toaruos/userspace/compositor2.c

101 lines
2.4 KiB
C
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#include <stdio.h>
#include <stdint.h>
#include <syscall.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include "lib/graphics.c"
#define BUFW 800
#define BUFH 800
#define BUFD 4
#define SIZE BUFW * BUFH * BUFD
#define WIDTH "800"
#define HEIGHT "800"
#define DEPTH "32"
#if 0
uint16_t graphics_width = 0;
uint16_t graphics_height = 0;
uint16_t graphics_depth = 0;
#define GFX_W graphics_width
#define GFX_H graphics_height
#define GFX_D graphics_depth
#define GFX_B (graphics_depth / 8) /* Display byte depth */
#define GFX(x,y) *((uint32_t *)&frame_mem[(GFX_W * (y) + (x)) * GFX_B])
#endif
#define BUF(buf,x,y) *((uint32_t *)&buf[(BUFW * (y) + (x)) * BUFD])
/*
DEFN_SYSCALL0(getgraphicsaddress, 11);
DEFN_SYSCALL1(setgraphicsoffset, 16, int);
DEFN_SYSCALL0(getgraphicswidth, 18);
DEFN_SYSCALL0(getgraphicsheight, 19);
DEFN_SYSCALL0(getgraphicsdepth, 20);
*/
DEFN_SYSCALL2(shm_obtain, 35, char *, int)
DEFN_SYSCALL1(shm_release, 36, char *)
void composite (char * buf, uint16_t x_off, uint16_t y_off) {
for (int y = 0; y < BUFH; y++) {
int ytrue = y + y_off;
if (ytrue > GFX_H) {
break;
}
for (int x = 0; x < BUFW; x++) {
int xtrue = x + x_off;
if (xtrue > GFX_W) {
break;
}
GFX(xtrue,ytrue) = BUF(buf,x,y);
}
}
}
int main (int argc, char ** argv) {
/* graphics_width = syscall_getgraphicswidth();
graphics_height = syscall_getgraphicsheight();
graphics_depth = syscall_getgraphicsdepth();
int map_x = GFX_W / 2 - (64 * 9) / 2;
int map_y = GFX_H / 2 - (64 * 9) / 2;
int flip_offset = GFX_H;
gfx_mem = (void *)syscall_getgraphicsaddress();
frame_mem = (void *)((uintptr_t)gfx_mem + sizeof(uint32_t) * GFX_W * GFX_H);*/
init_graphics_double_buffer();
char * julia_window_key = "julia2.windowbuffer";
char * game_window_key = "game2.windowbuffer";
char * julia_window = (char *)syscall_shm_obtain(julia_window_key, SIZE);
char * game_window = (char *)syscall_shm_obtain(game_window_key, SIZE);
memset(julia_window, 0, SIZE);
memset(game_window, 0, SIZE);
/* Fork off two children */
if (!fork()) {
char * args[] = {"/bin/julia2", WIDTH, HEIGHT, DEPTH, julia_window_key, NULL};
execve(args[0], args, NULL);
}
if (!fork()) {
char * args[] = {"/bin/game2", WIDTH, HEIGHT, DEPTH, game_window_key, NULL};
execve(args[0], args, NULL);
}
/* write loop */
while (1) {
composite(julia_window, 0, 0);
composite(game_window, 100, 100);
flip();
}
return 0;
}