/** * @file kernel/sys/process.c * @brief Task switch and thread scheduling. * * Implements the primary scheduling primitives for the kernel. * * Generally, what the kernel refers to as a "process" is an individual thread. * The POSIX concept of a "process" is represented in Misaka as a collection of * threads and their shared paging, signal, and file descriptor tables. * * Kernel threads are also "processes", referred to as "tasklets". * * Misaka allows nested kernel preemption, and task switching involves saving * kernel state in a manner similar to setjmp/longjmp, as well as saving the * outer context in the case of a nested task switch. * * @copyright This file is part of ToaruOS and is released under the terms * of the NCSA / University of Illinois License - see LICENSE.md * @author 2011-2021 K. Lange * @author 2012 Markus Schober * @author 2015 Dale Weiler */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* FIXME: This only needs the size of the regs struct... */ #include tree_t * process_tree; /* Stores the parent-child process relationships; the root of this graph is 'init'. */ list_t * process_list; /* Stores all existing processes. Mostly used for sanity checking or for places where iterating over all processes is useful. */ list_t * process_queue; /* Scheduler ready queue. This the round-robin source. The head is the next process to run. */ list_t * sleep_queue; /* Ordered list of processes waiting to be awoken by timeouts. The head is the earliest thread to awaken. */ list_t * reap_queue; /* Processes that could not be cleaned up and need to be deleted. */ struct ProcessorLocal processor_local_data[32] = {0}; int processor_count = 1; /* The following locks protect access to the process tree, scheduler queue, * sleeping, and the very special wait queue... */ static spin_lock_t tree_lock = { 0 }; static spin_lock_t process_queue_lock = { 0 }; static spin_lock_t wait_lock_tmp = { 0 }; static spin_lock_t sleep_lock = { 0 }; static spin_lock_t reap_lock = { 0 }; void update_process_times(int includeSystem) { uint64_t pTime = arch_perf_timer(); if (this_core->current_process->time_in && this_core->current_process->time_in < pTime) { this_core->current_process->time_total += pTime - this_core->current_process->time_in; } this_core->current_process->time_in = 0; if (includeSystem) { if (this_core->current_process->time_switch && this_core->current_process->time_switch < pTime) { this_core->current_process->time_sys += pTime - this_core->current_process->time_switch; } this_core->current_process->time_switch = 0; } } #define must_have_lock(lck) if (lck.owner != this_core->cpu_id+1) { printf("Failed lock check.\n"); arch_fatal(); } /** * @brief Restore the context of the next available process's kernel thread. * * Loads the next ready process from the scheduler queue and resumes it. * * If no processes are available, the local idle task will be run from the beginning * of its function entry. * * If the next process in the queue has been marked as finished, it will be discard * until a non-finished process is found. * * If the next process is new, it will be marked as started, and its entry point * jumped to. * * For all other cases, the process's stored kernel thread state will be restored * and execution will contain in @ref switch_task with a return value of 1. * * Note that switch_next does not return and should be called only when the current * process has been properly added to a scheduling queue, or marked as awaiting cleanup, * otherwise its return state if resumed is undefined and generally whatever the state * was when that process last entered switch_task. * * @returns never. */ void switch_next(void) { this_core->previous_process = this_core->current_process; update_process_times(1); /* Get the next available process, discarded anything in the queue * marked as finished. */ do { this_core->current_process = next_ready_process(); } while (this_core->current_process->flags & PROC_FLAG_FINISHED); this_core->current_process->time_in = arch_perf_timer(); this_core->current_process->time_switch = this_core->current_process->time_in; /* Restore paging and task switch context. */ mmu_set_directory(this_core->current_process->thread.page_directory->directory); arch_set_kernel_stack(this_core->current_process->image.stack); if ((this_core->current_process->flags & PROC_FLAG_FINISHED) || (!this_core->current_process->signal_queue)) { printf("Should not have this process...\n"); if (this_core->current_process->flags & PROC_FLAG_FINISHED) printf("It is marked finished.\n"); if (!this_core->current_process->signal_queue) printf("It doesn't have a signal queue.\n"); arch_fatal(); __builtin_unreachable(); } if (this_core->current_process->flags & PROC_FLAG_STARTED) { /* If this process has a signal pending, we save its current context - including * the entire kernel stack - before resuming switch_task. */ if (!this_core->current_process->signal_kstack) { if (this_core->current_process->signal_queue->length > 0) { this_core->current_process->signal_kstack = malloc(KERNEL_STACK_SIZE); memcpy(this_core->current_process->signal_kstack, (void*)(this_core->current_process->image.stack - KERNEL_STACK_SIZE), KERNEL_STACK_SIZE); memcpy((thread_t*)&this_core->current_process->signal_state, (thread_t*)&this_core->current_process->thread, sizeof(thread_t)); } } } /* Mark the process as running and started. */ __sync_or_and_fetch(&this_core->current_process->flags, PROC_FLAG_STARTED); /* Jump to next */ arch_restore_context(&this_core->current_process->thread); __builtin_unreachable(); } extern void * _ret_from_preempt_source; /** * @brief Yield the processor to the next available task. * * Yields the current process, allowing the next to run. Can be called both as * part of general preemption or from blocking tasks; in the latter case, * the process should be added to a scheduler queue to be awakoen later when the * blocking operation is completed and @p reschedule should be set to 0. * * @param reschedule Non-zero if this process should be added to the ready queue. */ void switch_task(uint8_t reschedule) { /* switch_task() called but the scheduler isn't enabled? Resume... this is probably a bug. */ if (!this_core->current_process) return; if (this_core->current_process == this_core->kernel_idle_task && __builtin_return_address(0) != &_ret_from_preempt_source) { printf("Context switch from kernel_idle_task triggered from somewhere other than pre-emption source. Halting.\n"); printf("This generally means that a driver responding to interrupts has attempted to yield in its interrupt context.\n"); printf("Ensure that all device drivers which respond to interrupts do so with non-blocking data structures.\n"); printf(" Return address of switch_task: %p\n", __builtin_return_address(0)); arch_fatal(); } /* If a process got to switch_task but was not marked as running, it must be exiting and we don't * want to waste time saving context for it. Also, kidle is always resumed from the top of its * loop function, so we don't save any context for it either. */ if (!(this_core->current_process->flags & PROC_FLAG_RUNNING) || (this_core->current_process == this_core->kernel_idle_task)) { switch_next(); return; } arch_save_floating((process_t*)this_core->current_process); /* 'setjmp' - save the execution context. When this call returns '1' we are back * from a task switch and have been awoken if we were sleeping. */ if (arch_save_context(&this_core->current_process->thread) == 1) { arch_restore_floating((process_t*)this_core->current_process); fix_signal_stacks(); if (!(this_core->current_process->flags & PROC_FLAG_FINISHED)) { if (this_core->current_process->signal_queue->length > 0) { node_t * node = list_dequeue(this_core->current_process->signal_queue); signal_t * sig = node->value; free(node); handle_signal((process_t*)this_core->current_process,sig); } } return; } /* If this is a normal yield, we reschedule. * XXX: Is this going to work okay with SMP? I think this whole thing * needs to be wrapped in a lock, but also what if we put the * thread into a schedule queue previously but a different core * picks it up before we saved the thread context or the FPU state... */ if (reschedule) { make_process_ready((process_t*)this_core->current_process); } /* @ref switch_next() does not return. */ switch_next(); } /** * @brief Initial scheduler datastructures. * * Called by early system startup to allocate trees and lists * the schedule uses to track processes. */ void initialize_process_tree(void) { process_tree = tree_create(); process_list = list_create("global process list",NULL); process_queue = list_create("global scheduler queue",NULL); sleep_queue = list_create("global timed sleep queue",NULL); reap_queue = list_create("processes awaiting later cleanup",NULL); /* TODO: PID bitset? */ } /** * @brief Determines if a process is alive and valid. * * Scans @ref process_list to see if @p process is a valid * process object or not. * * XXX This is horribly inefficient, and its very existence * is likely indicative of bugs whereever it needed to * be called... * * @param process Process object to check. * @returns 1 if the process is valid, 0 if it is not. */ int is_valid_process(process_t * process) { foreach(lnode, process_list) { if (lnode->value == process) { return 1; } } return 0; } /** * @brief Allocate a new file descriptor. * * Adds a new entry to the file descriptor table for @p proc * pointing to the file @p node. The file descriptor's offset * and file modes must be set by the caller afterwards. * * @param proc Process whose file descriptor should be modified. * @param node VFS object to add a reference to. * @returns the new file descriptor index */ unsigned long process_append_fd(process_t * proc, fs_node_t * node) { spin_lock(proc->fds->lock); /* Fill gaps */ for (unsigned long i = 0; i < proc->fds->length; ++i) { if (!proc->fds->entries[i]) { proc->fds->entries[i] = node; /* modes, offsets must be set by caller */ proc->fds->modes[i] = 0; proc->fds->offsets[i] = 0; spin_unlock(proc->fds->lock); return i; } } /* No gaps, expand */ if (proc->fds->length == proc->fds->capacity) { proc->fds->capacity *= 2; proc->fds->entries = realloc(proc->fds->entries, sizeof(fs_node_t *) * proc->fds->capacity); proc->fds->modes = realloc(proc->fds->modes, sizeof(int) * proc->fds->capacity); proc->fds->offsets = realloc(proc->fds->offsets, sizeof(uint64_t) * proc->fds->capacity); } proc->fds->entries[proc->fds->length] = node; /* modes, offsets must be set by caller */ proc->fds->modes[proc->fds->length] = 0; proc->fds->offsets[proc->fds->length] = 0; proc->fds->length++; spin_unlock(proc->fds->lock); return proc->fds->length-1; } /** * @brief Allocate a process identifier. * * Obtains the next available process identifier. * * FIXME This used to use a bitset in Toaru32 so it could * handle overflow of the pid counter. We need to * bring that back. */ pid_t get_next_pid(void) { static pid_t _next_pid = 2; return __sync_fetch_and_add(&_next_pid,1); } /** * @brief The idle task. * * Sits in a loop forever. Scheduled whenever there is nothing * else to do. Actually always enters from the top of the function * whenever scheduled, as we don't both to save its state. */ static void _kidle(void) { while (1) { arch_pause(); } } static void _kburn(void) { while (1) { arch_pause(); switch_next(); } } /** * @brief Release a process's paging data. * * If this is a thread in a POSIX process with other * living threads, the directory is not actually released * but the reference count for it is decremented. * * XXX There's probably no reason for this to take an argument; * we only ever free directories in two places: on exec, or * when a thread exits, and that's always the current thread. */ void process_release_directory(page_directory_t * dir) { spin_lock(dir->lock); dir->refcount--; if (dir->refcount < 1) { mmu_free(dir->directory); free(dir); } else { spin_unlock(dir->lock); } } process_t * spawn_kidle(int bsp) { process_t * idle = calloc(1,sizeof(process_t)); idle->id = -1; idle->name = strdup("[kidle]"); idle->flags = PROC_FLAG_IS_TASKLET | PROC_FLAG_STARTED | PROC_FLAG_RUNNING; idle->image.stack = (uintptr_t)valloc(KERNEL_STACK_SIZE)+ KERNEL_STACK_SIZE; mmu_frame_allocate( mmu_get_page(idle->image.stack - KERNEL_STACK_SIZE, 0), MMU_FLAG_KERNEL); /* TODO arch_initialize_context(uintptr_t) ? */ idle->thread.context.ip = bsp ? (uintptr_t)&_kidle : (uintptr_t)&_kburn; idle->thread.context.sp = idle->image.stack; idle->thread.context.bp = idle->image.stack; /* FIXME Why does the idle thread have wait queues and shm mappings? * Can we make sure these are never referenced and not allocate them? */ idle->wait_queue = list_create("process wait queue (kidle)",idle); idle->shm_mappings = list_create("process shm mappings (kidle)",idle); idle->signal_queue = list_create("process signal queue (kidle)",idle); gettimeofday(&idle->start, NULL); idle->thread.page_directory = malloc(sizeof(page_directory_t)); idle->thread.page_directory->refcount = 1; idle->thread.page_directory->directory = mmu_clone(this_core->current_pml); spin_init(idle->thread.page_directory->lock); return idle; } process_t * spawn_init(void) { process_t * init = calloc(1,sizeof(process_t)); tree_set_root(process_tree, (void*)init); init->tree_entry = process_tree->root; init->id = 1; init->group = 0; init->job = 1; init->session = 1; init->name = strdup("init"); init->cmdline = NULL; init->user = USER_ROOT_UID; init->real_user = USER_ROOT_UID; init->user_group = USER_ROOT_UID; init->real_user_group = USER_ROOT_UID; init->mask = 022; init->status = 0; init->fds = malloc(sizeof(fd_table_t)); init->fds->refs = 1; init->fds->length = 0; init->fds->capacity = 4; init->fds->entries = malloc(init->fds->capacity * sizeof(fs_node_t *)); init->fds->modes = malloc(init->fds->capacity * sizeof(int)); init->fds->offsets = malloc(init->fds->capacity * sizeof(uint64_t)); spin_init(init->fds->lock); init->wd_node = clone_fs(fs_root); init->wd_name = strdup("/"); init->image.entry = 0; init->image.heap = 0; init->image.stack = (uintptr_t)valloc(KERNEL_STACK_SIZE) + KERNEL_STACK_SIZE; mmu_frame_allocate( mmu_get_page(init->image.stack - KERNEL_STACK_SIZE, 0), MMU_FLAG_KERNEL); init->image.shm_heap = 0x200000000; /* That's 8GiB? That should work fine... */ init->flags = PROC_FLAG_STARTED | PROC_FLAG_RUNNING; init->wait_queue = list_create("process wait queue (init)", init); init->shm_mappings = list_create("process shm mapping (init)", init); init->signal_queue = list_create("process signal queue (init)", init); init->signal_kstack = NULL; /* Initialized later */ init->sched_node.prev = NULL; init->sched_node.next = NULL; init->sched_node.value = init; init->sleep_node.prev = NULL; init->sleep_node.next = NULL; init->sleep_node.value = init; init->timed_sleep_node = NULL; init->thread.page_directory = malloc(sizeof(page_directory_t)); init->thread.page_directory->refcount = 1; init->thread.page_directory->directory = this_core->current_pml; spin_init(init->thread.page_directory->lock); init->description = strdup("[init]"); list_insert(process_list, (void*)init); return init; } process_t * spawn_process(volatile process_t * parent, int flags) { process_t * proc = calloc(1,sizeof(process_t)); proc->id = get_next_pid(); proc->group = proc->id; proc->name = strdup(parent->name); proc->description = NULL; proc->cmdline = parent->cmdline; /* FIXME dup it? */ proc->user = parent->user; proc->real_user = parent->real_user; proc->user_group = parent->user_group; proc->real_user_group = parent->real_user_group; proc->mask = parent->mask; proc->job = parent->job; proc->session = parent->session; if (parent->supplementary_group_count) { proc->supplementary_group_count = parent->supplementary_group_count; proc->supplementary_group_list = malloc(sizeof(gid_t) * proc->supplementary_group_count); for (int i = 0; i < proc->supplementary_group_count; ++i) { proc->supplementary_group_list[i] = parent->supplementary_group_list[i]; } } proc->thread.context.sp = 0; proc->thread.context.bp = 0; proc->thread.context.ip = 0; memcpy((void*)proc->thread.fp_regs, (void*)parent->thread.fp_regs, 512); /* Entry is only stored for reference. */ proc->image.entry = parent->image.entry; proc->image.heap = parent->image.heap; proc->image.stack = (uintptr_t)valloc(KERNEL_STACK_SIZE) + KERNEL_STACK_SIZE; mmu_frame_allocate( mmu_get_page(proc->image.stack - KERNEL_STACK_SIZE, 0), MMU_FLAG_KERNEL); proc->image.shm_heap = 0x200000000; /* FIXME this should be a macro def */ if (flags & PROC_REUSE_FDS) { spin_lock(parent->fds->lock); proc->fds = parent->fds; proc->fds->refs++; spin_unlock(parent->fds->lock); } else { proc->fds = malloc(sizeof(fd_table_t)); spin_init(proc->fds->lock); proc->fds->refs = 1; spin_lock(parent->fds->lock); proc->fds->length = parent->fds->length; proc->fds->capacity = parent->fds->capacity; proc->fds->entries = malloc(proc->fds->capacity * sizeof(fs_node_t *)); proc->fds->modes = malloc(proc->fds->capacity * sizeof(int)); proc->fds->offsets = malloc(proc->fds->capacity * sizeof(uint64_t)); for (uint32_t i = 0; i < parent->fds->length; ++i) { proc->fds->entries[i] = clone_fs(parent->fds->entries[i]); proc->fds->modes[i] = parent->fds->modes[i]; proc->fds->offsets[i] = parent->fds->offsets[i]; } spin_unlock(parent->fds->lock); } proc->wd_node = clone_fs(parent->wd_node); proc->wd_name = strdup(parent->wd_name); proc->wait_queue = list_create("process wait queue",proc); proc->shm_mappings = list_create("process shm mappings",proc); proc->signal_queue = list_create("process signal queue",proc); proc->sched_node.value = proc; proc->sleep_node.value = proc; gettimeofday(&proc->start, NULL); tree_node_t * entry = tree_node_create(proc); proc->tree_entry = entry; spin_lock(tree_lock); tree_node_insert_child_node(process_tree, parent->tree_entry, entry); list_insert(process_list, (void*)proc); spin_unlock(tree_lock); return proc; } extern void tree_remove_reparent_root(tree_t * tree, tree_node_t * node); void process_reap(process_t * proc) { if (proc->signal_kstack) { free(proc->signal_kstack); } if (proc->tracees) { while (proc->tracees->length) { free(list_pop(proc->tracees)); } free(proc->tracees); } /* Unmark the stack bottom's fault detector */ mmu_frame_allocate( mmu_get_page(proc->image.stack - KERNEL_STACK_SIZE, 0), MMU_FLAG_KERNEL | MMU_FLAG_WRITABLE); free((void *)(proc->image.stack - KERNEL_STACK_SIZE)); process_release_directory(proc->thread.page_directory); free(proc->name); free(proc); } static int process_is_owned(process_t * proc) { for (int i = 0; i < processor_count; ++i) { if (processor_local_data[i].previous_process == proc || processor_local_data[i].current_process == proc) { return 1; } } return 0; } void process_reap_later(process_t * proc) { spin_lock(reap_lock); /* See if we can delete anything */ while (reap_queue->head) { process_t * proc = reap_queue->head->value; if (!process_is_owned(proc)) { free(list_dequeue(reap_queue)); process_reap(proc); } else { break; } } /* And delete this thing later */ list_insert(reap_queue, proc); spin_unlock(reap_lock); } /** * @brief Remove a process from the valid process list. * * Deletes a process from both the valid list and the process tree. * Any the process has any children, they become orphaned and are * moved under 'init', which is awoken if it was blocked on 'waitpid'. * * Finally, the process is freed. */ void process_delete(process_t * proc) { assert(proc != this_core->current_process); tree_node_t * entry = proc->tree_entry; if (!entry) { printf("Tried to delete process with no tree entry?\n"); return; } if (process_tree->root == entry) { printf("Tried to delete process init...\n"); return; } spin_lock(tree_lock); int has_children = entry->children->length; tree_remove_reparent_root(process_tree, entry); list_delete(process_list, list_find(process_list, proc)); spin_unlock(tree_lock); if (has_children) { /* Wake up init */ process_t * init = process_tree->root->value; wakeup_queue(init->wait_queue); } // FIXME bitset_clear(&pid_set, proc->id); proc->tree_entry = NULL; shm_release_all(proc); free(proc->shm_mappings); if (proc->supplementary_group_list) { proc->supplementary_group_count = 0; free(proc->supplementary_group_list); } /* Is someone using this process? */ for (int i = 0; i < processor_count; ++i) { if (i == this_core->cpu_id) continue; if (processor_local_data[i].previous_process == proc || processor_local_data[i].current_process == proc) { process_reap_later(proc); return; } } process_reap(proc); } /** * @brief Place an available process in the ready queue. * * Marks a process as available for general scheduling. * If the process was currently in a sleep queue, it is * marked as having been interrupted and removed from its * owning queue before being moved. * * The process must not otherwise have been in a scheduling * queue before it is placed in the ready queue. */ void make_process_ready(volatile process_t * proc) { if (proc->sleep_node.owner != NULL) { spin_lock(sleep_lock); if (proc->sleep_node.owner == sleep_queue) { /* The sleep queue is slightly special... */ if (proc->timed_sleep_node) { list_delete(sleep_queue, proc->timed_sleep_node); proc->sleep_node.owner = NULL; free(proc->timed_sleep_node->value); } spin_unlock(sleep_lock); } else { /* This was blocked on a semaphore we can interrupt. */ __sync_or_and_fetch(&proc->flags, PROC_FLAG_SLEEP_INT); list_delete((list_t*)proc->sleep_node.owner, (node_t*)&proc->sleep_node); spin_unlock(sleep_lock); } } spin_lock(process_queue_lock); if (proc->sched_node.owner) { /* There's only one ready queue, so this means the process was already ready, which * is indicative of a bug somewhere as we shouldn't be added processes to the ready * queue multiple times. */ spin_unlock(process_queue_lock); return; } list_append(process_queue, (node_t*)&proc->sched_node); spin_unlock(process_queue_lock); arch_wakeup_others(); } /** * @brief Pop the next available process from the queue. * * Gets the next available process from the round-robin scheduling * queue. If there is no process to run, the idle task is returned. * * TODO This needs more locking for SMP... */ volatile process_t * next_ready_process(void) { spin_lock(process_queue_lock); if (!process_queue->head) { if (process_queue->length) { printf("Queue has a length but head is NULL\n"); arch_fatal(); } spin_unlock(process_queue_lock); return this_core->kernel_idle_task; } node_t * np = list_dequeue(process_queue); if ((uintptr_t)np < 0xFFFFff0000000000UL || (uintptr_t)np > 0xFFFFfff000000000UL) { printf("Suspicious pointer in queue: %#zx\n", (uintptr_t)np); arch_fatal(); } volatile process_t * next = np->value; if ((next->flags & PROC_FLAG_RUNNING) && (next->owner != this_core->cpu_id)) { /* We pulled a process too soon, switch to idle for a bit so the * core that marked this process as ready can finish switching away from it. */ list_append(process_queue, (node_t*)&next->sched_node); spin_unlock(process_queue_lock); return this_core->kernel_idle_task; } spin_unlock(process_queue_lock); __sync_or_and_fetch(&next->flags, PROC_FLAG_RUNNING); next->owner = this_core->cpu_id; return next; } /** * @brief Signal a semaphore. * * Okay, so toaru32 used these general-purpose lists of processes * as a sort of sempahore system, so often when you see 'queue' it * can be read as 'semaphore' and be equally valid (outside of the * 'ready queue', I guess). This will awaken all processes currently * in the semaphore @p queue, unless they were marked as finished in * which case they will be discarded. * * Note that these "semaphore queues" are binary semaphores - simple * locks, but with smarter logic than the "spin_lock" primitive also * used throughout the kernel, as that just blindly switches tasks * until its atomic swap succeeds. * * @param queue The semaphore to signal * @returns the number of processes successfully awoken */ int wakeup_queue(list_t * queue) { int awoken_processes = 0; spin_lock(wait_lock_tmp); while (queue->length > 0) { node_t * node = list_pop(queue); if (!(((process_t *)node->value)->flags & PROC_FLAG_FINISHED)) { make_process_ready(node->value); } awoken_processes++; } spin_unlock(wait_lock_tmp); return awoken_processes; } /** * @brief Signal a semaphore, exceptionally. * * Wake up everything in the semaphore @p queue but mark every * waiter as having been interrupted, rather than gracefully awoken. * Generally that means the event they were waiting for did not * happen and may never happen. * * Otherwise, same semantics as @ref wakeup_queue. */ int wakeup_queue_interrupted(list_t * queue) { int awoken_processes = 0; spin_lock(wait_lock_tmp); while (queue->length > 0) { node_t * node = list_pop(queue); if (!(((process_t *)node->value)->flags & PROC_FLAG_FINISHED)) { process_t * proc = node->value; __sync_or_and_fetch(&proc->flags, PROC_FLAG_SLEEP_INT); make_process_ready(proc); } awoken_processes++; } spin_unlock(wait_lock_tmp); return awoken_processes; } /** * @brief Wait for a binary semaphore. * * Wait for an event with everyone else in @p queue. * * @returns 1 if the wait was interrupted (eg. the event did not occur); 0 otherwise. */ int sleep_on(list_t * queue) { if (this_core->current_process->sleep_node.owner) { switch_task(0); return 0; } __sync_and_and_fetch(&this_core->current_process->flags, ~(PROC_FLAG_SLEEP_INT)); spin_lock(wait_lock_tmp); list_append(queue, (node_t*)&this_core->current_process->sleep_node); spin_unlock(wait_lock_tmp); switch_task(0); return !!(this_core->current_process->flags & PROC_FLAG_SLEEP_INT); } int sleep_on_unlocking(list_t * queue, spin_lock_t * release) { __sync_and_and_fetch(&this_core->current_process->flags, ~(PROC_FLAG_SLEEP_INT)); spin_lock(wait_lock_tmp); list_append(queue, (node_t*)&this_core->current_process->sleep_node); spin_unlock(wait_lock_tmp); spin_unlock(*release); switch_task(0); return !!(this_core->current_process->flags & PROC_FLAG_SLEEP_INT); } /** * @brief Indicates whether a process is ready to be run but not currently running. */ int process_is_ready(process_t * proc) { return (proc->sched_node.owner != NULL && !(proc->flags & PROC_FLAG_RUNNING)); } int process_alert_node_locked(process_t * process, void * value); /** * @brief Wake up processes that were sleeping on timers. * * Reschedule all processes whose timed waits have expired as of * the time indicated by @p seconds and @p subseconds. If the sleep * was part of an fswait system call timing out, the call is marked * as timed out before the process is rescheduled. */ void wakeup_sleepers(unsigned long seconds, unsigned long subseconds) { spin_lock(sleep_lock); if (sleep_queue->length) { sleeper_t * proc = ((sleeper_t *)sleep_queue->head->value); while (proc && (proc->end_tick < seconds || (proc->end_tick == seconds && proc->end_subtick <= subseconds))) { if (proc->is_fswait) { proc->is_fswait = -1; process_alert_node_locked(proc->process,proc); } else { process_t * process = proc->process; process->sleep_node.owner = NULL; process->timed_sleep_node = NULL; if (!process_is_ready(process)) { spin_lock(wait_lock_tmp); make_process_ready(process); spin_unlock(wait_lock_tmp); } } free(proc); free(list_dequeue(sleep_queue)); if (sleep_queue->length) { proc = ((sleeper_t *)sleep_queue->head->value); } else { break; } } } spin_unlock(sleep_lock); } /** * @brief Wait until a given time. * * Suspends the current process until the given time. The process may * still be resumed by a signal or other mechanism, in which case the * sleep will not be resumed by the kernel. */ void sleep_until(process_t * process, unsigned long seconds, unsigned long subseconds) { spin_lock(sleep_lock); if (this_core->current_process->sleep_node.owner) { spin_unlock(sleep_lock); /* Can't sleep, sleeping already */ return; } process->sleep_node.owner = sleep_queue; node_t * before = NULL; foreach(node, sleep_queue) { sleeper_t * candidate = ((sleeper_t *)node->value); if (!candidate) { printf("null candidate?\n"); continue; } if (candidate->end_tick > seconds || (candidate->end_tick == seconds && candidate->end_subtick > subseconds)) { break; } before = node; } sleeper_t * proc = malloc(sizeof(sleeper_t)); proc->process = process; proc->end_tick = seconds; proc->end_subtick = subseconds; proc->is_fswait = 0; process->timed_sleep_node = list_insert_after(sleep_queue, before, proc); spin_unlock(sleep_lock); } uint8_t process_compare(void * proc_v, void * pid_v) { pid_t pid = (*(pid_t *)pid_v); process_t * proc = (process_t *)proc_v; return (uint8_t)(proc->id == pid); } process_t * process_from_pid(pid_t pid) { if (pid < 0) return NULL; spin_lock(tree_lock); tree_node_t * entry = tree_find(process_tree,&pid,process_compare); spin_unlock(tree_lock); if (entry) { return (process_t *)entry->value; } return NULL; } long process_move_fd(process_t * proc, long src, long dest) { if ((size_t)src >= proc->fds->length || (dest != -1 && (size_t)dest >= proc->fds->length)) { return -1; } if (dest == -1) { dest = process_append_fd(proc, NULL); } if (proc->fds->entries[dest] != proc->fds->entries[src]) { close_fs(proc->fds->entries[dest]); proc->fds->entries[dest] = proc->fds->entries[src]; proc->fds->modes[dest] = proc->fds->modes[src]; proc->fds->offsets[dest] = proc->fds->offsets[src]; open_fs(proc->fds->entries[dest], 0); } return dest; } void tasking_start(void) { this_core->current_process = spawn_init(); this_core->kernel_idle_task = spawn_kidle(1); } static int wait_candidate(volatile process_t * parent, int pid, int options, volatile process_t * proc) { if (!proc) return 0; if (options & WNOKERN) { /* Skip kernel processes */ if (proc->flags & PROC_FLAG_IS_TASKLET) return 0; } if (pid < -1) { if (proc->job == -pid || proc->id == -pid) return 1; } else if (pid == 0) { /* Matches our group ID */ if (proc->job == parent->id) return 1; } else if (pid > 0) { /* Specific pid */ if (proc->id == pid) return 1; } else { return 1; } return 0; } int waitpid(int pid, int * status, int options) { volatile process_t * volatile proc = (process_t*)this_core->current_process; #if 0 if (proc->group) { proc = process_from_pid(proc->group); } #endif do { volatile process_t * candidate = NULL; int has_children = 0; int is_parent = 0; spin_lock(proc->wait_lock); /* First, find out if there is anyone to reap */ foreach(node, proc->tree_entry->children) { if (!node->value) { continue; } volatile process_t * volatile child = ((tree_node_t *)node->value)->value; if (wait_candidate(proc, pid, options, child)) { has_children = 1; is_parent = 1; if (child->flags & PROC_FLAG_FINISHED) { candidate = child; break; } if ((options & WSTOPPED) && child->flags & PROC_FLAG_SUSPENDED) { candidate = child; break; } } } if (!candidate && proc->tracees) { foreach(node, proc->tracees) { process_t * child = node->value; if (wait_candidate(proc,pid,options,child)) { has_children = 1; if (child->flags & (PROC_FLAG_SUSPENDED | PROC_FLAG_FINISHED)) { candidate = child; break; } } } } if (!has_children) { /* No valid children matching this description */ spin_unlock(proc->wait_lock); return -ECHILD; } if (candidate) { spin_unlock(proc->wait_lock); if (status) { *status = candidate->status; } int pid = candidate->id; if (is_parent && (candidate->flags & PROC_FLAG_FINISHED)) { while (*((volatile int *)&candidate->flags) & PROC_FLAG_RUNNING); proc->time_children += candidate->time_children + candidate->time_total; proc->time_sys_children += candidate->time_sys_children + candidate->time_sys; process_delete((process_t*)candidate); } return pid; } else { if (options & WNOHANG) { spin_unlock(proc->wait_lock); return 0; } /* Wait */ if (sleep_on_unlocking(proc->wait_queue, &proc->wait_lock) != 0) { return -EINTR; } } } while (1); } int process_timeout_sleep(process_t * process, int timeout) { unsigned long s, ss; relative_time(0, timeout * 1000, &s, &ss); node_t * before = NULL; foreach(node, sleep_queue) { sleeper_t * candidate = ((sleeper_t *)node->value); if (candidate->end_tick > s || (candidate->end_tick == s && candidate->end_subtick > ss)) { break; } before = node; } sleeper_t * proc = malloc(sizeof(sleeper_t)); proc->process = process; proc->end_tick = s; proc->end_subtick = ss; proc->is_fswait = 1; list_insert(((process_t *)process)->node_waits, proc); process->timeout_node = list_insert_after(sleep_queue, before, proc); return 0; } int process_wait_nodes(process_t * process,fs_node_t * nodes[], int timeout) { fs_node_t ** n = nodes; int index = 0; if (*n) { do { int result = selectcheck_fs(*n); if (result < 0) { return -1; } if (result == 0) { return index; } n++; index++; } while (*n); } if (timeout == 0) { return -2; } n = nodes; spin_lock(sleep_lock); spin_lock(process->sched_lock); process->node_waits = list_create("process fswaiters",process); if (*n) { do { if (selectwait_fs(*n, process) < 0) { printf("bad selectwait?\n"); } n++; } while (*n); } if (timeout > 0) { process_timeout_sleep(process, timeout); } else { process->timeout_node = NULL; } process->awoken_index = -1; spin_unlock(process->sched_lock); spin_unlock(sleep_lock); /* Wait. */ switch_task(0); return process->awoken_index; } int process_awaken_from_fswait(process_t * process, int index) { must_have_lock(sleep_lock); process->awoken_index = index; list_free(process->node_waits); free(process->node_waits); process->node_waits = NULL; if (process->timeout_node && process->timeout_node->owner == sleep_queue) { sleeper_t * proc = process->timeout_node->value; if (proc->is_fswait != -1) { list_delete(sleep_queue, process->timeout_node); free(process->timeout_node->value); free(process->timeout_node); } } process->timeout_node = NULL; spin_lock(wait_lock_tmp); make_process_ready(process); spin_unlock(wait_lock_tmp); spin_unlock(process->sched_lock); return 0; } void process_awaken_signal(process_t * process) { spin_lock(process->sched_lock); if (process->node_waits) { spin_lock(sleep_lock); process_awaken_from_fswait(process, -1); spin_unlock(sleep_lock); } else { spin_unlock(process->sched_lock); } } int process_alert_node_locked(process_t * process, void * value) { must_have_lock(sleep_lock); if (!is_valid_process(process)) { printf("invalid process\n"); return 0; } spin_lock(process->sched_lock); if (!process->node_waits) { spin_unlock(process->sched_lock); return 0; /* Possibly already returned. Wait for another call. */ } int index = 0; foreach(node, process->node_waits) { if (value == node->value) { return process_awaken_from_fswait(process, index); } index++; } spin_unlock(process->sched_lock); return -1; } int process_alert_node(process_t * process, void * value) { spin_lock(sleep_lock); int result = process_alert_node_locked(process, value); spin_unlock(sleep_lock); return result; } process_t * process_get_parent(process_t * process) { process_t * result = NULL; spin_lock(tree_lock); tree_node_t * entry = process->tree_entry; if (entry->parent) { result = entry->parent->value; } spin_unlock(tree_lock); return result; } void task_exit(int retval) { this_core->current_process->status = retval; /* free whatever we can */ list_free(this_core->current_process->wait_queue); free(this_core->current_process->wait_queue); list_free(this_core->current_process->signal_queue); free(this_core->current_process->signal_queue); free(this_core->current_process->wd_name); if (this_core->current_process->node_waits) { list_free(this_core->current_process->node_waits); free(this_core->current_process->node_waits); this_core->current_process->node_waits = NULL; } if (this_core->current_process->fds) { spin_lock(this_core->current_process->fds->lock); this_core->current_process->fds->refs--; if (this_core->current_process->fds->refs == 0) { for (uint32_t i = 0; i < this_core->current_process->fds->length; ++i) { if (this_core->current_process->fds->entries[i]) { close_fs(this_core->current_process->fds->entries[i]); this_core->current_process->fds->entries[i] = NULL; } } free(this_core->current_process->fds->entries); free(this_core->current_process->fds->offsets); free(this_core->current_process->fds->modes); free(this_core->current_process->fds); this_core->current_process->fds = NULL; } else { spin_unlock(this_core->current_process->fds->lock); } } if (this_core->current_process->tracees) { spin_lock(this_core->current_process->wait_lock); while (this_core->current_process->tracees->length) { node_t * n = list_pop(this_core->current_process->tracees); process_t * tracee = n->value; free(n); if (is_valid_process(tracee)) { tracee->tracer = 0; __sync_and_and_fetch(&tracee->flags, ~(PROC_FLAG_TRACE_SIGNALS | PROC_FLAG_TRACE_SYSCALLS)); if (tracee->flags & PROC_FLAG_SUSPENDED) { tracee->status = 0; __sync_and_and_fetch(&tracee->flags, ~(PROC_FLAG_SUSPENDED)); make_process_ready(tracee); } } } spin_unlock(this_core->current_process->wait_lock); } update_process_times(1); process_t * parent = process_get_parent((process_t *)this_core->current_process); __sync_or_and_fetch(&this_core->current_process->flags, PROC_FLAG_FINISHED); if (this_core->current_process->tracer) { process_t * tracer = process_from_pid(this_core->current_process->tracer); if (tracer && tracer != parent) { spin_lock(tracer->wait_lock); wakeup_queue(tracer->wait_queue); spin_unlock(tracer->wait_lock); } } if (parent && !(parent->flags & PROC_FLAG_FINISHED)) { spin_lock(parent->wait_lock); send_signal(parent->group, SIGCHLD, 1); wakeup_queue(parent->wait_queue); spin_unlock(parent->wait_lock); } switch_next(); } #define PUSH(stack, type, item) stack -= sizeof(type); \ *((type *) stack) = item pid_t fork(void) { uintptr_t sp, bp; process_t * parent = (process_t*)this_core->current_process; union PML * directory = mmu_clone(parent->thread.page_directory->directory); process_t * new_proc = spawn_process(parent, 0); new_proc->thread.page_directory = malloc(sizeof(page_directory_t)); new_proc->thread.page_directory->refcount = 1; new_proc->thread.page_directory->directory = directory; spin_init(new_proc->thread.page_directory->lock); struct regs r; memcpy(&r, parent->syscall_registers, sizeof(struct regs)); sp = new_proc->image.stack; bp = sp; arch_syscall_return(&r, 0); PUSH(sp, struct regs, r); new_proc->syscall_registers = (void*)sp; new_proc->thread.context.sp = sp; new_proc->thread.context.bp = bp; new_proc->thread.context.tls_base = parent->thread.context.tls_base; new_proc->thread.context.ip = (uintptr_t)&arch_resume_user; if (parent->flags & PROC_FLAG_IS_TASKLET) new_proc->flags |= PROC_FLAG_IS_TASKLET; make_process_ready(new_proc); return new_proc->id; } pid_t clone(uintptr_t new_stack, uintptr_t thread_func, uintptr_t arg) { uintptr_t sp, bp; process_t * parent = (process_t *)this_core->current_process; process_t * new_proc = spawn_process(this_core->current_process, 1); new_proc->thread.page_directory = this_core->current_process->thread.page_directory; spin_lock(new_proc->thread.page_directory->lock); new_proc->thread.page_directory->refcount++; spin_unlock(new_proc->thread.page_directory->lock); struct regs r; memcpy(&r, parent->syscall_registers, sizeof(struct regs)); sp = new_proc->image.stack; bp = sp; /* Set the gid */ if (this_core->current_process->group) { new_proc->group = this_core->current_process->group; } else { /* We are the session leader */ new_proc->group = this_core->current_process->id; } /* different calling convention */ r.rdi = arg; PUSH(new_stack, uintptr_t, (uintptr_t)0xFFFFB00F); PUSH(sp, struct regs, r); new_proc->syscall_registers = (void*)sp; new_proc->syscall_registers->rsp = new_stack; new_proc->syscall_registers->rbp = new_stack; new_proc->syscall_registers->rip = thread_func; new_proc->thread.context.sp = sp; new_proc->thread.context.bp = bp; new_proc->thread.context.tls_base = this_core->current_process->thread.context.tls_base; new_proc->thread.context.ip = (uintptr_t)&arch_resume_user; if (parent->flags & PROC_FLAG_IS_TASKLET) new_proc->flags |= PROC_FLAG_IS_TASKLET; make_process_ready(new_proc); return new_proc->id; } process_t * spawn_worker_thread(void (*entrypoint)(void * argp), const char * name, void * argp) { process_t * proc = calloc(1,sizeof(process_t)); proc->flags = PROC_FLAG_IS_TASKLET | PROC_FLAG_STARTED; proc->id = get_next_pid(); proc->group = proc->id; proc->name = strdup(name); proc->description = NULL; proc->cmdline = NULL; /* Are these necessary for tasklets? Should probably all be zero. */ proc->user = 0; proc->real_user = 0; proc->user_group = 0; proc->real_user_group = 0; proc->mask = 0; proc->job = proc->id; proc->session = proc->id; proc->thread.page_directory = malloc(sizeof(page_directory_t)); proc->thread.page_directory->refcount = 1; proc->thread.page_directory->directory = mmu_clone(mmu_get_kernel_directory()); spin_init(proc->thread.page_directory->lock); proc->image.stack = (uintptr_t)valloc(KERNEL_STACK_SIZE) + KERNEL_STACK_SIZE; PUSH(proc->image.stack, uintptr_t, (uintptr_t)entrypoint); PUSH(proc->image.stack, void*, argp); proc->thread.context.sp = proc->image.stack; proc->thread.context.bp = proc->image.stack; proc->thread.context.ip = (uintptr_t)&arch_enter_tasklet; proc->wait_queue = list_create("worker thread wait queue",proc); proc->shm_mappings = list_create("worker thread shm mappings",proc); proc->signal_queue = list_create("worker thread signal queue",proc); proc->sched_node.value = proc; proc->sleep_node.value = proc; gettimeofday(&proc->start, NULL); tree_node_t * entry = tree_node_create(proc); proc->tree_entry = entry; spin_lock(tree_lock); tree_node_insert_child_node(process_tree, this_core->current_process->tree_entry, entry); list_insert(process_list, (void*)proc); spin_unlock(tree_lock); make_process_ready(proc); return proc; } static void update_one_process(uint64_t clock_ticks, uint64_t perf_scale, process_t * proc) { proc->usage[3] = proc->usage[2]; proc->usage[2] = proc->usage[1]; proc->usage[1] = proc->usage[0]; proc->usage[0] = (1000 * (proc->time_total - proc->time_prev)) / (clock_ticks * perf_scale); proc->time_prev = proc->time_total; } void update_process_usage(uint64_t clock_ticks, uint64_t perf_scale) { spin_lock(tree_lock); foreach(lnode, process_list) { process_t * proc = lnode->value; update_one_process(clock_ticks, perf_scale, proc); } spin_unlock(tree_lock); /* Now use idle tasks to calculator processor activity? */ for (int i = 0; i < processor_count; ++i) { process_t * proc = processor_local_data[i].kernel_idle_task; update_one_process(clock_ticks, perf_scale, proc); } }