#include #include #include #include struct timeval { unsigned int tv_sec; unsigned int tv_usec; }; #define PI 3.14159265 #include #include FT_FREETYPE_H #include FT_CACHE_H #include "lib/window.h" #include "lib/graphics.h" #include "lib/decorations.h" sprite_t * sprites[128]; sprite_t alpha_tmp; uint16_t win_width; uint16_t win_height; window_t * window; int center_x(int x) { return (win_width - x) / 2; } int center_y(int y) { return (win_height - y) / 2; } void init_sprite(int i, char * filename, char * alpha) { sprites[i] = malloc(sizeof(sprite_t)); load_sprite(sprites[i], filename); if (alpha) { sprites[i]->alpha = 1; load_sprite(&alpha_tmp, alpha); sprites[i]->masks = alpha_tmp.bitmap; } else { sprites[i]->alpha = 0; } sprites[i]->blank = 0x0; } int32_t min(int32_t a, int32_t b) { return (a < b) ? a : b; } int32_t max(int32_t a, int32_t b) { return (a > b) ? a : b; } /* Bilinear filtering from Wikipedia */ uint32_t getBilinearFilteredPixelColor(sprite_t * tex, double u, double v) { u *= tex->width; v *= tex->height; int x = floor(u); int y = floor(v); if (x >= tex->width) return 0; if (y >= tex->height) return 0; double u_ratio = u - x; double v_ratio = v - y; double u_o = 1 - u_ratio; double v_o = 1 - v_ratio; double r_ALP = 256; if (tex->alpha) { if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _RED(SMASKS(tex,x,y)) * 0x1000000); r_ALP = (_RED(SMASKS(tex,x,y)) * u_o + _RED(SMASKS(tex,x+1,y)) * u_ratio) * v_o + (_RED(SMASKS(tex,x,y+1)) * u_o + _RED(SMASKS(tex,x+1,y+1)) * u_ratio) * v_ratio; } if (x == tex->width - 1 || y == tex->height - 1) return SPRITE(tex,x,y); double r_RED = (_RED(SPRITE(tex,x,y)) * u_o + _RED(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_RED(SPRITE(tex,x,y+1)) * u_o + _RED(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio; double r_BLU = (_BLU(SPRITE(tex,x,y)) * u_o + _BLU(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_BLU(SPRITE(tex,x,y+1)) * u_o + _BLU(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio; double r_GRE = (_GRE(SPRITE(tex,x,y)) * u_o + _GRE(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_GRE(SPRITE(tex,x,y+1)) * u_o + _GRE(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio; return rgb(r_RED,r_GRE,r_BLU) & (0xFFFFFF + (int)r_ALP * 0x1000000); } void draw_sprite_scaled(sprite_t * sprite, uint16_t x, uint16_t y, uint16_t width, uint16_t height) { int32_t _left = max(x, 0); int32_t _top = max(y, 0); int32_t _right = min(x + width, graphics_width - 1); int32_t _bottom = min(y + height, graphics_height - 1); for (uint16_t _y = 0; _y < height; ++_y) { for (uint16_t _x = 0; _x < width; ++_x) { if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) continue; if (sprite->alpha) { uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height); uint32_t f_color = rgb(_ALP(n_color), 0, 0); GFX(x + _x, y + _y) = alpha_blend(GFX(x + _x, y + _y), n_color, f_color); } else { GFX(x + _x, y + _y) = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height); } } } } void draw_line_thick(uint16_t x0, uint16_t x1, uint16_t y0, uint16_t y1, uint32_t color, char thickness) { int deltax = abs(x1 - x0); int deltay = abs(y1 - y0); int sx = (x0 < x1) ? 1 : -1; int sy = (y0 < y1) ? 1 : -1; int error = deltax - deltay; while (1) { for (char j = -thickness; j <= thickness; ++j) { for (char i = -thickness; i <= thickness; ++i) { GFX(x0 + i, y0 + j) = color; } } if (x0 == x1 && y0 == y1) break; int e2 = 2 * error; if (e2 > -deltay) { error -= deltay; x0 += sx; } if (e2 < deltax) { error += deltax; y0 += sy; } } } void draw(int secs) { struct tm * timeinfo = localtime((time_t *)&secs); #if 0 printf("Hour: %d\n", timeinfo->tm_hour); printf("Min: %d\n", timeinfo->tm_min); printf("Sec: %d\n", timeinfo->tm_sec); #endif draw_fill(rgb(255,255,255)); { int r1 = win_width * 3 / 7; int r2 = win_width / 2; for (int val = 0; val < 12; val += 1) { double _val = (float)val / 12.0; _val *= 2.0 * PI; draw_line(decor_left_width + win_width / 2 + r1 * sin(_val), decor_left_width + win_width / 2 + r2 * sin(_val), decor_top_height + win_width / 2 - r1 * cos(_val), decor_top_height + win_width / 2 - r2 * cos(_val), rgb(0,0,0)); } } { /* Hours */ double val = timeinfo->tm_hour; val += (double)timeinfo->tm_min / 60.0; if (val > 12.0) val -= 12.0; val /= 12.0; val *= 2.0 * PI; int radius = win_width * 1 / 4; int left = win_width / 2 + radius * sin(val); int top = win_width / 2 - radius * cos(val); uint32_t color = rgb(0,0,0); draw_line_thick(decor_left_width + win_width / 2, decor_left_width + left, decor_top_height + win_width / 2, decor_top_height + top, color, 2); } { /* Minutes */ double val = timeinfo->tm_min; val += (double)timeinfo->tm_sec / 60.0; val /= 60.0; val *= 2.0 * PI; int radius = win_width * 3 / 7; int left = win_width / 2 + radius * sin(val); int top = win_width / 2 - radius * cos(val); uint32_t color = rgb(0,0,0); draw_line_thick(decor_left_width + win_width / 2, decor_left_width + left, decor_top_height + win_width / 2, decor_top_height + top, color, 1); } { /* Seconds */ double val = timeinfo->tm_sec; val /= 60.0; val *= 2.0 * PI; int radius = win_width * 3 / 7; int left = win_width / 2 + radius * sin(val); int top = win_width / 2 - radius * cos(val); uint32_t color = rgb(255,0,0); draw_line(decor_left_width + win_width / 2, decor_left_width + left, decor_top_height + win_width / 2, decor_top_height + top, color); } render_decorations(window, frame_mem, "Clock"); flip(); } int main (int argc, char ** argv) { setup_windowing(); int left = 100; int top = 100; int width = 200; int height = 200; win_width = width; win_height = height; /* Do something with a window */ window = window_create(left, top, width + decor_width(), height + decor_height()); init_graphics_window_double_buffer(window); init_decorations(); struct timeval now; int last = 0; while (1) { syscall_gettimeofday(&now, NULL); //time(NULL); if (now.tv_sec != last) { last = now.tv_sec; draw(last); } char ch = 0; w_keyboard_t * kbd; do { kbd = poll_keyboard(); if (kbd != NULL) { ch = kbd->key; free(kbd); } } while (kbd != NULL); if (ch == 'q') { goto done; break; } syscall_yield(); } done: teardown_windowing(); return 0; }