2014-06-08 10:13:29 +04:00
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/* This file is part of ToaruOS and is released under the terms
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* of the NCSA / University of Illinois License - see LICENSE.md
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* Copyright (C) 2012-2014 Kevin Lange
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*/
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Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
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/* vim: tabstop=4 shiftwidth=4 noexpandtab
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*
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*
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* Shared-memory font management and access library.
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*
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*/
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#include <stdint.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_CACHE_H
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2014-04-16 08:16:46 +04:00
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#include "yutani.h"
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Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
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#include "graphics.h"
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#include "shmemfonts.h"
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2012-11-19 08:14:57 +04:00
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#include "utf8decode.h"
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Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
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static FT_Library library;
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2012-11-19 07:35:17 +04:00
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static FT_Face faces[FONTS_TOTAL]; /* perhaps make this an array ? */
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Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
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static FT_GlyphSlot slot;
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static FT_UInt glyph_index;
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2012-04-17 22:46:46 +04:00
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static int initialized = 0;
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2012-10-17 06:05:58 +04:00
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static int _font_size = 12;
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2012-11-19 07:35:17 +04:00
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static int selected_face = 0;
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Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
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#define SGFX(CTX,x,y,WIDTH) *((uint32_t *)&CTX[((WIDTH) * (y) + (x)) * 4])
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#define FONT_SIZE 12
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2014-04-29 11:29:19 +04:00
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static int fallbacks[] = {FONT_JAPANESE, FONT_SYMBOLA, -1};
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2012-11-19 08:14:57 +04:00
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Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
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/*
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* XXX: take font name as an argument / allow multiple fonts
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*/
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2012-11-19 07:35:17 +04:00
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static void _load_font(int i, char * name) {
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Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
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char * font;
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size_t s = 0;
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int error;
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2014-05-26 23:43:22 +04:00
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char tmp[100];
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snprintf(tmp, 100, "sys.%s%s", getenv("DISPLAY"), name);
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font = (char *)syscall_shm_obtain(tmp, &s);
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2012-11-19 07:35:17 +04:00
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error = FT_New_Memory_Face(library, font, s, 0, &faces[i]);
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error = FT_Set_Pixel_Sizes(faces[i], FONT_SIZE, FONT_SIZE);
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}
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2012-11-19 08:14:57 +04:00
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static void _load_font_f(int i, char * path) {
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int error;
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error = FT_New_Face(library, path, 0, &faces[i]);
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error = FT_Set_Pixel_Sizes(faces[i], FONT_SIZE, FONT_SIZE);
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}
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2012-11-19 07:35:17 +04:00
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static void _load_fonts() {
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2014-05-26 23:43:22 +04:00
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_load_font(FONT_SANS_SERIF, ".fonts.sans-serif");
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_load_font(FONT_SANS_SERIF_BOLD, ".fonts.sans-serif.bold");
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_load_font(FONT_SANS_SERIF_ITALIC, ".fonts.sans-serif.italic");
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_load_font(FONT_SANS_SERIF_BOLD_ITALIC, ".fonts.sans-serif.bolditalic");
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_load_font(FONT_MONOSPACE, ".fonts.monospace");
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_load_font(FONT_MONOSPACE_BOLD, ".fonts.monospace.bold");
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_load_font(FONT_MONOSPACE_ITALIC, ".fonts.monospace.italic");
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_load_font(FONT_MONOSPACE_BOLD_ITALIC, ".fonts.monospace.bolditalic");
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2012-11-19 08:14:57 +04:00
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_load_font_f(FONT_JAPANESE, "/usr/share/fonts/VLGothic.ttf");
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2014-04-29 11:29:19 +04:00
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_load_font_f(FONT_SYMBOLA, "/usr/share/fonts/Symbola.ttf");
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Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
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}
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2012-04-17 22:46:46 +04:00
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void init_shmemfonts() {
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if (!initialized) {
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FT_Init_FreeType(&library);
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2012-11-19 07:35:17 +04:00
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_load_fonts();
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selected_face = FONT_SANS_SERIF;
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2012-04-17 22:46:46 +04:00
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initialized = 1;
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}
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}
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2012-09-13 09:10:10 +04:00
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void set_font_size(int size) {
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2012-11-19 08:14:57 +04:00
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for (int i = 0; i < FONTS_TOTAL; ++i) {
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FT_Set_Pixel_Sizes(faces[i], size, size);
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}
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2012-09-13 09:10:10 +04:00
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}
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2012-11-19 07:35:17 +04:00
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void set_font_face(int face_num) {
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selected_face = face_num;
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}
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2012-12-13 10:42:48 +04:00
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char * shmem_font_name(int i) {
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return ((FT_FaceRec *)faces[i])->family_name;
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}
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Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
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/*
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* Draw a character to a context.
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*/
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static void draw_char(FT_Bitmap * bitmap, int x, int y, uint32_t fg, gfx_context_t * ctx) {
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int i, j, p, q;
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int x_max = x + bitmap->width;
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int y_max = y + bitmap->rows;
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for (j = y, q = 0; j < y_max; j++, q++) {
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for ( i = x, p = 0; i < x_max; i++, p++) {
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2013-03-29 12:02:42 +04:00
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uint32_t a = _ALP(fg);
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a = (a * bitmap->buffer[q * bitmap->width + p]) / 255;
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uint32_t tmp = premultiply(rgba(_RED(fg),_GRE(fg),_BLU(fg),a));
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SGFX(ctx->backbuffer,i,j,ctx->width) = alpha_blend_rgba(SGFX(ctx->backbuffer,i,j,ctx->width),tmp);
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Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
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}
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}
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}
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2012-04-17 22:55:54 +04:00
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uint32_t draw_string_width(char * string) {
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2012-11-19 07:35:17 +04:00
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slot = faces[selected_face]->glyph;
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2012-04-17 22:55:54 +04:00
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int pen_x = 0, i = 0;
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int error;
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2012-11-19 08:14:57 +04:00
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uint8_t * s = string;
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uint32_t codepoint;
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uint32_t state = 0;
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while (*s) {
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2014-04-29 11:29:19 +04:00
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uint32_t o = 0;
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2012-11-19 08:14:57 +04:00
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while (*s) {
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2014-04-29 11:29:19 +04:00
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if (!decode(&state, &codepoint, (uint8_t)*s)) {
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o = (uint32_t)codepoint;
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2012-11-19 08:14:57 +04:00
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s++;
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goto finished_width;
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} else if (state == UTF8_REJECT) {
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state = 0;
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}
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s++;
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}
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finished_width:
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if (!o) continue;
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2012-04-17 22:55:54 +04:00
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FT_UInt glyph_index;
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2012-11-19 08:14:57 +04:00
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glyph_index = FT_Get_Char_Index( faces[selected_face], o);
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if (glyph_index) {
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error = FT_Load_Glyph(faces[selected_face], glyph_index, FT_LOAD_DEFAULT);
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if (error) {
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fprintf(stderr, "Error loading glyph for '%d'\n", o);
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continue;
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}
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slot = (faces[selected_face])->glyph;
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} else {
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2014-04-29 11:29:19 +04:00
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int i = 0;
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while (!glyph_index && fallbacks[i] != -1) {
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int fallback = fallbacks[i++];
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glyph_index = FT_Get_Char_Index( faces[fallback], o);
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error = FT_Load_Glyph(faces[fallback], glyph_index, FT_LOAD_DEFAULT);
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if (error) {
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fprintf(stderr, "Error loading glyph for '%d'\n", o);
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continue;
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}
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slot = (faces[fallback])->glyph;
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2012-11-19 08:14:57 +04:00
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}
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2012-04-17 22:55:54 +04:00
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}
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pen_x += slot->advance.x >> 6;
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}
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return pen_x;
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}
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2012-04-17 22:46:46 +04:00
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void draw_string(gfx_context_t * ctx, int x, int y, uint32_t fg, char * string) {
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2012-11-19 07:35:17 +04:00
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slot = faces[selected_face]->glyph;
|
Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
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int pen_x = x, pen_y = y, i = 0;
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int error;
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2012-11-19 08:14:57 +04:00
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uint8_t * s = string;
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uint32_t codepoint;
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uint32_t state = 0;
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Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
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2012-11-19 08:14:57 +04:00
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while (*s) {
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2014-04-29 11:29:19 +04:00
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uint32_t o = 0;
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2012-11-19 08:14:57 +04:00
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while (*s) {
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2014-04-29 11:29:19 +04:00
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if (!decode(&state, &codepoint, (uint8_t)*s)) {
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o = (uint32_t)codepoint;
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2012-11-19 08:14:57 +04:00
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s++;
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goto finished;
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} else if (state == UTF8_REJECT) {
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state = 0;
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}
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s++;
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Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
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|
}
|
2012-11-19 08:14:57 +04:00
|
|
|
|
|
|
|
finished:
|
|
|
|
if (!o) continue;
|
|
|
|
|
|
|
|
FT_UInt glyph_index;
|
|
|
|
|
|
|
|
glyph_index = FT_Get_Char_Index( faces[selected_face], o);
|
|
|
|
if (glyph_index) {
|
|
|
|
error = FT_Load_Glyph(faces[selected_face], glyph_index, FT_LOAD_DEFAULT);
|
Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
|
|
|
if (error) {
|
2012-11-19 08:14:57 +04:00
|
|
|
fprintf(stderr, "Error loading glyph for '%d'\n", o);
|
Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
|
|
|
continue;
|
|
|
|
}
|
2012-11-19 08:14:57 +04:00
|
|
|
slot = (faces[selected_face])->glyph;
|
|
|
|
if (slot->format == FT_GLYPH_FORMAT_OUTLINE) {
|
|
|
|
error = FT_Render_Glyph((faces[selected_face])->glyph, FT_RENDER_MODE_NORMAL);
|
|
|
|
if (error) {
|
|
|
|
fprintf(stderr, "Error rendering glyph for '%d'\n", o);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
2014-04-29 11:29:19 +04:00
|
|
|
int i = 0;
|
|
|
|
while (!glyph_index && fallbacks[i] != -1) {
|
|
|
|
int fallback = fallbacks[i++];
|
|
|
|
glyph_index = FT_Get_Char_Index( faces[fallback], o);
|
|
|
|
error = FT_Load_Glyph(faces[fallback], glyph_index, FT_LOAD_DEFAULT);
|
2012-11-19 08:14:57 +04:00
|
|
|
if (error) {
|
2014-04-29 11:29:19 +04:00
|
|
|
fprintf(stderr, "Error loading glyph for '%d'\n", o);
|
2012-11-19 08:14:57 +04:00
|
|
|
continue;
|
|
|
|
}
|
2014-04-29 11:29:19 +04:00
|
|
|
slot = (faces[fallback])->glyph;
|
|
|
|
if (slot->format == FT_GLYPH_FORMAT_OUTLINE) {
|
|
|
|
error = FT_Render_Glyph((faces[fallback])->glyph, FT_RENDER_MODE_NORMAL);
|
|
|
|
if (error) {
|
|
|
|
fprintf(stderr, "Error rendering glyph for '%d'\n", o);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
2012-11-19 08:14:57 +04:00
|
|
|
}
|
|
|
|
|
Context-based graphics library.
All graphics library commands now take a gfx_context_t pointer, which
points to a simple datastructure describing a rendering context (width,
height, depth, total size, front buffer, backbuffer; where backbuffer =
front buffer when not in double-buffering mode, thus we always render to
backbuffer except on a flip). This may have caused a minor speed
reduction, but I don't really care as it's far more important that we
support multiple graphics contexts.
TODO:
- Shared Memory Fonts library (there are a couple of apps that use these
so-called "shmem fonts" on their own; we need a dedicated library for
them)
- Break off "TTK" GUI toolkit into its own library. Since it's just a
callback-based button framework, this shouldn't be too hard right now.
Also, with the previous tick, I'll be able to put labels on controls
and start using text in more places.
2012-04-17 22:21:34 +04:00
|
|
|
}
|
|
|
|
|
|
|
|
draw_char(&slot->bitmap, pen_x + slot->bitmap_left, pen_y - slot->bitmap_top, fg, ctx);
|
|
|
|
pen_x += slot->advance.x >> 6;
|
|
|
|
pen_y += slot->advance.y >> 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-10-17 06:05:58 +04:00
|
|
|
void draw_string_shadow(gfx_context_t * ctx, int x, int y, uint32_t fg, char * string, uint32_t shadow_color, int darkness, int offset_x, int offset_y, double radius) {
|
|
|
|
#define OFFSET_X 5
|
|
|
|
#define OFFSET_Y 5
|
|
|
|
#define WIDTH_PAD 15
|
|
|
|
#define HEIGHT_PAD 15
|
|
|
|
|
|
|
|
gfx_context_t * tmp_c, * out_c;
|
|
|
|
sprite_t * tmp_s, * out_s;
|
|
|
|
|
|
|
|
size_t width = draw_string_width(string) + WIDTH_PAD;
|
|
|
|
size_t height = _font_size + HEIGHT_PAD;
|
|
|
|
|
|
|
|
tmp_s = create_sprite(width, height, ALPHA_EMBEDDED);
|
|
|
|
tmp_c = init_graphics_sprite(tmp_s);
|
|
|
|
|
|
|
|
out_s = create_sprite(width, height, ALPHA_EMBEDDED);
|
|
|
|
out_c = init_graphics_sprite(out_s);
|
|
|
|
|
|
|
|
draw_fill(tmp_c, rgba(0,0,0,0));
|
|
|
|
draw_string(tmp_c, OFFSET_X + offset_x, OFFSET_Y + offset_y + _font_size, shadow_color, string);
|
|
|
|
|
|
|
|
blur_context(out_c, tmp_c, radius);
|
|
|
|
|
|
|
|
draw_string(out_c, OFFSET_X, OFFSET_Y + _font_size, fg, string);
|
|
|
|
|
|
|
|
for (int i = 0; i < darkness; ++i) {
|
|
|
|
draw_sprite(ctx, out_s, x - OFFSET_X, y - OFFSET_Y - _font_size);
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite_free(tmp_s);
|
|
|
|
free(tmp_c);
|
|
|
|
|
|
|
|
sprite_free(out_s);
|
|
|
|
free(out_c);
|
|
|
|
}
|