/* vim: tabstop=4 shiftwidth=4 noexpandtab * * Wallpaper renderer. * */ #include #include #include #include #include "lib/window.h" #include "lib/graphics.h" sprite_t * sprites[128]; sprite_t alpha_tmp; #define ICON_X 24 #define ICON_TOP_Y 40 #define ICON_SPACING_Y 74 #define ICON_WIDTH 48 uint16_t win_width; uint16_t win_height; gfx_context_t * ctx; int center_x(int x) { return (win_width - x) / 2; } int center_y(int y) { return (win_height - y) / 2; } typedef struct { char * icon; char * appname; char * title; } application_t; application_t applications[] = { {"/usr/share/icons/utilities-terminal.png", "terminal", "Terminal"}, {"/usr/share/icons/applications-painting.png", "draw", "Draw"}, {"/usr/share/icons/applications-simulation.png", "game-win", "RPG Demo"}, {NULL, NULL, NULL} }; volatile int _continue = 1; void sig_int(int sig) { printf("Received shutdown signal in wallpaper!\n"); _continue = 0; } void launch_application(char * app) { if (!fork()) { char name[512]; sprintf(name, "/bin/%s", app); printf("Starting %s\n", name); char * args[] = {name, NULL}; execvp(args[0], args); exit(1); } } char * next_run_activate = NULL; void wallpaper_check_click(w_mouse_t * evt) { if (evt->command == WE_MOUSECLICK) { printf("Click!\n"); if (evt->new_x > ICON_X && evt->new_x < ICON_X + ICON_WIDTH) { uint32_t i = 0; while (1) { if (!applications[i].icon) { break; } if ((evt->new_y > ICON_TOP_Y + ICON_SPACING_Y * i) && (evt->new_y < ICON_TOP_Y + ICON_SPACING_Y + ICON_SPACING_Y * i)) { printf("Launching application \"%s\"...\n", applications[i].title); next_run_activate = applications[i].appname; } ++i; } /* Within the icon range */ } } } void init_sprite_png(int i, char * filename) { sprites[i] = malloc(sizeof(sprite_t)); load_sprite_png(sprites[i], filename); } int main (int argc, char ** argv) { setup_windowing(); int width = wins_globals->server_width; int height = wins_globals->server_height; win_width = width; win_height = height; /* Do something with a window */ window_t * wina = window_create(0,0, width, height); assert(wina); window_reorder (wina, 0); ctx = init_graphics_window_double_buffer(wina); draw_fill(ctx, rgb(127,127,127)); flip(ctx); syscall_signal(2, sig_int); init_sprite_png(0, "/usr/share/wallpaper.png"); draw_sprite_scaled(ctx, sprites[0], 0, 0, width, height); flip(ctx); /* Load Application Shortcuts */ uint32_t i = 0; while (1) { if (!applications[i].icon) { break; } printf("Loading png %s\n", applications[i].icon); init_sprite_png(i+1, applications[i].icon); draw_sprite(ctx, sprites[i+1], ICON_X, ICON_TOP_Y + ICON_SPACING_Y * i); ++i; } flip(ctx); /* Enable mouse */ win_use_threaded_handler(); mouse_action_callback = wallpaper_check_click; while (_continue) { if (next_run_activate) { launch_application(next_run_activate); next_run_activate = NULL; } syscall_yield(); } teardown_windowing(); return 0; }