/* vim: tabstop=4 shiftwidth=4 noexpandtab * * Wallpaper renderer. * */ #include #include #include #include "lib/window.h" #include "lib/graphics.h" sprite_t * sprites[128]; sprite_t alpha_tmp; uint16_t win_width; uint16_t win_height; gfx_context_t * ctx; int center_x(int x) { return (win_width - x) / 2; } int center_y(int y) { return (win_height - y) / 2; } void init_sprite(int i, char * filename, char * alpha) { sprites[i] = malloc(sizeof(sprite_t)); load_sprite(sprites[i], filename); if (alpha) { sprites[i]->alpha = 1; load_sprite(&alpha_tmp, alpha); sprites[i]->masks = alpha_tmp.bitmap; } else { sprites[i]->alpha = 0; } sprites[i]->blank = 0x0; } int main (int argc, char ** argv) { setup_windowing(); int width = wins_globals->server_width; int height = wins_globals->server_height; win_width = width; win_height = height; /* Do something with a window */ window_t * wina = window_create(0,0, width, height); assert(wina); window_reorder (wina, 0); ctx = init_graphics_window_double_buffer(wina); draw_fill(ctx, rgb(127,127,127)); flip(ctx); #if 1 printf("Loading background...\n"); init_sprite(0, "/usr/share/login-background.bmp", NULL); printf("Background loaded.\n"); draw_sprite_scaled(ctx, sprites[0], 0, 0, width, height); #endif #if 0 init_sprite(1, "/usr/share/bs.bmp", "/usr/share/bs-alpha.bmp"); draw_sprite_scaled(sprites[1], center_x(sprites[1]->width), center_y(sprites[1]->height), sprites[1]->width, sprites[1]->height); #endif flip(ctx); while (1) { syscall_yield(); //syscall_wait(wins_globals->server_pid); } #if 0 window_destroy(window); // (will close on exit) teardown_windowing(); #endif return 0; }