graphics: expose matrix inversion in headers
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@ -134,6 +134,7 @@ extern void gfx_matrix_scale(gfx_matrix_t, double x, double y);
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extern void gfx_matrix_translate(gfx_matrix_t, double x, double y);
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extern void gfx_matrix_rotate(gfx_matrix_t, double rotation);
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extern void gfx_matrix_shear(gfx_matrix_t matrix, double x, double y);
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extern int gfx_matrix_invert(gfx_matrix_t m, gfx_matrix_t inverse);
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extern void gfx_apply_matrix(double x, double y, gfx_matrix_t matrix, double *out_x, double *out_y);
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