Graphical analogue clock
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dfd839bb53
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@ -19,7 +19,7 @@ FREETYPE_LIB = ../util/toaru-toolchain/i686-pc-toaru/lib/libfreetype.a
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LIBM = ../util/toaru-toolchain/i686-pc-toaru/lib/libm.a
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TARGETDIR = ../hdd/bin/
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ETARGETS = terminal login compositor view game-win drawlines glogin julia-win solver donut wallpaper panel glock
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ETARGETS = terminal login compositor view game-win drawlines glogin julia-win solver donut wallpaper panel glock clock-win
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FTARGETS = $(ETARGETS:%=$(TARGETDIR)%)
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.PHONY: all clean
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220
userspace/clock-win.c
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userspace/clock-win.c
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@ -0,0 +1,220 @@
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#include <stdlib.h>
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#include <assert.h>
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#include <math.h>
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#include <time.h>
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struct timeval {
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unsigned int tv_sec;
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unsigned int tv_usec;
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};
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#define PI 3.14159265
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_CACHE_H
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#include "lib/window.h"
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#include "lib/graphics.h"
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#include "lib/decorations.h"
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sprite_t * sprites[128];
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sprite_t alpha_tmp;
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uint16_t win_width;
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uint16_t win_height;
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window_t * window;
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int center_x(int x) {
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return (win_width - x) / 2;
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}
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int center_y(int y) {
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return (win_height - y) / 2;
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}
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void init_sprite(int i, char * filename, char * alpha) {
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sprites[i] = malloc(sizeof(sprite_t));
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load_sprite(sprites[i], filename);
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if (alpha) {
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sprites[i]->alpha = 1;
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load_sprite(&alpha_tmp, alpha);
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sprites[i]->masks = alpha_tmp.bitmap;
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} else {
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sprites[i]->alpha = 0;
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}
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sprites[i]->blank = 0x0;
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}
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int32_t min(int32_t a, int32_t b) {
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return (a < b) ? a : b;
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}
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int32_t max(int32_t a, int32_t b) {
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return (a > b) ? a : b;
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}
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/* Bilinear filtering from Wikipedia */
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uint32_t getBilinearFilteredPixelColor(sprite_t * tex, double u, double v) {
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u *= tex->width;
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v *= tex->height;
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int x = floor(u);
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int y = floor(v);
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if (x >= tex->width) return 0;
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if (y >= tex->height) return 0;
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double u_ratio = u - x;
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double v_ratio = v - y;
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double u_o = 1 - u_ratio;
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double v_o = 1 - v_ratio;
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double r_ALP = 256;
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if (tex->alpha) {
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if (x == tex->width - 1 || y == tex->height - 1) return (SPRITE(tex,x,y) | 0xFF000000) & (0xFFFFFF + _RED(SMASKS(tex,x,y)) * 0x1000000);
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r_ALP = (_RED(SMASKS(tex,x,y)) * u_o + _RED(SMASKS(tex,x+1,y)) * u_ratio) * v_o + (_RED(SMASKS(tex,x,y+1)) * u_o + _RED(SMASKS(tex,x+1,y+1)) * u_ratio) * v_ratio;
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}
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if (x == tex->width - 1 || y == tex->height - 1) return SPRITE(tex,x,y);
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double r_RED = (_RED(SPRITE(tex,x,y)) * u_o + _RED(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_RED(SPRITE(tex,x,y+1)) * u_o + _RED(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
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double r_BLU = (_BLU(SPRITE(tex,x,y)) * u_o + _BLU(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_BLU(SPRITE(tex,x,y+1)) * u_o + _BLU(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
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double r_GRE = (_GRE(SPRITE(tex,x,y)) * u_o + _GRE(SPRITE(tex,x+1,y)) * u_ratio) * v_o + (_GRE(SPRITE(tex,x,y+1)) * u_o + _GRE(SPRITE(tex,x+1,y+1)) * u_ratio) * v_ratio;
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return rgb(r_RED,r_GRE,r_BLU) & (0xFFFFFF + (int)r_ALP * 0x1000000);
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}
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void draw_sprite_scaled(sprite_t * sprite, uint16_t x, uint16_t y, uint16_t width, uint16_t height) {
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int32_t _left = max(x, 0);
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int32_t _top = max(y, 0);
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int32_t _right = min(x + width, graphics_width - 1);
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int32_t _bottom = min(y + height, graphics_height - 1);
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for (uint16_t _y = 0; _y < height; ++_y) {
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for (uint16_t _x = 0; _x < width; ++_x) {
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if (x + _x < _left || x + _x > _right || y + _y < _top || y + _y > _bottom)
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continue;
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if (sprite->alpha) {
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uint32_t n_color = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
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uint32_t f_color = rgb(_ALP(n_color), 0, 0);
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GFX(x + _x, y + _y) = alpha_blend(GFX(x + _x, y + _y), n_color, f_color);
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} else {
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GFX(x + _x, y + _y) = getBilinearFilteredPixelColor(sprite, (double)_x / (double)width, (double)_y/(double)height);
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}
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}
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}
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}
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void draw_line_thick(uint16_t x0, uint16_t x1, uint16_t y0, uint16_t y1, uint32_t color, char thickness) {
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int deltax = abs(x1 - x0);
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int deltay = abs(y1 - y0);
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int sx = (x0 < x1) ? 1 : -1;
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int sy = (y0 < y1) ? 1 : -1;
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int error = deltax - deltay;
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while (1) {
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for (char j = -thickness; j <= thickness; ++j) {
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for (char i = -thickness; i <= thickness; ++i) {
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GFX(x0 + i, y0 + j) = color;
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}
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}
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if (x0 == x1 && y0 == y1) break;
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int e2 = 2 * error;
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if (e2 > -deltay) {
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error -= deltay;
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x0 += sx;
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}
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if (e2 < deltax) {
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error += deltax;
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y0 += sy;
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}
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}
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}
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void draw(int secs) {
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struct tm * timeinfo = localtime((time_t *)&secs);
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#if 0
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printf("Hour: %d\n", timeinfo->tm_hour);
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printf("Min: %d\n", timeinfo->tm_min);
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printf("Sec: %d\n", timeinfo->tm_sec);
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#endif
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draw_fill(rgb(255,255,255));
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{ /* Hours */
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double val = timeinfo->tm_hour;
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if (val > 12.0)
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val -= 12.0;
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val /= 12.0;
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val *= 2.0 * PI;
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int radius = win_width * 1 / 4;
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int left = win_width / 2 + radius * sin(val);
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int top = win_width / 2 - radius * cos(val);
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uint32_t color = rgb(0,0,0);
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draw_line_thick(decor_left_width + win_width / 2, decor_left_width + left, decor_top_height + win_width / 2, decor_top_height + top, color, 2);
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}
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{ /* Minutes */
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double val = timeinfo->tm_min;
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val /= 60.0;
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val *= 2.0 * PI;
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int radius = win_width * 3 / 7;
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int left = win_width / 2 + radius * sin(val);
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int top = win_width / 2 - radius * cos(val);
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uint32_t color = rgb(0,0,0);
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draw_line_thick(decor_left_width + win_width / 2, decor_left_width + left, decor_top_height + win_width / 2, decor_top_height + top, color, 1);
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}
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{ /* Seconds */
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double val = timeinfo->tm_sec;
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val /= 60.0;
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val *= 2.0 * PI;
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int radius = win_width * 3 / 7;
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int left = win_width / 2 + radius * sin(val);
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int top = win_width / 2 - radius * cos(val);
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uint32_t color = rgb(255,0,0);
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draw_line(decor_left_width + win_width / 2, decor_left_width + left, decor_top_height + win_width / 2, decor_top_height + top, color);
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}
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render_decorations(window, frame_mem, "Clock");
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flip();
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}
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int main (int argc, char ** argv) {
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setup_windowing();
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int left = 100;
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int top = 100;
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int width = 200;
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int height = 200;
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win_width = width;
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win_height = height;
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/* Do something with a window */
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window = window_create(left, top, width + decor_width(), height + decor_height());
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init_graphics_window_double_buffer(window);
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init_decorations();
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struct timeval now;
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int last = 0;
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while (1) {
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syscall_gettimeofday(&now, NULL); //time(NULL);
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if (now.tv_sec != last) {
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last = now.tv_sec;
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draw(last);
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}
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char ch = 0;
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w_keyboard_t * kbd;
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do {
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kbd = poll_keyboard();
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if (kbd != NULL) {
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ch = kbd->key;
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free(kbd);
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}
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} while (kbd != NULL);
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if (ch == 'q') {
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goto done;
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break;
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}
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syscall_yield();
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}
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done:
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teardown_windowing();
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return 0;
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}
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@ -172,7 +172,7 @@ void draw_line(uint16_t x0, uint16_t x1, uint16_t y0, uint16_t y1, uint32_t colo
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}
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void draw_fill(uint32_t color) {
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for (uint16_t y = 0; y < graphics_width; ++y) {
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for (uint16_t y = 0; y < graphics_height; ++y) {
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for (uint16_t x = 0; x < graphics_width; ++x) {
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GFX(x, y) = color;
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}
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