/* * test-gfx * * Windowed graphical test application. */ #include #include #include #include "lib/window.h" #include "lib/graphics.h" #include "lib/decorations.h" sprite_t * sprites[128]; sprite_t alpha_tmp; window_t * wina; uint16_t win_width; uint16_t win_height; gfx_context_t * ctx; int center_x(int x) { return (win_width - x) / 2; } int center_y(int y) { return (win_height - y) / 2; } void init_sprite(int i, char * filename, char * alpha) { sprites[i] = malloc(sizeof(sprite_t)); load_sprite(sprites[i], filename); if (alpha) { sprites[i]->alpha = 1; load_sprite(&alpha_tmp, alpha); sprites[i]->masks = alpha_tmp.bitmap; } else { sprites[i]->alpha = 0; } sprites[i]->blank = 0x0; } void darken(gfx_context_t * ctx) { for (uint16_t y = 0; y < ctx->height; ++y) { for (uint16_t x = 0; x < ctx->width; ++x) { GFX(ctx, x, y) = alpha_blend(GFX(ctx,x,y), rgb(0,0,0), rgb(1,0,0)); } } } void resize_callback(window_t * window) { win_width = window->width; win_height = window->height; reinit_graphics_window(ctx, wina); draw_fill(ctx, rgb(0,0,0)); } int main (int argc, char ** argv) { setup_windowing(); resize_window_callback = resize_callback; int width = 600; int height = 400; win_width = width; win_height = height; init_decorations(); /* Do something with a window */ wina = window_create(300, 300, width, height); assert(wina); ctx = init_graphics_window_double_buffer(wina); draw_fill(ctx, rgb(0,0,0)); flip(ctx); init_sprite(1, "/usr/share/bs.bmp", "/usr/share/bs-alpha.bmp"); flip(ctx); uint32_t i = 0; while (1) { ++i; double herp = cos((double)i * 0.01) + 1.5; double derp = sin((double)i * 0.01) + 1.5; char ch = 0; w_keyboard_t * kbd = poll_keyboard_async(); if (kbd) { ch = kbd->key; free(kbd); if (ch == 'q') { goto done; break; } } darken(ctx); draw_sprite_scaled(ctx, sprites[1], center_x(sprites[1]->width * herp), center_y(sprites[1]->height * derp), sprites[1]->width * herp, sprites[1]->height * derp); render_decorations(wina, ctx, "Graphics Test"); flip(ctx); } done: #if 1 teardown_windowing(); #endif return 0; }