/* * glock * * Graphical lock screen. */ #include #include #include #include #include FT_FREETYPE_H #include FT_CACHE_H #include "lib/window.h" #include "lib/graphics.h" sprite_t * sprites[128]; sprite_t alpha_tmp; uint16_t win_width; uint16_t win_height; gfx_context_t * ctx; int center_x(int x) { return (win_width - x) / 2; } int center_y(int y) { return (win_height - y) / 2; } void init_sprite(int i, char * filename, char * alpha) { sprites[i] = malloc(sizeof(sprite_t)); load_sprite(sprites[i], filename); if (alpha) { sprites[i]->alpha = 1; load_sprite(&alpha_tmp, alpha); sprites[i]->masks = alpha_tmp.bitmap; } else { sprites[i]->alpha = 0; } sprites[i]->blank = 0x0; } int main (int argc, char ** argv) { setup_windowing(); int width = wins_globals->server_width; int height = wins_globals->server_height; win_width = width; win_height = height; /* Do something with a window */ #define PANEL_HEIGHT 24 window_t * wina = window_create(0, PANEL_HEIGHT, width, height - PANEL_HEIGHT); assert(wina); window_reorder (wina, 0xFFFF); ctx = init_graphics_window_double_buffer(wina); draw_fill(ctx, rgb(0,0,0)); flip(ctx); #if 1 printf("Loading background...\n"); init_sprite(0, "/usr/share/login-background.bmp", NULL); printf("Background loaded.\n"); draw_sprite_scaled(ctx, sprites[0], 0, 0, width, height); #endif #if 1 init_sprite(1, "/usr/share/bs.bmp", "/usr/share/bs-alpha.bmp"); draw_sprite_scaled(ctx, sprites[1], center_x(sprites[1]->width), center_y(sprites[1]->height), sprites[1]->width, sprites[1]->height); #endif flip(ctx); while (1) { char ch = 0; w_keyboard_t * kbd; do { kbd = poll_keyboard(); if (kbd != NULL) { ch = kbd->key; free(kbd); } } while (kbd != NULL); if (ch == 'q') { goto done; break; } syscall_yield(); //syscall_wait(wins_globals->server_pid); } done: #if 1 teardown_windowing(); #endif return 0; }