Use a more efficient allocation pattern in wallpaper
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@ -317,7 +317,8 @@ static void read_applications(FILE * f) {
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}
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sprite_t * load_wallpaper(void) {
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sprite_t * o_wallpaper = NULL;
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sprite_t * o_wallpaper = create_sprite(width, height, ALPHA_OPAQUE);
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gfx_context_t * tmp = init_graphics_sprite(o_wallpaper);
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sprite_t * wallpaper_tmp = calloc(1,sizeof(sprite_t));
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@ -335,10 +336,6 @@ sprite_t * load_wallpaper(void) {
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int nh = (int)(x * (float)wallpaper_tmp->height);
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int nw = (int)(y * (float)wallpaper_tmp->width);;
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o_wallpaper = create_sprite(width, height, ALPHA_OPAQUE);
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gfx_context_t * tmp = init_graphics_sprite(o_wallpaper);
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if (nw > width) {
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draw_sprite_scaled(tmp, wallpaper_tmp, (width - nw) / 2, 0, nw, height);
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} else {
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@ -395,8 +392,8 @@ static void resize_finish(int xwidth, int xheight) {
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height = xheight;
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yutani_window_resize_accept(yctx, wina, width, height);
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sprite_t * new_wallpaper = load_wallpaper();
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sprite_free(wallpaper);
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sprite_t * new_wallpaper = load_wallpaper();
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wallpaper = new_wallpaper;
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reinit_graphics_yutani(ctx, wina);
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