button: icon buttons should also shift when pressed
This commit is contained in:
parent
8c2ba2641e
commit
e8fad60a10
@ -67,8 +67,8 @@ void ttk_button_draw(gfx_context_t * ctx, struct TTKButton * button) {
|
||||
draw_sdf_string(ctx, button->x + centered + (button->hilight == 2), button->y + centered_y + (button->hilight == 2), button->title, 16, rgb(0,0,0), SDF_FONT_THIN);
|
||||
} else {
|
||||
sprite_t * icon = icon_get_16(button->title+1);
|
||||
int centered = button->x + (button->width - icon->width) / 2;
|
||||
int centered_y = button->y + (button->height - icon->height) / 2;
|
||||
int centered = button->x + (button->width - icon->width) / 2 + (button->hilight == 2);
|
||||
int centered_y = button->y + (button->height - icon->height) / 2 + (button->hilight == 2);
|
||||
draw_sprite(ctx, icon, centered, centered_y);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user