Make rpg demo consider window decorations
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dbcbaa6190
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@ -258,7 +258,10 @@ char handle_event(yutani_msg_t * m) {
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int main(int argc, char ** argv) {
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int main(int argc, char ** argv) {
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yctx = yutani_init();
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yctx = yutani_init();
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window = yutani_window_create(yctx, 2 * WINDOW_SIZE, 2 * WINDOW_SIZE);
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init_decorations();
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window = yutani_window_create(yctx, 2 * WINDOW_SIZE + decor_width(), 2 * WINDOW_SIZE + decor_height());
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yutani_window_move(yctx, window, 100, 100);
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yutani_window_move(yctx, window, 100, 100);
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ctx = init_graphics_yutani_double_buffer(window);
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ctx = init_graphics_yutani_double_buffer(window);
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draw_fill(ctx,rgb(0,0,0));
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draw_fill(ctx,rgb(0,0,0));
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@ -267,8 +270,6 @@ int main(int argc, char ** argv) {
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yutani_window_advertise_icon(yctx, window, "RPG Demo", "applications-simulation");
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yutani_window_advertise_icon(yctx, window, "RPG Demo", "applications-simulation");
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init_decorations();
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map_x = WINDOW_SIZE - (64 * 9) / 2;
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map_x = WINDOW_SIZE - (64 * 9) / 2;
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map_y = WINDOW_SIZE - (64 * 9) / 2;
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map_y = WINDOW_SIZE - (64 * 9) / 2;
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