Basic minesweeper game
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hdd/usr/share/icons/16/mines.png
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hdd/usr/share/icons/16/mines.png
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hdd/usr/share/icons/48/mines.png
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hdd/usr/share/icons/48/mines.png
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341
userspace/py/bin/mines.py
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341
userspace/py/bin/mines.py
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#!/usr/bin/python3
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"""
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Minesweeper clone
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"""
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import random
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import subprocess
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import sys
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import cairo
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import yutani
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import text_region
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import toaru_fonts
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from button import Button, rounded_rectangle
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from menu_bar import MenuBarWidget, MenuEntryAction, MenuEntrySubmenu, MenuEntryDivider, MenuWindow
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version = "0.1.0"
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_description = f"<b>Mines {version}</b>\n© 2017 Kevin Lange\n\nClassic logic game.\n\n<color 0x0000FF>http://github.com/klange/toaruos</color>"
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class MineButton(Button):
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def __init__(self,action,r,c,is_mine,neighbor_mines):
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super(MineButton,self).__init__("",action)
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self.row = r
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self.col = c
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self.tr = text_region.TextRegion(0,0,10,10)
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self.is_mine = is_mine
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self.tr.set_text("")
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self.tr.set_alignment(2)
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self.tr.set_valignment(2)
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self.width = None
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self.revealed = False
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self.mines = neighbor_mines
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self.flagged = False
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def reveal(self):
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if self.revealed: return
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self.revealed = True
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if self.is_mine:
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self.tr.set_text("X")
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elif self.mines == 0:
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self.tr.set_text("")
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else:
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self.tr.set_text(str(self.mines))
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def set_flagged(self):
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self.flagged = not self.flagged
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def draw(self, window, ctx, x, y, w, h):
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if self.width != w:
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self.x, self.y, self.width, self.height = x, y, w, h
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x_, y_ = ctx.user_to_device(x,y)
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self.tr.move(int(x_)+2,int(y_)+2)
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self.tr.resize(w-4,h-4)
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rounded_rectangle(ctx,x+2,y+2,w-4,h-4,3)
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if self.revealed:
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ctx.set_source_rgb(0.6,0.6,0.6)
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elif self.flagged:
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ctx.set_source_rgb(0.6,0.1,0.1)
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elif self.hilight == 1:
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ctx.set_source_rgb(0.7,0.7,0.7)
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elif self.hilight == 2:
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ctx.set_source_rgb(0.3,0.3,0.3)
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else:
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ctx.set_source_rgb(1,1,1)
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ctx.fill()
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self.tr.draw(window)
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class MinesWindow(yutani.Window):
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base_width = 400
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base_height = 440
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def __init__(self, decorator):
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super(MinesWindow, self).__init__(self.base_width + decorator.width(), self.base_height + decorator.height(), title="Mines", icon="mines", doublebuffer=True)
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self.move(100,100)
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self.decorator = decorator
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def new_game(action):
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def mine_func(button):
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if button.is_mine:
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self.tr.set_text("You lose.")
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for row in self.buttons:
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for b in row:
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b.reveal()
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self.draw()
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return
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else:
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if not button.revealed:
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button.reveal()
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if button.mines == 0:
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n = [x for x in check_neighbor_buttons(button.row,button.col) if not x.revealed]
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while n:
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b = n.pop()
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b.reveal()
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if b.mines == 0:
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n.extend([x for x in check_neighbor_buttons(b.row,b.col) if not x.revealed and not x in n])
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self.field_size = 9
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self.mine_count = 10
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self.tr.set_text(f"There are {self.mine_count} mines.")
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self.mines = []
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while len(self.mines) < self.mine_count:
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x,y = random.randrange(self.field_size),random.randrange(self.field_size)
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if not (x,y) in self.mines:
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self.mines.append((x,y))
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def check_neighbors(r,c):
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n = []
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if r > 0:
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if c > 0: n.append((r-1,c-1))
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n.append((r-1,c))
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if c < self.field_size-1: n.append((r-1,c+1))
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if r < self.field_size-1:
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if c > 0: n.append((r+1,c-1))
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n.append((r+1,c))
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if c < self.field_size-1: n.append((r+1,c+1))
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if c > 0: n.append((r,c-1))
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if c < self.field_size-1: n.append((r,c+1))
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return n
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def check_neighbor_buttons(r,c):
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return [self.buttons[x][y] for x,y in check_neighbors(r,c)]
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self.buttons = []
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for row in range(self.field_size):
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r = []
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for col in range(self.field_size):
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is_mine = (row,col) in self.mines
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neighbor_mines = len([x for x in check_neighbors(row,col) if x in self.mines])
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r.append(MineButton(mine_func,row,col,is_mine,neighbor_mines))
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self.buttons.append(r)
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def exit_app(action):
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menus = [x for x in self.menus.values()]
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for x in menus:
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x.definitely_close()
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self.close()
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sys.exit(0)
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def about_window(action):
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subprocess.Popen(["about-applet.py","About Mines","mines","/usr/share/icons/48/mines.png",_description])
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def help_browser(action):
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subprocess.Popen(["help-browser.py","mines.trt"])
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menus = [
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("File", [
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MenuEntryAction("New Game","new",new_game,None),
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MenuEntryDivider(),
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MenuEntryAction("Exit","exit",exit_app,None),
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]),
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("Help", [
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MenuEntryAction("Contents","help",help_browser,None),
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MenuEntryDivider(),
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MenuEntryAction("About Mines","star",about_window,None),
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]),
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]
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self.menubar = MenuBarWidget(self,menus)
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self.tr = text_region.TextRegion(self.decorator.left_width()+5,self.decorator.top_height()+self.menubar.height,self.base_width-10,40)
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self.tr.set_font(toaru_fonts.Font(toaru_fonts.FONT_SANS_SERIF,18))
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self.tr.set_alignment(2)
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self.tr.set_valignment(2)
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self.tr.set_one_line()
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self.tr.set_ellipsis()
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self.error = False
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self.hover_widget = None
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self.down_button = None
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self.menus = {}
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self.hovered_menu = None
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self.first_click = True
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self.modifiers = 0
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new_game(None)
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def flag(self,button):
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button.set_flagged()
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self.draw()
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def draw(self):
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surface = self.get_cairo_surface()
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WIDTH, HEIGHT = self.width - self.decorator.width(), self.height - self.decorator.height()
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ctx = cairo.Context(surface)
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ctx.translate(self.decorator.left_width(), self.decorator.top_height())
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ctx.rectangle(0,0,WIDTH,HEIGHT)
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ctx.set_source_rgb(204/255,204/255,204/255)
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ctx.fill()
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self.tr.resize(WIDTH-10, self.tr.height)
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self.tr.draw(self)
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offset_x = 0
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offset_y = self.tr.height + self.menubar.height
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button_height = int((HEIGHT - self.tr.height - self.menubar.height) / len(self.buttons))
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for row in self.buttons:
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button_width = int(WIDTH / len(row))
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for button in row:
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if button:
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button.draw(self,ctx,offset_x,offset_y,button_width,button_height)
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offset_x += button_width
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offset_x = 0
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offset_y += button_height
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self.menubar.draw(ctx,0,0,WIDTH)
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self.decorator.render(self)
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self.flip()
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def finish_resize(self, msg):
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"""Accept a resize."""
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if msg.width < 400 or msg.height < 400:
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self.resize_offer(max(msg.width,400),max(msg.height,400))
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return
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self.resize_accept(msg.width, msg.height)
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self.reinit()
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self.draw()
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self.resize_done()
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self.flip()
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def mouse_event(self, msg):
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if d.handle_event(msg) == yutani.Decor.EVENT_CLOSE:
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window.close()
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sys.exit(0)
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x,y = msg.new_x - self.decorator.left_width(), msg.new_y - self.decorator.top_height()
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w,h = self.width - self.decorator.width(), self.height - self.decorator.height()
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if x >= 0 and x < w and y >= 0 and y < self.menubar.height:
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self.menubar.mouse_event(msg, x, y)
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return
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redraw = False
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if self.down_button:
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if msg.command == yutani.MouseEvent.RAISE or msg.command == yutani.MouseEvent.CLICK:
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if not (msg.buttons & yutani.MouseButton.BUTTON_LEFT):
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if x >= self.down_button.x and \
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x < self.down_button.x + self.down_button.width and \
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y >= self.down_button.y and \
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y < self.down_button.y + self.down_button.height:
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self.down_button.focus_enter()
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if self.modifiers & yutani.Modifier.MOD_LEFT_CTRL:
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self.flag(self.down_button)
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else:
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self.down_button.callback(self.down_button)
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self.down_button = None
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redraw = True
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else:
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self.down_button.focus_leave()
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self.down_button = None
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redraw = True
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else:
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if y > self.tr.height + self.menubar.height and y < h and x >= 0 and x < w:
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row = int((y - self.tr.height - self.menubar.height) / (self.height - self.decorator.height() - self.tr.height - self.menubar.height) * len(self.buttons))
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col = int(x / (self.width - self.decorator.width()) * len(self.buttons[row]))
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button = self.buttons[row][col]
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if button != self.hover_widget:
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if button:
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button.focus_enter()
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redraw = True
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if self.hover_widget:
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self.hover_widget.focus_leave()
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redraw = True
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self.hover_widget = button
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if msg.command == yutani.MouseEvent.DOWN:
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if button:
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button.hilight = 2
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self.down_button = button
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redraw = True
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else:
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if self.hover_widget:
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self.hover_widget.focus_leave()
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redraw = True
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self.hover_widget = None
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if redraw:
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self.draw()
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def keyboard_event(self, msg):
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self.modifiers = msg.event.modifiers
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if msg.event.action != 0x01:
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return # Ignore anything that isn't a key down.
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if msg.event.key == b"q":
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self.close()
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sys.exit(0)
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if __name__ == '__main__':
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yutani.Yutani()
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d = yutani.Decor()
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window = MinesWindow(d)
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window.draw()
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while 1:
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# Poll for events.
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msg = yutani.yutani_ctx.poll()
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if msg.type == yutani.Message.MSG_SESSION_END:
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window.close()
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break
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elif msg.type == yutani.Message.MSG_KEY_EVENT:
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if msg.wid == window.wid:
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window.keyboard_event(msg)
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elif msg.wid in window.menus:
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window.menus[msg.wid].keyboard_event(msg)
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elif msg.type == yutani.Message.MSG_WINDOW_FOCUS_CHANGE:
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if msg.wid == window.wid:
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if msg.focused == 0 and window.menus:
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window.focused = 1
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else:
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window.focused = msg.focused
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window.draw()
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elif msg.wid in window.menus and msg.focused == 0:
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window.menus[msg.wid].leave_menu()
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if not window.menus and window.focused:
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window.focused = 0
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window.draw()
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elif msg.type == yutani.Message.MSG_RESIZE_OFFER:
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if msg.wid == window.wid:
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window.finish_resize(msg)
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elif msg.type == yutani.Message.MSG_WINDOW_MOVE:
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if msg.wid == window.wid:
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window.x = msg.x
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window.y = msg.y
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elif msg.type == yutani.Message.MSG_WINDOW_MOUSE_EVENT:
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if msg.wid == window.wid:
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window.mouse_event(msg)
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elif msg.wid in window.menus:
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m = window.menus[msg.wid]
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if msg.new_x >= 0 and msg.new_x < m.width and msg.new_y >= 0 and msg.new_y < m.height:
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window.hovered_menu = m
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elif window.hovered_menu == m:
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window.hovered_menu = None
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m.mouse_action(msg)
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@ -361,6 +361,7 @@ class ApplicationsMenuWidget(BaseWidget):
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games = [
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MenuEntryAction("RPG Demo","applications-simulation",launch_app,"game"),
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MenuEntryAction("WM Pong","pong",launch_app,"pong"),
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MenuEntryAction("Mines","mines",launch_app,"mines.py"),
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]
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games.extend(self.extra('games'))
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graphics = [
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