toaruos/kernel/arch/x86_64/ps2hid.c

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/**
* @file kernel/arch/x86_64/ps2mouse.c
* @brief PC PS/2 input device driver
*
* This is the slightly less terrible merged PS/2 mouse+keyboard driver.
*
* @copyright
* This file is part of ToaruOS and is released under the terms
* of the NCSA / University of Illinois License - see LICENSE.md
* Copyright (C) 2014-2021 K. Lange
*/
#include <stdint.h>
#include <stddef.h>
#include <kernel/printf.h>
#include <kernel/pipe.h>
#include <kernel/mouse.h>
#include <kernel/misc.h>
#include <kernel/args.h>
#include <kernel/arch/x86_64/ports.h>
#include <kernel/arch/x86_64/regs.h>
#include <kernel/arch/x86_64/irq.h>
#define PACKETS_IN_PIPE 1024
#define DISCARD_POINT 32
#define KEYBOARD_IRQ 1
#define MOUSE_IRQ 12
#define PS2_DATA 0x60
#define PS2_STATUS 0x64
#define PS2_COMMAND 0x64
#define MOUSE_WRITE 0xD4
#define MOUSE_V_BIT 0x08
#define PS2_PORT1_IRQ 0x01
#define PS2_PORT2_IRQ 0x02
#define PS2_PORT1_TLATE 0x40
#define PS2_READ_CONFIG 0x20
#define PS2_WRITE_CONFIG 0x60
#define PS2_DISABLE_PORT2 0xA7
#define PS2_ENABLE_PORT2 0xA8
#define PS2_DISABLE_PORT1 0xAD
#define PS2_ENABLE_PORT1 0xAE
#define MOUSE_SET_REMOTE 0xF0
#define MOUSE_DEVICE_ID 0xF2
#define MOUSE_SAMPLE_RATE 0xF3
#define MOUSE_DATA_ON 0xF4
#define MOUSE_DATA_OFF 0xF5
#define MOUSE_SET_DEFAULTS 0xF6
#define MOUSE_DEFAULT 0
#define MOUSE_SCROLLWHEEL 1
#define MOUSE_BUTTONS 2
#define KBD_SET_SCANCODE 0xF0
static uint8_t mouse_cycle = 0;
static uint8_t mouse_byte[4];
static int8_t mouse_mode = MOUSE_DEFAULT;
static fs_node_t * mouse_pipe;
static fs_node_t * keyboard_pipe;
void (*ps2_mouse_alternate)(uint8_t) = NULL;
/**
* @brief Wait until the PS/2 controller's input buffer is clear.
*
* Use this before WRITING to the controller.
*/
static int ps2_wait_input(void) {
uint64_t timeout = 100000UL;
while (--timeout) {
if (!(inportb(PS2_STATUS) & (1 << 1))) return 0;
}
return 1;
}
/**
* @brief Wait until the PS/2 controller's output buffer is filled.
*
* Use this before READING from the controller.
*/
static int ps2_wait_output(void) {
uint64_t timeout = 100000UL;
while (--timeout) {
if (inportb(PS2_STATUS) & (1 << 0)) return 0;
}
return 1;
}
/**
* @brief Send a command with no response or argument.
*/
static void ps2_command(uint8_t cmdbyte) {
ps2_wait_input();
outportb(PS2_COMMAND, cmdbyte);
}
/**
* @brief Send a command and get the reply.
*/
static uint8_t ps2_command_response(uint8_t cmdbyte) {
ps2_wait_input();
outportb(PS2_COMMAND, cmdbyte);
ps2_wait_output();
return inportb(PS2_DATA);
}
/**
* @brief Send a command with an argument and no reply.
*/
static void ps2_command_arg(uint8_t cmdbyte, uint8_t arg) {
ps2_wait_input();
outportb(PS2_COMMAND, cmdbyte);
ps2_wait_input();
outportb(PS2_DATA, arg);
}
/**
* @brief Write to the aux port.
*/
static uint8_t mouse_write(uint8_t write) {
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ps2_command_arg(MOUSE_WRITE, write);
ps2_wait_output();
return inportb(PS2_DATA);
}
/**
* @brief Read generic response byte
*/
static uint8_t ps2_read_byte(void) {
ps2_wait_output();
return inportb(PS2_DATA);
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}
/**
* @brief Write to the primary port.
*/
static uint8_t kbd_write(uint8_t write) {
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ps2_wait_input();
outportb(PS2_DATA, write);
ps2_wait_output();
return inportb(PS2_DATA);
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}
/**
* @brief Process a completed mouse packet.
*
* Assembles a mouse_device_packet_t from the data we got from
* the PS/2 device and forwards it to the pipe to be read by
* userspace; if the pipe is full we discard old bytes first.
*/
static void finish_packet(void) {
mouse_cycle = 0;
/* We now have a full mouse packet ready to use */
mouse_device_packet_t packet;
packet.magic = MOUSE_MAGIC;
int x = mouse_byte[1];
int y = mouse_byte[2];
if (x && mouse_byte[0] & (1 << 4)) {
/* Sign bit */
x = x - 0x100;
}
if (y && mouse_byte[0] & (1 << 5)) {
/* Sign bit */
y = y - 0x100;
}
if (mouse_byte[0] & (1 << 6) || mouse_byte[0] & (1 << 7)) {
/* Overflow */
x = 0;
y = 0;
}
packet.x_difference = x;
packet.y_difference = y;
packet.buttons = 0;
if (mouse_byte[0] & 0x01) {
packet.buttons |= LEFT_CLICK;
}
if (mouse_byte[0] & 0x02) {
packet.buttons |= RIGHT_CLICK;
}
if (mouse_byte[0] & 0x04) {
packet.buttons |= MIDDLE_CLICK;
}
if (mouse_mode == MOUSE_SCROLLWHEEL && mouse_byte[3]) {
if ((int8_t)mouse_byte[3] > 0) {
packet.buttons |= MOUSE_SCROLL_DOWN;
} else if ((int8_t)mouse_byte[3] < 0) {
packet.buttons |= MOUSE_SCROLL_UP;
}
}
mouse_device_packet_t bitbucket;
while (pipe_size(mouse_pipe) > (int)(DISCARD_POINT * sizeof(packet))) {
read_fs(mouse_pipe, 0, sizeof(packet), (uint8_t *)&bitbucket);
}
write_fs(mouse_pipe, 0, sizeof(packet), (uint8_t *)&packet);
}
/**
* @brief Read one byte from the mouse.
*/
static void ps2_mouse_handle(uint8_t data_byte) {
if (ps2_mouse_alternate) {
ps2_mouse_alternate(data_byte);
} else {
int8_t mouse_in = data_byte;
switch (mouse_cycle) {
case 0:
mouse_byte[0] = mouse_in;
if (!(mouse_in & MOUSE_V_BIT)) break;
++mouse_cycle;
break;
case 1:
mouse_byte[1] = mouse_in;
++mouse_cycle;
break;
case 2:
mouse_byte[2] = mouse_in;
if (mouse_mode == MOUSE_SCROLLWHEEL || mouse_mode == MOUSE_BUTTONS) {
++mouse_cycle;
break;
}
finish_packet();
break;
case 3:
mouse_byte[3] = mouse_in;
finish_packet();
break;
}
}
}
static int ioctl_mouse(fs_node_t * node, unsigned long request, void * argp) {
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if (request == 1) {
mouse_cycle = 0;
return 0;
}
return -1;
}
/**
* @brief Read one byte from the keyboard.
*
* We give userspace the keyboard scancodes directly, and libtoaru_kbd
* handles translation to a more usable format. This is probably not
* the best way to do this...
*/
static void ps2_kbd_handle(uint8_t data_byte) {
write_fs(keyboard_pipe, 0, 1, (uint8_t []){data_byte});
}
/**
* @brief Shared handler that does some magic that probably only works in QEMU.
*
* The general idea behind this shared handler is that QEMU is "broken"
* and introduces a race that shouldn't be possible on real hardware?
* We can get an interrupt but the byte we get out of the port is
* for the other device. This makes playing Quake very hard because
* our keyboard our mouse devices get garbage when we're doing both
* at once! Thankfully, QEMU supports the status bit for checking
* if there is mouse data, and if we prevent any data from coming
* in from either port (by disabling both) while checking both
* the status and the data port, we can use that as a lock and get
* an "atomic" read that tells us which thing the data come from.
*/
static int shared_handler(struct regs * r) {
/* Disable both ports */
ps2_command(PS2_DISABLE_PORT1);
ps2_command(PS2_DISABLE_PORT2);
/* Read the status and data */
uint8_t status = inportb(PS2_STATUS);
uint8_t data_byte = inportb(PS2_DATA);
/* Re-enable both */
ps2_command(PS2_ENABLE_PORT1);
ps2_command(PS2_ENABLE_PORT2);
irq_ack(r->int_no-32);
if (!(status & 0x01)) return 1;
if (!(status & 0x20)) {
ps2_kbd_handle(data_byte);
} else if (status & 0x21) {
ps2_mouse_handle(data_byte);
}
return 1;
}
/**
* @brief IRQ1 handler.
*/
static int keyboard_handler(struct regs *r) {
uint8_t data_byte = inportb(PS2_DATA);
irq_ack(KEYBOARD_IRQ);
ps2_kbd_handle(data_byte);
return 1;
}
/**
* @brief IRQ12 handler.
*/
static int mouse_handler(struct regs *r) {
uint8_t data_byte = inportb(PS2_DATA);
irq_ack(MOUSE_IRQ);
ps2_mouse_handle(data_byte);
return 1;
}
/**
* @brief Initialze i8042/AIP PS/2 controller.
*/
void ps2hid_install(void) {
uint8_t status, result;
mouse_pipe = make_pipe(sizeof(mouse_device_packet_t) * PACKETS_IN_PIPE);
mouse_pipe->flags = FS_CHARDEVICE;
mouse_pipe->ioctl = ioctl_mouse;
vfs_mount("/dev/mouse", mouse_pipe);
keyboard_pipe = make_pipe(128);
keyboard_pipe->flags = FS_CHARDEVICE;
vfs_mount("/dev/kbd", keyboard_pipe);
/* Disable both ports. */
ps2_command(PS2_DISABLE_PORT1);
ps2_command(PS2_DISABLE_PORT2);
/* Clear the input buffer. */
size_t timeout = 1024; /* Can't imagine a buffer with more than that being full... */
while ((inportb(PS2_STATUS) & 1) && timeout > 0) {
timeout--;
inportb(PS2_DATA);
}
if (timeout == 0) {
printf("ps2hid: probably don't actually have PS/2.\n");
return;
}
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/* Enable interrupt lines, enable translation. */
status = ps2_command_response(PS2_READ_CONFIG);
status |= (PS2_PORT1_IRQ | PS2_PORT2_IRQ | PS2_PORT1_TLATE);
ps2_command_arg(PS2_WRITE_CONFIG, status);
/* Re-enable ports */
ps2_command(PS2_ENABLE_PORT1);
ps2_command(PS2_ENABLE_PORT2);
/* Set scancode mode to 2... which then gives us 1 with translation... */
kbd_write(KBD_SET_SCANCODE);
kbd_write(2);
/* Now we'll configure the mouse... */
mouse_write(MOUSE_SET_DEFAULTS);
mouse_write(MOUSE_DATA_ON);
/* Try to enable scroll wheel (but not buttons) */
if (!args_present("nomousescroll")) {
mouse_write(MOUSE_DEVICE_ID);
ps2_read_byte(); /* Ignore response */
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mouse_write(MOUSE_SAMPLE_RATE);
mouse_write(200);
mouse_write(MOUSE_SAMPLE_RATE);
mouse_write(100);
mouse_write(MOUSE_SAMPLE_RATE);
mouse_write(80);
mouse_write(MOUSE_DEVICE_ID);
result = ps2_read_byte();
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if (result == 3) {
mouse_mode = MOUSE_SCROLLWHEEL;
}
}
if (args_present("sharedps2")) {
irq_install_handler(KEYBOARD_IRQ, shared_handler, "ps2hid");
irq_install_handler(MOUSE_IRQ, shared_handler, "ps2hid");
} else {
irq_install_handler(KEYBOARD_IRQ, keyboard_handler, "ps2hid");
irq_install_handler(MOUSE_IRQ, mouse_handler, "ps2hid");
}
}