {0,0,0,0} }; if (argc > 1) { /* Read some arguments */ int index, c; while ((c = getopt_long(argc, argv, "ni:x:X:c:C:W:H:h", long_opts, &index)) != -1) { if (!c) { if (long_opts[index].flag == 0) { c = long_opts[index].val; } } switch (c) { case 'n': no_repeat = 1; break; case 'i': initer = atof(optarg); break; case 'x': Minx = atof(optarg); break; case 'X': Maxx = atof(optarg); break; case 'c': conx = atof(optarg); break; case 'C': cony = atof(optarg); break; case 'W': width = atoi(optarg); break; case 'H': height = atoi(optarg); break; case 'h': usage(argv); exit(0); break; default: break; } } } setup_windowing(); window = window_create(left, top, width + decor_width(), height + decor_height()); //window_fill(window, rgb(127,127,127)); init_decorations(); render_decorations(window, window->buffer, "Julia Fractals"); printf("initer: %f\n", initer); printf("X: %f %f\n", Minx, Maxx); float _x = Maxx - Minx; float _y = _x / width * height; Miny = 0 - _y / 2; Maxy = _y / 2; printf("Y: %f %f\n", Miny, Maxy); printf("conx: %f cony: %f\n", conx, cony); pixcorx = (Maxx - Minx) / width; pixcory = (Maxy - Miny) / height; int j = 0; do { int i = 1; do { julia(i,j); if (lastcolor != newcolor) julia(i-1,j); else if (i > 0) GFX_(i-1,j) = colors[lastcolor]; newcolor = lastcolor; i+= 2; } while ( i < width ); ++j; } while ( j < height ); int playing = 1; while (playing) { char ch = 0; w_keyboard_t * kbd; do { kbd = poll_keyboard(); if (kbd != NULL) { ch = kbd->key; free(kbd); } } while (kbd != NULL); switch (ch) { case 'q': playing = 0; break; default: break; } syscall_yield(); } printf("Closing down Julia Fractal Generate\n"); teardown_windowing(); printf("Exiting...\n"); return 0; }