PNG wallpapers; compositor bug fixes; oh my!
* Fresh new wallpaper as a PNG from gnome-look: http://gnome-look.org/content/show.php/Echo?content=137142 (By user hyperdude111, released as "do whatever you want") * Terminal bug fix for --geometry option, which was derping on height vs. width. * Compositor bug fix for wallpaper app not showing up at the bottom. Fixed by doing a better job of reordering the windows on a REORDER call (which we weren't actually doing).
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@ -267,6 +267,16 @@ void reorder_window (window_t * window, uint16_t new_zed) {
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return;
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return;
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}
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}
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foreach(n, process_list) {
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process_windows_t * pw = (process_windows_t *)n->value;
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foreach(node, pw->windows) {
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window_t * w = (window_t *)node->value;
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if (w->z == new_zed) {
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w->z += 1;
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}
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}
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}
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window->z = new_zed;
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window->z = new_zed;
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}
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}
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@ -1220,8 +1220,8 @@ int main(int argc, char ** argv) {
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if (c) {
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if (c) {
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*c = '\0';
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*c = '\0';
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c++;
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c++;
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window_width = atoi(optarg);
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window_width = atoi(optarg);
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window_width = atoi(c);
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window_height = atoi(c);
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}
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}
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}
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}
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break;
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break;
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@ -7,6 +7,9 @@
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#include <assert.h>
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#include <assert.h>
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#include <math.h>
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#include <math.h>
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#define PNG_DEBUG 3
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#include <png.h>
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#include "lib/window.h"
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#include "lib/window.h"
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#include "lib/graphics.h"
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#include "lib/graphics.h"
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@ -25,17 +28,68 @@ int center_y(int y) {
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return (win_height - y) / 2;
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return (win_height - y) / 2;
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}
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}
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void init_sprite(int i, char * filename, char * alpha) {
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int x, y;
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sprites[i] = malloc(sizeof(sprite_t));
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load_sprite(sprites[i], filename);
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png_uint_32 width, height;
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if (alpha) {
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int color_type;
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sprites[i]->alpha = 1;
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int bit_depth;
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load_sprite(&alpha_tmp, alpha);
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sprites[i]->masks = alpha_tmp.bitmap;
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png_structp png_ptr;
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} else {
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png_infop info_ptr;
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sprites[i]->alpha = 0;
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int number_of_passes;
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png_bytep * row_pointers;
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int read_png(char * file) {
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char header[8];
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FILE *fp = fopen(file, "rb");
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if (!fp) {
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printf("Oh dear. Failed to open wallpaper file.\n");
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return 1;
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}
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}
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sprites[i]->blank = 0x0;
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fread(header, 1, 8, fp);
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if (png_sig_cmp(header, 0, 8)) {
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printf("Oh dear. Bad signature.\n");
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return 1;
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}
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png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!png_ptr) {
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printf("Oh dear. Couldn't make a read struct.\n");
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return 1;
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}
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info_ptr = png_create_info_struct(png_ptr);
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png_init_io(png_ptr, fp);
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png_set_sig_bytes(png_ptr, 8);
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png_read_info(png_ptr, info_ptr);
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, NULL, NULL, NULL);
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row_pointers = (png_bytep*) malloc(sizeof(png_bytep) * height);
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for (y = 0; y < height; ++y) {
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row_pointers[y] = (png_byte *) malloc(png_get_rowbytes(png_ptr, info_ptr));
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}
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png_read_image(png_ptr, row_pointers);
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fclose(fp);
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sprites[0] = malloc(sizeof(sprite_t));
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sprite_t * sprite = sprites[0];
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sprite->width = width;
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sprite->height = height;
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sprite->bitmap = malloc(sizeof(uint32_t) * width * height);
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sprite->alpha = 0;
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sprite->blank = 0;
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for (y = 0; y < height; ++y) {
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png_byte* row = row_pointers[y];
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for (x = 0; x < width; ++x) {
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png_byte * ptr = &(row[x*3]);
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sprite->bitmap[(y) * width + x] = rgb(ptr[0], ptr[1], ptr[2]);
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}
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}
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return 0;
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}
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}
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int main (int argc, char ** argv) {
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int main (int argc, char ** argv) {
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@ -47,7 +101,6 @@ int main (int argc, char ** argv) {
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win_width = width;
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win_width = width;
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win_height = height;
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win_height = height;
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/* Do something with a window */
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/* Do something with a window */
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window_t * wina = window_create(0,0, width, height);
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window_t * wina = window_create(0,0, width, height);
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assert(wina);
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assert(wina);
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@ -56,17 +109,10 @@ int main (int argc, char ** argv) {
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draw_fill(ctx, rgb(127,127,127));
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draw_fill(ctx, rgb(127,127,127));
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flip(ctx);
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flip(ctx);
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#if 1
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if (read_png("/usr/share/wallpaper.png")) {
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printf("Loading background...\n");
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return 0;
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init_sprite(0, "/usr/share/login-background.bmp", NULL);
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}
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printf("Background loaded.\n");
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draw_sprite_scaled(ctx, sprites[0], 0, 0, width, height);
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draw_sprite_scaled(ctx, sprites[0], 0, 0, width, height);
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#endif
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#if 0
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init_sprite(1, "/usr/share/bs.bmp", "/usr/share/bs-alpha.bmp");
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draw_sprite_scaled(sprites[1], center_x(sprites[1]->width), center_y(sprites[1]->height), sprites[1]->width, sprites[1]->height);
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#endif
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flip(ctx);
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flip(ctx);
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