toaruos/util/python-demos/mines.py

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2018-09-25 14:34:57 +03:00
#!/usr/bin/python3
"""
Minesweeper clone
"""
import random
import subprocess
import sys
import cairo
import yutani
import text_region
import toaru_fonts
from button import Button, rounded_rectangle
from menu_bar import MenuBarWidget, MenuEntryAction, MenuEntrySubmenu, MenuEntryDivider, MenuWindow
from about_applet import AboutAppletWindow
from input_box import TextInputWindow
from dialog import DialogWindow
import yutani_mainloop
version = "1.0.0"
app_name = "Mines"
_description = f"<b>{app_name} {version}</b>\n© 2017-2018 K. Lange\n\nClassic logic game.\n\n<color 0x0000FF>http://github.com/klange/toaruos</color>"
class MineButton(Button):
def __init__(self,action,r,c,is_mine,neighbor_mines):
super(MineButton,self).__init__("",action)
self.row = r
self.col = c
self.tr = text_region.TextRegion(0,0,10,10)
self.is_mine = is_mine
self.tr.set_text("")
self.tr.set_alignment(2)
self.tr.set_valignment(2)
self.width = None
self.revealed = False
self.mines = neighbor_mines
self.flagged = False
def reveal(self):
if self.revealed: return
self.revealed = True
if self.is_mine:
self.tr.set_text("X")
elif self.mines == 0:
self.tr.set_text("")
else:
self.tr.set_text(str(self.mines))
def set_flagged(self):
self.flagged = not self.flagged
def draw(self, window, ctx, x, y, w, h):
if self.width != w:
self.x, self.y, self.width, self.height = x, y, w, h
x_, y_ = ctx.user_to_device(x,y)
self.tr.move(int(x_)+2,int(y_)+2)
self.tr.resize(w-4,h-4)
rounded_rectangle(ctx,x+2,y+2,w-4,h-4,3)
if self.revealed:
ctx.set_source_rgb(0.6,0.6,0.6)
elif self.flagged:
ctx.set_source_rgb(0.6,0.1,0.1)
elif self.hilight == 1:
ctx.set_source_rgb(0.7,0.7,0.7)
elif self.hilight == 2:
ctx.set_source_rgb(0.3,0.3,0.3)
else:
ctx.set_source_rgb(1,1,1)
ctx.fill()
if self.tr.text:
self.tr.draw(window)
class MinesWindow(yutani.Window):
base_width = 400
base_height = 440
def __init__(self, decorator):
super(MinesWindow, self).__init__(self.base_width + decorator.width(), self.base_height + decorator.height(), title=app_name, icon="mines", doublebuffer=True)
self.move(100,100)
self.decorator = decorator
self.button_width = {}
self.button_height = 0
def exit_app(action):
menus = [x for x in self.menus.values()]
for x in menus:
x.definitely_close()
self.close()
sys.exit(0)
def about_window(action):
AboutAppletWindow(self.decorator,f"About {app_name}","/usr/share/icons/48/mines.png",_description,"mines")
def help_browser(action):
subprocess.Popen(["help-browser.py","mines.trt"])
def custom_game(action):
def input_callback(input_window):
size = int(input_window.tr.text)
input_window.close()
def second_callback(input_window):
mines = int(input_window.tr.text)
input_window.close()
self.new_game((size,mines))
TextInputWindow(self.decorator,"How many mines?","mines",text="90",callback=second_callback,window=self)
TextInputWindow(self.decorator,"How wide/tall?","mines",text="20",callback=input_callback,window=self)
menus = [
("File", [
MenuEntrySubmenu("New Game...",[
MenuEntryAction("9×9, 10 mines",None,self.new_game,(9,10)),
MenuEntryAction("16×16, 40 mines",None,self.new_game,(16,40)),
MenuEntryAction("20×20, 90 mines",None,self.new_game,(20,90)),
MenuEntryAction("Custom...",None,custom_game,None),
],icon="new"),
MenuEntryDivider(),
MenuEntryAction("Exit","exit",exit_app,None),
]),
("Help", [
MenuEntryAction("Contents","help",help_browser,None),
MenuEntryDivider(),
MenuEntryAction(f"About {app_name}","star",about_window,None),
]),
]
self.menubar = MenuBarWidget(self,menus)
self.tr = text_region.TextRegion(self.decorator.left_width(self)+5,self.decorator.top_height(self)+self.menubar.height,self.base_width-10,40)
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self.tr.set_font(toaru_fonts.Font(toaru_fonts.FONT_SANS_SERIF,18))
self.tr.set_alignment(2)
self.tr.set_valignment(2)
self.tr.set_one_line()
self.tr.set_ellipsis()
self.error = False
self.hover_widget = None
self.down_button = None
self.menus = {}
self.hovered_menu = None
self.modifiers = 0
self.new_game((9,10))
def basic_game(self):
self.new_game((9,10))
def new_game(self,action):
def mine_func(b):
button = b
if self.first_click:
i = 0
while button.is_mine or button.mines:
if i > 30:
DialogWindow(self.decorator,app_name,"Failed to generate a board.",callback=self.basic_game,window=self,icon='mines')
return
self.new_game(action)
button = self.buttons[button.row][button.col]
i += 1
self.first_click = False
if button.flagged:
return
if button.is_mine and not button.revealed:
self.tr.set_text("You lose.")
for row in self.buttons:
for b in row:
b.reveal()
self.draw()
def new():
self.new_game(action)
DialogWindow(self.decorator,app_name,"Oops, you clicked a mine! Play another game?",callback=new,window=self,icon='mines')
return
else:
if not button.revealed:
button.reveal()
if button.mines == 0:
n = [x for x in check_neighbor_buttons(button.row,button.col) if not x.revealed]
while n:
b = n.pop()
b.reveal()
if b.mines == 0:
n.extend([x for x in check_neighbor_buttons(b.row,b.col) if not x.revealed and not x in n])
self.check_win()
self.field_size, self.mine_count = action
self.first_click = True
self.tr.set_text(f"There are {self.mine_count} mines.")
self.mines = []
i = 0
while len(self.mines) < self.mine_count:
x,y = random.randrange(self.field_size),random.randrange(self.field_size)
i += 1
if not (x,y) in self.mines:
i = 0
self.mines.append((x,y))
if i > 50:
DialogWindow(self.decorator,app_name,"Failed to generate a board.",callback=self.basic_game,window=self,icon='mines')
return
def check_neighbors(r,c):
n = []
if r > 0:
if c > 0: n.append((r-1,c-1))
n.append((r-1,c))
if c < self.field_size-1: n.append((r-1,c+1))
if r < self.field_size-1:
if c > 0: n.append((r+1,c-1))
n.append((r+1,c))
if c < self.field_size-1: n.append((r+1,c+1))
if c > 0: n.append((r,c-1))
if c < self.field_size-1: n.append((r,c+1))
return n
def check_neighbor_buttons(r,c):
return [self.buttons[x][y] for x,y in check_neighbors(r,c)]
self.buttons = []
for row in range(self.field_size):
r = []
for col in range(self.field_size):
is_mine = (row,col) in self.mines
neighbor_mines = len([x for x in check_neighbors(row,col) if x in self.mines])
r.append(MineButton(mine_func,row,col,is_mine,neighbor_mines))
self.buttons.append(r)
def check_win(self):
buttons = []
for row in self.buttons:
buttons.extend(row)
n_flagged = len([x for x in buttons if x.flagged and not x.revealed])
n_revealed = len([x for x in buttons if x.revealed])
if n_flagged == self.mine_count and n_revealed + n_flagged == self.field_size ** 2:
self.tr.set_text("You win!")
for b in buttons:
b.reveal()
def new():
self.new_game((self.field_size,self.mine_count))
DialogWindow(self.decorator,app_name,"You won! Play another game?",callback=new,window=self,icon='mines')
def flag(self,button):
button.set_flagged()
self.check_win()
self.draw()
def draw(self):
surface = self.get_cairo_surface()
WIDTH, HEIGHT = self.width - self.decorator.width(self), self.height - self.decorator.height(self)
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ctx = cairo.Context(surface)
ctx.translate(self.decorator.left_width(self), self.decorator.top_height(self))
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ctx.rectangle(0,0,WIDTH,HEIGHT)
ctx.set_source_rgb(204/255,204/255,204/255)
ctx.fill()
self.tr.resize(WIDTH-10, self.tr.height)
self.tr.draw(self)
offset_x = 0
offset_y = self.tr.height + self.menubar.height
self.button_height = int((HEIGHT - self.tr.height - self.menubar.height) / len(self.buttons))
i = 0
for row in self.buttons:
self.button_width[i] = int(WIDTH / len(row))
for button in row:
if button:
button.draw(self,ctx,offset_x,offset_y,self.button_width[i],self.button_height)
offset_x += self.button_width[i]
offset_x = 0
offset_y += self.button_height
i += 1
self.menubar.draw(ctx,0,0,WIDTH)
self.decorator.render(self)
self.flip()
def finish_resize(self, msg):
"""Accept a resize."""
if msg.width < 400 or msg.height < 400:
self.resize_offer(max(msg.width,400),max(msg.height,400))
return
self.resize_accept(msg.width, msg.height)
self.reinit()
self.draw()
self.resize_done()
self.flip()
def mouse_event(self, msg):
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decor_event = d.handle_event(msg)
if decor_event == yutani.Decor.EVENT_CLOSE:
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window.close()
sys.exit(0)
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elif decor_event == yutani.Decor.EVENT_RIGHT:
d.show_menu(self, msg)
x,y = msg.new_x - self.decorator.left_width(self), msg.new_y - self.decorator.top_height(self)
w,h = self.width - self.decorator.width(self), self.height - self.decorator.height(self)
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if x >= 0 and x < w and y >= 0 and y < self.menubar.height:
self.menubar.mouse_event(msg, x, y)
return
redraw = False
if self.down_button:
if msg.command == yutani.MouseEvent.RAISE or msg.command == yutani.MouseEvent.CLICK:
if not (msg.buttons & yutani.MouseButton.BUTTON_LEFT):
if x >= self.down_button.x and \
x < self.down_button.x + self.down_button.width and \
y >= self.down_button.y and \
y < self.down_button.y + self.down_button.height:
self.down_button.focus_enter()
if self.modifiers & yutani.Modifier.MOD_LEFT_CTRL:
self.flag(self.down_button)
else:
self.down_button.callback(self.down_button)
self.down_button = None
redraw = True
else:
self.down_button.focus_leave()
self.down_button = None
redraw = True
else:
if y > self.tr.height + self.menubar.height and y < h and x >= 0 and x < w:
xh = self.button_height * len(self.buttons)
row = int((y - self.tr.height - self.menubar.height) / (xh) * len(self.buttons))
if row < len(self.buttons):
xw = self.button_width[row] * len(self.buttons[row])
col = int(x / (xw) * len(self.buttons[row]))
if col < len(self.buttons[row]):
button = self.buttons[row][col]
else:
button = None
else:
button = None
if button != self.hover_widget:
if button:
button.focus_enter()
redraw = True
if self.hover_widget:
self.hover_widget.focus_leave()
redraw = True
self.hover_widget = button
if msg.command == yutani.MouseEvent.DOWN:
if button:
button.hilight = 2
self.down_button = button
redraw = True
else:
if self.hover_widget:
self.hover_widget.focus_leave()
redraw = True
self.hover_widget = None
if redraw:
self.draw()
def keyboard_event(self, msg):
self.modifiers = msg.event.modifiers
if msg.event.action != 0x01:
return # Ignore anything that isn't a key down.
if msg.event.key == b"q":
self.close()
sys.exit(0)
if __name__ == '__main__':
yutani.Yutani()
d = yutani.Decor()
window = MinesWindow(d)
window.draw()
yutani_mainloop.mainloop()