Major speed improvement, though it might make things like "Scale
windows" look a bit less polished; windows that are scaled up in scale
mode are rendered with bilinear scaling. Will probably replace with the
FAST/GOOD macros later.
Also, add the framework for Alt+Tab window picking (not implemented yet)
Also fix the mouse to account for this... development.
Smoother mouse movement all around, though it may make things slightlys
lower by spamming lots of mouse packets. Just write good clients and
everything will be fine...
There are both some good changes and some terribly hacky changes in this
commit.
- Server uses a different struct than client now for windows, so
arbitrary compositor things like effect parameters can be added
without having to rebuild everything. That's good.
- Client window structs no longer attempt to track or use window
locations. That's good.
- Windows do not destroy in response to the destory command, but rather,
a special animation is triggered; the end state for this animation
calls the actually window destruction code. That's a hack.
- Animations are based on rendered frames, not on time. That's a hack.
* Dumb bounding box top_at logic replaced with select buffer
* Select buffer rendered through cairo with AA disabled
Using rectangles for window shapes - this should easily
be expandable to 1bpp bitmaps. Currently, the select buffer
is very inefficient, using twice the space it needs (plus,
it's double buffered, so in reality, 4x the space needed),
however, it's also very accurate and fast, and I like that.
* Window rotation is controlled through Ctrl+Shift+{z,x,c} where
z = rotate 1 degree left
x = rotate 1 degree right
c = reset rotation
* Input is remapped based on window rotation, so you *can* use the
draw app, and it is totally epic.