2011-04-30 04:54:07 +04:00
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/*
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* The ToAru Sample Game
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2012-07-07 08:08:28 +04:00
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*
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* This is a simple RPG. This is the outdated non-windowed
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* fullscreen version that makes direct graphics calls.
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2011-04-30 04:54:07 +04:00
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*/
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#include <stdio.h>
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#include <stdint.h>
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#include <syscall.h>
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#include <string.h>
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#include <stdlib.h>
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#include <time.h>
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typedef struct sprite {
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uint16_t width;
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uint16_t height;
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uint32_t * bitmap;
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2011-05-01 07:30:57 +04:00
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uint32_t * masks;
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2011-04-30 04:54:07 +04:00
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uint32_t blank;
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2011-05-01 07:30:57 +04:00
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uint8_t alpha;
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2011-04-30 04:54:07 +04:00
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} sprite_t;
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2011-12-16 23:16:20 +04:00
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uint16_t graphics_width = 0;
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uint16_t graphics_height = 0;
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VESA mode switching support.
BIOS execution is provided through the `v8086` module, which provides
software emulation of an 8086 processor. It is not currently working
with some BIOSes and may (read: probably will be) replaced with another
emulator (x86emu comes to mind) at some point in the near future. In the
meantime, the default video mode for QEMU works with this and it's
enough to get us on real VESA instead of fake VBE. The `bochs` module
will be renamed in a future commit. Userspace programs have been
adjusted to work at bitrates other than 32 *POORLY*. If you write pixels
left-to-right, they should work fine. They only work with 24-bpp
otherwise, and then you need to be careful of what pixels you are
writing when, or you will overwrite things in other pixels.
You may pass a commandline argument like the following to set display
modes:
vid=vesa,1024,768
Or for stranger modes under QEMU or Bochs, use the bochs VBE
initializer:
vid=bochs,1280,720
Note that the address of the linear framebuffer is still found via
hackish probing instead of PCI or trusting the VBE information, so if
you have things in the wrong memory ranges (0xE0000000+), be prepared to
have them get read.
Once again, this entire commit is a massive hack. I am happy that it
worked, and I will continue to make it less hacky, but in the meantime,
this is what we've got.
Happy holidays.
2011-12-25 10:40:40 +04:00
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uint16_t graphics_depth = 0;
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2011-12-16 23:16:20 +04:00
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#define GFX_W graphics_width
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#define GFX_H graphics_height
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VESA mode switching support.
BIOS execution is provided through the `v8086` module, which provides
software emulation of an 8086 processor. It is not currently working
with some BIOSes and may (read: probably will be) replaced with another
emulator (x86emu comes to mind) at some point in the near future. In the
meantime, the default video mode for QEMU works with this and it's
enough to get us on real VESA instead of fake VBE. The `bochs` module
will be renamed in a future commit. Userspace programs have been
adjusted to work at bitrates other than 32 *POORLY*. If you write pixels
left-to-right, they should work fine. They only work with 24-bpp
otherwise, and then you need to be careful of what pixels you are
writing when, or you will overwrite things in other pixels.
You may pass a commandline argument like the following to set display
modes:
vid=vesa,1024,768
Or for stranger modes under QEMU or Bochs, use the bochs VBE
initializer:
vid=bochs,1280,720
Note that the address of the linear framebuffer is still found via
hackish probing instead of PCI or trusting the VBE information, so if
you have things in the wrong memory ranges (0xE0000000+), be prepared to
have them get read.
Once again, this entire commit is a massive hack. I am happy that it
worked, and I will continue to make it less hacky, but in the meantime,
this is what we've got.
Happy holidays.
2011-12-25 10:40:40 +04:00
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#define GFX_B (graphics_depth / 8) /* Display byte depth */
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#define GFX(x,y) *((uint32_t *)&frame_mem[(GFX_W * (y) + (x)) * GFX_B])
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2011-04-30 04:54:07 +04:00
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#define SPRITE(sprite,x,y) sprite->bitmap[sprite->width * (y) + (x)]
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2011-05-01 07:30:57 +04:00
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#define SMASKS(sprite,x,y) sprite->masks[sprite->width * (y) + (x)]
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2011-04-30 04:54:07 +04:00
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VESA mode switching support.
BIOS execution is provided through the `v8086` module, which provides
software emulation of an 8086 processor. It is not currently working
with some BIOSes and may (read: probably will be) replaced with another
emulator (x86emu comes to mind) at some point in the near future. In the
meantime, the default video mode for QEMU works with this and it's
enough to get us on real VESA instead of fake VBE. The `bochs` module
will be renamed in a future commit. Userspace programs have been
adjusted to work at bitrates other than 32 *POORLY*. If you write pixels
left-to-right, they should work fine. They only work with 24-bpp
otherwise, and then you need to be careful of what pixels you are
writing when, or you will overwrite things in other pixels.
You may pass a commandline argument like the following to set display
modes:
vid=vesa,1024,768
Or for stranger modes under QEMU or Bochs, use the bochs VBE
initializer:
vid=bochs,1280,720
Note that the address of the linear framebuffer is still found via
hackish probing instead of PCI or trusting the VBE information, so if
you have things in the wrong memory ranges (0xE0000000+), be prepared to
have them get read.
Once again, this entire commit is a massive hack. I am happy that it
worked, and I will continue to make it less hacky, but in the meantime,
this is what we've got.
Happy holidays.
2011-12-25 10:40:40 +04:00
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uint8_t * gfx_mem;
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uint8_t * frame_mem;
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2011-12-16 23:16:20 +04:00
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uint32_t gfx_size;
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2011-04-30 04:54:07 +04:00
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sprite_t * sprites[128];
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2011-05-01 07:30:57 +04:00
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void * malloc_(size_t size) {
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void * ret = malloc(size);
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if (!ret) {
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printf("[WARNING!] malloc_(%d) returned NULL!\n", size);
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while ((ret = malloc(size)) == NULL) {
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printf(".");
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}
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}
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return ret;
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}
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2011-04-30 04:54:07 +04:00
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uint32_t rgb(uint8_t r, uint8_t g, uint8_t b) {
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return (r * 0x10000) + (g * 0x100) + (b * 0x1);
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}
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2011-12-16 23:16:20 +04:00
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uint32_t flip_offset;
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2011-04-30 04:54:07 +04:00
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void flip() {
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VESA mode switching support.
BIOS execution is provided through the `v8086` module, which provides
software emulation of an 8086 processor. It is not currently working
with some BIOSes and may (read: probably will be) replaced with another
emulator (x86emu comes to mind) at some point in the near future. In the
meantime, the default video mode for QEMU works with this and it's
enough to get us on real VESA instead of fake VBE. The `bochs` module
will be renamed in a future commit. Userspace programs have been
adjusted to work at bitrates other than 32 *POORLY*. If you write pixels
left-to-right, they should work fine. They only work with 24-bpp
otherwise, and then you need to be careful of what pixels you are
writing when, or you will overwrite things in other pixels.
You may pass a commandline argument like the following to set display
modes:
vid=vesa,1024,768
Or for stranger modes under QEMU or Bochs, use the bochs VBE
initializer:
vid=bochs,1280,720
Note that the address of the linear framebuffer is still found via
hackish probing instead of PCI or trusting the VBE information, so if
you have things in the wrong memory ranges (0xE0000000+), be prepared to
have them get read.
Once again, this entire commit is a massive hack. I am happy that it
worked, and I will continue to make it less hacky, but in the meantime,
this is what we've got.
Happy holidays.
2011-12-25 10:40:40 +04:00
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#if 0
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2011-04-30 06:41:29 +04:00
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void * tmp = frame_mem;
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frame_mem = gfx_mem;
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gfx_mem = tmp;
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2011-12-16 23:16:20 +04:00
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syscall_setgraphicsoffset(flip_offset);
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flip_offset = GFX_H - flip_offset;
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2011-04-30 06:41:29 +04:00
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#else
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2011-04-30 04:54:07 +04:00
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memcpy(gfx_mem, frame_mem, gfx_size);
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2011-04-30 06:41:29 +04:00
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#endif
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memset(frame_mem, 0, GFX_H * GFX_W * GFX_B);
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2011-04-30 04:54:07 +04:00
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}
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void
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load_sprite(sprite_t * sprite, char * filename) {
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/* Open the requested binary */
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FILE * image = fopen(filename, "r");
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size_t image_size= 0;
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fseek(image, 0, SEEK_END);
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image_size = ftell(image);
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fseek(image, 0, SEEK_SET);
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/* Alright, we have the length */
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2011-05-01 07:30:57 +04:00
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char * bufferb = malloc_(image_size);
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2011-04-30 04:54:07 +04:00
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fread(bufferb, image_size, 1, image);
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uint16_t x = 0; /* -> 212 */
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uint16_t y = 0; /* -> 68 */
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/* Get the width / height of the image */
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signed int *bufferi = (signed int *)((uintptr_t)bufferb + 2);
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2011-05-01 07:30:57 +04:00
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uint32_t width = bufferi[4];
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2011-04-30 04:54:07 +04:00
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uint32_t height = bufferi[5];
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2011-05-01 07:30:57 +04:00
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uint16_t bpp = bufferi[6] / 0x10000;
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uint32_t row_width = (bpp * width + 31) / 32 * 4;
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2011-04-30 04:54:07 +04:00
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/* Skip right to the important part */
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size_t i = bufferi[2];
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sprite->width = width;
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sprite->height = height;
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2011-05-01 07:30:57 +04:00
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sprite->bitmap = malloc_(sizeof(uint32_t) * width * height);
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2011-04-30 04:54:07 +04:00
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for (y = 0; y < height; ++y) {
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for (x = 0; x < width; ++x) {
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if (i > image_size) return;
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/* Extract the color */
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2011-05-01 07:30:57 +04:00
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uint32_t color;
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if (bpp == 24) {
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color = bufferb[i + 3 * x] +
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bufferb[i+1 + 3 * x] * 0x100 +
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bufferb[i+2 + 3 * x] * 0x10000;
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} else if (bpp == 32) {
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color = bufferb[i + 4 * x] * 0x1000000 +
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bufferb[i+1 + 4 * x] * 0x100 +
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bufferb[i+2 + 4 * x] * 0x10000 +
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bufferb[i+3 + 4 * x] * 0x1;
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}
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2011-04-30 04:54:07 +04:00
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/* Set our point */
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2011-05-01 10:51:48 +04:00
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sprite->bitmap[(height - y - 1) * width + x] = color;
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2011-04-30 04:54:07 +04:00
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}
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i += row_width;
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}
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free(bufferb);
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}
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2011-05-01 07:30:57 +04:00
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#define _RED(color) ((color & 0x00FF0000) / 0x10000)
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#define _GRE(color) ((color & 0x0000FF00) / 0x100)
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#define _BLU(color) ((color & 0x000000FF) / 0x1)
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uint32_t alpha_blend(uint32_t bottom, uint32_t top, uint32_t mask) {
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float a = _RED(mask) / 256.0;
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uint8_t red = _RED(bottom) * (1.0 - a) + _RED(top) * a;
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uint8_t gre = _GRE(bottom) * (1.0 - a) + _GRE(top) * a;
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uint8_t blu = _BLU(bottom) * (1.0 - a) + _BLU(top) * a;
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return rgb(red,gre,blu);
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}
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2012-02-09 07:22:30 +04:00
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#define WINDOW_SIZE 224
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int out_of_bounds(int x, int y) {
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if (x < graphics_width / 2 - WINDOW_SIZE)
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return 1;
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2012-02-09 08:42:11 +04:00
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if (x >= graphics_width / 2 + WINDOW_SIZE)
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2012-02-09 07:22:30 +04:00
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return 1;
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if (y < graphics_height / 2 - WINDOW_SIZE)
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return 1;
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2012-02-09 08:42:11 +04:00
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if (y >= graphics_height / 2 + WINDOW_SIZE)
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2012-02-09 07:22:30 +04:00
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return 1;
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return 0;
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}
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2011-04-30 04:54:07 +04:00
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void draw_sprite(sprite_t * sprite, uint16_t x, uint16_t y) {
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for (uint16_t _y = 0; _y < sprite->height; ++_y) {
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for (uint16_t _x = 0; _x < sprite->width; ++_x) {
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2012-02-09 07:22:30 +04:00
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if (out_of_bounds(x + _x, y + _y))
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continue;
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2011-05-01 07:30:57 +04:00
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if (sprite->alpha) {
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GFX(x + _x, y + _y) = alpha_blend(GFX(x + _x, y + _y), SPRITE(sprite, _x, _y), SMASKS(sprite, _x, _y));
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} else {
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if (SPRITE(sprite,_x,_y) != sprite->blank) {
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GFX(x + _x, y + _y) = SPRITE(sprite, _x, _y);
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}
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2011-04-30 04:54:07 +04:00
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}
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}
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}
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}
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void waitabit() {
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int x = time(NULL);
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while (time(NULL) < x + 1) {
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// Do nothing.
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}
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}
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void draw_line(uint16_t x0, uint16_t x1, uint16_t y0, uint16_t y1, uint32_t color) {
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int deltax = abs(x1 - x0);
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int deltay = abs(y1 - y0);
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int sx = (x0 < x1) ? 1 : -1;
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int sy = (y0 < y1) ? 1 : -1;
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int error = deltax - deltay;
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while (1) {
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GFX(x0, y0) = color;
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if (x0 == x1 && y0 == y1) break;
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int e2 = 2 * error;
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if (e2 > -deltay) {
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error -= deltay;
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x0 += sx;
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}
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if (e2 < deltax) {
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error += deltax;
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y0 += sy;
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}
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}
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}
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2011-05-01 10:51:48 +04:00
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/* RPG Mapping Bits */
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struct {
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int width;
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int height;
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char * buffer;
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int size;
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} map;
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void load_map(char * filename) {
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FILE * f = fopen(filename, "r");
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char tmp[256];
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fgets(tmp, 255, f);
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map.width = atoi(tmp);
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fgets(tmp, 256, f);
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map.height = atoi(tmp);
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map.size = map.height * map.width;
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map.buffer = malloc_(map.size);
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fread(map.buffer, map.size, 1, f);
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fclose(f);
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}
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char cell(int x, int y) {
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if (x < 0 || y < 0 || x >= map.width || y >= map.height) {
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return 'A'; /* The abyss is trees! */
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}
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return (map.buffer[y * map.width + x]);
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}
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#define VIEW_SIZE 4
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#define CELL_SIZE 64
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int my_x = 2;
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int my_y = 2;
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int direction = 0;
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int offset_x = 0;
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int offset_y = 0;
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int offset_iter = 0;
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2011-12-16 23:16:20 +04:00
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int map_x;
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int map_y;
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2011-05-01 10:51:48 +04:00
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void render_map(int x, int y) {
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int i = 0;
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for (int _y = y - VIEW_SIZE; _y <= y + VIEW_SIZE; ++_y) {
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int j = 0;
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for (int _x = x - VIEW_SIZE; _x <= x + VIEW_SIZE; ++_x) {
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char c = cell(_x,_y);
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int sprite;
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switch (c) {
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2011-05-02 04:20:45 +04:00
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case '\n':
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2011-05-01 10:51:48 +04:00
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case 'A':
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sprite = 1;
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break;
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case '.':
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sprite = 2;
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break;
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case 'W':
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sprite = 3;
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break;
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default:
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sprite = 0;
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break;
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}
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draw_sprite(sprites[sprite],
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map_x + offset_x * offset_iter + j * CELL_SIZE,
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|
|
map_y + offset_y * offset_iter + i * CELL_SIZE);
|
|
|
|
++j;
|
|
|
|
}
|
|
|
|
++i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void display() {
|
|
|
|
render_map(my_x,my_y);
|
|
|
|
draw_sprite(sprites[124 + direction], map_x + CELL_SIZE * 4, map_y + CELL_SIZE * 4);
|
|
|
|
flip();
|
|
|
|
}
|
|
|
|
|
|
|
|
void transition(int nx, int ny) {
|
|
|
|
if (nx < my_x) {
|
|
|
|
offset_x = 1;
|
|
|
|
offset_y = 0;
|
|
|
|
} else if (ny < my_y) {
|
|
|
|
offset_x = 0;
|
|
|
|
offset_y = 1;
|
|
|
|
} else if (nx > my_x) {
|
|
|
|
offset_x = -1;
|
|
|
|
offset_y = 0;
|
|
|
|
} else if (ny > my_y) {
|
|
|
|
offset_x = 0;
|
|
|
|
offset_y = -1;
|
|
|
|
}
|
2011-05-08 04:19:37 +04:00
|
|
|
for (int i = 0; i < 64; i += 1) {
|
2011-05-01 10:51:48 +04:00
|
|
|
offset_iter = i;
|
|
|
|
display();
|
|
|
|
}
|
|
|
|
offset_iter = 0;
|
|
|
|
offset_x = 0;
|
|
|
|
offset_y = 0;
|
|
|
|
my_x = nx;
|
|
|
|
my_y = ny;
|
|
|
|
}
|
|
|
|
|
|
|
|
void move(int cx, int cy) {
|
|
|
|
int nx = my_x + cx;
|
|
|
|
int ny = my_y + cy;
|
|
|
|
|
|
|
|
if (cx == 1) {
|
|
|
|
if (direction != 1) {
|
|
|
|
direction = 1;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
} else if (cx == -1) {
|
|
|
|
if (direction != 2) {
|
|
|
|
direction = 2;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
} else if (cy == 1) {
|
|
|
|
if (direction != 0) {
|
|
|
|
direction = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
} else if (cy == -1) {
|
|
|
|
if (direction != 3) {
|
|
|
|
direction = 3;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (cell(nx,ny)) {
|
|
|
|
case '_':
|
|
|
|
case '.':
|
|
|
|
transition(nx,ny);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-05-01 07:30:57 +04:00
|
|
|
/* woah */
|
|
|
|
char font_buffer[400000];
|
|
|
|
sprite_t alpha_tmp;
|
|
|
|
|
|
|
|
void init_sprite(int i, char * filename, char * alpha) {
|
|
|
|
sprites[i] = malloc_(sizeof(sprite_t));
|
|
|
|
load_sprite(sprites[i], filename);
|
|
|
|
if (alpha) {
|
|
|
|
sprites[i]->alpha = 1;
|
|
|
|
load_sprite(&alpha_tmp, alpha);
|
|
|
|
sprites[i]->masks = alpha_tmp.bitmap;
|
|
|
|
} else {
|
|
|
|
sprites[i]->alpha = 0;
|
|
|
|
}
|
|
|
|
sprites[i]->blank = 0x0;
|
|
|
|
}
|
|
|
|
|
2011-04-30 04:54:07 +04:00
|
|
|
int main(int argc, char ** argv) {
|
2011-05-01 07:30:57 +04:00
|
|
|
|
2011-12-16 23:16:20 +04:00
|
|
|
graphics_width = syscall_getgraphicswidth();
|
|
|
|
graphics_height = syscall_getgraphicsheight();
|
VESA mode switching support.
BIOS execution is provided through the `v8086` module, which provides
software emulation of an 8086 processor. It is not currently working
with some BIOSes and may (read: probably will be) replaced with another
emulator (x86emu comes to mind) at some point in the near future. In the
meantime, the default video mode for QEMU works with this and it's
enough to get us on real VESA instead of fake VBE. The `bochs` module
will be renamed in a future commit. Userspace programs have been
adjusted to work at bitrates other than 32 *POORLY*. If you write pixels
left-to-right, they should work fine. They only work with 24-bpp
otherwise, and then you need to be careful of what pixels you are
writing when, or you will overwrite things in other pixels.
You may pass a commandline argument like the following to set display
modes:
vid=vesa,1024,768
Or for stranger modes under QEMU or Bochs, use the bochs VBE
initializer:
vid=bochs,1280,720
Note that the address of the linear framebuffer is still found via
hackish probing instead of PCI or trusting the VBE information, so if
you have things in the wrong memory ranges (0xE0000000+), be prepared to
have them get read.
Once again, this entire commit is a massive hack. I am happy that it
worked, and I will continue to make it less hacky, but in the meantime,
this is what we've got.
Happy holidays.
2011-12-25 10:40:40 +04:00
|
|
|
graphics_depth = syscall_getgraphicsdepth();
|
2011-12-16 23:16:20 +04:00
|
|
|
map_x = GFX_W / 2 - (64 * 9) / 2;
|
|
|
|
map_y = GFX_H / 2 - (64 * 9) / 2;
|
|
|
|
flip_offset = GFX_H;
|
|
|
|
gfx_size = GFX_B * GFX_H * GFX_W;
|
2011-04-30 04:54:07 +04:00
|
|
|
gfx_mem = (void *)syscall_getgraphicsaddress();
|
2011-12-16 23:16:20 +04:00
|
|
|
frame_mem = (void *)((uintptr_t)gfx_mem + sizeof(uint32_t) * GFX_W * GFX_H);
|
2011-04-30 04:54:07 +04:00
|
|
|
printf("Graphics memory is at %p, backbuffer is at %p.\n", gfx_mem, frame_mem);
|
|
|
|
|
|
|
|
printf("Loading sprites...\n");
|
2011-05-01 10:51:48 +04:00
|
|
|
init_sprite(0, "/etc/game/0.bmp", NULL);
|
|
|
|
init_sprite(1, "/etc/game/1.bmp", NULL);
|
|
|
|
init_sprite(2, "/etc/game/2.bmp", NULL);
|
|
|
|
init_sprite(3, "/etc/game/3.bmp", NULL);
|
2011-05-07 10:32:02 +04:00
|
|
|
init_sprite(4, "/etc/game/4.bmp", NULL);
|
|
|
|
init_sprite(5, "/etc/game/5.bmp", NULL);
|
|
|
|
init_sprite(6, "/etc/game/6.bmp", NULL);
|
|
|
|
init_sprite(7, "/etc/game/7.bmp", NULL);
|
2011-05-01 10:51:48 +04:00
|
|
|
init_sprite(124, "/etc/game/remilia.bmp", NULL);
|
|
|
|
init_sprite(125, "/etc/game/remilia_r.bmp", NULL);
|
|
|
|
init_sprite(126, "/etc/game/remilia_l.bmp", NULL);
|
|
|
|
init_sprite(127, "/etc/game/remilia_f.bmp", NULL);
|
|
|
|
load_map("/etc/game/map");
|
|
|
|
printf("%d x %d\n", map.width, map.height);
|
2011-04-30 04:54:07 +04:00
|
|
|
|
|
|
|
printf("\033[J\n");
|
|
|
|
|
|
|
|
syscall_kbd_mode(1);
|
|
|
|
|
|
|
|
int playing = 1;
|
|
|
|
while (playing) {
|
2011-04-30 06:41:29 +04:00
|
|
|
|
2011-05-01 10:51:48 +04:00
|
|
|
display();
|
2011-04-30 12:40:36 +04:00
|
|
|
|
2011-04-30 04:54:07 +04:00
|
|
|
char ch = 0;
|
2011-04-30 12:40:36 +04:00
|
|
|
ch = syscall_kbd_get();
|
|
|
|
switch (ch) {
|
|
|
|
case 16:
|
|
|
|
playing = 0;
|
|
|
|
break;
|
|
|
|
case 30:
|
2011-05-01 10:51:48 +04:00
|
|
|
move(-1,0);
|
2011-05-01 07:30:57 +04:00
|
|
|
/* left */
|
2011-04-30 12:40:36 +04:00
|
|
|
break;
|
|
|
|
case 32:
|
2011-05-01 10:51:48 +04:00
|
|
|
move(1,0);
|
2011-05-01 07:30:57 +04:00
|
|
|
/* right */
|
2011-04-30 12:40:36 +04:00
|
|
|
break;
|
2011-05-01 10:51:48 +04:00
|
|
|
case 31:
|
|
|
|
move(0,1);
|
|
|
|
/* Down */
|
2011-05-01 07:30:57 +04:00
|
|
|
break;
|
2011-05-01 10:51:48 +04:00
|
|
|
case 17:
|
|
|
|
move(0,-1);
|
|
|
|
/* Up */
|
2011-05-01 07:30:57 +04:00
|
|
|
break;
|
2011-05-01 10:51:48 +04:00
|
|
|
case 18:
|
2011-04-30 12:40:36 +04:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
2011-04-30 04:54:07 +04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
syscall_kbd_mode(0);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|