Don't readvertise RPG window every time

This commit is contained in:
Kevin Lange 2014-05-02 23:20:48 -07:00
parent e3a23bad5b
commit 2d7b15b231

View File

@ -112,7 +112,6 @@ void display() {
render_map(my_x,my_y);
draw_sprite(ctx, sprites[124 + direction], decor_left_width + raw_x_offset + map_x + CELL_SIZE * 4, decor_top_height + raw_y_offset + map_y + CELL_SIZE * 4);
render_decorations(window, ctx, "RPG Demo");
yutani_window_advertise(yctx, window, "RPG Demo");
flip(ctx);
yutani_flip(yctx, window);
}
@ -257,6 +256,8 @@ int main(int argc, char ** argv) {
flip(ctx);
yutani_flip(yctx, window);
yutani_window_advertise(yctx, window, "RPG Demo");
init_decorations();
map_x = WINDOW_SIZE - (64 * 9) / 2;