First SSE2-accelerated alpha blit

This commit is contained in:
K. Lange 2018-03-29 21:34:08 +09:00 committed by Kevin Lange
parent ecafad3bea
commit 9f6c409d2d

View File

@ -17,6 +17,9 @@
#include <stdio.h> #include <stdio.h>
#include <math.h> #include <math.h>
#include <xmmintrin.h>
#include <emmintrin.h>
#include <kernel/video.h> #include <kernel/video.h>
#include <toaru/graphics.h> #include <toaru/graphics.h>
@ -547,10 +550,14 @@ void load_sprite(sprite_t * sprite, char * filename) {
(bufferb[i+1 + 3 * x] & 0xFF) * 0x100 + (bufferb[i+1 + 3 * x] & 0xFF) * 0x100 +
(bufferb[i+2 + 3 * x] & 0xFF) * 0x10000; (bufferb[i+2 + 3 * x] & 0xFF) * 0x10000;
} else if (bpp == 32) { } else if (bpp == 32) {
color = (bufferb[i + 4 * x] & 0xFF) * 0x1000000 + if (bufferb[i + 4 * x] == 0) {
(bufferb[i+1 + 4 * x] & 0xFF) * 0x1 + color = 0x000000;
(bufferb[i+2 + 4 * x] & 0xFF) * 0x100 + } else {
(bufferb[i+3 + 4 * x] & 0xFF) * 0x10000; color = (bufferb[i + 4 * x] & 0xFF) * 0x1000000 +
(bufferb[i+1 + 4 * x] & 0xFF) * 0x1 +
(bufferb[i+2 + 4 * x] & 0xFF) * 0x100 +
(bufferb[i+3 + 4 * x] & 0xFF) * 0x10000;
}
} }
/* Set our point */ /* Set our point */
sprite->bitmap[(height - y - 1) * width + x] = color; sprite->bitmap[(height - y - 1) * width + x] = color;
@ -563,25 +570,124 @@ _cleanup_sprite:
free(bufferb); free(bufferb);
} }
static __m128i mask00ff;
static __m128i mask0080;
static __m128i mask0101;
__attribute__((constructor)) static void _masks(void) {
mask00ff = _mm_set1_epi16(0x00FF);
mask0080 = _mm_set1_epi16(0x0080);
mask0101 = _mm_set1_epi16(0x0101);
}
__attribute__((__force_align_arg_pointer__))
void draw_sprite(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y) { void draw_sprite(gfx_context_t * ctx, sprite_t * sprite, int32_t x, int32_t y) {
int32_t _left = max(x, 0); int32_t _left = max(x, 0);
int32_t _top = max(y, 0); int32_t _top = max(y, 0);
int32_t _right = min(x + sprite->width, ctx->width - 1); int32_t _right = min(x + sprite->width, ctx->width - 1);
int32_t _bottom = min(y + sprite->height, ctx->height - 1); int32_t _bottom = min(y + sprite->height, ctx->height - 1);
for (uint16_t _y = 0; _y < sprite->height; ++_y) { if (sprite->alpha == ALPHA_MASK) {
if (!_is_in_clip(ctx, y + _y)) continue; for (uint16_t _y = 0; _y < sprite->height; ++_y) {
for (uint16_t _x = 0; _x < sprite->width; ++_x) { if (!_is_in_clip(ctx, y + _y)) continue;
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom) for (uint16_t _x = 0; _x < sprite->width; ++_x) {
continue; if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
if (sprite->alpha == ALPHA_MASK) { continue;
GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y), SMASKS(sprite, _x, _y)); GFX(ctx, x + _x, y + _y) = alpha_blend(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y), SMASKS(sprite, _x, _y));
} else if (sprite->alpha == ALPHA_EMBEDDED) { }
}
} else if (sprite->alpha == ALPHA_EMBEDDED) {
/* Alpha embedded is the most important step. */
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
if (!_is_in_clip(ctx, y + _y)) continue;
#if 0
for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y)); GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
} else if (sprite->alpha == ALPHA_INDEXED) { }
#else
uint16_t _x = 0;
/* Ensure alignment */
for (; _x < sprite->width && ((uintptr_t)&GFX(ctx, x + _x, y + _y) & 15); ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
}
for (; _x < sprite->width - 3; _x += 4) {
if (x + _x < _left || x + _x + 3 > _right || y + _y < _top || y + _y > _bottom) {
continue;
}
__m128i d = _mm_load_si128((void *)&GFX(ctx, x + _x, y + _y));
__m128i s = _mm_loadu_si128((void *)&SPRITE(sprite, _x, _y));
// clear
if (_mm_movemask_epi8(_mm_cmpeq_epi8(s, _mm_setzero_si128())) == 0xFFFF)
continue;
// opaque
if (_mm_movemask_epi8(_mm_cmpeq_epi8(s, _mm_cmpeq_epi8(s,s))) & 0x8888 == 0x8888)
_mm_storeu_si128((void*)&GFX(ctx, x + _x, y + _y), s);
__m128i d_l, d_h;
__m128i s_l, s_h;
// unpack destination
d_l = _mm_unpacklo_epi8(d, _mm_setzero_si128());
d_h = _mm_unpackhi_epi8(d, _mm_setzero_si128());
// unpack source
s_l = _mm_unpacklo_epi8(s, _mm_setzero_si128());
s_h = _mm_unpackhi_epi8(s, _mm_setzero_si128());
__m128i a_l, a_h;
__m128i t_l, t_h;
// extract source alpha RGBA → AAAA
a_l = _mm_shufflehi_epi16(_mm_shufflelo_epi16(s_l, _MM_SHUFFLE(3,3,3,3)), _MM_SHUFFLE(3,3,3,3));
a_h = _mm_shufflehi_epi16(_mm_shufflelo_epi16(s_h, _MM_SHUFFLE(3,3,3,3)), _MM_SHUFFLE(3,3,3,3));
// negate source alpha
t_l = _mm_xor_si128(a_l, mask00ff);
t_h = _mm_xor_si128(a_h, mask00ff);
// apply source alpha to destination
d_l = _mm_mulhi_epu16(_mm_adds_epu16(_mm_mullo_epi16(d_l,t_l),mask0080),mask0101);
d_h = _mm_mulhi_epu16(_mm_adds_epu16(_mm_mullo_epi16(d_h,t_h),mask0080),mask0101);
// combine source and destination
d_l = _mm_adds_epu8(s_l,d_l);
d_h = _mm_adds_epu8(s_h,d_h);
// pack low + high and write back to memory
_mm_storeu_si128((void*)&GFX(ctx, x + _x, y + _y), _mm_packus_epi16(d_l,d_h));
}
for (; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
GFX(ctx, x + _x, y + _y) = alpha_blend_rgba(GFX(ctx, x + _x, y + _y), SPRITE(sprite, _x, _y));
}
#endif
}
} else if (sprite->alpha == ALPHA_INDEXED) {
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
if (!_is_in_clip(ctx, y + _y)) continue;
for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
if (SPRITE(sprite, _x, _y) != sprite->blank) { if (SPRITE(sprite, _x, _y) != sprite->blank) {
GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000; GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000;
} }
} else { }
}
} else {
for (uint16_t _y = 0; _y < sprite->height; ++_y) {
if (!_is_in_clip(ctx, y + _y)) continue;
for (uint16_t _x = 0; _x < sprite->width; ++_x) {
if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
continue;
GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000; GFX(ctx, x + _x, y + _y) = SPRITE(sprite, _x, _y) | 0xFF000000;
} }
} }