Render fullscreen windows without shadow gap

This commit is contained in:
K. Lange 2018-09-12 13:22:34 +09:00
parent 14a63ba154
commit c161bce0ac

View File

@ -29,7 +29,8 @@ static int lr_width = 9;
static sprite_t * sprites[20]; static sprite_t * sprites[20];
#define TEXT_OFFSET 10 #define TEXT_OFFSET ((window->decorator_flags & DECOR_FLAG_TILED) ? 5 : 10)
#define BUTTON_OFFSET ((window->decorator_flags & DECOR_FLAG_TILED) ? 5 : 0)
static void init_sprite(int id, char * path) { static void init_sprite(int id, char * path) {
sprites[id] = malloc(sizeof(sprite_t)); sprites[id] = malloc(sizeof(sprite_t));
@ -38,17 +39,17 @@ static void init_sprite(int id, char * path) {
} }
static int get_bounds_fancy(yutani_window_t * window, struct decor_bounds * bounds) { static int get_bounds_fancy(yutani_window_t * window, struct decor_bounds * bounds) {
if (window == NULL) { if (window == NULL || !(window->decorator_flags & DECOR_FLAG_TILED)) {
bounds->top_height = 33; bounds->top_height = 33;
bounds->bottom_height = 6; bounds->bottom_height = 6;
bounds->left_width = 6; bounds->left_width = 6;
bounds->right_width = 6; bounds->right_width = 6;
} else { } else {
/* TODO: Window type */ /* TODO: Window type */
bounds->top_height = 33; bounds->top_height = 28;
bounds->bottom_height = 6; bounds->bottom_height = 1;
bounds->left_width = 6; bounds->left_width = 1;
bounds->right_width = 6; bounds->right_width = 1;
} }
bounds->width = bounds->left_width + bounds->right_width; bounds->width = bounds->left_width + bounds->right_width;
@ -69,37 +70,48 @@ static void render_decorations_fancy(yutani_window_t * window, gfx_context_t * c
} }
} }
uint32_t clear_color = ((window->decorator_flags & DECOR_FLAG_TILED) ? rgb(62,62,62) : 0);
for (int j = (int)bounds.top_height; j < height - (int)bounds.bottom_height; ++j) { for (int j = (int)bounds.top_height; j < height - (int)bounds.bottom_height; ++j) {
for (int i = 0; i < (int)bounds.left_width; ++i) { for (int i = 0; i < (int)bounds.left_width; ++i) {
GFX(ctx,i,j) = 0; GFX(ctx,i,j) = clear_color;
} }
for (int i = width - (int)bounds.right_width; i < width; ++i) { for (int i = width - (int)bounds.right_width; i < width; ++i) {
GFX(ctx,i,j) = 0; GFX(ctx,i,j) = clear_color;
} }
} }
for (int j = height - (int)bounds.bottom_height; j < height; ++j) { for (int j = height - (int)bounds.bottom_height; j < height; ++j) {
for (int i = 0; i < width; ++i) { for (int i = 0; i < width; ++i) {
GFX(ctx,i,j) = 0; GFX(ctx,i,j) = clear_color;
} }
} }
if (decors_active == DECOR_INACTIVE) decors_active = INACTIVE; if (decors_active == DECOR_INACTIVE) decors_active = INACTIVE;
draw_sprite(ctx, sprites[decors_active + 0], 0, 0); if ((window->decorator_flags & DECOR_FLAG_TILED)) {
for (int i = 0; i < width - (ul_width + ur_width); ++i) { draw_sprite(ctx, sprites[decors_active + 0], -5, -5);
draw_sprite(ctx, sprites[decors_active + 1], i + ul_width, 0); for (int i = 0; i < width - 10; ++i) {
draw_sprite(ctx, sprites[decors_active + 1], i + 5, -5);
}
draw_sprite(ctx, sprites[decors_active + 2], width - 5, -5);
} else {
draw_sprite(ctx, sprites[decors_active + 0], 0, 0);
for (int i = 0; i < width - (ul_width + ur_width); ++i) {
draw_sprite(ctx, sprites[decors_active + 1], i + ul_width, 0);
}
draw_sprite(ctx, sprites[decors_active + 2], width - ur_width, 0);
for (int i = 0; i < height - (u_height + l_height); ++i) {
draw_sprite(ctx, sprites[decors_active + 3], 0, i + u_height);
draw_sprite(ctx, sprites[decors_active + 4], width - mr_width, i + u_height);
}
draw_sprite(ctx, sprites[decors_active + 5], 0, height - l_height);
for (int i = 0; i < width - (ll_width + lr_width); ++i) {
draw_sprite(ctx, sprites[decors_active + 6], i + ll_width, height - l_height);
}
draw_sprite(ctx, sprites[decors_active + 7], width - lr_width, height - l_height);
} }
draw_sprite(ctx, sprites[decors_active + 2], width - ur_width, 0);
for (int i = 0; i < height - (u_height + l_height); ++i) {
draw_sprite(ctx, sprites[decors_active + 3], 0, i + u_height);
draw_sprite(ctx, sprites[decors_active + 4], width - mr_width, i + u_height);
}
draw_sprite(ctx, sprites[decors_active + 5], 0, height - l_height);
for (int i = 0; i < width - (ll_width + lr_width); ++i) {
draw_sprite(ctx, sprites[decors_active + 6], i + ll_width, height - l_height);
}
draw_sprite(ctx, sprites[decors_active + 7], width - lr_width, height - l_height);
char * tmp_title = strdup(title); char * tmp_title = strdup(title);
int t_l = strlen(tmp_title); int t_l = strlen(tmp_title);
@ -125,20 +137,20 @@ static void render_decorations_fancy(yutani_window_t * window, gfx_context_t * c
free(tmp_title); free(tmp_title);
/* Buttons */ /* Buttons */
draw_sprite(ctx, sprites[decors_active + 8], width - 28, 16); draw_sprite(ctx, sprites[decors_active + 8], width - 28 + BUTTON_OFFSET, 16 - BUTTON_OFFSET);
if (!(window->decorator_flags & DECOR_FLAG_NO_MAXIMIZE)) { if (!(window->decorator_flags & DECOR_FLAG_NO_MAXIMIZE)) {
draw_sprite(ctx, sprites[decors_active + 9], width - 50, 16); draw_sprite(ctx, sprites[decors_active + 9], width - 50 + BUTTON_OFFSET, 16 - BUTTON_OFFSET);
} }
} }
static int check_button_press_fancy(yutani_window_t * window, int x, int y) { static int check_button_press_fancy(yutani_window_t * window, int x, int y) {
if (x >= (int)window->width - 28 && x <= (int)window->width - 18 && if (x >= (int)window->width - 28 + BUTTON_OFFSET && x <= (int)window->width - 18 + BUTTON_OFFSET &&
y >= 16 && y <= 26) { y >= 16 && y <= 26) {
return DECOR_CLOSE; return DECOR_CLOSE;
} }
if (!(window->decorator_flags & DECOR_FLAG_NO_MAXIMIZE)) { if (!(window->decorator_flags & DECOR_FLAG_NO_MAXIMIZE)) {
if (x >= (int)window->width - 50 && x <= (int)window->width - 40 && if (x >= (int)window->width - 50 + BUTTON_OFFSET && x <= (int)window->width - 40 + BUTTON_OFFSET &&
y >= 16 && y <= 26) { y >= 16 && y <= 26) {
return DECOR_MAXIMIZE; return DECOR_MAXIMIZE;
} }